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boss_mr_smite::boss_mr_smiteAI Struct Reference

Public Member Functions

 boss_mr_smiteAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
bool bCheckChances ()
 
void UpdateAI (uint32 uiDiff) override
 
void MovementInform (uint32 uiType, uint32) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
uint32 uiTrashTimer
 
uint32 uiSlamTimer
 
uint32 uiNimbleReflexesTimer
 
uint8 uiHealth
 
uint32 uiPhase
 
uint32 uiTimer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_mr_smite::boss_mr_smiteAI::boss_mr_smiteAI ( Creature *  creature)
inline
53  : ScriptedAI(creature)
54  {
55  Initialize();
56  instance = creature->GetInstanceScript();
57  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: boss_mr_smite.cpp:71
void Initialize()
Definition: boss_mr_smite.cpp:59

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Member Function Documentation

bool boss_mr_smite::boss_mr_smiteAI::bCheckChances ( )
inline
95  {
96  uint32 uiChances = urand(0, 99);
97  if (uiChances <= 15)
98  return false;
99  else
100  return true;
101  }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32_t uint32
Definition: Define.h:150

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void boss_mr_smite::boss_mr_smiteAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

90  {
91  Talk(SAY_AGGRO);
92  }
Definition: boss_mr_smite.cpp:38
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_mr_smite::boss_mr_smiteAI::Initialize ( void  )
inline
60  {
61  uiTrashTimer = urand(5000, 9000);
62  uiSlamTimer = 9000;
63  uiNimbleReflexesTimer = urand(15500, 31600);
64 
65  uiHealth = 0;
66 
67  uiPhase = 0;
68  uiTimer = 0;
69  }
uint32 uiTrashTimer
Definition: boss_mr_smite.cpp:73
uint32 uiTimer
Definition: boss_mr_smite.cpp:80
uint32 uiSlamTimer
Definition: boss_mr_smite.cpp:74
uint8 uiHealth
Definition: boss_mr_smite.cpp:77
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 uiNimbleReflexesTimer
Definition: boss_mr_smite.cpp:75
uint32 uiPhase
Definition: boss_mr_smite.cpp:79

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void boss_mr_smite::boss_mr_smiteAI::MovementInform ( uint32  uiType,
uint32   
)
inlineoverridevirtual

Reimplemented from CreatureAI.

175  {
176  if (uiType != POINT_MOTION_TYPE)
177  return;
178 
179  uiTimer = 1500;
180  uiPhase = 1;
181  }
uint32 uiTimer
Definition: boss_mr_smite.cpp:80
uint32 uiPhase
Definition: boss_mr_smite.cpp:79
Definition: MotionMaster.h:46
void boss_mr_smite::boss_mr_smiteAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

83  {
84  Initialize();
85 
87  }
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:364
Definition: boss_mr_smite.cpp:35
void Initialize()
Definition: boss_mr_smite.cpp:59
Definition: CreatureAI.h:63
Definition: CreatureAI.h:64

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void boss_mr_smite::boss_mr_smiteAI::UpdateAI ( uint32  uiDiff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

104  {
105  if (!UpdateVictim())
106  return;
107 
108  /*START ACID-AI*/
109  if (uiTrashTimer <= uiDiff)
110  {
111  if (bCheckChances())
113  uiTrashTimer = urand(6000, 15500);
114  } else uiTrashTimer -= uiDiff;
115 
116  if (uiSlamTimer <= uiDiff)
117  {
118  if (bCheckChances())
120  uiSlamTimer = 11000;
121  } else uiSlamTimer -= uiDiff;
122 
123  if (uiNimbleReflexesTimer <= uiDiff)
124  {
125  if (bCheckChances())
127  uiNimbleReflexesTimer = urand(27300, 60100);
128  } else uiNimbleReflexesTimer -= uiDiff;
129  /*END ACID-AI*/
130 
131  if ((uiHealth == 0 && !HealthAbovePct(66)) || (uiHealth == 1 && !HealthAbovePct(33)))
132  {
133  ++uiHealth;
135  SetCombatMovement(false);
137  {
138  me->GetMotionMaster()->Clear();
139  me->GetMotionMaster()->MovePoint(1, go->GetPositionX() - 3.0f, go->GetPositionY(), go->GetPositionZ());
140  }
141  }
142 
143  if (uiPhase)
144  {
145  if (uiTimer <= uiDiff)
146  {
147  switch (uiPhase)
148  {
149  case 1:
150  me->HandleEmoteCommand(EMOTE_STATE_KNEEL); //dosen't work?
151  uiTimer = 1000;
152  uiPhase = 2;
153  break;
154  case 2:
155  if (uiHealth == 1)
157  else
159  uiTimer = 500;
160  uiPhase = 3;
161  break;
162  case 3:
163  SetCombatMovement(true);
165  uiPhase = 0;
166  break;
167  }
168  } else uiTimer -= uiDiff;
169  }
170 
172  }
Definition: boss_mr_smite.cpp:33
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
uint32 uiTrashTimer
Definition: boss_mr_smite.cpp:73
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:364
bool UpdateVictim()
Definition: CreatureAI.cpp:233
void Clear(bool reset=true)
Definition: MotionMaster.h:138
uint32 uiTimer
Definition: boss_mr_smite.cpp:80
Definition: boss_mr_smite.cpp:31
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
bool bCheckChances()
Definition: boss_mr_smite.cpp:94
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:248
Definition: boss_mr_smite.cpp:35
Definition: deadmines.h:40
InstanceScript * instance
Definition: boss_mr_smite.cpp:71
uint32 uiSlamTimer
Definition: boss_mr_smite.cpp:74
Definition: CreatureAI.h:63
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
uint8 uiHealth
Definition: boss_mr_smite.cpp:77
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_mr_smite.cpp:32
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: GameObject.h:880
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:382
Definition: SharedDefines.h:2461
uint32 uiNimbleReflexesTimer
Definition: boss_mr_smite.cpp:75
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void HandleEmoteCommand(uint32 anim_id)
Definition: Unit.cpp:1444
uint32 uiPhase
Definition: boss_mr_smite.cpp:79
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
float m_CombatDistance
Definition: Creature.h:704
Definition: boss_mr_smite.cpp:36
Definition: boss_mr_smite.cpp:30
Definition: CreatureAI.h:64

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Member Data Documentation

InstanceScript* boss_mr_smite::boss_mr_smiteAI::instance
uint8 boss_mr_smite::boss_mr_smiteAI::uiHealth
uint32 boss_mr_smite::boss_mr_smiteAI::uiNimbleReflexesTimer
uint32 boss_mr_smite::boss_mr_smiteAI::uiPhase
uint32 boss_mr_smite::boss_mr_smiteAI::uiSlamTimer
uint32 boss_mr_smite::boss_mr_smiteAI::uiTimer
uint32 boss_mr_smite::boss_mr_smiteAI::uiTrashTimer

The documentation for this struct was generated from the following file: