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npc_quel_delar_sword::npc_quel_delar_swordAI Struct Reference

Public Member Functions

 npc_quel_delar_swordAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void MovementInform (uint32 type, uint32 pointId) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 
bool _intro
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_quel_delar_sword::npc_quel_delar_swordAI::npc_quel_delar_swordAI ( Creature creature)
inline
2573  : ScriptedAI(creature)
2574  {
2577  _intro = true;
2578  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
bool _intro
Definition: halls_of_reflection.cpp:2693
Creature *const me
Definition: CreatureAI.h:71
CreatureTemplate const * GetCreatureTemplate() const
Definition: Creature.h:558
InstanceScript * _instance
Definition: halls_of_reflection.cpp:2692
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:2664
uint32 Modelid2
Definition: Creature.h:85

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Member Function Documentation

void npc_quel_delar_sword::npc_quel_delar_swordAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

2592  {
2596  }
Definition: halls_of_reflection.cpp:2399
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: halls_of_reflection.cpp:2401
EventMap _events
Definition: halls_of_reflection.cpp:2691
Definition: halls_of_reflection.cpp:2400

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void npc_quel_delar_sword::npc_quel_delar_swordAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

2599  {
2601  uther->AI()->DoAction(ACTION_UTHER_OUTRO);
2602  }
Definition: halls_of_reflection.cpp:2358
Definition: halls_of_reflection.h:54
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
InstanceScript * _instance
Definition: halls_of_reflection.cpp:2692
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174

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void npc_quel_delar_sword::npc_quel_delar_swordAI::MovementInform ( uint32  type,
uint32  pointId 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

2605  {
2606  if (type != EFFECT_MOTION_TYPE)
2607  return;
2608 
2609  switch (pointId)
2610  {
2611  case POINT_TAKE_OFF:
2613  break;
2614  default:
2615  break;
2616  }
2617  }
Definition: halls_of_reflection.cpp:2392
Definition: halls_of_reflection.cpp:2396
Definition: MotionMaster.h:54
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
EventMap _events
Definition: halls_of_reflection.cpp:2691

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void npc_quel_delar_sword::npc_quel_delar_swordAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

2581  {
2582  _events.Reset();
2583  me->SetSpeed(MOVE_FLIGHT, 4.5f, true);
2585  if (_intro)
2587  else
2589  }
Definition: halls_of_reflection.cpp:2386
Definition: Unit.h:605
void Reset()
Definition: EventMap.cpp:20
bool _intro
Definition: halls_of_reflection.cpp:2693
Definition: halls_of_reflection.cpp:2394
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
EventMap _events
Definition: halls_of_reflection.cpp:2691
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: Unit.h:682
Definition: UpdateFields.h:109
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531

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void npc_quel_delar_sword::npc_quel_delar_swordAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

2620  {
2621  _events.Update(diff);
2622 
2624  return;
2625 
2626  if (!UpdateVictim())
2627  {
2628  while (uint32 eventId = _events.ExecuteEvent())
2629  {
2630  switch (eventId)
2631  {
2632  case EVENT_QUEL_DELAR_INIT:
2634  bunny->AI()->Talk(SAY_FROSTMOURNE_BUNNY);
2635  _intro = false;
2637  break;
2640  break;
2642  {
2645  break;
2646  }
2647  case EVENT_QUEL_DELAR_LAND:
2648  me->StopMoving();
2649  me->GetMotionMaster()->Clear();
2652  break;
2657  break;
2658  default:
2659  break;
2660  }
2661  }
2662  }
2663  else
2664  {
2665  while (uint32 eventId = _events.ExecuteEvent())
2666  {
2667  switch (eventId)
2668  {
2672  break;
2676  break;
2680  break;
2681  default:
2682  break;
2683  }
2684  }
2685 
2687  }
2688  }
Definition: halls_of_reflection.cpp:2392
Definition: halls_of_reflection.cpp:2388
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: halls_of_reflection.cpp:2403
bool UpdateVictim()
Definition: CreatureAI.cpp:233
void MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount)
Definition: MotionMaster.cpp:385
Definition: Unit.h:565
void Clear(bool reset=true)
Definition: MotionMaster.h:138
Definition: halls_of_reflection.h:53
Definition: halls_of_reflection.cpp:2408
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: halls_of_reflection.cpp:2398
Definition: Creature.h:467
bool _intro
Definition: halls_of_reflection.cpp:2693
Definition: halls_of_reflection.cpp:2394
Definition: Unit.h:681
Definition: halls_of_reflection.cpp:2396
Definition: halls_of_reflection.cpp:2399
Creature *const me
Definition: CreatureAI.h:71
Definition: halls_of_reflection.cpp:2395
Definition: halls_of_reflection.cpp:2389
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
InstanceScript * _instance
Definition: halls_of_reflection.cpp:2692
float GetPositionY() const
Definition: Position.h:105
Definition: halls_of_reflection.cpp:2397
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Position const QuelDelarMovement[]
Definition: halls_of_reflection.cpp:2414
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: halls_of_reflection.cpp:2401
void Update(uint32 time)
Definition: EventMap.h:54
void MoveLand(uint32 id, Position const &pos)
Definition: MotionMaster.cpp:299
EventMap _events
Definition: halls_of_reflection.cpp:2691
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: Unit.h:682
Definition: UpdateFields.h:109
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Position const QuelDelarCenterPos
Definition: halls_of_reflection.cpp:2412
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
void MoveTakeoff(uint32 id, Position const &pos)
Definition: MotionMaster.cpp:313
float GetPositionX() const
Definition: Position.h:104
void StopMoving()
-------—End of Pet responses methods-------—
Definition: Unit.cpp:12743
Definition: halls_of_reflection.cpp:2387
Definition: halls_of_reflection.cpp:2400

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Member Data Documentation

EventMap npc_quel_delar_sword::npc_quel_delar_swordAI::_events
private
InstanceScript* npc_quel_delar_sword::npc_quel_delar_swordAI::_instance
private
bool npc_quel_delar_sword::npc_quel_delar_swordAI::_intro
private

The documentation for this struct was generated from the following file: