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npc_dragonmaw_peon::npc_dragonmaw_peonAI Struct Reference

Public Member Functions

 npc_dragonmaw_peonAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void SpellHit (Unit *caster, const SpellInfo *spell) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

ObjectGuid PlayerGUID
 
bool Tapped
 
uint32 PoisonTimer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_dragonmaw_peon::npc_dragonmaw_peonAI::npc_dragonmaw_peonAI ( Creature creature)
inline
496  : ScriptedAI(creature)
497  {
498  Initialize();
499  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: zone_shadowmoon_valley.cpp:501

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Member Function Documentation

void npc_dragonmaw_peon::npc_dragonmaw_peonAI::Initialize ( void  )
inline
502  {
503  PlayerGUID.Clear();
504  Tapped = false;
505  PoisonTimer = 0;
506  }
uint32 PoisonTimer
Definition: zone_shadowmoon_valley.cpp:510
ObjectGuid PlayerGUID
Definition: zone_shadowmoon_valley.cpp:508
bool Tapped
Definition: zone_shadowmoon_valley.cpp:509
void Clear()
Definition: ObjectGuid.h:215

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void npc_dragonmaw_peon::npc_dragonmaw_peonAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

536  {
537  if (type != POINT_MOTION_TYPE)
538  return;
539 
540  if (id)
541  {
543  PoisonTimer = 15000;
544  }
545  }
Definition: UpdateFields.h:136
uint32 PoisonTimer
Definition: zone_shadowmoon_valley.cpp:510
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:996
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:2419
Definition: MotionMaster.h:46

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void npc_dragonmaw_peon::npc_dragonmaw_peonAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

513  {
514  Initialize();
515  }
void Initialize()
Definition: zone_shadowmoon_valley.cpp:501

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void npc_dragonmaw_peon::npc_dragonmaw_peonAI::SpellHit ( Unit caster,
const SpellInfo spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

518  {
519  if (!caster)
520  return;
521 
522  if (caster->GetTypeId() == TYPEID_PLAYER && spell->Id == 40468 && !Tapped)
523  {
524  PlayerGUID = caster->GetGUID();
525 
526  Tapped = true;
527  float x, y, z;
528  caster->GetClosePoint(x, y, z, me->GetObjectSize());
529 
530  me->SetWalk(false);
531  me->GetMotionMaster()->MovePoint(1, x, y, z);
532  }
533  }
uint32 Id
Definition: SpellInfo.h:329
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
ObjectGuid PlayerGUID
Definition: zone_shadowmoon_valley.cpp:508
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
G3D::int16 z
Definition: Vector3int16.h:46
bool Tapped
Definition: zone_shadowmoon_valley.cpp:509
G3D::int16 y
Definition: Vector2int16.h:38
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: ObjectGuid.h:33
bool SetWalk(bool enable)
Definition: Unit.cpp:15800
G3D::int16 x
Definition: Vector2int16.h:37
float GetObjectSize() const
Definition: Object.cpp:2656
void GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float angle=0) const
Definition: Object.cpp:2623

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void npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

548  {
549  if (PoisonTimer)
550  {
551  if (PoisonTimer <= diff)
552  {
553  if (!PlayerGUID.IsEmpty())
554  {
556  if (player && player->GetQuestStatus(11020) == QUEST_STATUS_INCOMPLETE)
557  player->KilledMonsterCredit(23209);
558  }
559  PoisonTimer = 0;
561  } else PoisonTimer -= diff;
562  }
563  if (!UpdateVictim())
564  return;
565 
567  }
uint32 PoisonTimer
Definition: zone_shadowmoon_valley.cpp:510
bool UpdateVictim()
Definition: CreatureAI.cpp:233
arena_t NULL
Definition: jemalloc_internal.h:624
ObjectGuid PlayerGUID
Definition: zone_shadowmoon_valley.cpp:508
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:288
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
Definition: QuestDef.h:113
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: Unit.h:662
uint32 GetHealth() const
Definition: Unit.h:1426
uint32 DealDamage(Unit *victim, uint32 damage, CleanDamage const *cleanDamage=NULL, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=NULL, bool durabilityLoss=true)
Definition: Unit.cpp:613
bool IsEmpty() const
Definition: ObjectGuid.h:242

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Member Data Documentation

ObjectGuid npc_dragonmaw_peon::npc_dragonmaw_peonAI::PlayerGUID
uint32 npc_dragonmaw_peon::npc_dragonmaw_peonAI::PoisonTimer
bool npc_dragonmaw_peon::npc_dragonmaw_peonAI::Tapped

The documentation for this struct was generated from the following file: