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boss_fathomguard_sharkkis::boss_fathomguard_sharkkisAI Struct Reference

Public Member Functions

 boss_fathomguard_sharkkisAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 LeechingThrow_Timer
 
uint32 TheBeastWithin_Timer
 
uint32 Multishot_Timer
 
uint32 Pet_Timer
 
bool pet
 
ObjectGuid SummonedPet
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_fathomguard_sharkkis::boss_fathomguard_sharkkisAI::boss_fathomguard_sharkkisAI ( Creature creature)
inline
316  : ScriptedAI(creature)
317  {
318  Initialize();
319  instance = creature->GetInstanceScript();
320  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: boss_fathomlord_karathress.cpp:322
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:332

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Member Function Documentation

void boss_fathomguard_sharkkis::boss_fathomguard_sharkkisAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

363  {
366  }
Definition: serpent_shrine.h:38
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:45
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:332
Definition: InstanceScript.h:59
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: serpent_shrine.h:37

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void boss_fathomguard_sharkkis::boss_fathomguard_sharkkisAI::Initialize ( void  )
inline
323  {
324  LeechingThrow_Timer = 20000;
325  TheBeastWithin_Timer = 30000;
326  Multishot_Timer = 15000;
327  Pet_Timer = 10000;
328 
329  pet = false;
330  }
uint32 Pet_Timer
Definition: boss_fathomlord_karathress.cpp:337
uint32 Multishot_Timer
Definition: boss_fathomlord_karathress.cpp:336
uint32 LeechingThrow_Timer
Definition: boss_fathomlord_karathress.cpp:334
bool pet
Definition: boss_fathomlord_karathress.cpp:339
uint32 TheBeastWithin_Timer
Definition: boss_fathomlord_karathress.cpp:335

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void boss_fathomguard_sharkkis::boss_fathomguard_sharkkisAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

357  {
359  ENSURE_AI(boss_fathomlord_karathress::boss_fathomlord_karathressAI, Karathress->AI())->EventSharkkisDeath();
360  }
Definition: serpent_shrine.h:36
Definition: Creature.h:467
Definition: boss_fathomlord_karathress.cpp:110
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:332
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174

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void boss_fathomguard_sharkkis::boss_fathomguard_sharkkisAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

344  {
345  Initialize();
346 
348  if (Pet && Pet->IsAlive())
350 
351  SummonedPet.Clear();
352 
354  }
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: Creature.h:467
void Initialize()
Definition: boss_fathomlord_karathress.cpp:322
Creature *const me
Definition: CreatureAI.h:71
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:332
Definition: SharedDefines.h:288
bool IsAlive() const
Definition: Unit.h:1692
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: InstanceScript.h:58
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
ObjectGuid SummonedPet
Definition: boss_fathomlord_karathress.cpp:341
void Clear()
Definition: ObjectGuid.h:215
Definition: serpent_shrine.h:37
Definition: Unit.h:662
uint32 GetHealth() const
Definition: Unit.h:1426
uint32 DealDamage(Unit *victim, uint32 damage, CleanDamage const *cleanDamage=NULL, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=NULL, bool durabilityLoss=true)
Definition: Unit.cpp:613
Definition: Pet.h:46

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void boss_fathomguard_sharkkis::boss_fathomguard_sharkkisAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

369  {
370  //Only if not incombat check if the event is started
372  {
374  AttackStart(target);
375  }
376 
377  //Return since we have no target
378  if (!UpdateVictim())
379  return;
380 
381  //someone evaded!
383  {
384  EnterEvadeMode();
385  return;
386  }
387 
388  //LeechingThrow_Timer
389  if (LeechingThrow_Timer <= diff)
390  {
392  LeechingThrow_Timer = 20000;
393  } else LeechingThrow_Timer -= diff;
394 
395  //Multishot_Timer
396  if (Multishot_Timer <= diff)
397  {
399  Multishot_Timer = 20000;
400  } else Multishot_Timer -= diff;
401 
402  //TheBeastWithin_Timer
403  if (TheBeastWithin_Timer <= diff)
404  {
406 
408  if (Pet && Pet->IsAlive())
409  Pet->CastSpell(Pet, SPELL_PET_ENRAGE, true);
410 
411  TheBeastWithin_Timer = 30000;
412  } else TheBeastWithin_Timer -= diff;
413 
414  //Pet_Timer
415  if (Pet_Timer < diff && pet == false)
416  {
417  pet = true;
418  //uint32 spell_id;
419  uint32 pet_id;
420  if (!urand(0, 1))
421  {
422  //spell_id = SPELL_SUMMON_FATHOM_LURKER;
423  pet_id = CREATURE_FATHOM_LURKER;
424  }
425  else
426  {
427  //spell_id = SPELL_SUMMON_FATHOM_SPOREBAT;
428  pet_id = CREATURE_FATHOM_SPOREBAT;
429  }
430  //DoCast(me, spell_id, true);
431  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
432  {
433  if (Creature* Pet = DoSpawnCreature(pet_id, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
434  {
435  Pet->AI()->AttackStart(target);
436  SummonedPet = Pet->GetGUID();
437  }
438  }
439  } else Pet_Timer -= diff;
440 
442  }
uint32 Pet_Timer
Definition: boss_fathomlord_karathress.cpp:337
uint32 Multishot_Timer
Definition: boss_fathomlord_karathress.cpp:336
Definition: boss_fathomlord_karathress.cpp:51
Definition: serpent_shrine.h:38
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
bool IsInCombat() const
Definition: Unit.h:1584
uint32 LeechingThrow_Timer
Definition: boss_fathomlord_karathress.cpp:334
Definition: Creature.h:467
Definition: boss_fathomlord_karathress.cpp:53
Definition: boss_fathomlord_karathress.cpp:81
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_fathomlord_karathress.cpp:52
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:332
Definition: UnitAI.h:35
bool pet
Definition: boss_fathomlord_karathress.cpp:339
bool IsAlive() const
Definition: Unit.h:1692
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
CreatureAI * AI() const
Definition: Creature.h:525
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
Definition: ScriptedCreature.cpp:177
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_fathomlord_karathress.cpp:56
ObjectGuid SummonedPet
Definition: boss_fathomlord_karathress.cpp:341
ObjectGuid const & GetGUID() const
Definition: Object.h:105
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: serpent_shrine.h:37
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_fathomlord_karathress.cpp:82
uint32 TheBeastWithin_Timer
Definition: boss_fathomlord_karathress.cpp:335
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
Definition: Pet.h:46

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Member Data Documentation

InstanceScript* boss_fathomguard_sharkkis::boss_fathomguard_sharkkisAI::instance
uint32 boss_fathomguard_sharkkis::boss_fathomguard_sharkkisAI::LeechingThrow_Timer
uint32 boss_fathomguard_sharkkis::boss_fathomguard_sharkkisAI::Multishot_Timer
bool boss_fathomguard_sharkkis::boss_fathomguard_sharkkisAI::pet
uint32 boss_fathomguard_sharkkis::boss_fathomguard_sharkkisAI::Pet_Timer
ObjectGuid boss_fathomguard_sharkkis::boss_fathomguard_sharkkisAI::SummonedPet
uint32 boss_fathomguard_sharkkis::boss_fathomguard_sharkkisAI::TheBeastWithin_Timer

The documentation for this struct was generated from the following file: