TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
npc_barada::npc_baradaAI Struct Reference

Public Member Functions

 npc_baradaAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void sGossipSelect (Player *player, uint32, uint32 gossipListId) override
 
void DoAction (int32 action) override
 
void MovementInform (uint32 type, uint32 id) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap events
 
uint8 step
 
ObjectGuid julesGUID
 
ObjectGuid playerGUID
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_barada::npc_baradaAI::npc_baradaAI ( Creature *  creature)
inline
489  : ScriptedAI(creature)
490  {
491  Initialize();
492  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: zone_hellfire_peninsula.cpp:494

+ Here is the call graph for this function:

Member Function Documentation

void npc_barada::npc_baradaAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

524  {
525  if (action == ACTION_START_EVENT)
526  {
527  if (Creature* jules = me->FindNearestCreature(NPC_COLONEL_JULES, 20.0f, true))
528  {
529  julesGUID = jules->GetGUID();
530  jules->AI()->Talk(SAY_JULES_1);
531  }
532 
535 
537  }
538  }
Definition: zone_hellfire_peninsula.cpp:432
Definition: zone_hellfire_peninsula.cpp:458
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
Definition: zone_hellfire_peninsula.cpp:424
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: Unit.h:690
ObjectGuid julesGUID
Definition: zone_hellfire_peninsula.cpp:731
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Position const exorcismPos[11]
Definition: zone_hellfire_peninsula.cpp:439
Definition: UpdateFields.h:109
Definition: zone_hellfire_peninsula.cpp:464

+ Here is the call graph for this function:

void npc_barada::npc_baradaAI::Initialize ( void  )
inline
495  {
496  step = 0;
497  }
uint8 step
Definition: zone_hellfire_peninsula.cpp:730

+ Here is the caller graph for this function:

void npc_barada::npc_baradaAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

553  {
555  {
556  jules->AI()->DoAction(ACTION_JULES_MOVE_HOME);
557  jules->RemoveAllAuras();
558  }
559  }
Definition: zone_hellfire_peninsula.cpp:467
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
ObjectGuid julesGUID
Definition: zone_hellfire_peninsula.cpp:731
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174

+ Here is the call graph for this function:

void npc_barada::npc_baradaAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

541  {
542  if (type != POINT_MOTION_TYPE)
543  return;
544 
545  if (id == 0)
547 
548  if (id == 1)
550  }
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Position const exorcismPos[11]
Definition: zone_hellfire_peninsula.cpp:439
EventMap events
Definition: zone_hellfire_peninsula.cpp:729
Definition: zone_hellfire_peninsula.cpp:472
Definition: MotionMaster.h:46

+ Here is the call graph for this function:

void npc_barada::npc_baradaAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

500  {
501  events.Reset();
502  Initialize();
503 
504  playerGUID.Clear();
506  }
void Reset()
Definition: EventMap.cpp:20
Creature *const me
Definition: CreatureAI.h:71
Definition: Unit.h:690
void Initialize()
Definition: zone_hellfire_peninsula.cpp:494
void Clear()
Definition: ObjectGuid.h:215
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
EventMap events
Definition: zone_hellfire_peninsula.cpp:729
Definition: UpdateFields.h:109
ObjectGuid playerGUID
Definition: zone_hellfire_peninsula.cpp:732

+ Here is the call graph for this function:

void npc_barada::npc_baradaAI::sGossipSelect ( Player *  player,
uint32  ,
uint32  gossipListId 
)
inlineoverridevirtual

Reimplemented from UnitAI.

509  {
510  player->PlayerTalkClass->ClearMenus();
511  switch (gossipListId)
512  {
513  case 1:
514  player->PlayerTalkClass->SendCloseGossip();
515  me->AI()->Talk(SAY_BARADA_1);
517  break;
518  default:
519  break;
520  }
521  }
Creature *const me
Definition: CreatureAI.h:71
CreatureAI * AI() const
Definition: Creature.h:525
virtual void DoAction(int32)
Definition: UnitAI.h:138
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: zone_hellfire_peninsula.cpp:423
Definition: zone_hellfire_peninsula.cpp:464

+ Here is the call graph for this function:

void npc_barada::npc_baradaAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

562  {
563  events.Update(diff);
564 
565  while (uint32 eventId = events.ExecuteEvent())
566  {
567  switch (eventId)
568  {
569  case EVENT_BARADAS_TALK:
570  switch (step)
571  {
572  case 0:
573  me->SetFacingTo(1.513286f);
574 
577  step++;
578  break;
579  case 1:
582  step++;
583  break;
584  case 2:
587  step++;
588  break;
589  case 3:
591  jules->AI()->Talk(SAY_JULES_2);
592 
594  step++;
595  break;
596  case 4:
599 
601  jules->AI()->DoAction(ACTION_JULES_HOVER);
602 
604  step++;
605  break;
606  case 5:
608  jules->AI()->Talk(SAY_JULES_3);
609 
611  step++;
612  break;
613  case 6:
616  step++;
617  break;
618  case 7:
620  jules->AI()->Talk(SAY_JULES_3);
621 
623  step++;
624  break;
625  case 8:
628  step++;
629  break;
630  case 9:
632  jules->AI()->Talk(SAY_JULES_4);
633 
635  step++;
636  break;
637  case 10:
640  step++;
641  break;
642  case 11:
644  jules->AI()->DoAction(ACTION_JULES_FLIGHT);
645 
647  step++;
648  break;
649  case 12:
651  jules->AI()->Talk(SAY_JULES_4);
652 
654  step++;
655  break;
656  case 13:
659  step++;
660  break;
661  case 14:
663  jules->AI()->Talk(SAY_JULES_4);
664 
666  step++;
667  break;
668  case 15:
671  step++;
672  break;
673  case 16:
675  jules->AI()->Talk(SAY_JULES_5);
676 
678  step++;
679  break;
680  case 17:
683  step++;
684  break;
685  case 18:
687  jules->AI()->Talk(SAY_JULES_3);
688 
690  step++;
691  break;
692  case 19:
695  step++;
696  break;
697  case 20:
699  {
700  jules->AI()->DoAction(ACTION_JULES_MOVE_HOME);
701  jules->RemoveAura(SPELL_JULES_VOMITS_AURA);
702  }
703 
705  step++;
706  break;
707  case 21:
708  //End
710  player->KilledMonsterCredit(NPC_COLONEL_JULES, ObjectGuid::Empty);
711 
713  jules->RemoveAllAuras();
714 
717 
720  EnterEvadeMode();
721  break;
722  }
723  break;
724  }
725  }
726  }
Definition: zone_hellfire_peninsula.cpp:429
Definition: SharedDefines.h:2426
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
Definition: zone_hellfire_peninsula.cpp:458
Definition: zone_hellfire_peninsula.cpp:436
Definition: zone_hellfire_peninsula.cpp:435
Definition: zone_hellfire_peninsula.cpp:467
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
Definition: zone_hellfire_peninsula.cpp:427
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void MoveTargetedHome()
Definition: MotionMaster.cpp:201
Definition: Creature.h:467
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3442
Definition: zone_hellfire_peninsula.cpp:465
Definition: zone_hellfire_peninsula.cpp:428
Creature *const me
Definition: CreatureAI.h:71
TC_GAME_API Player * FindPlayer(ObjectGuid const &)
Definition: ObjectAccessor.cpp:209
Definition: Unit.h:690
Definition: zone_hellfire_peninsula.cpp:415
Definition: zone_hellfire_peninsula.cpp:430
uint32_t uint32
Definition: Define.h:150
ObjectGuid julesGUID
Definition: zone_hellfire_peninsula.cpp:731
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: SharedDefines.h:2581
void SetFacingTo(float ori)
Definition: Unit.cpp:15777
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Update(uint32 time)
Definition: EventMap.h:54
Definition: zone_hellfire_peninsula.cpp:466
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
uint8 step
Definition: zone_hellfire_peninsula.cpp:730
Definition: zone_hellfire_peninsula.cpp:418
EventMap events
Definition: zone_hellfire_peninsula.cpp:729
Definition: UpdateFields.h:109
Definition: zone_hellfire_peninsula.cpp:433
Definition: zone_hellfire_peninsula.cpp:425
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: zone_hellfire_peninsula.cpp:472
void HandleEmoteCommand(uint32 anim_id)
Definition: Unit.cpp:1444
Definition: zone_hellfire_peninsula.cpp:426
ObjectGuid playerGUID
Definition: zone_hellfire_peninsula.cpp:732
Definition: zone_hellfire_peninsula.cpp:417
Definition: zone_hellfire_peninsula.cpp:434

+ Here is the call graph for this function:

Member Data Documentation

EventMap npc_barada::npc_baradaAI::events
private
ObjectGuid npc_barada::npc_baradaAI::julesGUID
private
ObjectGuid npc_barada::npc_baradaAI::playerGUID
private
uint8 npc_barada::npc_baradaAI::step
private

The documentation for this struct was generated from the following file: