TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
UpdateFieldFlags.cpp File Reference
#include "UpdateFieldFlags.h"
+ Include dependency graph for UpdateFieldFlags.cpp:

Variables

uint32 ItemUpdateFieldFlags [CONTAINER_END]
 
uint32 ItemDynamicUpdateFieldFlags [CONTAINER_DYNAMIC_END]
 
uint32 UnitUpdateFieldFlags [PLAYER_END]
 
uint32 UnitDynamicUpdateFieldFlags [PLAYER_DYNAMIC_END]
 
uint32 GameObjectUpdateFieldFlags [GAMEOBJECT_END]
 
uint32 GameObjectDynamicUpdateFieldFlags [GAMEOBJECT_DYNAMIC_END]
 
uint32 DynamicObjectUpdateFieldFlags [DYNAMICOBJECT_END]
 
uint32 CorpseUpdateFieldFlags [CORPSE_END]
 
uint32 AreaTriggerUpdateFieldFlags [AREATRIGGER_END]
 
uint32 SceneObjectUpdateFieldFlags [SCENEOBJECT_END]
 
uint32 ConversationUpdateFieldFlags [CONVERSATION_END]
 
uint32 ConversationDynamicUpdateFieldFlags [CONVERSATION_DYNAMIC_END]
 

Variable Documentation

uint32 AreaTriggerUpdateFieldFlags[AREATRIGGER_END]
uint32 ConversationDynamicUpdateFieldFlags[CONVERSATION_DYNAMIC_END]
Initial value:
=
{
}
Definition: UpdateFieldFlags.h:27
Definition: UpdateFieldFlags.h:35
uint32 ConversationUpdateFieldFlags[CONVERSATION_END]
Initial value:
=
{
UF_FLAG_DYNAMIC | UF_FLAG_URGENT,
}
Definition: UpdateFieldFlags.h:28
Definition: UpdateFieldFlags.h:27
Definition: UpdateFieldFlags.h:34
Definition: UpdateFieldFlags.h:36
uint32 CorpseUpdateFieldFlags[CORPSE_END]
uint32 GameObjectDynamicUpdateFieldFlags[GAMEOBJECT_DYNAMIC_END]
Initial value:
=
{
}
Definition: UpdateFieldFlags.h:27
uint32 GameObjectUpdateFieldFlags[GAMEOBJECT_END]
uint32 ItemDynamicUpdateFieldFlags[CONTAINER_DYNAMIC_END]
Initial value:
=
{
}
Definition: UpdateFieldFlags.h:35
Definition: UpdateFieldFlags.h:29
uint32 ItemUpdateFieldFlags[CONTAINER_END]
uint32 UnitDynamicUpdateFieldFlags[PLAYER_DYNAMIC_END]
Initial value:
uint32 UnitUpdateFieldFlags[PLAYER_END]