TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
instance_obsidian_sanctum::instance_obsidian_sanctum_InstanceMapScript Struct Reference

Public Member Functions

 instance_obsidian_sanctum_InstanceMapScript (Map *map)
 
void OnCreatureCreate (Creature *creature) override
 
bool SetBossState (uint32 type, EncounterState state) override
 
ObjectGuid GetGuidData (uint32 Data) const override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
virtual ~InstanceScript ()
 
virtual void Initialize ()
 
virtual void Load (char const *data)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
virtual void OnCreatureRemove (Creature *creature) override
 
virtual void OnGameObjectCreate (GameObject *go) override
 
virtual void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoCloseDoorOrButton (ObjectGuid guid)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=NULL)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
bool ServerAllowsTwoSideGroups ()
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary constGetBossBoundary (uint32 id) const
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=NULL, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void UpdateEncounterState (EncounterCreditType type, uint32 creditEntry, Unit *source)
 
void SetCompletedEncountersMask (uint32 newMask)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &)
 
void UpdatePhasing ()
 
uint32 GetEncounterCount () const
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnUnitDeath (Unit *)
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Protected Attributes

ObjectGuid sartharionGUID
 
ObjectGuid tenebronGUID
 
ObjectGuid shadronGUID
 
ObjectGuid vesperonGUID
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Public Attributes inherited from InstanceScript
Mapinstance
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
virtual void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
virtual void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
BossInfoGetBossInfo (uint32 id)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 
bool _SkipCheckRequiredBosses (Player const *player=nullptr) const
 

Constructor & Destructor Documentation

instance_obsidian_sanctum::instance_obsidian_sanctum_InstanceMapScript::instance_obsidian_sanctum_InstanceMapScript ( Map map)
inline
38  : InstanceScript(map)
39  {
43  }
uint32 const EncounterCount
Definition: baradin_hold.h:28
void SetBossNumber(uint32 number)
Definition: InstanceScript.h:258
BossBoundaryData const boundaries
Definition: instance_obsidian_sanctum.cpp:26
void SetHeaders(std::string const &dataHeaders)
Definition: InstanceScript.cpp:98
#define DataHeader
Definition: baradin_hold.h:25
InstanceScript(Map *map)
Definition: InstanceScript.h:144
void LoadBossBoundaries(BossBoundaryData const &data)
Definition: InstanceScript.cpp:105

+ Here is the call graph for this function:

Member Function Documentation

ObjectGuid instance_obsidian_sanctum::instance_obsidian_sanctum_InstanceMapScript::GetGuidData ( uint32  Data) const
inlineoverridevirtual

Reimplemented from InstanceScript.

88  {
89  switch (Data)
90  {
91  case DATA_SARTHARION:
92  return sartharionGUID;
93  case DATA_TENEBRON:
94  return tenebronGUID;
95  case DATA_SHADRON:
96  return shadronGUID;
97  case DATA_VESPERON:
98  return vesperonGUID;
99  }
100  return ObjectGuid::Empty;
101  }
ObjectGuid tenebronGUID
Definition: instance_obsidian_sanctum.cpp:105
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
Definition: obsidian_sanctum.h:31
Definition: obsidian_sanctum.h:29
Definition: obsidian_sanctum.h:30
ObjectGuid shadronGUID
Definition: instance_obsidian_sanctum.cpp:106
Definition: obsidian_sanctum.h:28
ObjectGuid sartharionGUID
Definition: instance_obsidian_sanctum.cpp:104
ObjectGuid vesperonGUID
Definition: instance_obsidian_sanctum.cpp:107
Data
Definition: molten_core.h:69
void instance_obsidian_sanctum::instance_obsidian_sanctum_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

46  {
47  switch (creature->GetEntry())
48  {
49  case NPC_SARTHARION:
50  sartharionGUID = creature->GetGUID();
51  break;
52  // Three dragons below set to active state once created.
53  // We must expect bigger raid to encounter main boss, and then three dragons must be active due to grid differences
54  case NPC_TENEBRON:
55  tenebronGUID = creature->GetGUID();
56  creature->setActive(true);
57  break;
58  case NPC_SHADRON:
59  shadronGUID = creature->GetGUID();
60  creature->setActive(true);
61  break;
62  case NPC_VESPERON:
63  vesperonGUID = creature->GetGUID();
64  creature->setActive(true);
65  break;
66  }
67  }
Definition: obsidian_sanctum.h:39
ObjectGuid tenebronGUID
Definition: instance_obsidian_sanctum.cpp:105
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
ObjectGuid shadronGUID
Definition: instance_obsidian_sanctum.cpp:106
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: ScriptedCreature.cpp:392
Definition: obsidian_sanctum.h:40
ObjectGuid sartharionGUID
Definition: instance_obsidian_sanctum.cpp:104
ObjectGuid vesperonGUID
Definition: instance_obsidian_sanctum.cpp:107
uint32 GetEntry() const
Definition: Object.h:107
Definition: obsidian_sanctum.h:41

+ Here is the call graph for this function:

bool instance_obsidian_sanctum::instance_obsidian_sanctum_InstanceMapScript::SetBossState ( uint32  type,
EncounterState  state 
)
inlineoverridevirtual

Reimplemented from InstanceScript.

70  {
71  if (!InstanceScript::SetBossState(type, state))
72  return false;
73 
74  switch (type)
75  {
76  case DATA_SARTHARION:
77  case DATA_TENEBRON:
78  case DATA_SHADRON:
79  case DATA_VESPERON:
80  break;
81  default:
82  break;
83  }
84  return true;
85  }
Definition: obsidian_sanctum.h:31
Definition: obsidian_sanctum.h:29
Definition: obsidian_sanctum.h:30
Definition: obsidian_sanctum.h:28
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273

+ Here is the call graph for this function:

Member Data Documentation

ObjectGuid instance_obsidian_sanctum::instance_obsidian_sanctum_InstanceMapScript::sartharionGUID
protected
ObjectGuid instance_obsidian_sanctum::instance_obsidian_sanctum_InstanceMapScript::shadronGUID
protected
ObjectGuid instance_obsidian_sanctum::instance_obsidian_sanctum_InstanceMapScript::tenebronGUID
protected
ObjectGuid instance_obsidian_sanctum::instance_obsidian_sanctum_InstanceMapScript::vesperonGUID
protected

The documentation for this struct was generated from the following file: