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generic_halionAI Struct Reference

Public Member Functions

 generic_halionAI (Creature *creature, uint32 bossId)
 
void EnterCombat (Unit *) override
 
void Reset () override
 
void JustReachedHome () override
 
void ExecuteEvent (uint32 eventId) override
 
void UpdateAI (uint32 diff) override
 
void SetData (uint32 index, uint32 dataValue) override
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ScheduleTasks ()
 
void JustDied (Unit *) override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Protected Attributes

bool _canEvade
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Constructor & Destructor Documentation

generic_halionAI::generic_halionAI ( Creature creature,
uint32  bossId 
)
inline
216 : BossAI(creature, bossId), _canEvade(false) { }
bool _canEvade
Definition: boss_halion.cpp:291
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

void generic_halionAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

Reimplemented in boss_twilight_halion::boss_twilight_halionAI, and boss_halion::boss_halionAI.

219  {
220  _EnterCombat();
222  _canEvade = false;
223  events.ScheduleEvent(EVENT_CLEAVE, urand(8000, 10000));
225  events.ScheduleEvent(EVENT_BREATH, urand(10000, 15000));
226  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_halion.cpp:119
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:14463
Definition: boss_halion.cpp:111
Creature *const me
Definition: CreatureAI.h:71
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_halion.cpp:123
bool _canEvade
Definition: boss_halion.cpp:291
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_halion.cpp:120

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void generic_halionAI::ExecuteEvent ( uint32  eventId)
inlineoverridevirtual

Reimplemented from BossAI.

Reimplemented in boss_twilight_halion::boss_twilight_halionAI, and boss_halion::boss_halionAI.

241  {
242  switch (eventId)
243  {
244  case EVENT_CLEAVE:
246  events.ScheduleEvent(EVENT_CLEAVE, urand(8000, 10000));
247  break;
248  case EVENT_TAIL_LASH:
251  break;
252  case EVENT_BREATH:
254  events.ScheduleEvent(EVENT_BREATH, urand(10000, 12000));
255  break;
256  }
257  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: ruby_sanctum.h:77
Definition: boss_halion.cpp:59
Definition: boss_halion.cpp:119
Definition: boss_halion.cpp:56
Definition: boss_halion.cpp:57
Definition: boss_halion.cpp:72
Creature *const me
Definition: CreatureAI.h:71
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_halion.cpp:123
EventMap events
Definition: ScriptedCreature.h:371
uint32 GetEntry() const
Definition: Object.h:107
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_halion.cpp:120

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void generic_halionAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

235  {
238  }
Definition: InstanceScript.h:46
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
void _JustReachedHome()
Definition: ScriptedCreature.h:366
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void generic_halionAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

Reimplemented in boss_halion::boss_halionAI.

229  {
230  _canEvade = false;
231  _Reset();
232  }
void _Reset()
Definition: ScriptedCreature.cpp:457
bool _canEvade
Definition: boss_halion.cpp:291

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void generic_halionAI::SetData ( uint32  index,
uint32  dataValue 
)
inlineoverridevirtual

Reimplemented from UnitAI.

Reimplemented in boss_halion::boss_halionAI.

273  {
274  switch (index)
275  {
276  case DATA_EVADE_METHOD:
277  _canEvade = (dataValue == 1);
278  break;
279  default:
280  break;
281  }
282  }
Definition: boss_halion.cpp:170
bool _canEvade
Definition: boss_halion.cpp:291

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void generic_halionAI::SpellHit ( Unit ,
SpellInfo const spellInfo 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

Reimplemented in boss_twilight_halion::boss_twilight_halionAI.

285  {
286  if (spellInfo->Id == SPELL_TWILIGHT_MENDING)
288  }
Definition: boss_halion.cpp:31
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_halion.cpp:108

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void generic_halionAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

Reimplemented in boss_halion::boss_halionAI.

260  {
262  return;
263 
264  events.Update(diff);
265 
266  while (uint32 eventId = events.ExecuteEvent())
267  ExecuteEvent(eventId);
268 
270  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
Creature *const me
Definition: CreatureAI.h:71
uint32_t uint32
Definition: Define.h:150
void Update(uint32 time)
Definition: EventMap.h:54
void ExecuteEvent(uint32 eventId) override
Definition: boss_halion.cpp:240
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371

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Member Data Documentation

bool generic_halionAI::_canEvade
protected

The documentation for this struct was generated from the following file: