TrinityCore
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#include "UpdateFieldFlags.h"
uint32 AreaTriggerUpdateFieldFlags[AREATRIGGER_END] |
uint32 ConversationDynamicUpdateFieldFlags[CONVERSATION_DYNAMIC_END] |
uint32 ConversationUpdateFieldFlags[CONVERSATION_END] |
uint32 CorpseUpdateFieldFlags[CORPSE_END] |
uint32 DynamicObjectUpdateFieldFlags[DYNAMICOBJECT_END] |
uint32 GameObjectDynamicUpdateFieldFlags[GAMEOBJECT_DYNAMIC_END] |
uint32 GameObjectUpdateFieldFlags[GAMEOBJECT_END] |
uint32 ItemDynamicUpdateFieldFlags[CONTAINER_DYNAMIC_END] |
uint32 ItemUpdateFieldFlags[CONTAINER_END] |
uint32 SceneObjectUpdateFieldFlags[SCENEOBJECT_END] |
uint32 UnitDynamicUpdateFieldFlags[PLAYER_DYNAMIC_END] |
uint32 UnitUpdateFieldFlags[PLAYER_END] |