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boss_razorscale::boss_razorscaleAI Struct Reference

Public Member Functions

 boss_razorscaleAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void MovementInform (uint32 type, uint32 id) override
 
uint32 GetData (uint32 type) const override
 
void UpdateAI (uint32 Diff) override
 
void EnterPermaGround ()
 
void SummonMoleMachines ()
 
void DoAction (int32 action) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

Phases phase
 
uint32 EnrageTimer
 
uint8 FlyCount
 
uint8 HarpoonCounter
 
bool PermaGround
 
bool Enraged
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_razorscale::boss_razorscaleAI::boss_razorscaleAI ( Creature *  creature)
inline
328  : BossAI(creature, BOSS_RAZORSCALE)
329  {
330  Initialize();
331  // Do not let Razorscale be affected by Battle Shout buff
333  FlyCount = 0;
334  EnrageTimer = 0;
335  Enraged = false;
337  }
Definition: boss_razorscale.cpp:114
uint8 FlyCount
Definition: boss_razorscale.cpp:348
Definition: SharedDefines.h:1866
bool Enraged
Definition: boss_razorscale.cpp:351
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
Definition: Unit.cpp:9615
void Initialize()
Definition: boss_razorscale.cpp:339
Definition: ulduar.h:34
Creature *const me
Definition: CreatureAI.h:71
Phases phase
Definition: boss_razorscale.cpp:345
uint32 EnrageTimer
Definition: boss_razorscale.cpp:347
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444
Definition: boss_razorscale.cpp:97

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Member Function Documentation

void boss_razorscale::boss_razorscaleAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

580  {
581  switch (action)
582  {
583  case ACTION_EVENT_START:
586  DoZoneInCombat(me, 150.0f);
587  break;
588  }
589  }
Definition: Unit.h:674
Definition: Unit.h:1131
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Definition: boss_razorscale.cpp:104
Creature *const me
Definition: CreatureAI.h:71
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: Unit.h:698

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void boss_razorscale::boss_razorscaleAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

365  {
366  _EnterCombat();
368  controller->AI()->DoAction(ACTION_HARPOON_BUILD);
369  me->SetSpeed(MOVE_FLIGHT, 3.0f, true);
373  FlyCount = 0;
374  EnrageTimer = 600000;
375  Enraged = false;
377  }
Definition: boss_razorscale.cpp:114
Definition: Unit.h:605
uint8 FlyCount
Definition: boss_razorscale.cpp:348
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: Unit.h:1129
bool Enraged
Definition: boss_razorscale.cpp:351
Definition: boss_razorscale.cpp:124
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_razorscale.cpp:106
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Phases phase
Definition: boss_razorscale.cpp:345
Definition: ulduar.h:354
EventMap events
Definition: ScriptedCreature.h:371
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531
uint32 EnrageTimer
Definition: boss_razorscale.cpp:347
void SetReactState(ReactStates st)
Definition: Creature.h:502
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_razorscale::boss_razorscaleAI::EnterPermaGround ( )
inline
545  {
546  Talk(EMOTE_PERMA);
549  me->SetCanFly(false);
553  me->SetSpeed(MOVE_FLIGHT, 1.0f, true);
554  PermaGround = true;
563  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: Unit.h:605
Definition: Unit.h:1131
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_razorscale.cpp:123
Definition: boss_razorscale.cpp:129
bool PermaGround
Definition: boss_razorscale.cpp:350
Definition: boss_razorscale.cpp:44
Definition: boss_razorscale.cpp:65
Definition: boss_razorscale.cpp:126
Creature *const me
Definition: CreatureAI.h:71
Definition: Unit.h:690
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
Definition: boss_razorscale.cpp:121
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Phases phase
Definition: boss_razorscale.cpp:345
void RescheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:146
Definition: boss_razorscale.cpp:125
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: UpdateFields.h:109
Definition: boss_razorscale.cpp:113
Definition: Unit.h:691
EventMap events
Definition: ScriptedCreature.h:371
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531
Definition: boss_razorscale.cpp:122
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: boss_razorscale.cpp:54
Definition: Unit.h:698

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uint32 boss_razorscale::boss_razorscaleAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

403  {
404  if (type == DATA_QUICK_SHAVE)
405  if (FlyCount <= 2)
406  return 1;
407 
408  return 0;
409  }
uint8 FlyCount
Definition: boss_razorscale.cpp:348
Definition: boss_razorscale.cpp:143
void boss_razorscale::boss_razorscaleAI::Initialize ( void  )
inline
340  {
341  PermaGround = false;
342  HarpoonCounter = 0;
343  }
uint8 HarpoonCounter
Definition: boss_razorscale.cpp:349
bool PermaGround
Definition: boss_razorscale.cpp:350

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void boss_razorscale::boss_razorscaleAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

380  {
381  _JustDied();
383  controller->AI()->Reset();
384  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ulduar.h:354
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_razorscale::boss_razorscaleAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

393  {
394  if (type == EFFECT_MOTION_TYPE && id == 1)
395  {
399  }
400  }
Definition: boss_razorscale.cpp:114
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: MotionMaster.h:54
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Phases phase
Definition: boss_razorscale.cpp:345
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_razorscale.cpp:127

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void boss_razorscale::boss_razorscaleAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

354  {
355  _Reset();
356  me->SetCanFly(true);
359  Initialize();
361  commander->AI()->DoAction(ACTION_COMMANDER_RESET);
362  }
Definition: Unit.h:1129
Definition: ulduar.h:353
Definition: Creature.h:467
void Initialize()
Definition: boss_razorscale.cpp:339
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
void _Reset()
Definition: ScriptedCreature.cpp:457
Definition: boss_razorscale.cpp:108
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: UpdateFields.h:109
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: Unit.h:698
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_razorscale::boss_razorscaleAI::SpellHit ( Unit *  ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

387  {
388  if (spell->Id == SPELL_HARPOON_TRIGGER)
389  ++HarpoonCounter;
390  }
uint8 HarpoonCounter
Definition: boss_razorscale.cpp:349
Definition: boss_razorscale.cpp:65
void boss_razorscale::boss_razorscaleAI::SummonMoleMachines ( )
inline
566  {
567  // Adds will come in waves from mole machines. One mole can spawn a Dark Rune Watcher
568  // with 1-2 Guardians, or a lone Sentinel. Up to 4 mole machines can spawn adds at any given time.
569  uint8 random = urand(2, 4);
570  for (uint8 n = 0; n < random; n++)
571  {
572  float x = float(irand(540, 640)); // Safe range is between 500 and 650
573  float y = float(irand(-230, -195)); // Safe range is between -235 and -145
574  float z = GROUND_Z; // Ground level
576  }
577  }
int32 irand(int32 min, int32 max)
Definition: Random.cpp:39
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_razorscale.cpp:83
Definition: Object.h:56
G3D::int16 z
Definition: Vector3int16.h:46
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
G3D::int16 y
Definition: Vector2int16.h:38
uint8_t uint8
Definition: Define.h:152
G3D::int16 x
Definition: Vector2int16.h:37
#define GROUND_Z
Definition: boss_razorscale.cpp:138
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void boss_razorscale::boss_razorscaleAI::UpdateAI ( uint32  Diff)
inlineoverridevirtual

Reimplemented from BossAI.

412  {
413  if (!UpdateVictim())
414  return;
415 
416  events.Update(Diff);
417 
418  if (HealthBelowPct(50) && !PermaGround)
420 
421  if (EnrageTimer <= Diff && !Enraged)
422  {
424  Enraged = true;
425  }
426  else
427  EnrageTimer -= Diff;
428 
429  if (HarpoonCounter == RAID_MODE(2, 4))
430  {
431  HarpoonCounter = 0;
433  }
434 
435  if (phase == PHASE_GROUND)
436  {
437  while (uint32 eventId = events.ExecuteEvent())
438  {
439  switch (eventId)
440  {
441  case EVENT_FLIGHT:
444  me->SetCanFly(true);
447  me->AttackStop();
452  ++FlyCount;
453  return;
454  case EVENT_LAND:
455  me->SetCanFly(false);
459  commander->AI()->DoAction(ACTION_GROUND_PHASE);
463  return;
464  case EVENT_BREATH:
466  me->RemoveAllAuras();
471  return;
472  case EVENT_BUFFET:
475  controller->CastSpell(controller, SPELL_FLAMED, true);
477  return;
478  }
479  }
480  }
481  if (phase == PHASE_PERMAGROUND)
482  {
483  while (uint32 eventId = events.ExecuteEvent())
484  {
485  switch (eventId)
486  {
487  case EVENT_FLAME:
490  return;
491  case EVENT_BREATH:
495  return;
496  case EVENT_FIREBALL:
497  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 200.0f, true))
498  DoCast(target, SPELL_FIREBALL);
500  return;
501  case EVENT_DEVOURING:
502  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 200.0f, true))
503  DoCast(target, SPELL_DEVOURING_FLAME);
505  return;
506  case EVENT_BUFFET:
509  return;
510  case EVENT_FUSE:
513  return;
514  }
515  }
516 
518  }
519  else
520  {
521  if (uint32 eventId = events.ExecuteEvent())
522  {
523  switch (eventId)
524  {
525  case EVENT_FIREBALL:
526  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 200.0f, true))
527  DoCast(target, SPELL_FIREBALL);
529  return;
530  case EVENT_DEVOURING:
531  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 200.0f, true))
532  me->CastSpell(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), SPELL_DEVOURING_FLAME, true);
534  return;
535  case EVENT_SUMMON:
538  return;
539  }
540  }
541  }
542  }
Definition: boss_razorscale.cpp:114
bool AttackStop()
Definition: Unit.cpp:7337
void RemoveAllAuras()
Definition: Unit.cpp:3920
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
uint8 FlyCount
Definition: boss_razorscale.cpp:348
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:1131
Definition: boss_razorscale.cpp:53
Definition: boss_razorscale.cpp:45
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_razorscale.cpp:123
Definition: Unit.h:1129
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Definition: boss_razorscale.cpp:130
bool Enraged
Definition: boss_razorscale.cpp:351
uint8 HarpoonCounter
Definition: boss_razorscale.cpp:349
Definition: ulduar.h:353
Definition: boss_razorscale.cpp:124
Definition: boss_razorscale.cpp:129
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
bool PermaGround
Definition: boss_razorscale.cpp:350
void CancelEvent(uint32 eventId)
Definition: EventMap.cpp:89
Definition: Creature.h:467
Definition: boss_razorscale.cpp:105
const Position RazorGround
Definition: boss_razorscale.cpp:180
Definition: boss_razorscale.cpp:51
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: boss_razorscale.cpp:126
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_razorscale.cpp:55
Definition: Unit.h:690
Definition: boss_razorscale.cpp:115
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_razorscale.cpp:56
Definition: boss_razorscale.cpp:50
Definition: UnitAI.h:35
Definition: boss_razorscale.cpp:61
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
Definition: boss_razorscale.cpp:121
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void EnterPermaGround()
Definition: boss_razorscale.cpp:544
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Update(uint32 time)
Definition: EventMap.h:54
void MoveLand(uint32 id, Position const &pos)
Definition: MotionMaster.cpp:299
Phases phase
Definition: boss_razorscale.cpp:345
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:293
Definition: boss_razorscale.cpp:125
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
Definition: boss_razorscale.cpp:113
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: ulduar.h:354
Definition: Unit.h:691
EventMap events
Definition: ScriptedCreature.h:371
void SummonMoleMachines()
Definition: boss_razorscale.cpp:565
Definition: boss_razorscale.cpp:122
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
void MoveTakeoff(uint32 id, Position const &pos)
Definition: MotionMaster.cpp:313
const Position RazorFlight
Definition: boss_razorscale.cpp:179
Definition: boss_razorscale.cpp:58
Definition: Unit.h:1305
uint32 EnrageTimer
Definition: boss_razorscale.cpp:347
void SetReactState(ReactStates st)
Definition: Creature.h:502
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: boss_razorscale.cpp:54
Definition: Unit.h:698
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: boss_razorscale.cpp:127

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Member Data Documentation

bool boss_razorscale::boss_razorscaleAI::Enraged
uint32 boss_razorscale::boss_razorscaleAI::EnrageTimer
uint8 boss_razorscale::boss_razorscaleAI::FlyCount
uint8 boss_razorscale::boss_razorscaleAI::HarpoonCounter
bool boss_razorscale::boss_razorscaleAI::PermaGround
Phases boss_razorscale::boss_razorscaleAI::phase

The documentation for this struct was generated from the following file: