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boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI Struct Reference

Public Member Functions

 boss_gurtogg_bloodboilAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void RevertThreatOnTarget (ObjectGuid guid)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
ObjectGuid TargetGUID
 
float TargetThreat
 
uint32 BloodboilTimer
 
uint32 BloodboilCount
 
uint32 AcidGeyserTimer
 
uint32 AcidicWoundTimer
 
uint32 ArcingSmashTimer
 
uint32 EnrageTimer
 
uint32 FelAcidTimer
 
uint32 EjectTimer
 
uint32 BewilderingStrikeTimer
 
uint32 PhaseChangeTimer
 
bool Phase1
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::boss_gurtogg_bloodboilAI ( Creature creature)
inline
69  : ScriptedAI(creature)
70  {
71  Initialize();
72  instance = creature->GetInstanceScript();
73  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: boss_gurtogg_bloodboil.cpp:75
InstanceScript * instance
Definition: boss_gurtogg_bloodboil.cpp:94

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Member Function Documentation

void boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

124  {
125  DoZoneInCombat();
126  Talk(SAY_AGGRO);
128  }
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Definition: boss_gurtogg_bloodboil.cpp:33
Definition: black_temple.h:33
Definition: InstanceScript.h:59
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
InstanceScript * instance
Definition: boss_gurtogg_bloodboil.cpp:94

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void boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::Initialize ( void  )
inline
76  {
77  TargetGUID.Clear();
78  TargetThreat = 0;
79 
80  BloodboilTimer = 10000;
81  BloodboilCount = 0;
82  AcidGeyserTimer = 1000;
83  AcidicWoundTimer = 6000;
84  ArcingSmashTimer = 19000;
85  EnrageTimer = 600000;
86  FelAcidTimer = 25000;
87  EjectTimer = 10000;
88  BewilderingStrikeTimer = 15000;
89  PhaseChangeTimer = 60000;
90 
91  Phase1 = true;
92  }
uint32 EnrageTimer
Definition: boss_gurtogg_bloodboil.cpp:105
uint32 BewilderingStrikeTimer
Definition: boss_gurtogg_bloodboil.cpp:108
uint32 PhaseChangeTimer
Definition: boss_gurtogg_bloodboil.cpp:109
uint32 AcidicWoundTimer
Definition: boss_gurtogg_bloodboil.cpp:103
uint32 FelAcidTimer
Definition: boss_gurtogg_bloodboil.cpp:106
uint32 BloodboilCount
Definition: boss_gurtogg_bloodboil.cpp:101
uint32 ArcingSmashTimer
Definition: boss_gurtogg_bloodboil.cpp:104
uint32 AcidGeyserTimer
Definition: boss_gurtogg_bloodboil.cpp:102
uint32 BloodboilTimer
Definition: boss_gurtogg_bloodboil.cpp:100
ObjectGuid TargetGUID
Definition: boss_gurtogg_bloodboil.cpp:96
void Clear()
Definition: ObjectGuid.h:215
bool Phase1
Definition: boss_gurtogg_bloodboil.cpp:111
uint32 EjectTimer
Definition: boss_gurtogg_bloodboil.cpp:107
float TargetThreat
Definition: boss_gurtogg_bloodboil.cpp:98

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void boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

136  {
138 
139  Talk(SAY_DEATH);
140  }
Definition: boss_gurtogg_bloodboil.cpp:37
Definition: inflate.h:49
Definition: black_temple.h:33
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
InstanceScript * instance
Definition: boss_gurtogg_bloodboil.cpp:94

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void boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

131  {
132  Talk(SAY_SLAY);
133  }
Definition: boss_gurtogg_bloodboil.cpp:34
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

114  {
116 
117  Initialize();
118 
121  }
Definition: SharedDefines.h:1861
Definition: SharedDefines.h:1124
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
Definition: Unit.cpp:9615
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: boss_gurtogg_bloodboil.cpp:75
Definition: black_temple.h:33
Definition: InstanceScript.h:58
Definition: SpellAuraDefines.h:71
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
InstanceScript * instance
Definition: boss_gurtogg_bloodboil.cpp:94
Definition: SharedDefines.h:1860

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void boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::RevertThreatOnTarget ( ObjectGuid  guid)
inline
143  {
144  if (Unit* unit = ObjectAccessor::GetUnit(*me, guid))
145  {
146  if (DoGetThreat(unit))
147  DoModifyThreatPercent(unit, -100);
148  if (TargetThreat)
149  me->AddThreat(unit, TargetThreat);
150  }
151  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Creature *const me
Definition: CreatureAI.h:71
float DoGetThreat(Unit *unit)
Definition: ScriptedCreature.cpp:266
void DoModifyThreatPercent(Unit *unit, int32 pct)
Definition: ScriptedCreature.cpp:273
float TargetThreat
Definition: boss_gurtogg_bloodboil.cpp:98
Definition: Unit.h:1305

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void boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

154  {
155  if (!UpdateVictim())
156  return;
157 
158  if (ArcingSmashTimer <= diff)
159  {
161  ArcingSmashTimer = 10000;
162  } else ArcingSmashTimer -= diff;
163 
164  if (FelAcidTimer <= diff)
165  {
167  FelAcidTimer = 25000;
168  } else FelAcidTimer -= diff;
169 
170  if (!me->HasAura(SPELL_BERSERK))
171  {
172  if (EnrageTimer <= diff)
173  {
175  Talk(SAY_ENRAGE);
176  } else EnrageTimer -= diff;
177  }
178 
179  if (Phase1)
180  {
181  if (BewilderingStrikeTimer <= diff)
182  {
184  float mt_threat = DoGetThreat(me->GetVictim());
185  if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1))
186  me->AddThreat(target, mt_threat);
187  BewilderingStrikeTimer = 20000;
188  } else BewilderingStrikeTimer -= diff;
189 
190  if (EjectTimer <= diff)
191  {
194  EjectTimer = 15000;
195  } else EjectTimer -= diff;
196 
197  if (AcidicWoundTimer <= diff)
198  {
200  AcidicWoundTimer = 10000;
201  } else AcidicWoundTimer -= diff;
202 
203  if (BloodboilTimer <= diff)
204  {
205  if (BloodboilCount < 5) // Only cast it five times.
206  {
208  ++BloodboilCount;
210  }
211  } else BloodboilTimer -= diff;
212  }
213 
214  if (!Phase1)
215  {
216  if (AcidGeyserTimer <= diff)
217  {
219  AcidGeyserTimer = 30000;
220  } else AcidGeyserTimer -= diff;
221 
222  if (EjectTimer <= diff)
223  {
225  EjectTimer = 15000;
226  } else EjectTimer -= diff;
227  }
228 
229  if (PhaseChangeTimer <= diff)
230  {
231  if (Phase1)
232  {
233  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
234  {
235  Phase1 = false;
236 
237  TargetThreat = DoGetThreat(target);
238  TargetGUID = target->GetGUID();
239  target->CastSpell(me, SPELL_TAUNT_GURTOGG, true);
240  if (DoGetThreat(target))
241  DoModifyThreatPercent(target, -100);
242  me->AddThreat(target, 50000000.0f);
245  // If VMaps are disabled, this spell can call the whole instance
247  DoCast(target, SPELL_FEL_RAGE_TARGET, true);
248  DoCast(target, SPELL_FEL_RAGE_2, true);
249  /* These spells do not work, comment them out for now.
250  DoCast(target, SPELL_FEL_RAGE_2, true);
251  DoCast(target, SPELL_FEL_RAGE_3, true);*/
252 
253  //Cast this without triggered so that it appears in combat logs and shows visual.
255 
256  Talk(SAY_SPECIAL);
257 
258  AcidGeyserTimer = 1000;
259  PhaseChangeTimer = 30000;
260  }
261  }
262  else // Encounter is a loop pretty much. Phase 1 -> Phase 2 -> Phase 1 -> Phase 2 till death or enrage
263  {
264  if (!TargetGUID.IsEmpty())
266  TargetGUID.Clear();
267  Phase1 = true;
268  BloodboilTimer = 10000;
269  BloodboilCount = 0;
270  AcidicWoundTimer += 2000;
271  ArcingSmashTimer += 2000;
272  FelAcidTimer += 2000;
273  EjectTimer += 2000;
274  PhaseChangeTimer = 60000;
277  }
278  } else PhaseChangeTimer -= diff;
279 
281  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
uint32 EnrageTimer
Definition: boss_gurtogg_bloodboil.cpp:105
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
uint32 BewilderingStrikeTimer
Definition: boss_gurtogg_bloodboil.cpp:108
Definition: UnitAI.h:36
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: boss_gurtogg_bloodboil.cpp:35
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_gurtogg_bloodboil.cpp:43
uint32 PhaseChangeTimer
Definition: boss_gurtogg_bloodboil.cpp:109
Definition: boss_gurtogg_bloodboil.cpp:40
Definition: boss_gurtogg_bloodboil.cpp:53
uint32 AcidicWoundTimer
Definition: boss_gurtogg_bloodboil.cpp:103
uint32 FelAcidTimer
Definition: boss_gurtogg_bloodboil.cpp:106
Definition: SharedDefines.h:1861
Definition: SharedDefines.h:1124
uint32 BloodboilCount
Definition: boss_gurtogg_bloodboil.cpp:101
uint32 ArcingSmashTimer
Definition: boss_gurtogg_bloodboil.cpp:104
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
Definition: Unit.cpp:9615
Definition: boss_gurtogg_bloodboil.cpp:46
uint32 AcidGeyserTimer
Definition: boss_gurtogg_bloodboil.cpp:102
Creature *const me
Definition: CreatureAI.h:71
uint32 BloodboilTimer
Definition: boss_gurtogg_bloodboil.cpp:100
float DoGetThreat(Unit *unit)
Definition: ScriptedCreature.cpp:266
Definition: UnitAI.h:35
void DoModifyThreatPercent(Unit *unit, int32 pct)
Definition: ScriptedCreature.cpp:273
Definition: boss_gurtogg_bloodboil.cpp:49
Unit * GetVictim() const
Definition: Unit.h:1379
ObjectGuid TargetGUID
Definition: boss_gurtogg_bloodboil.cpp:96
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_gurtogg_bloodboil.cpp:45
Definition: boss_gurtogg_bloodboil.cpp:52
Definition: SpellAuraDefines.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_gurtogg_bloodboil.cpp:47
Definition: boss_gurtogg_bloodboil.cpp:51
Definition: boss_gurtogg_bloodboil.cpp:41
void Clear()
Definition: ObjectGuid.h:215
bool Phase1
Definition: boss_gurtogg_bloodboil.cpp:111
uint32 EjectTimer
Definition: boss_gurtogg_bloodboil.cpp:107
float TargetThreat
Definition: boss_gurtogg_bloodboil.cpp:98
Definition: boss_gurtogg_bloodboil.cpp:50
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_gurtogg_bloodboil.cpp:42
Definition: SharedDefines.h:1860
void RevertThreatOnTarget(ObjectGuid guid)
Definition: boss_gurtogg_bloodboil.cpp:142
Definition: boss_gurtogg_bloodboil.cpp:36
Definition: Unit.h:1305
Definition: boss_gurtogg_bloodboil.cpp:54
bool IsEmpty() const
Definition: ObjectGuid.h:242
Definition: boss_gurtogg_bloodboil.cpp:44

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Member Data Documentation

uint32 boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::AcidGeyserTimer
uint32 boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::AcidicWoundTimer
uint32 boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::ArcingSmashTimer
uint32 boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::BewilderingStrikeTimer
uint32 boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::BloodboilCount
uint32 boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::BloodboilTimer
uint32 boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::EjectTimer
uint32 boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::EnrageTimer
uint32 boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::FelAcidTimer
InstanceScript* boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::instance
bool boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::Phase1
uint32 boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::PhaseChangeTimer
ObjectGuid boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::TargetGUID
float boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::TargetThreat

The documentation for this struct was generated from the following file: