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boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI Struct Reference

Public Member Functions

 boss_gurtogg_bloodboilAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void RevertThreatOnTarget (ObjectGuid guid)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
ObjectGuid TargetGUID
 
float TargetThreat
 
uint32 BloodboilTimer
 
uint32 BloodboilCount
 
uint32 AcidGeyserTimer
 
uint32 AcidicWoundTimer
 
uint32 ArcingSmashTimer
 
uint32 EnrageTimer
 
uint32 FelAcidTimer
 
uint32 EjectTimer
 
uint32 BewilderingStrikeTimer
 
uint32 PhaseChangeTimer
 
bool Phase1
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::boss_gurtogg_bloodboilAI ( Creature *  creature)
inline
69  : ScriptedAI(creature)
70  {
71  Initialize();
72  instance = creature->GetInstanceScript();
73  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: boss_gurtogg_bloodboil.cpp:75
InstanceScript * instance
Definition: boss_gurtogg_bloodboil.cpp:94

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Member Function Documentation

void boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

124  {
125  DoZoneInCombat();
126  Talk(SAY_AGGRO);
128  }
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Definition: boss_gurtogg_bloodboil.cpp:33
Definition: black_temple.h:33
Definition: InstanceScript.h:59
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
InstanceScript * instance
Definition: boss_gurtogg_bloodboil.cpp:94

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void boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::Initialize ( void  )
inline
76  {
77  TargetGUID.Clear();
78  TargetThreat = 0;
79 
80  BloodboilTimer = 10000;
81  BloodboilCount = 0;
82  AcidGeyserTimer = 1000;
83  AcidicWoundTimer = 6000;
84  ArcingSmashTimer = 19000;
85  EnrageTimer = 600000;
86  FelAcidTimer = 25000;
87  EjectTimer = 10000;
88  BewilderingStrikeTimer = 15000;
89  PhaseChangeTimer = 60000;
90 
91  Phase1 = true;
92  }
uint32 EnrageTimer
Definition: boss_gurtogg_bloodboil.cpp:105
uint32 BewilderingStrikeTimer
Definition: boss_gurtogg_bloodboil.cpp:108
uint32 PhaseChangeTimer
Definition: boss_gurtogg_bloodboil.cpp:109
uint32 AcidicWoundTimer
Definition: boss_gurtogg_bloodboil.cpp:103
uint32 FelAcidTimer
Definition: boss_gurtogg_bloodboil.cpp:106
uint32 BloodboilCount
Definition: boss_gurtogg_bloodboil.cpp:101
uint32 ArcingSmashTimer
Definition: boss_gurtogg_bloodboil.cpp:104
uint32 AcidGeyserTimer
Definition: boss_gurtogg_bloodboil.cpp:102
uint32 BloodboilTimer
Definition: boss_gurtogg_bloodboil.cpp:100
ObjectGuid TargetGUID
Definition: boss_gurtogg_bloodboil.cpp:96
void Clear()
Definition: ObjectGuid.h:215
bool Phase1
Definition: boss_gurtogg_bloodboil.cpp:111
uint32 EjectTimer
Definition: boss_gurtogg_bloodboil.cpp:107
float TargetThreat
Definition: boss_gurtogg_bloodboil.cpp:98

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void boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

136  {
138 
139  Talk(SAY_DEATH);
140  }
Definition: boss_gurtogg_bloodboil.cpp:37
Definition: inflate.h:49
Definition: black_temple.h:33
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
InstanceScript * instance
Definition: boss_gurtogg_bloodboil.cpp:94

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void boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::KilledUnit ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

131  {
132  Talk(SAY_SLAY);
133  }
Definition: boss_gurtogg_bloodboil.cpp:34
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

114  {
116 
117  Initialize();
118 
121  }
Definition: SharedDefines.h:1861
Definition: SharedDefines.h:1124
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
Definition: Unit.cpp:9615
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: boss_gurtogg_bloodboil.cpp:75
Definition: black_temple.h:33
Definition: InstanceScript.h:58
Definition: SpellAuraDefines.h:71
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
InstanceScript * instance
Definition: boss_gurtogg_bloodboil.cpp:94
Definition: SharedDefines.h:1860

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void boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::RevertThreatOnTarget ( ObjectGuid  guid)
inline
143  {
144  if (Unit* unit = ObjectAccessor::GetUnit(*me, guid))
145  {
146  if (DoGetThreat(unit))
147  DoModifyThreatPercent(unit, -100);
148  if (TargetThreat)
149  me->AddThreat(unit, TargetThreat);
150  }
151  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Creature *const me
Definition: CreatureAI.h:71
float DoGetThreat(Unit *unit)
Definition: ScriptedCreature.cpp:266
void DoModifyThreatPercent(Unit *unit, int32 pct)
Definition: ScriptedCreature.cpp:273
float TargetThreat
Definition: boss_gurtogg_bloodboil.cpp:98
Definition: Unit.h:1305

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void boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

154  {
155  if (!UpdateVictim())
156  return;
157 
158  if (ArcingSmashTimer <= diff)
159  {
161  ArcingSmashTimer = 10000;
162  } else ArcingSmashTimer -= diff;
163 
164  if (FelAcidTimer <= diff)
165  {
167  FelAcidTimer = 25000;
168  } else FelAcidTimer -= diff;
169 
170  if (!me->HasAura(SPELL_BERSERK))
171  {
172  if (EnrageTimer <= diff)
173  {
175  Talk(SAY_ENRAGE);
176  } else EnrageTimer -= diff;
177  }
178 
179  if (Phase1)
180  {
181  if (BewilderingStrikeTimer <= diff)
182  {
184  float mt_threat = DoGetThreat(me->GetVictim());
185  if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1))
186  me->AddThreat(target, mt_threat);
187  BewilderingStrikeTimer = 20000;
188  } else BewilderingStrikeTimer -= diff;
189 
190  if (EjectTimer <= diff)
191  {
194  EjectTimer = 15000;
195  } else EjectTimer -= diff;
196 
197  if (AcidicWoundTimer <= diff)
198  {
200  AcidicWoundTimer = 10000;
201  } else AcidicWoundTimer -= diff;
202 
203  if (BloodboilTimer <= diff)
204  {
205  if (BloodboilCount < 5) // Only cast it five times.
206  {
208  ++BloodboilCount;
210  }
211  } else BloodboilTimer -= diff;
212  }
213 
214  if (!Phase1)
215  {
216  if (AcidGeyserTimer <= diff)
217  {
219  AcidGeyserTimer = 30000;
220  } else AcidGeyserTimer -= diff;
221 
222  if (EjectTimer <= diff)
223  {
225  EjectTimer = 15000;
226  } else EjectTimer -= diff;
227  }
228 
229  if (PhaseChangeTimer <= diff)
230  {
231  if (Phase1)
232  {
233  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
234  {
235  Phase1 = false;
236 
237  TargetThreat = DoGetThreat(target);
238  TargetGUID = target->GetGUID();
239  target->CastSpell(me, SPELL_TAUNT_GURTOGG, true);
240  if (DoGetThreat(target))
241  DoModifyThreatPercent(target, -100);
242  me->AddThreat(target, 50000000.0f);
245  // If VMaps are disabled, this spell can call the whole instance
247  DoCast(target, SPELL_FEL_RAGE_TARGET, true);
248  DoCast(target, SPELL_FEL_RAGE_2, true);
249  /* These spells do not work, comment them out for now.
250  DoCast(target, SPELL_FEL_RAGE_2, true);
251  DoCast(target, SPELL_FEL_RAGE_3, true);*/
252 
253  //Cast this without triggered so that it appears in combat logs and shows visual.
255 
256  Talk(SAY_SPECIAL);
257 
258  AcidGeyserTimer = 1000;
259  PhaseChangeTimer = 30000;
260  }
261  }
262  else // Encounter is a loop pretty much. Phase 1 -> Phase 2 -> Phase 1 -> Phase 2 till death or enrage
263  {
264  if (!TargetGUID.IsEmpty())
266  TargetGUID.Clear();
267  Phase1 = true;
268  BloodboilTimer = 10000;
269  BloodboilCount = 0;
270  AcidicWoundTimer += 2000;
271  ArcingSmashTimer += 2000;
272  FelAcidTimer += 2000;
273  EjectTimer += 2000;
274  PhaseChangeTimer = 60000;
277  }
278  } else PhaseChangeTimer -= diff;
279 
281  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
uint32 EnrageTimer
Definition: boss_gurtogg_bloodboil.cpp:105
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
uint32 BewilderingStrikeTimer
Definition: boss_gurtogg_bloodboil.cpp:108
Definition: UnitAI.h:36
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: boss_gurtogg_bloodboil.cpp:35
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_gurtogg_bloodboil.cpp:43
uint32 PhaseChangeTimer
Definition: boss_gurtogg_bloodboil.cpp:109
Definition: boss_gurtogg_bloodboil.cpp:40
Definition: boss_gurtogg_bloodboil.cpp:53
uint32 AcidicWoundTimer
Definition: boss_gurtogg_bloodboil.cpp:103
uint32 FelAcidTimer
Definition: boss_gurtogg_bloodboil.cpp:106
Definition: SharedDefines.h:1861
Definition: SharedDefines.h:1124
uint32 BloodboilCount
Definition: boss_gurtogg_bloodboil.cpp:101
uint32 ArcingSmashTimer
Definition: boss_gurtogg_bloodboil.cpp:104
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
Definition: Unit.cpp:9615
Definition: boss_gurtogg_bloodboil.cpp:46
uint32 AcidGeyserTimer
Definition: boss_gurtogg_bloodboil.cpp:102
Creature *const me
Definition: CreatureAI.h:71
uint32 BloodboilTimer
Definition: boss_gurtogg_bloodboil.cpp:100
float DoGetThreat(Unit *unit)
Definition: ScriptedCreature.cpp:266
Definition: UnitAI.h:35
void DoModifyThreatPercent(Unit *unit, int32 pct)
Definition: ScriptedCreature.cpp:273
Definition: boss_gurtogg_bloodboil.cpp:49
Unit * GetVictim() const
Definition: Unit.h:1379
ObjectGuid TargetGUID
Definition: boss_gurtogg_bloodboil.cpp:96
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_gurtogg_bloodboil.cpp:45
Definition: boss_gurtogg_bloodboil.cpp:52
Definition: SpellAuraDefines.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_gurtogg_bloodboil.cpp:47
Definition: boss_gurtogg_bloodboil.cpp:51
Definition: boss_gurtogg_bloodboil.cpp:41
void Clear()
Definition: ObjectGuid.h:215
bool Phase1
Definition: boss_gurtogg_bloodboil.cpp:111
uint32 EjectTimer
Definition: boss_gurtogg_bloodboil.cpp:107
float TargetThreat
Definition: boss_gurtogg_bloodboil.cpp:98
Definition: boss_gurtogg_bloodboil.cpp:50
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_gurtogg_bloodboil.cpp:42
Definition: SharedDefines.h:1860
void RevertThreatOnTarget(ObjectGuid guid)
Definition: boss_gurtogg_bloodboil.cpp:142
Definition: boss_gurtogg_bloodboil.cpp:36
Definition: Unit.h:1305
Definition: boss_gurtogg_bloodboil.cpp:54
bool IsEmpty() const
Definition: ObjectGuid.h:242
Definition: boss_gurtogg_bloodboil.cpp:44

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Member Data Documentation

uint32 boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::AcidGeyserTimer
uint32 boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::AcidicWoundTimer
uint32 boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::ArcingSmashTimer
uint32 boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::BewilderingStrikeTimer
uint32 boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::BloodboilCount
uint32 boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::BloodboilTimer
uint32 boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::EjectTimer
uint32 boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::EnrageTimer
uint32 boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::FelAcidTimer
InstanceScript* boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::instance
bool boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::Phase1
uint32 boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::PhaseChangeTimer
ObjectGuid boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::TargetGUID
float boss_gurtogg_bloodboil::boss_gurtogg_bloodboilAI::TargetThreat

The documentation for this struct was generated from the following file: