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boss_jormungarAI Struct Reference

Public Member Functions

 boss_jormungarAI (Creature *creature)
 
void Reset () override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
void Submerge ()
 
void Emerge ()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Protected Attributes

uint32 OtherWormEntry
 
uint32 ModelStationary
 
uint32 ModelMobile
 
uint32 BiteSpell
 
uint32 SpewSpell
 
uint32 SpitSpell
 
uint32 SpraySpell
 
Phases Phase
 
bool Enraged
 
bool WasMobile
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Constructor & Destructor Documentation

boss_jormungarAI::boss_jormungarAI ( Creature *  creature)
inline
485  : BossAI(creature, BOSS_BEASTS)
486  {
487  OtherWormEntry = 0;
488  ModelStationary = 0;
489  ModelMobile = 0;
490 
491  BiteSpell = 0;
492  SpewSpell = 0;
493  SpitSpell = 0;
494  SpraySpell = 0;
495 
497  Enraged = false;
498  WasMobile = false;
499  }
bool Enraged
Definition: boss_northrend_beasts.cpp:670
uint32 ModelStationary
Definition: boss_northrend_beasts.cpp:661
bool WasMobile
Definition: boss_northrend_beasts.cpp:671
uint32 ModelMobile
Definition: boss_northrend_beasts.cpp:662
uint32 OtherWormEntry
Definition: boss_northrend_beasts.cpp:660
Definition: trial_of_the_crusader.h:12
uint32 SpraySpell
Definition: boss_northrend_beasts.cpp:667
uint32 SpitSpell
Definition: boss_northrend_beasts.cpp:666
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444
Phase
Definition: boss_kiljaeden.cpp:153
uint32 BiteSpell
Definition: boss_northrend_beasts.cpp:664
Definition: boss_northrend_beasts.cpp:147
uint32 SpewSpell
Definition: boss_northrend_beasts.cpp:665

Member Function Documentation

void boss_jormungarAI::Emerge ( )
inline
627  {
632 
633  // if the worm was mobile before submerging, make him stationary now
634  if (WasMobile)
635  {
637  SetCombatMovement(false);
644  }
645  else
646  {
648  SetCombatMovement(true);
656  }
657  }
Definition: boss_northrend_beasts.cpp:132
Definition: boss_northrend_beasts.cpp:131
Definition: Unit.h:674
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_northrend_beasts.cpp:127
Definition: boss_northrend_beasts.cpp:148
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
uint32 ModelStationary
Definition: boss_northrend_beasts.cpp:661
bool WasMobile
Definition: boss_northrend_beasts.cpp:671
Definition: Unit.h:675
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: boss_northrend_beasts.cpp:129
Definition: boss_northrend_beasts.cpp:133
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_northrend_beasts.cpp:93
uint32 ModelMobile
Definition: boss_northrend_beasts.cpp:662
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_northrend_beasts.cpp:130
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:382
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: boss_northrend_beasts.cpp:128
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:2664
Definition: UpdateFields.h:109
Definition: Common.h:103
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_northrend_beasts.cpp:94
Definition: boss_northrend_beasts.cpp:147
Definition: Unit.h:698

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void boss_jormungarAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

539  {
540  _EnterCombat();
543  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: trial_of_the_crusader.h:25
Creature *const me
Definition: CreatureAI.h:71
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
void SetInCombatWithZone()
Definition: Creature.cpp:2299
Definition: trial_of_the_crusader.h:158
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_jormungarAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

514  {
516  {
517  if (!otherWorm->IsAlive())
518  {
520 
522  otherWorm->DespawnOrUnsummon();
523  }
524  else
526  }
527  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: trial_of_the_crusader.h:25
Definition: Creature.h:467
Definition: trial_of_the_crusader.h:162
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
uint32 OtherWormEntry
Definition: boss_northrend_beasts.cpp:660
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: trial_of_the_crusader.h:161
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_jormungarAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

Reimplemented in boss_dreadscale::boss_dreadscaleAI.

530  {
531  // prevent losing 2 attempts at once on heroics
534 
536  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: trial_of_the_crusader.h:25
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: InstanceScript.h:60
Creature *const me
Definition: CreatureAI.h:71
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_jormungarAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

Reimplemented in boss_dreadscale::boss_dreadscaleAI, and boss_acidmaw::boss_acidmawAI.

502  {
503  Enraged = false;
504 
511  }
Definition: boss_northrend_beasts.cpp:132
Definition: boss_northrend_beasts.cpp:131
Definition: boss_northrend_beasts.cpp:127
bool Enraged
Definition: boss_northrend_beasts.cpp:670
Definition: boss_northrend_beasts.cpp:148
Definition: boss_northrend_beasts.cpp:129
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_northrend_beasts.cpp:130
Definition: boss_northrend_beasts.cpp:128
Definition: Common.h:103
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_northrend_beasts.cpp:147

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void boss_jormungarAI::Submerge ( )
inline
615  {
622  me->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX()+ frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionY() + frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionZ());
623  WasMobile = !WasMobile;
624  }
Definition: Unit.h:674
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
double frand()
Definition: Vector3.cpp:170
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
bool WasMobile
Definition: boss_northrend_beasts.cpp:671
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_northrend_beasts.cpp:134
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: boss_northrend_beasts.cpp:93
const Position ToCCommonLoc[]
Definition: trial_of_the_crusader.h:54
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: boss_northrend_beasts.cpp:149
Definition: UpdateFields.h:109
Definition: Common.h:103
void SetInCombatWithZone()
Definition: Creature.cpp:2299
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_northrend_beasts.cpp:94
Definition: Unit.h:698

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void boss_jormungarAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

546  {
547  if (!UpdateVictim())
548  return;
549 
551  {
555  Enraged = true;
557  }
558 
559  events.Update(diff);
560 
562  return;
563 
564  while (uint32 eventId = events.ExecuteEvent())
565  {
566  switch (eventId)
567  {
568  case EVENT_EMERGE:
569  Emerge();
570  return;
571  case EVENT_SUBMERGE:
572  Submerge();
573  return;
574  case EVENT_BITE:
577  return;
578  case EVENT_SPEW:
581  return;
582  case EVENT_SLIME_POOL:
585  return;
588  {
590  acidmaw->SetReactState(REACT_AGGRESSIVE);
591  acidmaw->SetInCombatWithZone();
592  acidmaw->CastSpell(acidmaw, SPELL_EMERGE_0);
593  }
594  return;
595  case EVENT_SPRAY:
596  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
597  DoCast(target, SpraySpell);
599  return;
600  case EVENT_SWEEP:
603  return;
604  default:
605  return;
606  }
607  }
612  }
Definition: boss_northrend_beasts.cpp:132
Definition: boss_northrend_beasts.cpp:131
Definition: boss_northrend_beasts.cpp:135
Definition: Object.h:61
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
void Emerge()
Definition: boss_northrend_beasts.cpp:626
Definition: Unit.h:674
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:1131
Definition: Unit.h:565
Definition: trial_of_the_crusader.h:25
Definition: boss_northrend_beasts.cpp:127
bool Enraged
Definition: boss_northrend_beasts.cpp:670
Definition: boss_northrend_beasts.cpp:148
bool DoSpellAttackIfReady(uint32 spellId)
Definition: UnitAI.cpp:73
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: boss_northrend_beasts.cpp:87
Definition: Creature.h:467
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: boss_northrend_beasts.cpp:129
Definition: boss_northrend_beasts.cpp:133
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_northrend_beasts.cpp:134
Definition: boss_northrend_beasts.cpp:86
Definition: boss_northrend_beasts.cpp:93
Definition: UnitAI.h:35
float GetPositionY() const
Definition: Position.h:105
Definition: boss_northrend_beasts.cpp:95
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
const Position ToCCommonLoc[]
Definition: trial_of_the_crusader.h:54
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
float GetPositionZ() const
Definition: Position.h:106
uint32_t uint32
Definition: Define.h:150
void Submerge()
Definition: boss_northrend_beasts.cpp:614
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: boss_northrend_beasts.cpp:128
Definition: UpdateFields.h:109
Definition: trial_of_the_crusader.h:161
Definition: Common.h:103
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 SpraySpell
Definition: boss_northrend_beasts.cpp:667
float GetPositionX() const
Definition: Position.h:104
Definition: trial_of_the_crusader.h:196
uint32 SpitSpell
Definition: boss_northrend_beasts.cpp:666
Definition: boss_northrend_beasts.cpp:35
Definition: Unit.h:1305
uint32 BiteSpell
Definition: boss_northrend_beasts.cpp:664
Definition: boss_northrend_beasts.cpp:94
Definition: boss_northrend_beasts.cpp:147
Definition: Unit.h:698
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
InstanceScript *const instance
Definition: ScriptedCreature.h:340
uint32 SpewSpell
Definition: boss_northrend_beasts.cpp:665

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Member Data Documentation

uint32 boss_jormungarAI::BiteSpell
protected
bool boss_jormungarAI::Enraged
protected
uint32 boss_jormungarAI::ModelMobile
protected
uint32 boss_jormungarAI::ModelStationary
protected
uint32 boss_jormungarAI::OtherWormEntry
protected
Phases boss_jormungarAI::Phase
protected
uint32 boss_jormungarAI::SpewSpell
protected
uint32 boss_jormungarAI::SpitSpell
protected
uint32 boss_jormungarAI::SpraySpell
protected
bool boss_jormungarAI::WasMobile
protected

The documentation for this struct was generated from the following file: