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npc_twiggy_flathead::npc_twiggy_flatheadAI Struct Reference

Public Member Functions

 npc_twiggy_flatheadAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

bool EventInProgress
 
bool EventGrate
 
bool EventBigWill
 
bool ChallengerDown [6]
 
uint8 Wave
 
uint32 WaveTimer
 
uint32 ChallengerChecker
 
ObjectGuid PlayerGUID
 
ObjectGuid AffrayChallenger [6]
 
ObjectGuid BigWill
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_twiggy_flathead::npc_twiggy_flatheadAI::npc_twiggy_flatheadAI ( Creature creature)
inline
318  : ScriptedAI(creature)
319  {
320  Initialize();
321  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: zone_the_barrens.cpp:323

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Member Function Documentation

void npc_twiggy_flathead::npc_twiggy_flatheadAI::Initialize ( void  )
inline
324  {
325  EventInProgress = false;
326  EventGrate = false;
327  EventBigWill = false;
328  WaveTimer = 600000;
329  ChallengerChecker = 0;
330  Wave = 0;
331  PlayerGUID.Clear();
332 
333  for (uint8 i = 0; i < 6; ++i)
334  {
335  AffrayChallenger[i].Clear();
336  ChallengerDown[i] = false;
337  }
338  BigWill.Clear();
339  }
uint32 ChallengerChecker
Definition: zone_the_barrens.cpp:347
ObjectGuid BigWill
Definition: zone_the_barrens.cpp:350
ObjectGuid PlayerGUID
Definition: zone_the_barrens.cpp:348
Definition: hyjalAI.h:43
bool EventInProgress
Definition: zone_the_barrens.cpp:341
uint32 WaveTimer
Definition: zone_the_barrens.cpp:346
bool EventGrate
Definition: zone_the_barrens.cpp:342
bool ChallengerDown[6]
Definition: zone_the_barrens.cpp:344
bool EventBigWill
Definition: zone_the_barrens.cpp:343
void Clear()
Definition: ObjectGuid.h:215
uint8_t uint8
Definition: Define.h:152
ObjectGuid AffrayChallenger[6]
Definition: zone_the_barrens.cpp:349

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void npc_twiggy_flathead::npc_twiggy_flatheadAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

358  {
359  if (!who || !who->IsAlive() || EventInProgress)
360  return;
361 
362  if (who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 10.0f))
363  if (Player* player = who->ToPlayer())
364  if (player->GetQuestStatus(1719) == QUEST_STATUS_INCOMPLETE)
365  {
366  PlayerGUID = who->GetGUID();
367  EventInProgress = true;
368  }
369  }
ObjectGuid PlayerGUID
Definition: zone_the_barrens.cpp:348
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
Player * ToPlayer()
Definition: Object.h:191
bool EventInProgress
Definition: zone_the_barrens.cpp:341
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
bool IsAlive() const
Definition: Unit.h:1692
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: ObjectGuid.h:33
Definition: QuestDef.h:113

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void npc_twiggy_flathead::npc_twiggy_flatheadAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

353  {
354  Initialize();
355  }
void Initialize()
Definition: zone_the_barrens.cpp:323

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void npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

372  {
373  if (EventInProgress)
374  {
375  Player* warrior = NULL;
376 
377  if (!PlayerGUID.IsEmpty())
379 
380  if (!warrior)
381  return;
382 
383  if (!warrior->IsAlive() && warrior->GetQuestStatus(1719) == QUEST_STATUS_INCOMPLETE)
384  {
386  warrior->FailQuest(1719);
387 
388  for (uint8 i = 0; i < 6; ++i) // unsummon challengers
389  {
390  if (!AffrayChallenger[i].IsEmpty())
391  {
393  if (creature && creature->IsAlive())
394  creature->DisappearAndDie();
395  }
396  }
397 
398  if (!BigWill.IsEmpty()) // unsummon bigWill
399  {
401  if (creature && creature->IsAlive())
402  creature->DisappearAndDie();
403  }
404  Reset();
405  }
406 
407  if (!EventGrate && EventInProgress)
408  {
409  float x, y, z;
410  warrior->GetPosition(x, y, z);
411 
412  if (x >= -1684 && x <= -1674 && y >= -4334 && y <= -4324)
413  {
414  warrior->AreaExploredOrEventHappens(1719);
416 
417  for (uint8 i = 0; i < 6; ++i)
418  {
420  if (!creature)
421  continue;
422  creature->setFaction(35);
426  AffrayChallenger[i] = creature->GetGUID();
427  }
428  WaveTimer = 5000;
429  ChallengerChecker = 1000;
430  EventGrate = true;
431  }
432  }
433  else if (EventInProgress)
434  {
435  if (ChallengerChecker <= diff)
436  {
437  for (uint8 i = 0; i < 6; ++i)
438  {
439  if (!AffrayChallenger[i].IsEmpty())
440  {
442  if ((!creature || (!creature->IsAlive())) && !ChallengerDown[i])
443  {
445  ChallengerDown[i] = true;
446  }
447  }
448  }
449  ChallengerChecker = 1000;
450  } else ChallengerChecker -= diff;
451 
452  if (WaveTimer <= diff)
453  {
454  if (Wave < 6 && !AffrayChallenger[Wave].IsEmpty() && !EventBigWill)
455  {
458  if (creature && (creature->IsAlive()))
459  {
463  creature->setFaction(14);
464  creature->AI()->AttackStart(warrior);
465  ++Wave;
466  WaveTimer = 20000;
467  }
468  }
469  else if (Wave >= 6 && !EventBigWill)
470  {
471  if (Creature* creature = me->SummonCreature(NPC_BIG_WILL, -1722, -4341, 6.12f, 6.26f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 480000))
472  {
473  BigWill = creature->GetGUID();
474  //creature->GetMotionMaster()->MovePoint(0, -1693, -4343, 4.32f);
475  //creature->GetMotionMaster()->MovePoint(1, -1684, -4333, 2.78f);
476  creature->GetMotionMaster()->MovePoint(2, -1682, -4329, 2.79f);
478  EventBigWill = true;
479  WaveTimer = 1000;
480  }
481  }
482  else if (Wave >= 6 && EventBigWill && !BigWill.IsEmpty())
483  {
485  if (!creature || !creature->IsAlive())
486  {
488  Reset();
489  }
490  else if (creature) // Makes BIG WILL attackable.
491  {
495  creature->setFaction(14);
496  creature->AI()->AttackStart(warrior);
497  }
498  }
499  } else WaveTimer -= diff;
500  }
501  }
502  }
Definition: SharedDefines.h:2437
Definition: Unit.h:674
uint32 ChallengerChecker
Definition: zone_the_barrens.cpp:347
ObjectGuid BigWill
Definition: zone_the_barrens.cpp:350
ObjectGuid PlayerGUID
Definition: zone_the_barrens.cpp:348
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: Creature.h:467
Definition: hyjalAI.h:43
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: zone_the_barrens.cpp:293
void setFaction(uint32 faction)
Definition: Unit.h:1467
bool EventInProgress
Definition: zone_the_barrens.cpp:341
uint32 WaveTimer
Definition: zone_the_barrens.cpp:346
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
bool IsAlive() const
Definition: Unit.h:1692
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
G3D::int16 z
Definition: Vector3int16.h:46
bool EventGrate
Definition: zone_the_barrens.cpp:342
CreatureAI * AI() const
Definition: Creature.h:525
void Reset() override
Definition: zone_the_barrens.cpp:352
bool ChallengerDown[6]
Definition: zone_the_barrens.cpp:344
G3D::int16 y
Definition: Vector2int16.h:38
bool EventBigWill
Definition: zone_the_barrens.cpp:343
Position const AffrayChallengerLoc[6]
Definition: zone_the_barrens.cpp:296
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: zone_the_barrens.cpp:292
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: SharedDefines.h:2425
uint8 Wave
Definition: zone_the_barrens.cpp:345
Definition: UpdateFields.h:109
Definition: zone_the_barrens.cpp:287
Definition: QuestDef.h:113
uint8_t uint8
Definition: Define.h:152
void HandleEmoteCommand(uint32 anim_id)
Definition: Unit.cpp:1444
G3D::int16 x
Definition: Vector2int16.h:37
ObjectGuid AffrayChallenger[6]
Definition: zone_the_barrens.cpp:349
void DisappearAndDie()
Definition: Creature.cpp:256
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
Definition: Unit.h:698
bool IsEmpty() const
Definition: ObjectGuid.h:242
Definition: zone_the_barrens.cpp:286
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
Definition: zone_the_barrens.cpp:290
Definition: zone_the_barrens.cpp:291
Definition: Object.h:54

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Member Data Documentation

ObjectGuid npc_twiggy_flathead::npc_twiggy_flatheadAI::AffrayChallenger[6]
ObjectGuid npc_twiggy_flathead::npc_twiggy_flatheadAI::BigWill
uint32 npc_twiggy_flathead::npc_twiggy_flatheadAI::ChallengerChecker
bool npc_twiggy_flathead::npc_twiggy_flatheadAI::ChallengerDown[6]
bool npc_twiggy_flathead::npc_twiggy_flatheadAI::EventBigWill
bool npc_twiggy_flathead::npc_twiggy_flatheadAI::EventGrate
bool npc_twiggy_flathead::npc_twiggy_flatheadAI::EventInProgress
ObjectGuid npc_twiggy_flathead::npc_twiggy_flatheadAI::PlayerGUID
uint8 npc_twiggy_flathead::npc_twiggy_flatheadAI::Wave
uint32 npc_twiggy_flathead::npc_twiggy_flatheadAI::WaveTimer

The documentation for this struct was generated from the following file: