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boss_kalecgos_kj::boss_kalecgos_kjAI Struct Reference

Public Member Functions

 boss_kalecgos_kjAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
GameObjectGetOrb (int32 index)
 
void ResetOrbs ()
 
void EmpowerOrb (bool all)
 
void UpdateAI (uint32) override
 
void SetRingOfBlueFlames ()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint8 OrbsEmpowered
 
uint8 EmpowerCount
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_kalecgos_kj::boss_kalecgos_kjAI::boss_kalecgos_kjAI ( Creature creature)
inline
244  : ScriptedAI(creature)
245  {
246  Initialize();
247  instance = creature->GetInstanceScript();
248  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: boss_kiljaeden.cpp:250
InstanceScript * instance
Definition: boss_kiljaeden.cpp:256

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Member Function Documentation

void boss_kalecgos_kj::boss_kalecgos_kjAI::EmpowerOrb ( bool  all)
inline
298  {
299  GameObject* pOrbEmpowered = GetOrb(OrbsEmpowered);
300  if (!pOrbEmpowered)
301  return;
302 
303  if (all)
304  {
306  for (uint8 i = 0; i < 4; ++i)
307  {
308  if (GameObject* pOrb = GetOrb(i))
309  {
310  pOrb->CastSpell(me, SPELL_RING_OF_BLUE_FLAMES);
311  pOrb->SetUInt32Value(GAMEOBJECT_FACTION, 35);
312  pOrb->setActive(true);
313  pOrb->Refresh();
314  }
315  }
317  }
318  else
319  {
320  if (GameObject* pOrb = GetOrb(urand(0, 3)))
321  {
322  pOrb->CastSpell(me, SPELL_RING_OF_BLUE_FLAMES);
323  pOrb->SetUInt32Value(GAMEOBJECT_FACTION, 35);
324  pOrb->setActive(true);
325  pOrb->Refresh();
326 
328 
329  ++EmpowerCount;
330  switch (EmpowerCount)
331  {
332  case 1: Talk(SAY_KALECGOS_READY1); break;
333  case 2: Talk(SAY_KALECGOS_READY2); break;
334  case 3: Talk(SAY_KALECGOS_READY3); break;
335  case 4: Talk(SAY_KALECGOS_READY4); break;
336  }
337  }
338  }
339  }
GameObject * GetOrb(int32 index)
Definition: boss_kiljaeden.cpp:272
Definition: boss_kiljaeden.cpp:41
Definition: boss_kiljaeden.cpp:39
uint8 EmpowerCount
Definition: boss_kiljaeden.cpp:258
uint8 OrbsEmpowered
Definition: boss_kiljaeden.cpp:257
bool all(float x)
Definition: g3dmath.h:431
Definition: boss_kiljaeden.cpp:38
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_kiljaeden.cpp:143
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: GameObject.h:880
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_kiljaeden.cpp:40
Definition: UpdateFields.h:321
Definition: boss_kiljaeden.cpp:42
uint8_t uint8
Definition: Define.h:152
void RemoveDynObject(uint32 spellId)
Definition: Unit.cpp:4715

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GameObject* boss_kalecgos_kj::boss_kalecgos_kjAI::GetOrb ( int32  index)
inline
273  {
274  switch (index)
275  {
276  case 0:
278  case 1:
280  case 2:
282  case 3:
284  }
285 
286  return NULL;
287  }
arena_t NULL
Definition: jemalloc_internal.h:624
InstanceScript * instance
Definition: boss_kiljaeden.cpp:256
Definition: sunwell_plateau.h:50
Definition: sunwell_plateau.h:49
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: sunwell_plateau.h:48
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
Definition: sunwell_plateau.h:47

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void boss_kalecgos_kj::boss_kalecgos_kjAI::Initialize ( void  )
inline
251  {
252  OrbsEmpowered = 0;
253  EmpowerCount = 0;
254  }
uint8 EmpowerCount
Definition: boss_kiljaeden.cpp:258
uint8 OrbsEmpowered
Definition: boss_kiljaeden.cpp:257

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void boss_kalecgos_kj::boss_kalecgos_kjAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

261  {
262  Initialize();
263  me->SetDisableGravity(true);
265  me->setActive(true);
266 
267  for (uint8 i = 0; i < 4; ++i)
268  if (GameObject* pOrb = GetOrb(i))
269  pOrb->SetGoType(GAMEOBJECT_TYPE_BUTTON);
270  }
GameObject * GetOrb(int32 index)
Definition: boss_kiljaeden.cpp:272
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
void Initialize()
Definition: boss_kiljaeden.cpp:250
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:2066
Definition: GameObject.h:880
Definition: UpdateFields.h:109
uint8_t uint8
Definition: Define.h:152
Definition: Unit.h:698

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void boss_kalecgos_kj::boss_kalecgos_kjAI::ResetOrbs ( )
inline
290  {
292  for (uint8 i = 0; i < 4; ++i)
293  if (GameObject* pOrb = GetOrb(i))
294  pOrb->SetUInt32Value(GAMEOBJECT_FACTION, 0);
295  }
GameObject * GetOrb(int32 index)
Definition: boss_kiljaeden.cpp:272
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_kiljaeden.cpp:143
Definition: GameObject.h:880
Definition: UpdateFields.h:321
uint8_t uint8
Definition: Define.h:152
void RemoveDynObject(uint32 spellId)
Definition: Unit.cpp:4715

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void boss_kalecgos_kj::boss_kalecgos_kjAI::SetRingOfBlueFlames ( )
inline
346  {
348  for (uint8 i = 0; i < 4; ++i)
349  {
350  if (GameObject* pOrb = GetOrb(i))
351  {
352  if (pOrb->GetUInt32Value(GAMEOBJECT_FACTION) == 35)
353  {
354  pOrb->CastSpell(me, SPELL_RING_OF_BLUE_FLAMES);
355  pOrb->setActive(true);
356  pOrb->Refresh();
357  }
358  }
359  }
360  }
GameObject * GetOrb(int32 index)
Definition: boss_kiljaeden.cpp:272
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_kiljaeden.cpp:143
Definition: GameObject.h:880
Definition: UpdateFields.h:321
uint8_t uint8
Definition: Define.h:152
void RemoveDynObject(uint32 spellId)
Definition: Unit.cpp:4715

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void boss_kalecgos_kj::boss_kalecgos_kjAI::UpdateAI ( uint32  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

342  {
343  }

Member Data Documentation

uint8 boss_kalecgos_kj::boss_kalecgos_kjAI::EmpowerCount
InstanceScript* boss_kalecgos_kj::boss_kalecgos_kjAI::instance
uint8 boss_kalecgos_kj::boss_kalecgos_kjAI::OrbsEmpowered

The documentation for this struct was generated from the following file: