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npc_captain_arnath::npc_captain_arnathAI Struct Reference

Public Member Functions

 npc_captain_arnathAI (Creature *creature)
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from npc_argent_captainAI
 npc_argent_captainAI (Creature *creature)
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void DoAction (int32 action) override
 
void EnterCombat (Unit *) override
 
bool CanAIAttack (Unit const *target) const override
 
void EnterEvadeMode (EvadeReason why) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Member Functions

CreatureFindFriendlyCreature () const
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from npc_argent_captainAI
EventMap Events
 
InstanceScriptinstance
 
float FollowAngle
 
float FollowDist
 
bool IsUndead
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_captain_arnath::npc_captain_arnathAI::npc_captain_arnathAI ( Creature creature)
inline
1357  : npc_argent_captainAI(creature)
1358  {
1359  }
npc_argent_captainAI(Creature *creature)
Definition: icecrown_citadel.cpp:1229

Member Function Documentation

Creature* npc_captain_arnath::npc_captain_arnathAI::FindFriendlyCreature ( ) const
inlineprivate
1416  {
1417  Creature* target = NULL;
1418  Trinity::MostHPMissingInRange u_check(me, 60.0f, 0);
1420  me->VisitNearbyGridObject(60.0f, searcher);
1421  return target;
1422  }
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: GridNotifiers.h:741
Definition: Creature.h:467
Definition: GridNotifiers.h:444
void VisitNearbyGridObject(float const &radius, NOTIFIER &notifier) const
Definition: Object.h:588
Creature *const me
Definition: CreatureAI.h:71

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void npc_captain_arnath::npc_captain_arnathAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1362  {
1363  Events.Reset();
1364  Events.ScheduleEvent(EVENT_ARNATH_FLASH_HEAL, urand(4000, 7000));
1365  Events.ScheduleEvent(EVENT_ARNATH_PW_SHIELD, urand(8000, 14000));
1366  Events.ScheduleEvent(EVENT_ARNATH_SMITE, urand(3000, 6000));
1367  if (Is25ManRaid() && IsUndead)
1368  Events.ScheduleEvent(EVENT_ARNATH_DOMINATE_MIND, urand(22000, 27000));
1369  }
Definition: icecrown_citadel.cpp:237
Definition: icecrown_citadel.cpp:236
Events
Definition: alterac_valley.cpp:51
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: icecrown_citadel.cpp:235
bool IsUndead
Definition: icecrown_citadel.cpp:1344
Definition: icecrown_citadel.cpp:234
bool Is25ManRaid() const
Definition: ScriptedCreature.h:274

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void npc_captain_arnath::npc_captain_arnathAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1372  {
1373  if (!UpdateVictim())
1374  return;
1375 
1376  Events.Update(diff);
1377 
1379  return;
1380 
1381  while (uint32 eventId = Events.ExecuteEvent())
1382  {
1383  switch (eventId)
1384  {
1386  if (Creature* target = FindFriendlyCreature())
1387  DoCast(target, SPELL_FLASH_HEAL);
1388  Events.ScheduleEvent(EVENT_ARNATH_FLASH_HEAL, urand(6000, 9000));
1389  break;
1391  {
1392  std::list<Creature*> targets = DoFindFriendlyMissingBuff(40.0f, SPELL_POWER_WORD_SHIELD);
1394  Events.ScheduleEvent(EVENT_ARNATH_PW_SHIELD, urand(15000, 20000));
1395  break;
1396  }
1397  case EVENT_ARNATH_SMITE:
1399  Events.ScheduleEvent(EVENT_ARNATH_SMITE, urand(4000, 7000));
1400  break;
1402  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true))
1403  DoCast(target, SPELL_DOMINATE_MIND);
1404  Events.ScheduleEvent(EVENT_ARNATH_DOMINATE_MIND, urand(28000, 37000));
1405  break;
1406  default:
1407  break;
1408  }
1409  }
1410 
1412  }
#define SPELL_POWER_WORD_SHIELD
Definition: icecrown_citadel.cpp:170
Definition: icecrown_citadel.cpp:237
Definition: icecrown_citadel.cpp:236
bool UpdateVictim()
Definition: CreatureAI.cpp:233
#define SPELL_FLASH_HEAL
Definition: icecrown_citadel.cpp:169
Definition: Unit.h:565
C::value_type const & SelectRandomContainerElement(C const &container)
Definition: Containers.h:68
Definition: Creature.h:467
Events
Definition: alterac_valley.cpp:51
std::list< Creature * > DoFindFriendlyMissingBuff(float range, uint32 spellId)
Definition: ScriptedCreature.cpp:337
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
#define SPELL_SMITE
Definition: icecrown_citadel.cpp:171
Creature * FindFriendlyCreature() const
Definition: icecrown_citadel.cpp:1415
Definition: icecrown_citadel.cpp:235
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305
Definition: icecrown_citadel.cpp:135
Definition: icecrown_citadel.cpp:234

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The documentation for this struct was generated from the following file: