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boss_krosh_firehand::boss_krosh_firehandAI Struct Reference

Public Member Functions

 boss_krosh_firehandAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 GreaterFireball_Timer
 
uint32 SpellShield_Timer
 
uint32 BlastWave_Timer
 
InstanceScript * instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_krosh_firehand::boss_krosh_firehandAI::boss_krosh_firehandAI ( Creature *  creature)
inline
495  : ScriptedAI(creature)
496  {
497  Initialize();
498  instance = creature->GetInstanceScript();
499  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * instance
Definition: boss_high_king_maulgar.cpp:512
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: boss_high_king_maulgar.cpp:501

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Member Function Documentation

void boss_krosh_firehand::boss_krosh_firehandAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

522  {
523  DoZoneInCombat();
525  }
Definition: gruuls_lair.h:29
InstanceScript * instance
Definition: boss_high_king_maulgar.cpp:512
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Definition: InstanceScript.h:59
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273

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void boss_krosh_firehand::boss_krosh_firehandAI::Initialize ( void  )
inline
502  {
503  GreaterFireball_Timer = 1000;
504  SpellShield_Timer = 5000;
505  BlastWave_Timer = 20000;
506  }
uint32 GreaterFireball_Timer
Definition: boss_high_king_maulgar.cpp:508
uint32 SpellShield_Timer
Definition: boss_high_king_maulgar.cpp:509
uint32 BlastWave_Timer
Definition: boss_high_king_maulgar.cpp:510

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void boss_krosh_firehand::boss_krosh_firehandAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

528  {
530  maulgar->AI()->DoAction(ACTION_ADD_DEATH);
531 
533  }
Definition: gruuls_lair.h:29
InstanceScript * instance
Definition: boss_high_king_maulgar.cpp:512
Definition: inflate.h:49
Definition: Creature.h:467
Definition: boss_high_king_maulgar.cpp:68
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174

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void boss_krosh_firehand::boss_krosh_firehandAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

515  {
516  Initialize();
517 
519  }
Definition: gruuls_lair.h:29
InstanceScript * instance
Definition: boss_high_king_maulgar.cpp:512
void Initialize()
Definition: boss_high_king_maulgar.cpp:501
Definition: InstanceScript.h:58
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273

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void boss_krosh_firehand::boss_krosh_firehandAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

536  {
537  if (!UpdateVictim())
538  return;
539 
540  //GreaterFireball_Timer
541  if (GreaterFireball_Timer < diff || me->IsWithinDist(me->GetVictim(), 30))
542  {
544  GreaterFireball_Timer = 2000;
545  } else GreaterFireball_Timer -= diff;
546 
547  //SpellShield_Timer
548  if (SpellShield_Timer <= diff)
549  {
550  me->InterruptNonMeleeSpells(false);
552  SpellShield_Timer = 30000;
553  } else SpellShield_Timer -= diff;
554 
555  //BlastWave_Timer
556  if (BlastWave_Timer <= diff)
557  {
558  Unit* target = NULL;
559  std::list<HostileReference*> t_list = me->getThreatManager().getThreatList();
560  std::vector<Unit*> target_list;
561  for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
562  {
563  target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
564  //15 yard radius minimum
565  if (target && target->IsWithinDist(me, 15, false))
566  target_list.push_back(target);
567  target = NULL;
568  }
569  if (!target_list.empty())
570  target = *(target_list.begin() + rand32() % target_list.size());
571 
572  me->InterruptNonMeleeSpells(false);
573  DoCast(target, SPELL_BLAST_WAVE);
574  BlastWave_Timer = 60000;
575  } else BlastWave_Timer -= diff;
576  }
Definition: boss_high_king_maulgar.cpp:65
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
arena_t NULL
Definition: jemalloc_internal.h:624
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
Definition: boss_high_king_maulgar.cpp:66
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1658
Creature *const me
Definition: CreatureAI.h:71
uint32 GreaterFireball_Timer
Definition: boss_high_king_maulgar.cpp:508
Unit * GetVictim() const
Definition: Unit.h:1379
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_high_king_maulgar.cpp:64
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
ThreatManager & getThreatManager()
Definition: Unit.h:1998
uint32 rand32()
Definition: Random.cpp:64
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 SpellShield_Timer
Definition: boss_high_king_maulgar.cpp:509
Definition: Unit.h:1305
uint32 BlastWave_Timer
Definition: boss_high_king_maulgar.cpp:510

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Member Data Documentation

uint32 boss_krosh_firehand::boss_krosh_firehandAI::BlastWave_Timer
uint32 boss_krosh_firehand::boss_krosh_firehandAI::GreaterFireball_Timer
InstanceScript* boss_krosh_firehand::boss_krosh_firehandAI::instance
uint32 boss_krosh_firehand::boss_krosh_firehandAI::SpellShield_Timer

The documentation for this struct was generated from the following file: