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boss_halion::boss_halionAI Struct Reference

Public Member Functions

 boss_halionAI (Creature *creature)
 
void Reset () override
 
void EnterEvadeMode (EvadeReason why) override
 
void EnterCombat (Unit *who) override
 
void JustDied (Unit *) override
 
Position constGetMeteorStrikePosition () const
 
void DamageTaken (Unit *attacker, uint32 &damage) override
 
void UpdateAI (uint32 diff) override
 
void ExecuteEvent (uint32 eventId) override
 
void SetData (uint32 index, uint32 value) override
 
- Public Member Functions inherited from generic_halionAI
 generic_halionAI (Creature *creature, uint32 bossId)
 
void JustReachedHome () override
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void KilledUnit (Unit *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

Position _meteorStrikePos
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from generic_halionAI
bool _canEvade
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_halion::boss_halionAI::boss_halionAI ( Creature creature)
inline
301  : generic_halionAI(creature, DATA_HALION)
302  {
304  }
generic_halionAI(Creature *creature, uint32 bossId)
Definition: boss_halion.cpp:216
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:670
Creature *const me
Definition: CreatureAI.h:71
Position const HalionSpawnPos
Definition: boss_halion.cpp:190
Definition: ruby_sanctum.h:34

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Member Function Documentation

void boss_halion::boss_halionAI::DamageTaken ( Unit attacker,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

364  {
365  if (me->HealthBelowPctDamaged(75, damage) && events.IsInPhase(PHASE_ONE))
366  {
369 
370  me->CastStop();
373 
375  controller->AI()->SetData(DATA_FIGHT_PHASE, PHASE_TWO);
376  return;
377  }
378 
380  {
381  // Don't consider copied damage.
382  if (!me->IsInPhase(attacker))
383  return;
384 
386  controller->AI()->SetData(DATA_MATERIAL_DAMAGE_TAKEN, damage);
387  }
388  }
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1431
Definition: boss_halion.cpp:105
Definition: boss_halion.cpp:169
Definition: Creature.h:467
void CastStop(uint32 except_spellid=0)
Definition: Unit.cpp:862
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: boss_halion.cpp:161
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
bool IsInPhase(uint32 phase) const
Definition: Object.h:462
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_halion.cpp:160
Definition: boss_halion.cpp:159
Definition: UpdateFields.h:109
Definition: boss_halion.cpp:167
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_halion.cpp:37
Definition: ruby_sanctum.h:43
Definition: Unit.h:698
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_halion::boss_halionAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from generic_halionAI.

326  {
327  Talk(SAY_AGGRO);
328 
329  events.Reset();
331 
333 
336 
340 
342  controller->AI()->SetData(DATA_FIGHT_PHASE, PHASE_ONE);
343  }
Definition: boss_halion.cpp:122
Definition: boss_halion.cpp:35
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void Reset()
Definition: EventMap.cpp:20
Definition: boss_halion.cpp:121
Definition: boss_halion.cpp:169
Definition: Creature.h:467
void EnterCombat(Unit *) override
Definition: boss_halion.cpp:218
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: InstanceScript.h:45
Definition: InstanceScript.h:59
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ruby_sanctum.h:34
Definition: boss_halion.cpp:159
Definition: boss_halion.cpp:118
EventMap events
Definition: ScriptedCreature.h:371
Definition: ruby_sanctum.h:43
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_halion::boss_halionAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

315  {
316  if (why == EVADE_REASON_BOUNDARY)
318  controller->AI()->EnterEvadeMode();
319 
320  // Phase 1: We always can evade. Phase 2 & 3: We can evade if and only if the controller tells us to.
323  }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
Definition: Creature.h:467
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: CreatureAI.h:88
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_halion.cpp:159
bool _canEvade
Definition: boss_halion.cpp:291
EventMap events
Definition: ScriptedCreature.h:371
Definition: ruby_sanctum.h:43
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_halion::boss_halionAI::ExecuteEvent ( uint32  eventId)
inlineoverridevirtual

Reimplemented from generic_halionAI.

399  {
400  switch (eventId)
401  {
403  // Flame ring is activated 5 seconds after starting encounter, DOOR_TYPE_ROOM is only instant.
404  for (uint8 i = DATA_FLAME_RING; i <= DATA_TWILIGHT_FLAME_RING; ++i)
407  break;
408  case EVENT_METEOR_STRIKE:
409  {
410  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, -SPELL_TWILIGHT_REALM))
411  {
412  _meteorStrikePos = target->GetPosition();
415  }
417  break;
418  }
420  {
421  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, -SPELL_TWILIGHT_REALM))
424  break;
425  }
426  default:
428  break;
429  }
430  }
Definition: boss_halion.cpp:122
Definition: ruby_sanctum.h:51
Definition: boss_halion.cpp:121
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: boss_halion.cpp:109
Definition: boss_halion.cpp:58
Definition: ruby_sanctum.h:50
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_halion.cpp:36
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: UnitAI.h:35
float GetPositionY() const
Definition: Position.h:105
void GetPosition(float &x, float &y) const
Definition: Position.h:109
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
float GetPositionZ() const
Definition: Position.h:106
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: GameObject.h:880
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:397
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
ObjectGuid const & GetGUID() const
Definition: Object.h:105
void ExecuteEvent(uint32 eventId) override
Definition: boss_halion.cpp:240
Position _meteorStrikePos
Definition: boss_halion.cpp:445
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
uint8_t uint8
Definition: Define.h:152
Definition: boss_halion.cpp:118
EventMap events
Definition: ScriptedCreature.h:371
float GetPositionX() const
Definition: Position.h:104
Definition: Unit.h:1305
Definition: boss_halion.cpp:61
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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Position const* boss_halion::boss_halionAI::GetMeteorStrikePosition ( ) const
inline
361 { return &_meteorStrikePos; }
Position _meteorStrikePos
Definition: boss_halion.cpp:445
void boss_halion::boss_halionAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

346  {
347  _JustDied();
348 
349  Talk(SAY_DEATH);
351 
353  if (twilightHalion->IsAlive())
354  twilightHalion->KillSelf();
355 
357  if (controller->IsAlive())
358  controller->KillSelf();
359  }
Definition: InstanceScript.h:46
Definition: ruby_sanctum.h:37
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: Creature.h:467
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ruby_sanctum.h:43
Definition: boss_halion.cpp:38
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_halion::boss_halionAI::Reset ( )
inlineoverridevirtual

Reimplemented from generic_halionAI.

307  {
312  }
void Reset() override
Definition: boss_halion.cpp:228
Definition: boss_halion.cpp:105
Definition: Unit.h:1130
Creature *const me
Definition: CreatureAI.h:71
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: UpdateFields.h:109
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: Unit.h:698

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void boss_halion::boss_halionAI::SetData ( uint32  index,
uint32  value 
)
inlineoverridevirtual

Reimplemented from generic_halionAI.

433  {
434  switch (index)
435  {
436  case DATA_FIGHT_PHASE:
438  break;
439  default:
441  }
442  }
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void SetData(uint32 index, uint32 dataValue) override
Definition: boss_halion.cpp:272
Definition: boss_halion.cpp:169
EventMap events
Definition: ScriptedCreature.h:371
const FieldDescriptor value
Definition: descriptor.h:1522

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void boss_halion::boss_halionAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from generic_halionAI.

391  {
393  return;
394 
396  }
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: boss_halion.cpp:160
EventMap events
Definition: ScriptedCreature.h:371
void UpdateAI(uint32 diff) override
Definition: boss_halion.cpp:259

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Member Data Documentation

Position boss_halion::boss_halionAI::_meteorStrikePos
private

The documentation for this struct was generated from the following file: