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boss_kalecgos_kj::boss_kalecgos_kjAI Struct Reference

Public Member Functions

 boss_kalecgos_kjAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
GameObject * GetOrb (int32 index)
 
void ResetOrbs ()
 
void EmpowerOrb (bool all)
 
void UpdateAI (uint32) override
 
void SetRingOfBlueFlames ()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
uint8 OrbsEmpowered
 
uint8 EmpowerCount
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_kalecgos_kj::boss_kalecgos_kjAI::boss_kalecgos_kjAI ( Creature *  creature)
inline
244  : ScriptedAI(creature)
245  {
246  Initialize();
247  instance = creature->GetInstanceScript();
248  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: boss_kiljaeden.cpp:250
InstanceScript * instance
Definition: boss_kiljaeden.cpp:256

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Member Function Documentation

void boss_kalecgos_kj::boss_kalecgos_kjAI::EmpowerOrb ( bool  all)
inline
298  {
299  GameObject* pOrbEmpowered = GetOrb(OrbsEmpowered);
300  if (!pOrbEmpowered)
301  return;
302 
303  if (all)
304  {
306  for (uint8 i = 0; i < 4; ++i)
307  {
308  if (GameObject* pOrb = GetOrb(i))
309  {
310  pOrb->CastSpell(me, SPELL_RING_OF_BLUE_FLAMES);
311  pOrb->SetUInt32Value(GAMEOBJECT_FACTION, 35);
312  pOrb->setActive(true);
313  pOrb->Refresh();
314  }
315  }
317  }
318  else
319  {
320  if (GameObject* pOrb = GetOrb(urand(0, 3)))
321  {
322  pOrb->CastSpell(me, SPELL_RING_OF_BLUE_FLAMES);
323  pOrb->SetUInt32Value(GAMEOBJECT_FACTION, 35);
324  pOrb->setActive(true);
325  pOrb->Refresh();
326 
328 
329  ++EmpowerCount;
330  switch (EmpowerCount)
331  {
332  case 1: Talk(SAY_KALECGOS_READY1); break;
333  case 2: Talk(SAY_KALECGOS_READY2); break;
334  case 3: Talk(SAY_KALECGOS_READY3); break;
335  case 4: Talk(SAY_KALECGOS_READY4); break;
336  }
337  }
338  }
339  }
GameObject * GetOrb(int32 index)
Definition: boss_kiljaeden.cpp:272
Definition: boss_kiljaeden.cpp:41
Definition: boss_kiljaeden.cpp:39
uint8 EmpowerCount
Definition: boss_kiljaeden.cpp:258
uint8 OrbsEmpowered
Definition: boss_kiljaeden.cpp:257
bool all(float x)
Definition: g3dmath.h:431
Definition: boss_kiljaeden.cpp:38
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_kiljaeden.cpp:143
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: GameObject.h:880
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_kiljaeden.cpp:40
Definition: UpdateFields.h:321
Definition: boss_kiljaeden.cpp:42
uint8_t uint8
Definition: Define.h:152
void RemoveDynObject(uint32 spellId)
Definition: Unit.cpp:4715

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GameObject* boss_kalecgos_kj::boss_kalecgos_kjAI::GetOrb ( int32  index)
inline
273  {
274  switch (index)
275  {
276  case 0:
278  case 1:
280  case 2:
282  case 3:
284  }
285 
286  return NULL;
287  }
arena_t NULL
Definition: jemalloc_internal.h:624
InstanceScript * instance
Definition: boss_kiljaeden.cpp:256
Definition: sunwell_plateau.h:50
Definition: sunwell_plateau.h:49
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: sunwell_plateau.h:48
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
Definition: sunwell_plateau.h:47

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void boss_kalecgos_kj::boss_kalecgos_kjAI::Initialize ( void  )
inline
251  {
252  OrbsEmpowered = 0;
253  EmpowerCount = 0;
254  }
uint8 EmpowerCount
Definition: boss_kiljaeden.cpp:258
uint8 OrbsEmpowered
Definition: boss_kiljaeden.cpp:257

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void boss_kalecgos_kj::boss_kalecgos_kjAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

261  {
262  Initialize();
263  me->SetDisableGravity(true);
265  me->setActive(true);
266 
267  for (uint8 i = 0; i < 4; ++i)
268  if (GameObject* pOrb = GetOrb(i))
269  pOrb->SetGoType(GAMEOBJECT_TYPE_BUTTON);
270  }
GameObject * GetOrb(int32 index)
Definition: boss_kiljaeden.cpp:272
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
void Initialize()
Definition: boss_kiljaeden.cpp:250
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:2066
Definition: GameObject.h:880
Definition: UpdateFields.h:109
uint8_t uint8
Definition: Define.h:152
Definition: Unit.h:698

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void boss_kalecgos_kj::boss_kalecgos_kjAI::ResetOrbs ( )
inline
290  {
292  for (uint8 i = 0; i < 4; ++i)
293  if (GameObject* pOrb = GetOrb(i))
294  pOrb->SetUInt32Value(GAMEOBJECT_FACTION, 0);
295  }
GameObject * GetOrb(int32 index)
Definition: boss_kiljaeden.cpp:272
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_kiljaeden.cpp:143
Definition: GameObject.h:880
Definition: UpdateFields.h:321
uint8_t uint8
Definition: Define.h:152
void RemoveDynObject(uint32 spellId)
Definition: Unit.cpp:4715

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void boss_kalecgos_kj::boss_kalecgos_kjAI::SetRingOfBlueFlames ( )
inline
346  {
348  for (uint8 i = 0; i < 4; ++i)
349  {
350  if (GameObject* pOrb = GetOrb(i))
351  {
352  if (pOrb->GetUInt32Value(GAMEOBJECT_FACTION) == 35)
353  {
354  pOrb->CastSpell(me, SPELL_RING_OF_BLUE_FLAMES);
355  pOrb->setActive(true);
356  pOrb->Refresh();
357  }
358  }
359  }
360  }
GameObject * GetOrb(int32 index)
Definition: boss_kiljaeden.cpp:272
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_kiljaeden.cpp:143
Definition: GameObject.h:880
Definition: UpdateFields.h:321
uint8_t uint8
Definition: Define.h:152
void RemoveDynObject(uint32 spellId)
Definition: Unit.cpp:4715

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void boss_kalecgos_kj::boss_kalecgos_kjAI::UpdateAI ( uint32  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

342  {
343  }

Member Data Documentation

uint8 boss_kalecgos_kj::boss_kalecgos_kjAI::EmpowerCount
InstanceScript* boss_kalecgos_kj::boss_kalecgos_kjAI::instance
uint8 boss_kalecgos_kj::boss_kalecgos_kjAI::OrbsEmpowered

The documentation for this struct was generated from the following file: