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boss_fathomguard_sharkkis::boss_fathomguard_sharkkisAI Struct Reference

Public Member Functions

 boss_fathomguard_sharkkisAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
uint32 LeechingThrow_Timer
 
uint32 TheBeastWithin_Timer
 
uint32 Multishot_Timer
 
uint32 Pet_Timer
 
bool pet
 
ObjectGuid SummonedPet
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_fathomguard_sharkkis::boss_fathomguard_sharkkisAI::boss_fathomguard_sharkkisAI ( Creature *  creature)
inline
316  : ScriptedAI(creature)
317  {
318  Initialize();
319  instance = creature->GetInstanceScript();
320  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: boss_fathomlord_karathress.cpp:322
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:332

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Member Function Documentation

void boss_fathomguard_sharkkis::boss_fathomguard_sharkkisAI::EnterCombat ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

363  {
366  }
Definition: serpent_shrine.h:38
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:45
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:332
Definition: InstanceScript.h:59
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: serpent_shrine.h:37

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void boss_fathomguard_sharkkis::boss_fathomguard_sharkkisAI::Initialize ( void  )
inline
323  {
324  LeechingThrow_Timer = 20000;
325  TheBeastWithin_Timer = 30000;
326  Multishot_Timer = 15000;
327  Pet_Timer = 10000;
328 
329  pet = false;
330  }
uint32 Pet_Timer
Definition: boss_fathomlord_karathress.cpp:337
uint32 Multishot_Timer
Definition: boss_fathomlord_karathress.cpp:336
uint32 LeechingThrow_Timer
Definition: boss_fathomlord_karathress.cpp:334
bool pet
Definition: boss_fathomlord_karathress.cpp:339
uint32 TheBeastWithin_Timer
Definition: boss_fathomlord_karathress.cpp:335

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void boss_fathomguard_sharkkis::boss_fathomguard_sharkkisAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

357  {
359  ENSURE_AI(boss_fathomlord_karathress::boss_fathomlord_karathressAI, Karathress->AI())->EventSharkkisDeath();
360  }
Definition: serpent_shrine.h:36
Definition: Creature.h:467
Definition: boss_fathomlord_karathress.cpp:110
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:332
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174

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void boss_fathomguard_sharkkis::boss_fathomguard_sharkkisAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

344  {
345  Initialize();
346 
348  if (Pet && Pet->IsAlive())
350 
351  SummonedPet.Clear();
352 
354  }
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: Creature.h:467
void Initialize()
Definition: boss_fathomlord_karathress.cpp:322
Creature *const me
Definition: CreatureAI.h:71
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:332
Definition: SharedDefines.h:288
bool IsAlive() const
Definition: Unit.h:1692
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: InstanceScript.h:58
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
ObjectGuid SummonedPet
Definition: boss_fathomlord_karathress.cpp:341
void Clear()
Definition: ObjectGuid.h:215
Definition: serpent_shrine.h:37
Definition: Unit.h:662
uint32 GetHealth() const
Definition: Unit.h:1426
uint32 DealDamage(Unit *victim, uint32 damage, CleanDamage const *cleanDamage=NULL, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=NULL, bool durabilityLoss=true)
Definition: Unit.cpp:613
Definition: Pet.h:46

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void boss_fathomguard_sharkkis::boss_fathomguard_sharkkisAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

369  {
370  //Only if not incombat check if the event is started
372  {
374  AttackStart(target);
375  }
376 
377  //Return since we have no target
378  if (!UpdateVictim())
379  return;
380 
381  //someone evaded!
383  {
384  EnterEvadeMode();
385  return;
386  }
387 
388  //LeechingThrow_Timer
389  if (LeechingThrow_Timer <= diff)
390  {
392  LeechingThrow_Timer = 20000;
393  } else LeechingThrow_Timer -= diff;
394 
395  //Multishot_Timer
396  if (Multishot_Timer <= diff)
397  {
399  Multishot_Timer = 20000;
400  } else Multishot_Timer -= diff;
401 
402  //TheBeastWithin_Timer
403  if (TheBeastWithin_Timer <= diff)
404  {
406 
408  if (Pet && Pet->IsAlive())
409  Pet->CastSpell(Pet, SPELL_PET_ENRAGE, true);
410 
411  TheBeastWithin_Timer = 30000;
412  } else TheBeastWithin_Timer -= diff;
413 
414  //Pet_Timer
415  if (Pet_Timer < diff && pet == false)
416  {
417  pet = true;
418  //uint32 spell_id;
419  uint32 pet_id;
420  if (!urand(0, 1))
421  {
422  //spell_id = SPELL_SUMMON_FATHOM_LURKER;
423  pet_id = CREATURE_FATHOM_LURKER;
424  }
425  else
426  {
427  //spell_id = SPELL_SUMMON_FATHOM_SPOREBAT;
428  pet_id = CREATURE_FATHOM_SPOREBAT;
429  }
430  //DoCast(me, spell_id, true);
431  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
432  {
433  if (Creature* Pet = DoSpawnCreature(pet_id, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
434  {
435  Pet->AI()->AttackStart(target);
436  SummonedPet = Pet->GetGUID();
437  }
438  }
439  } else Pet_Timer -= diff;
440 
442  }
uint32 Pet_Timer
Definition: boss_fathomlord_karathress.cpp:337
uint32 Multishot_Timer
Definition: boss_fathomlord_karathress.cpp:336
Definition: boss_fathomlord_karathress.cpp:51
Definition: serpent_shrine.h:38
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
bool IsInCombat() const
Definition: Unit.h:1584
uint32 LeechingThrow_Timer
Definition: boss_fathomlord_karathress.cpp:334
Definition: Creature.h:467
Definition: boss_fathomlord_karathress.cpp:53
Definition: boss_fathomlord_karathress.cpp:81
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_fathomlord_karathress.cpp:52
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:332
Definition: UnitAI.h:35
bool pet
Definition: boss_fathomlord_karathress.cpp:339
bool IsAlive() const
Definition: Unit.h:1692
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
CreatureAI * AI() const
Definition: Creature.h:525
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
Definition: ScriptedCreature.cpp:177
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_fathomlord_karathress.cpp:56
ObjectGuid SummonedPet
Definition: boss_fathomlord_karathress.cpp:341
ObjectGuid const & GetGUID() const
Definition: Object.h:105
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: serpent_shrine.h:37
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_fathomlord_karathress.cpp:82
uint32 TheBeastWithin_Timer
Definition: boss_fathomlord_karathress.cpp:335
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
Definition: Pet.h:46

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Member Data Documentation

InstanceScript* boss_fathomguard_sharkkis::boss_fathomguard_sharkkisAI::instance
uint32 boss_fathomguard_sharkkis::boss_fathomguard_sharkkisAI::LeechingThrow_Timer
uint32 boss_fathomguard_sharkkis::boss_fathomguard_sharkkisAI::Multishot_Timer
bool boss_fathomguard_sharkkis::boss_fathomguard_sharkkisAI::pet
uint32 boss_fathomguard_sharkkis::boss_fathomguard_sharkkisAI::Pet_Timer
ObjectGuid boss_fathomguard_sharkkis::boss_fathomguard_sharkkisAI::SummonedPet
uint32 boss_fathomguard_sharkkis::boss_fathomguard_sharkkisAI::TheBeastWithin_Timer

The documentation for this struct was generated from the following file: