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boss_jormungarAI Struct Reference

Public Member Functions

 boss_jormungarAI (Creature *creature)
 
void Reset () override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
void Submerge ()
 
void Emerge ()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Protected Attributes

uint32 OtherWormEntry
 
uint32 ModelStationary
 
uint32 ModelMobile
 
uint32 BiteSpell
 
uint32 SpewSpell
 
uint32 SpitSpell
 
uint32 SpraySpell
 
Phases Phase
 
bool Enraged
 
bool WasMobile
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Constructor & Destructor Documentation

boss_jormungarAI::boss_jormungarAI ( Creature creature)
inline
485  : BossAI(creature, BOSS_BEASTS)
486  {
487  OtherWormEntry = 0;
488  ModelStationary = 0;
489  ModelMobile = 0;
490 
491  BiteSpell = 0;
492  SpewSpell = 0;
493  SpitSpell = 0;
494  SpraySpell = 0;
495 
497  Enraged = false;
498  WasMobile = false;
499  }
bool Enraged
Definition: boss_northrend_beasts.cpp:670
uint32 ModelStationary
Definition: boss_northrend_beasts.cpp:661
bool WasMobile
Definition: boss_northrend_beasts.cpp:671
uint32 ModelMobile
Definition: boss_northrend_beasts.cpp:662
uint32 OtherWormEntry
Definition: boss_northrend_beasts.cpp:660
Definition: trial_of_the_crusader.h:12
uint32 SpraySpell
Definition: boss_northrend_beasts.cpp:667
uint32 SpitSpell
Definition: boss_northrend_beasts.cpp:666
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444
Phase
Definition: boss_kiljaeden.cpp:153
uint32 BiteSpell
Definition: boss_northrend_beasts.cpp:664
Definition: boss_northrend_beasts.cpp:147
uint32 SpewSpell
Definition: boss_northrend_beasts.cpp:665

Member Function Documentation

void boss_jormungarAI::Emerge ( )
inline
627  {
632 
633  // if the worm was mobile before submerging, make him stationary now
634  if (WasMobile)
635  {
637  SetCombatMovement(false);
644  }
645  else
646  {
648  SetCombatMovement(true);
656  }
657  }
Definition: boss_northrend_beasts.cpp:132
Definition: boss_northrend_beasts.cpp:131
Definition: Unit.h:674
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_northrend_beasts.cpp:127
Definition: boss_northrend_beasts.cpp:148
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
uint32 ModelStationary
Definition: boss_northrend_beasts.cpp:661
bool WasMobile
Definition: boss_northrend_beasts.cpp:671
Definition: Unit.h:675
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: boss_northrend_beasts.cpp:129
Definition: boss_northrend_beasts.cpp:133
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_northrend_beasts.cpp:93
uint32 ModelMobile
Definition: boss_northrend_beasts.cpp:662
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_northrend_beasts.cpp:130
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:382
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: boss_northrend_beasts.cpp:128
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:2664
Definition: UpdateFields.h:109
Definition: Common.h:103
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_northrend_beasts.cpp:94
Definition: boss_northrend_beasts.cpp:147
Definition: Unit.h:698

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void boss_jormungarAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

539  {
540  _EnterCombat();
543  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: trial_of_the_crusader.h:25
Creature *const me
Definition: CreatureAI.h:71
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
void SetInCombatWithZone()
Definition: Creature.cpp:2299
Definition: trial_of_the_crusader.h:158
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_jormungarAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

514  {
516  {
517  if (!otherWorm->IsAlive())
518  {
520 
522  otherWorm->DespawnOrUnsummon();
523  }
524  else
526  }
527  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: trial_of_the_crusader.h:25
Definition: Creature.h:467
Definition: trial_of_the_crusader.h:162
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
uint32 OtherWormEntry
Definition: boss_northrend_beasts.cpp:660
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: trial_of_the_crusader.h:161
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_jormungarAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

Reimplemented in boss_dreadscale::boss_dreadscaleAI.

530  {
531  // prevent losing 2 attempts at once on heroics
534 
536  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: trial_of_the_crusader.h:25
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: InstanceScript.h:60
Creature *const me
Definition: CreatureAI.h:71
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_jormungarAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

Reimplemented in boss_dreadscale::boss_dreadscaleAI, and boss_acidmaw::boss_acidmawAI.

502  {
503  Enraged = false;
504 
511  }
Definition: boss_northrend_beasts.cpp:132
Definition: boss_northrend_beasts.cpp:131
Definition: boss_northrend_beasts.cpp:127
bool Enraged
Definition: boss_northrend_beasts.cpp:670
Definition: boss_northrend_beasts.cpp:148
Definition: boss_northrend_beasts.cpp:129
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_northrend_beasts.cpp:130
Definition: boss_northrend_beasts.cpp:128
Definition: Common.h:103
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_northrend_beasts.cpp:147

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void boss_jormungarAI::Submerge ( )
inline
615  {
622  me->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX()+ frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionY() + frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionZ());
623  WasMobile = !WasMobile;
624  }
Definition: Unit.h:674
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
double frand()
Definition: Vector3.cpp:170
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
bool WasMobile
Definition: boss_northrend_beasts.cpp:671
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_northrend_beasts.cpp:134
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: boss_northrend_beasts.cpp:93
const Position ToCCommonLoc[]
Definition: trial_of_the_crusader.h:54
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: boss_northrend_beasts.cpp:149
Definition: UpdateFields.h:109
Definition: Common.h:103
void SetInCombatWithZone()
Definition: Creature.cpp:2299
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_northrend_beasts.cpp:94
Definition: Unit.h:698

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void boss_jormungarAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

546  {
547  if (!UpdateVictim())
548  return;
549 
551  {
555  Enraged = true;
557  }
558 
559  events.Update(diff);
560 
562  return;
563 
564  while (uint32 eventId = events.ExecuteEvent())
565  {
566  switch (eventId)
567  {
568  case EVENT_EMERGE:
569  Emerge();
570  return;
571  case EVENT_SUBMERGE:
572  Submerge();
573  return;
574  case EVENT_BITE:
577  return;
578  case EVENT_SPEW:
581  return;
582  case EVENT_SLIME_POOL:
585  return;
588  {
590  acidmaw->SetReactState(REACT_AGGRESSIVE);
591  acidmaw->SetInCombatWithZone();
592  acidmaw->CastSpell(acidmaw, SPELL_EMERGE_0);
593  }
594  return;
595  case EVENT_SPRAY:
596  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
597  DoCast(target, SpraySpell);
599  return;
600  case EVENT_SWEEP:
603  return;
604  default:
605  return;
606  }
607  }
612  }
Definition: boss_northrend_beasts.cpp:132
Definition: boss_northrend_beasts.cpp:131
Definition: boss_northrend_beasts.cpp:135
Definition: Object.h:61
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
void Emerge()
Definition: boss_northrend_beasts.cpp:626
Definition: Unit.h:674
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:1131
Definition: Unit.h:565
Definition: trial_of_the_crusader.h:25
Definition: boss_northrend_beasts.cpp:127
bool Enraged
Definition: boss_northrend_beasts.cpp:670
Definition: boss_northrend_beasts.cpp:148
bool DoSpellAttackIfReady(uint32 spellId)
Definition: UnitAI.cpp:73
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: boss_northrend_beasts.cpp:87
Definition: Creature.h:467
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: boss_northrend_beasts.cpp:129
Definition: boss_northrend_beasts.cpp:133
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_northrend_beasts.cpp:134
Definition: boss_northrend_beasts.cpp:86
Definition: boss_northrend_beasts.cpp:93
Definition: UnitAI.h:35
float GetPositionY() const
Definition: Position.h:105
Definition: boss_northrend_beasts.cpp:95
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
const Position ToCCommonLoc[]
Definition: trial_of_the_crusader.h:54
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
float GetPositionZ() const
Definition: Position.h:106
uint32_t uint32
Definition: Define.h:150
void Submerge()
Definition: boss_northrend_beasts.cpp:614
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: boss_northrend_beasts.cpp:128
Definition: UpdateFields.h:109
Definition: trial_of_the_crusader.h:161
Definition: Common.h:103
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 SpraySpell
Definition: boss_northrend_beasts.cpp:667
float GetPositionX() const
Definition: Position.h:104
Definition: trial_of_the_crusader.h:196
uint32 SpitSpell
Definition: boss_northrend_beasts.cpp:666
Definition: boss_northrend_beasts.cpp:35
Definition: Unit.h:1305
uint32 BiteSpell
Definition: boss_northrend_beasts.cpp:664
Definition: boss_northrend_beasts.cpp:94
Definition: boss_northrend_beasts.cpp:147
Definition: Unit.h:698
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
InstanceScript *const instance
Definition: ScriptedCreature.h:340
uint32 SpewSpell
Definition: boss_northrend_beasts.cpp:665

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Member Data Documentation

uint32 boss_jormungarAI::BiteSpell
protected
bool boss_jormungarAI::Enraged
protected
uint32 boss_jormungarAI::ModelMobile
protected
uint32 boss_jormungarAI::ModelStationary
protected
uint32 boss_jormungarAI::OtherWormEntry
protected
Phases boss_jormungarAI::Phase
protected
uint32 boss_jormungarAI::SpewSpell
protected
uint32 boss_jormungarAI::SpitSpell
protected
uint32 boss_jormungarAI::SpraySpell
protected
bool boss_jormungarAI::WasMobile
protected

The documentation for this struct was generated from the following file: