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boss_twilight_halion::boss_twilight_halionAI Struct Reference

Public Member Functions

 boss_twilight_halionAI (Creature *creature)
 
void EnterCombat (Unit *who) override
 
void EnterEvadeMode (EvadeReason) override
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *killer) override
 
void DamageTaken (Unit *attacker, uint32 &damage) override
 
void SpellHit (Unit *who, SpellInfo const *spell) override
 
void ExecuteEvent (uint32 eventId) override
 
- Public Member Functions inherited from generic_halionAI
 generic_halionAI (Creature *creature, uint32 bossId)
 
void Reset () override
 
void JustReachedHome () override
 
void UpdateAI (uint32 diff) override
 
void SetData (uint32 index, uint32 dataValue) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from generic_halionAI
bool _canEvade
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_twilight_halion::boss_twilight_halionAI::boss_twilight_halionAI ( Creature creature)
inline
464  {
466  if (!halion)
467  return;
468 
469  // Using AddAura because no spell cast packet in sniffs.
470  halion->AddAura(SPELL_COPY_DAMAGE, me); // We use explicit targeting here to avoid conditions + SPELL_ATTR6_CANT_TARGET_SELF.
471  me->AddAura(SPELL_COPY_DAMAGE, halion);
473 
474  me->SetHealth(halion->GetHealth());
475  me->SetPhaseMask(0x20, true);
477  }
Definition: boss_halion.cpp:110
virtual void SetPhaseMask(uint32 newPhaseMask, bool update)
Definition: Object.cpp:2795
Definition: Unit.h:1131
generic_halionAI(Creature *creature, uint32 bossId)
Definition: boss_halion.cpp:216
Definition: ruby_sanctum.h:37
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:14463
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_halion.cpp:112
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ruby_sanctum.h:34
void SetHealth(uint32 val)
Definition: Unit.cpp:11537
uint32 GetHealth() const
Definition: Unit.h:1426
void SetReactState(ReactStates st)
Definition: Creature.h:502
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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Member Function Documentation

void boss_twilight_halion::boss_twilight_halionAI::DamageTaken ( Unit attacker,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

523  {
524  if (me->HealthBelowPctDamaged(50, damage) && events.IsInPhase(PHASE_TWO))
525  {
527  me->CastStop();
530  return;
531  }
532 
534  {
535  // Don't consider copied damage.
536  if (!me->IsInPhase(attacker))
537  return;
538 
540  controller->AI()->SetData(DATA_TWILIGHT_DAMAGE_TAKEN, damage);
541  }
542  }
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1431
Definition: boss_halion.cpp:46
Definition: Creature.h:467
void CastStop(uint32 except_spellid=0)
Definition: Unit.cpp:862
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: boss_halion.cpp:161
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
bool IsInPhase(uint32 phase) const
Definition: Object.h:462
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_halion.cpp:160
Definition: boss_halion.cpp:166
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_halion.cpp:103
Definition: ruby_sanctum.h:43
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_twilight_halion::boss_twilight_halionAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from generic_halionAI.

480  {
481  events.Reset();
483 
485 
487 
489  }
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void Reset()
Definition: EventMap.cpp:20
void EnterCombat(Unit *) override
Definition: boss_halion.cpp:218
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
Definition: InstanceScript.h:45
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_halion.cpp:126
Definition: boss_halion.cpp:160
EventMap events
Definition: ScriptedCreature.h:371
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_twilight_halion::boss_twilight_halionAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

492 { }
void boss_twilight_halion::boss_twilight_halionAI::ExecuteEvent ( uint32  eventId)
inlineoverridevirtual

Reimplemented from generic_halionAI.

559  {
560  switch (eventId)
561  {
563  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, SPELL_TWILIGHT_REALM))
566  break;
567  default:
569  break;
570  }
571  }
Definition: boss_halion.cpp:75
Definition: boss_halion.cpp:109
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_halion.cpp:126
void ExecuteEvent(uint32 eventId) override
Definition: boss_halion.cpp:240
EventMap events
Definition: ScriptedCreature.h:371
Definition: Unit.h:1305

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void boss_twilight_halion::boss_twilight_halionAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

504  {
506  {
507  // Ensure looting
509  halion->LowerPlayerDamageReq(halion->GetMaxHealth());
510 
511  if (halion->IsAlive())
512  killer->Kill(halion);
513  }
514 
516  if (controller->IsAlive())
517  controller->KillSelf();
518 
520  }
Definition: InstanceScript.h:46
void Kill(Unit *victim, bool durabilityLoss=true)
Definition: Unit.cpp:13513
Definition: Creature.h:467
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ruby_sanctum.h:34
Definition: ruby_sanctum.h:43
bool IsDamageEnoughForLootingAndReward() const
Definition: Creature.h:694
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_twilight_halion::boss_twilight_halionAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

495  {
496  if (victim->GetTypeId() == TYPEID_PLAYER)
497  Talk(SAY_KILL);
498 
499  // Victims should not be in the Twilight Realm
500  me->CastSpell(victim, SPELL_LEAVE_TWILIGHT_REALM, true);
501  }
Definition: boss_halion.cpp:104
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_halion.cpp:39
Definition: ObjectGuid.h:33
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

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void boss_twilight_halion::boss_twilight_halionAI::SpellHit ( Unit who,
SpellInfo const spell 
)
inlineoverridevirtual

Reimplemented from generic_halionAI.

545  {
546  switch (spell->Id)
547  {
550  controller->AI()->DoAction(ACTION_MONITOR_CORPOREALITY);
551  break;
552  default:
553  generic_halionAI::SpellHit(who, spell);
554  break;
555  }
556  }
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_halion.cpp:149
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_halion.cpp:103
Definition: ruby_sanctum.h:43
void SpellHit(Unit *, SpellInfo const *spellInfo) override
Definition: boss_halion.cpp:284
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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The documentation for this struct was generated from the following file: