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npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI Struct Reference

Public Member Functions

 npc_high_overlord_saurfang_igbAI (Creature *creature)
 
void InitializeAI () override
 
void EnterCombat (Unit *) override
 
void EnterEvadeMode (EvadeReason) override
 
void DoAction (int32 action) override
 
void SetData (uint32 type, uint32 data) override
 
void sGossipSelect (Player *, uint32, uint32) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void UpdateAI (uint32 diff) override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void Reset () override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 
PassengerController _controller
 
InstanceScript_instance
 
time_t _firstMageCooldown
 
time_t _axethrowersYellCooldown
 
time_t _rocketeersYellCooldown
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::npc_high_overlord_saurfang_igbAI ( Creature creature)
inline
843  : ScriptedAI(creature),
844  _instance(creature->GetInstanceScript())
845  {
848  me->setRegeneratingHealth(false);
849  me->m_CombatDistance = 70.0f;
850  _firstMageCooldown = time(NULL) + 60;
851  _axethrowersYellCooldown = time_t(0);
852  _rocketeersYellCooldown = time_t(0);
853  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * _instance
Definition: boss_icecrown_gunship_battle.cpp:1092
void setRegeneratingHealth(bool regenHealth)
Definition: Creature.h:663
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
time_t _axethrowersYellCooldown
Definition: boss_icecrown_gunship_battle.cpp:1094
time_t _firstMageCooldown
Definition: boss_icecrown_gunship_battle.cpp:1093
arena_t NULL
Definition: jemalloc_internal.h:624
void SetTransport(Transport *transport)
Definition: boss_icecrown_gunship_battle.cpp:383
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:999
Transport * GetTransport() const
Definition: Object.h:602
void ResetSlots(uint32 team)
Definition: boss_icecrown_gunship_battle.cpp:385
time_t _rocketeersYellCooldown
Definition: boss_icecrown_gunship_battle.cpp:1095
PassengerController _controller
Definition: boss_icecrown_gunship_battle.cpp:1091
float m_CombatDistance
Definition: Creature.h:704

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Member Function Documentation

bool npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::CanAIAttack ( Unit const target) const
inlineoverridevirtual

Reimplemented from UnitAI.

1083  {
1085  return false;
1086  return target->HasAura(SPELL_ON_ORGRIMS_HAMMER_DECK) || target->GetEntry() == NPC_SKYBREAKER_MARINE || target->GetEntry() == NPC_SKYBREAKER_SERGEANT;
1087  }
InstanceScript * _instance
Definition: boss_icecrown_gunship_battle.cpp:1092
Definition: icecrown_citadel.h:77
Definition: InstanceScript.h:59
Definition: icecrown_citadel.h:195
Definition: boss_icecrown_gunship_battle.cpp:177
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
Definition: icecrown_citadel.h:194

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void npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::DamageTaken ( Unit ,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

972  {
973  if (me->HealthBelowPctDamaged(65, damage) && !me->HasAura(SPELL_TASTE_OF_BLOOD))
975 
976  if (damage >= me->GetHealth())
977  damage = me->GetHealth() - 1;
978  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1431
Definition: boss_icecrown_gunship_battle.cpp:127
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 GetHealth() const
Definition: Unit.h:1426

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void npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

886  {
887  if (action == ACTION_ENEMY_GUNSHIP_TALK)
888  {
890  muradin->AI()->DoAction(ACTION_SPAWN_ALL_ADDS);
891 
896 
898  // Combat starts now
899  if (Creature* skybreaker = me->FindNearestCreature(NPC_THE_SKYBREAKER, 100.0f))
901 
902  if (Creature* orgrimsHammer = me->FindNearestCreature(NPC_ORGRIMS_HAMMER, 100.0f))
903  {
905  orgrimsHammer->CastSpell(orgrimsHammer, SPELL_CHECK_FOR_PLAYERS, TRIGGERED_FULL_MASK);
906  }
907 
909  }
910  else if (action == ACTION_SPAWN_MAGE)
911  {
912  time_t now = time(NULL);
913  if (_firstMageCooldown > now)
915  else
917  }
918  else if (action == ACTION_SPAWN_ALL_ADDS)
919  {
923  if (Is25ManRaid())
925  else
926  {
930  }
931  }
932  else if (action == ACTION_EXIT_SHIP)
933  {
934  Position pos;
937 
939 
941  init.DisableTransportPathTransformations();
942  init.MovebyPath(path, 0);
943  init.Launch();
944 
945  me->DespawnOrUnsummon(18000);
946  }
947  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: boss_icecrown_gunship_battle.cpp:277
Definition: boss_icecrown_gunship_battle.cpp:98
Map * GetMap() const
Definition: Object.h:543
EventMap _events
Definition: boss_icecrown_gunship_battle.cpp:1090
Definition: boss_icecrown_gunship_battle.cpp:43
InstanceScript * _instance
Definition: boss_icecrown_gunship_battle.cpp:1092
Definition: icecrown_citadel.h:469
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
time_t _firstMageCooldown
Definition: boss_icecrown_gunship_battle.cpp:1093
arena_t NULL
Definition: jemalloc_internal.h:624
Will ignore most target checks (mostly DBC target checks)
Definition: Unit.h:479
void SetZoneMusic(uint32 zoneId, uint32 musicId)
Definition: Map.cpp:3905
Definition: Creature.h:467
Definition: icecrown_citadel.h:77
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Definition: boss_icecrown_gunship_battle.cpp:85
Definition: boss_icecrown_gunship_battle.cpp:281
Definition: SharedDefines.h:4419
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: boss_icecrown_gunship_battle.cpp:114
Definition: boss_icecrown_gunship_battle.cpp:261
void Relocate(float x, float y)
Definition: Position.h:67
Definition: InstanceScript.h:45
Definition: boss_icecrown_gunship_battle.cpp:276
Definition: InstanceScript.h:59
G3D::int16 z
Definition: Vector3int16.h:46
Definition: icecrown_citadel.h:523
Definition: boss_icecrown_gunship_battle.cpp:102
std::vector< Vector3 > PointsArray
Definition: MoveSplineInitArgs.h:30
Definition: boss_icecrown_gunship_battle.cpp:103
Definition: icecrown_citadel.h:185
G3D::int16 y
Definition: Vector2int16.h:38
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: icecrown_citadel.h:186
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: icecrown_citadel.h:470
Definition: boss_icecrown_gunship_battle.cpp:267
Definition: boss_icecrown_gunship_battle.cpp:260
Definition: boss_icecrown_gunship_battle.cpp:264
Definition: boss_icecrown_gunship_battle.cpp:99
Definition: boss_icecrown_gunship_battle.cpp:100
Definition: icecrown_citadel.h:187
Definition: Common.h:103
bool SummonCreatures(PassengerSlots first, PassengerSlots last)
Definition: boss_icecrown_gunship_battle.cpp:396
Definition: boss_icecrown_gunship_battle.cpp:86
Definition: Position.h:27
uint32 const SaurfangExitPathSize
Definition: boss_icecrown_gunship_battle.cpp:236
G3D::int16 x
Definition: Vector2int16.h:37
Definition: MoveSplineInit.h:52
Definition: boss_icecrown_gunship_battle.cpp:203
PassengerController _controller
Definition: boss_icecrown_gunship_battle.cpp:1091
G3D::Vector3 const SaurfangExitPath[SaurfangExitPathSize]
Definition: boss_icecrown_gunship_battle.cpp:237
Definition: boss_icecrown_gunship_battle.cpp:198
Definition: boss_icecrown_gunship_battle.cpp:204
bool Is25ManRaid() const
Definition: ScriptedCreature.h:274

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void npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

866  {
869  DoCast(me, SPELL_BATTLE_FURY, true);
870  _events.ScheduleEvent(EVENT_CLEAVE, urand(2000, 10000));
871  }
EventMap _events
Definition: boss_icecrown_gunship_battle.cpp:1090
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
InstanceScript * _instance
Definition: boss_icecrown_gunship_battle.cpp:1092
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: forge_of_souls.h:33
Creature *const me
Definition: CreatureAI.h:71
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: SharedDefines.h:999
Definition: boss_icecrown_gunship_battle.cpp:104
Definition: boss_icecrown_gunship_battle.cpp:131
Definition: boss_icecrown_gunship_battle.cpp:113
Definition: boss_icecrown_gunship_battle.cpp:195
Definition: boss_icecrown_gunship_battle.cpp:124

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void npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

874  {
875  if (!me->IsAlive())
876  return;
877 
878  me->DeleteThreatList();
879  me->CombatStop(true);
881 
882  Reset();
883  }
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void MoveTargetedHome()
Definition: MotionMaster.cpp:201
Creature *const me
Definition: CreatureAI.h:71
bool IsAlive() const
Definition: Unit.h:1692
void Reset() override
Definition: ScriptedCreature.h:192
void DeleteThreatList()
Definition: Unit.cpp:10700
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:7371

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void npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

856  {
858 
859  _events.Reset();
860  _firstMageCooldown = time(NULL) + 60;
861  _axethrowersYellCooldown = time_t(0);
862  _rocketeersYellCooldown = time_t(0);
863  }
EventMap _events
Definition: boss_icecrown_gunship_battle.cpp:1090
void Reset()
Definition: EventMap.cpp:20
time_t _axethrowersYellCooldown
Definition: boss_icecrown_gunship_battle.cpp:1094
time_t _firstMageCooldown
Definition: boss_icecrown_gunship_battle.cpp:1093
arena_t NULL
Definition: jemalloc_internal.h:624
virtual void InitializeAI()
Definition: UnitAI.h:130
time_t _rocketeersYellCooldown
Definition: boss_icecrown_gunship_battle.cpp:1095

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void npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

950  {
951  if (type == ACTION_CLEAR_SLOT)
952  {
954  if (data == SLOT_FREEZE_MAGE)
956  }
957  }
EventMap _events
Definition: boss_icecrown_gunship_battle.cpp:1090
PassengerSlots
Definition: boss_icecrown_gunship_battle.cpp:254
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_icecrown_gunship_battle.cpp:205
Definition: boss_icecrown_gunship_battle.cpp:99
void ClearSlot(PassengerSlots slot)
Definition: boss_icecrown_gunship_battle.cpp:427
Definition: boss_icecrown_gunship_battle.cpp:257
PassengerController _controller
Definition: boss_icecrown_gunship_battle.cpp:1091

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void npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::sGossipSelect ( Player ,
uint32  ,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

960  {
962  me->GetTransport()->EnableMovement(true);
969  }
Definition: boss_icecrown_gunship_battle.cpp:82
Definition: Unit.h:735
Definition: boss_icecrown_gunship_battle.cpp:84
EventMap _events
Definition: boss_icecrown_gunship_battle.cpp:1090
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Creature *const me
Definition: CreatureAI.h:71
void EnableMovement(bool enabled)
Definition: Transport.cpp:557
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_icecrown_gunship_battle.cpp:196
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Transport * GetTransport() const
Definition: Object.h:602
Definition: boss_icecrown_gunship_battle.cpp:81
Definition: boss_icecrown_gunship_battle.cpp:83
Definition: UpdateFields.h:135
Definition: boss_icecrown_gunship_battle.cpp:80

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void npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

981  {
983  return;
984 
985  _events.Update(diff);
986 
987  while (uint32 eventId = _events.ExecuteEvent())
988  {
989  switch (eventId)
990  {
991  case EVENT_INTRO_H_1:
993  break;
994  case EVENT_INTRO_H_2:
996  break;
998  sTransportMgr->CreateTransport(GO_THE_SKYBREAKER_H, UI64LIT(0), me->GetMap());
999  break;
1000  case EVENT_INTRO_H_3:
1002  break;
1003  case EVENT_INTRO_H_4:
1005  break;
1006  case EVENT_INTRO_H_5:
1008  muradin->AI()->Talk(SAY_MURADIN_INTRO_H);
1009  break;
1010  case EVENT_INTRO_H_6:
1012  break;
1015  {
1018  }
1019  break;
1020  case EVENT_SUMMON_MAGE:
1023  break;
1024  case EVENT_ADDS:
1029  if (Transport* orgrimsHammer = me->GetTransport())
1030  orgrimsHammer->SummonPassenger(NPC_TELEPORT_PORTAL, OrgrimsHammerTeleportPortal, TEMPSUMMON_TIMED_DESPAWN, NULL, 21000);
1031 
1033  skybreaker->SummonPassenger(NPC_TELEPORT_EXIT, SkybreakerTeleportExit, TEMPSUMMON_TIMED_DESPAWN, NULL, 23000);
1034 
1037  break;
1038  case EVENT_ADDS_BOARD_YELL:
1040  muradin->AI()->Talk(SAY_MURADIN_BOARD);
1041  break;
1042  case EVENT_CHECK_RIFLEMAN:
1044  {
1045  if (_axethrowersYellCooldown < time(NULL))
1046  {
1048  _axethrowersYellCooldown = time(NULL) + 5;
1049  }
1050  }
1052  break;
1053  case EVENT_CHECK_MORTAR:
1055  {
1056  if (_rocketeersYellCooldown < time(NULL))
1057  {
1059  _rocketeersYellCooldown = time(NULL) + 5;
1060  }
1061  }
1063  break;
1064  case EVENT_CLEAVE:
1066  _events.ScheduleEvent(EVENT_CLEAVE, urand(2000, 10000));
1067  break;
1068  default:
1069  break;
1070  }
1071  }
1072 
1073  if (me->IsWithinMeleeRange(me->GetVictim()))
1075  else if (me->isAttackReady())
1076  {
1078  me->resetAttackTimer();
1079  }
1080  }
void DoCastSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:558
Definition: boss_icecrown_gunship_battle.cpp:82
Definition: boss_icecrown_gunship_battle.cpp:44
Definition: boss_icecrown_gunship_battle.cpp:175
Definition: boss_icecrown_gunship_battle.cpp:277
Definition: boss_icecrown_gunship_battle.cpp:285
Definition: boss_icecrown_gunship_battle.cpp:98
Definition: boss_icecrown_gunship_battle.cpp:84
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Map * GetMap() const
Definition: Object.h:543
Definition: icecrown_citadel.h:353
EventMap _events
Definition: boss_icecrown_gunship_battle.cpp:1090
InstanceScript * _instance
Definition: boss_icecrown_gunship_battle.cpp:1092
Definition: boss_icecrown_gunship_battle.cpp:295
Definition: boss_icecrown_gunship_battle.cpp:125
time_t _axethrowersYellCooldown
Definition: boss_icecrown_gunship_battle.cpp:1094
#define UI64LIT(N)
Definition: Define.h:138
Position const SkybreakerTeleportExit
Definition: boss_icecrown_gunship_battle.cpp:219
#define sTransportMgr
Definition: TransportMgr.h:162
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: Transport.h:28
Definition: boss_icecrown_gunship_battle.cpp:292
Definition: boss_icecrown_gunship_battle.cpp:62
Definition: boss_icecrown_gunship_battle.cpp:126
Definition: Creature.h:467
Definition: icecrown_citadel.h:77
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Definition: boss_icecrown_gunship_battle.cpp:85
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: boss_icecrown_gunship_battle.cpp:281
Creature *const me
Definition: CreatureAI.h:71
Position const OrgrimsHammerTeleportPortal
Definition: boss_icecrown_gunship_battle.cpp:218
Definition: boss_icecrown_gunship_battle.cpp:41
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_icecrown_gunship_battle.cpp:261
Definition: boss_icecrown_gunship_battle.cpp:276
Definition: boss_icecrown_gunship_battle.cpp:101
Definition: boss_icecrown_gunship_battle.cpp:42
Definition: InstanceScript.h:59
Unit * GetVictim() const
Definition: Unit.h:1379
Definition: Object.h:56
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_icecrown_gunship_battle.cpp:102
Definition: boss_icecrown_gunship_battle.cpp:50
Definition: boss_icecrown_gunship_battle.cpp:284
Definition: boss_icecrown_gunship_battle.cpp:103
uint32_t uint32
Definition: Define.h:150
bool IsWithinMeleeRange(const Unit *obj, float dist=MELEE_RANGE) const
Definition: Unit.cpp:508
Definition: icecrown_citadel.h:185
Definition: boss_icecrown_gunship_battle.cpp:48
Definition: boss_icecrown_gunship_battle.cpp:39
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
bool isAttackReady(WeaponAttackType type=BASE_ATTACK) const
Definition: Unit.h:1357
Definition: boss_icecrown_gunship_battle.cpp:40
Definition: boss_icecrown_gunship_battle.cpp:63
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition: Unit.cpp:481
Definition: boss_icecrown_gunship_battle.cpp:196
Definition: boss_icecrown_gunship_battle.cpp:47
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_icecrown_gunship_battle.cpp:104
Definition: boss_icecrown_gunship_battle.cpp:267
Definition: icecrown_citadel.h:189
Definition: boss_icecrown_gunship_battle.cpp:260
Definition: boss_icecrown_gunship_battle.cpp:264
Definition: boss_icecrown_gunship_battle.cpp:273
Transport * GetTransport() const
Definition: Object.h:602
Definition: boss_icecrown_gunship_battle.cpp:99
Definition: boss_icecrown_gunship_battle.cpp:100
bool SummonCreatures(PassengerSlots first, PassengerSlots last)
Definition: boss_icecrown_gunship_battle.cpp:396
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: boss_icecrown_gunship_battle.cpp:289
Definition: boss_icecrown_gunship_battle.cpp:81
Definition: boss_icecrown_gunship_battle.cpp:49
Definition: boss_icecrown_gunship_battle.cpp:86
Definition: boss_icecrown_gunship_battle.cpp:83
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: ObjectAccessor.h:45
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
time_t _rocketeersYellCooldown
Definition: boss_icecrown_gunship_battle.cpp:1095
Definition: boss_icecrown_gunship_battle.cpp:257
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
PassengerController _controller
Definition: boss_icecrown_gunship_battle.cpp:1091
Definition: icecrown_citadel.h:190
Definition: boss_icecrown_gunship_battle.cpp:80
bool Is25ManRaid() const
Definition: ScriptedCreature.h:274

+ Here is the call graph for this function:

Member Data Documentation

time_t npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::_axethrowersYellCooldown
private
PassengerController npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::_controller
private
EventMap npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::_events
private
time_t npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::_firstMageCooldown
private
InstanceScript* npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::_instance
private
time_t npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::_rocketeersYellCooldown
private

The documentation for this struct was generated from the following file: