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boss_twilight_halion::boss_twilight_halionAI Struct Reference

Public Member Functions

 boss_twilight_halionAI (Creature *creature)
 
void EnterCombat (Unit *who) override
 
void EnterEvadeMode (EvadeReason) override
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *killer) override
 
void DamageTaken (Unit *attacker, uint32 &damage) override
 
void SpellHit (Unit *who, SpellInfo const *spell) override
 
void ExecuteEvent (uint32 eventId) override
 
- Public Member Functions inherited from generic_halionAI
 generic_halionAI (Creature *creature, uint32 bossId)
 
void Reset () override
 
void JustReachedHome () override
 
void UpdateAI (uint32 diff) override
 
void SetData (uint32 index, uint32 dataValue) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from generic_halionAI
bool _canEvade
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_twilight_halion::boss_twilight_halionAI::boss_twilight_halionAI ( Creature *  creature)
inline
464  {
466  if (!halion)
467  return;
468 
469  // Using AddAura because no spell cast packet in sniffs.
470  halion->AddAura(SPELL_COPY_DAMAGE, me); // We use explicit targeting here to avoid conditions + SPELL_ATTR6_CANT_TARGET_SELF.
471  me->AddAura(SPELL_COPY_DAMAGE, halion);
473 
474  me->SetHealth(halion->GetHealth());
475  me->SetPhaseMask(0x20, true);
477  }
Definition: boss_halion.cpp:110
virtual void SetPhaseMask(uint32 newPhaseMask, bool update)
Definition: Object.cpp:2795
Definition: Unit.h:1131
generic_halionAI(Creature *creature, uint32 bossId)
Definition: boss_halion.cpp:216
Definition: ruby_sanctum.h:37
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:14463
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_halion.cpp:112
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ruby_sanctum.h:34
void SetHealth(uint32 val)
Definition: Unit.cpp:11537
uint32 GetHealth() const
Definition: Unit.h:1426
void SetReactState(ReactStates st)
Definition: Creature.h:502
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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Member Function Documentation

void boss_twilight_halion::boss_twilight_halionAI::DamageTaken ( Unit *  attacker,
uint32 &  damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

523  {
524  if (me->HealthBelowPctDamaged(50, damage) && events.IsInPhase(PHASE_TWO))
525  {
527  me->CastStop();
530  return;
531  }
532 
534  {
535  // Don't consider copied damage.
536  if (!me->IsInPhase(attacker))
537  return;
538 
540  controller->AI()->SetData(DATA_TWILIGHT_DAMAGE_TAKEN, damage);
541  }
542  }
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1431
Definition: boss_halion.cpp:46
Definition: Creature.h:467
void CastStop(uint32 except_spellid=0)
Definition: Unit.cpp:862
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: boss_halion.cpp:161
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
bool IsInPhase(uint32 phase) const
Definition: Object.h:462
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_halion.cpp:160
Definition: boss_halion.cpp:166
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_halion.cpp:103
Definition: ruby_sanctum.h:43
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_twilight_halion::boss_twilight_halionAI::EnterCombat ( Unit *  who)
inlineoverridevirtual

Reimplemented from generic_halionAI.

480  {
481  events.Reset();
483 
485 
487 
489  }
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void Reset()
Definition: EventMap.cpp:20
void EnterCombat(Unit *) override
Definition: boss_halion.cpp:218
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
Definition: InstanceScript.h:45
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_halion.cpp:126
Definition: boss_halion.cpp:160
EventMap events
Definition: ScriptedCreature.h:371
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_twilight_halion::boss_twilight_halionAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

492 { }
void boss_twilight_halion::boss_twilight_halionAI::ExecuteEvent ( uint32  eventId)
inlineoverridevirtual

Reimplemented from generic_halionAI.

559  {
560  switch (eventId)
561  {
563  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, SPELL_TWILIGHT_REALM))
566  break;
567  default:
569  break;
570  }
571  }
Definition: boss_halion.cpp:75
Definition: boss_halion.cpp:109
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_halion.cpp:126
void ExecuteEvent(uint32 eventId) override
Definition: boss_halion.cpp:240
EventMap events
Definition: ScriptedCreature.h:371
Definition: Unit.h:1305

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void boss_twilight_halion::boss_twilight_halionAI::JustDied ( Unit *  killer)
inlineoverridevirtual

Reimplemented from BossAI.

504  {
506  {
507  // Ensure looting
509  halion->LowerPlayerDamageReq(halion->GetMaxHealth());
510 
511  if (halion->IsAlive())
512  killer->Kill(halion);
513  }
514 
516  if (controller->IsAlive())
517  controller->KillSelf();
518 
520  }
Definition: InstanceScript.h:46
void Kill(Unit *victim, bool durabilityLoss=true)
Definition: Unit.cpp:13513
Definition: Creature.h:467
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ruby_sanctum.h:34
Definition: ruby_sanctum.h:43
bool IsDamageEnoughForLootingAndReward() const
Definition: Creature.h:694
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_twilight_halion::boss_twilight_halionAI::KilledUnit ( Unit *  victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

495  {
496  if (victim->GetTypeId() == TYPEID_PLAYER)
497  Talk(SAY_KILL);
498 
499  // Victims should not be in the Twilight Realm
500  me->CastSpell(victim, SPELL_LEAVE_TWILIGHT_REALM, true);
501  }
Definition: boss_halion.cpp:104
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_halion.cpp:39
Definition: ObjectGuid.h:33
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

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void boss_twilight_halion::boss_twilight_halionAI::SpellHit ( Unit *  who,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from generic_halionAI.

545  {
546  switch (spell->Id)
547  {
550  controller->AI()->DoAction(ACTION_MONITOR_CORPOREALITY);
551  break;
552  default:
553  generic_halionAI::SpellHit(who, spell);
554  break;
555  }
556  }
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_halion.cpp:149
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_halion.cpp:103
Definition: ruby_sanctum.h:43
void SpellHit(Unit *, SpellInfo const *spellInfo) override
Definition: boss_halion.cpp:284
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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The documentation for this struct was generated from the following file: