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go_palehoof_sphere Class Reference

Public Member Functions

 go_palehoof_sphere ()
 
bool OnGossipHello (Player *, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()
 
virtual ~UpdatableScript ()
 

Constructor & Destructor Documentation

go_palehoof_sphere::go_palehoof_sphere ( )
inline
838 : GameObjectScript("go_palehoof_sphere") { }
GameObjectScript(const char *name)
Definition: ScriptMgr.cpp:1592

Member Function Documentation

bool go_palehoof_sphere::OnGossipHello ( Player ,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

841  {
842  InstanceScript* instance = go->GetInstanceScript();
843  if (!instance)
844  return false;
845 
847  if (palehoof && palehoof->IsAlive())
848  {
851 
852  palehoof->AI()->DoAction(ACTION_NEXT_PHASE);
853  }
854  return true;
855  }
Definition: SharedDefines.h:2125
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
Definition: utgarde_pinnacle.h:30
Definition: boss_palehoof.cpp:83
Definition: Creature.h:467
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
bool IsAlive() const
Definition: Unit.h:1692
CreatureAI * AI() const
Definition: Creature.h:525
virtual void DoAction(int32)
Definition: UnitAI.h:138
Definition: UpdateFields.h:319
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: GameObject.h:822
void SetGoState(GOState state)
Definition: GameObject.cpp:2137
Definition: InstanceScript.h:141

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The documentation for this class was generated from the following file: