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boss_halion::boss_halionAI Struct Reference

Public Member Functions

 boss_halionAI (Creature *creature)
 
void Reset () override
 
void EnterEvadeMode (EvadeReason why) override
 
void EnterCombat (Unit *who) override
 
void JustDied (Unit *) override
 
Position const * GetMeteorStrikePosition () const
 
void DamageTaken (Unit *attacker, uint32 &damage) override
 
void UpdateAI (uint32 diff) override
 
void ExecuteEvent (uint32 eventId) override
 
void SetData (uint32 index, uint32 value) override
 
- Public Member Functions inherited from generic_halionAI
 generic_halionAI (Creature *creature, uint32 bossId)
 
void JustReachedHome () override
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void KilledUnit (Unit *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

Position _meteorStrikePos
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from generic_halionAI
bool _canEvade
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_halion::boss_halionAI::boss_halionAI ( Creature *  creature)
inline
301  : generic_halionAI(creature, DATA_HALION)
302  {
304  }
generic_halionAI(Creature *creature, uint32 bossId)
Definition: boss_halion.cpp:216
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:670
Creature *const me
Definition: CreatureAI.h:71
Position const HalionSpawnPos
Definition: boss_halion.cpp:190
Definition: ruby_sanctum.h:34

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Member Function Documentation

void boss_halion::boss_halionAI::DamageTaken ( Unit *  attacker,
uint32 &  damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

364  {
365  if (me->HealthBelowPctDamaged(75, damage) && events.IsInPhase(PHASE_ONE))
366  {
369 
370  me->CastStop();
373 
375  controller->AI()->SetData(DATA_FIGHT_PHASE, PHASE_TWO);
376  return;
377  }
378 
380  {
381  // Don't consider copied damage.
382  if (!me->IsInPhase(attacker))
383  return;
384 
386  controller->AI()->SetData(DATA_MATERIAL_DAMAGE_TAKEN, damage);
387  }
388  }
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1431
Definition: boss_halion.cpp:105
Definition: boss_halion.cpp:169
Definition: Creature.h:467
void CastStop(uint32 except_spellid=0)
Definition: Unit.cpp:862
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: boss_halion.cpp:161
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
bool IsInPhase(uint32 phase) const
Definition: Object.h:462
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_halion.cpp:160
Definition: boss_halion.cpp:159
Definition: UpdateFields.h:109
Definition: boss_halion.cpp:167
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_halion.cpp:37
Definition: ruby_sanctum.h:43
Definition: Unit.h:698
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_halion::boss_halionAI::EnterCombat ( Unit *  who)
inlineoverridevirtual

Reimplemented from generic_halionAI.

326  {
327  Talk(SAY_AGGRO);
328 
329  events.Reset();
331 
333 
336 
340 
342  controller->AI()->SetData(DATA_FIGHT_PHASE, PHASE_ONE);
343  }
Definition: boss_halion.cpp:122
Definition: boss_halion.cpp:35
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void Reset()
Definition: EventMap.cpp:20
Definition: boss_halion.cpp:121
Definition: boss_halion.cpp:169
Definition: Creature.h:467
void EnterCombat(Unit *) override
Definition: boss_halion.cpp:218
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: InstanceScript.h:45
Definition: InstanceScript.h:59
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ruby_sanctum.h:34
Definition: boss_halion.cpp:159
Definition: boss_halion.cpp:118
EventMap events
Definition: ScriptedCreature.h:371
Definition: ruby_sanctum.h:43
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_halion::boss_halionAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

315  {
316  if (why == EVADE_REASON_BOUNDARY)
318  controller->AI()->EnterEvadeMode();
319 
320  // Phase 1: We always can evade. Phase 2 & 3: We can evade if and only if the controller tells us to.
323  }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
Definition: Creature.h:467
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: CreatureAI.h:88
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_halion.cpp:159
bool _canEvade
Definition: boss_halion.cpp:291
EventMap events
Definition: ScriptedCreature.h:371
Definition: ruby_sanctum.h:43
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_halion::boss_halionAI::ExecuteEvent ( uint32  eventId)
inlineoverridevirtual

Reimplemented from generic_halionAI.

399  {
400  switch (eventId)
401  {
403  // Flame ring is activated 5 seconds after starting encounter, DOOR_TYPE_ROOM is only instant.
404  for (uint8 i = DATA_FLAME_RING; i <= DATA_TWILIGHT_FLAME_RING; ++i)
407  break;
408  case EVENT_METEOR_STRIKE:
409  {
410  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, -SPELL_TWILIGHT_REALM))
411  {
412  _meteorStrikePos = target->GetPosition();
415  }
417  break;
418  }
420  {
421  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, -SPELL_TWILIGHT_REALM))
424  break;
425  }
426  default:
428  break;
429  }
430  }
Definition: boss_halion.cpp:122
Definition: ruby_sanctum.h:51
Definition: boss_halion.cpp:121
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: boss_halion.cpp:109
Definition: boss_halion.cpp:58
Definition: ruby_sanctum.h:50
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_halion.cpp:36
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: UnitAI.h:35
float GetPositionY() const
Definition: Position.h:105
void GetPosition(float &x, float &y) const
Definition: Position.h:109
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
float GetPositionZ() const
Definition: Position.h:106
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: GameObject.h:880
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:397
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
ObjectGuid const & GetGUID() const
Definition: Object.h:105
void ExecuteEvent(uint32 eventId) override
Definition: boss_halion.cpp:240
Position _meteorStrikePos
Definition: boss_halion.cpp:445
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
uint8_t uint8
Definition: Define.h:152
Definition: boss_halion.cpp:118
EventMap events
Definition: ScriptedCreature.h:371
float GetPositionX() const
Definition: Position.h:104
Definition: Unit.h:1305
Definition: boss_halion.cpp:61
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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Position const* boss_halion::boss_halionAI::GetMeteorStrikePosition ( ) const
inline
361 { return &_meteorStrikePos; }
Position _meteorStrikePos
Definition: boss_halion.cpp:445
void boss_halion::boss_halionAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

346  {
347  _JustDied();
348 
349  Talk(SAY_DEATH);
351 
353  if (twilightHalion->IsAlive())
354  twilightHalion->KillSelf();
355 
357  if (controller->IsAlive())
358  controller->KillSelf();
359  }
Definition: InstanceScript.h:46
Definition: ruby_sanctum.h:37
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: Creature.h:467
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ruby_sanctum.h:43
Definition: boss_halion.cpp:38
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_halion::boss_halionAI::Reset ( )
inlineoverridevirtual

Reimplemented from generic_halionAI.

307  {
312  }
void Reset() override
Definition: boss_halion.cpp:228
Definition: boss_halion.cpp:105
Definition: Unit.h:1130
Creature *const me
Definition: CreatureAI.h:71
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: UpdateFields.h:109
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: Unit.h:698

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void boss_halion::boss_halionAI::SetData ( uint32  index,
uint32  value 
)
inlineoverridevirtual

Reimplemented from generic_halionAI.

433  {
434  switch (index)
435  {
436  case DATA_FIGHT_PHASE:
438  break;
439  default:
441  }
442  }
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void SetData(uint32 index, uint32 dataValue) override
Definition: boss_halion.cpp:272
Definition: boss_halion.cpp:169
EventMap events
Definition: ScriptedCreature.h:371
const FieldDescriptor value
Definition: descriptor.h:1522

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void boss_halion::boss_halionAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from generic_halionAI.

391  {
393  return;
394 
396  }
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: boss_halion.cpp:160
EventMap events
Definition: ScriptedCreature.h:371
void UpdateAI(uint32 diff) override
Definition: boss_halion.cpp:259

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Member Data Documentation

Position boss_halion::boss_halionAI::_meteorStrikePos
private

The documentation for this struct was generated from the following file: