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boss_ymiron::boss_ymironAI Struct Reference

Public Member Functions

 boss_ymironAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void SpellHitTarget (Unit *who, SpellInfo const *spell) override
 
uint32 GetData (uint32 type) const override
 
void MovementInform (uint32 type, uint32 pointId) override
 
void JustSummoned (Creature *summon) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void ExecuteEvent (uint32 eventId) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void DespawnBoatGhosts (ObjectGuid &CreatureGUID)
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void UpdateAI (uint32 diff) override
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void SpellHit (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool kingsBane
 
uint8 ActiveOrder [4]
 
uint8 ActivedNumber
 
uint32 HealthAmountModifier
 
uint32 HealthAmountMultipler
 
ObjectGuid ActiveAncestorGUID
 
ObjectGuid SpiritFountGUID
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_ymiron::boss_ymironAI::boss_ymironAI ( Creature *  creature)
inline
106  : BossAI(creature, DATA_KING_YMIRON)
107  {
108  Initialize();
109  // This ensures a random sequence of ancestors. Not sure if the order should change on reset or not, reason why this is left out of Initialize().
110  for (int i = 0; i < 4; ++i)
111  ActiveOrder[i] = i;
112  for (int i = 0; i < 3; ++i)
113  {
114  int r = i + (rand32() % (4 - i));
115  int temp = ActiveOrder[i];
116  ActiveOrder[i] = ActiveOrder[r];
117  ActiveOrder[r] = temp;
118  }
119  }
void Initialize()
Definition: boss_ymiron.cpp:121
uint8 ActiveOrder[4]
Definition: boss_ymiron.cpp:298
Definition: utgarde_pinnacle.h:32
uint32 rand32()
Definition: Random.cpp:64
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_ymiron::boss_ymironAI::DamageTaken ( Unit *  ,
uint32 &  damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

206  {
207  if (me->HealthBelowPctDamaged(100 - HealthAmountMultipler * HealthAmountModifier, damage) && !(damage >= me->GetHealth()))
208  {
209  uint8 Order = HealthAmountModifier - 1;
211 
214 
215  me->AttackStop();
217  me->GetMotionMaster()->MovePoint(POINT_BOAT, ActiveBoat[ActiveOrder[Order]].MoveX, ActiveBoat[ActiveOrder[Order]].MoveY, ActiveBoat[ActiveOrder[Order]].MoveZ);
218 
221 
222  events.CancelEvent(ActiveBoat[ActiveOrder[ActivedNumber]].event); // Cancels the event started on the previous transition.
224 
225  ActivedNumber = Order;
226  }
227  }
bool AttackStop()
Definition: Unit.cpp:7337
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1431
static ActiveBoatStruct ActiveBoat[4]
Definition: boss_ymiron.cpp:86
Definition: boss_ymiron.cpp:70
Definition: Unit.h:1129
uint32 HealthAmountModifier
Definition: boss_ymiron.cpp:300
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_ymiron.cpp:75
void CancelEvent(uint32 eventId)
Definition: EventMap.cpp:89
uint8 ActiveOrder[4]
Definition: boss_ymiron.cpp:298
uint32 HealthAmountMultipler
Definition: boss_ymiron.cpp:301
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
ObjectGuid ActiveAncestorGUID
Definition: boss_ymiron.cpp:302
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void DespawnBoatGhosts(ObjectGuid &CreatureGUID)
Definition: boss_ymiron.cpp:286
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
uint8_t uint8
Definition: Define.h:152
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_ymiron.cpp:30
uint32 GetHealth() const
Definition: Unit.h:1426
void SetReactState(ReactStates st)
Definition: Creature.h:502
uint8 ActivedNumber
Definition: boss_ymiron.cpp:299
void DelayEvents(Milliseconds const &delay)
Definition: EventMap.h:219
ObjectGuid SpiritFountGUID
Definition: boss_ymiron.cpp:303

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void boss_ymiron::boss_ymironAI::DespawnBoatGhosts ( ObjectGuid &  CreatureGUID)
inline
287  {
288  // @todo: fire visual after ancestor despawns.
289  if (!CreatureGUID.IsEmpty())
290  if (Creature* temp = ObjectAccessor::GetCreature(*me, CreatureGUID))
291  temp->DisappearAndDie();
292 
293  CreatureGUID.Clear();
294  }
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Clear()
Definition: ObjectGuid.h:215
bool IsEmpty() const
Definition: ObjectGuid.h:242

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void boss_ymiron::boss_ymironAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

139  {
140  _EnterCombat();
141  Talk(SAY_AGGRO);
146  }
Definition: boss_ymiron.cpp:58
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_ymiron.cpp:70
Definition: boss_ymiron.cpp:46
Definition: boss_ymiron.cpp:60
Definition: boss_ymiron.cpp:59
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:277
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_ymiron.cpp:57

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void boss_ymiron::boss_ymironAI::ExecuteEvent ( uint32  eventId)
inlineoverridevirtual

Reimplemented from BossAI.

230  {
231  switch (eventId)
232  {
233  case EVENT_BANE:
235  events.ScheduleEvent(EVENT_BANE, urand(20000, 25000));
236  break;
237  case EVENT_FETID_ROT:
239  events.ScheduleEvent(EVENT_FETID_ROT, urand(10000, 15000));
240  break;
241  case EVENT_DARK_SLASH:
243  events.ScheduleEvent(EVENT_DARK_SLASH, urand(30000, 35000));
244  break;
247  events.ScheduleEvent(EVENT_ANCESTORS_VENGEANCE, DUNGEON_MODE(urand(60000, 65000), urand(45000, 50000)));
248  break;
249  case EVENT_RESUME_COMBAT:
252  break;
255  break;
259  break;
263  break;
265  for (uint8 i = 0; i < 4; ++i)
268  break;
269  default:
270  break;
271  }
272  }
Definition: boss_ymiron.cpp:58
Definition: Unit.h:1131
static ActiveBoatStruct ActiveBoat[4]
Definition: boss_ymiron.cpp:86
Definition: boss_ymiron.cpp:26
uint8 ActiveOrder[4]
Definition: boss_ymiron.cpp:298
Definition: boss_ymiron.cpp:36
Definition: boss_ymiron.cpp:29
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_ymiron.cpp:60
Definition: boss_ymiron.cpp:59
Definition: boss_ymiron.cpp:63
Definition: boss_ymiron.cpp:31
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_ymiron.cpp:62
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_ymiron.cpp:64
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:277
Definition: boss_ymiron.cpp:33
Definition: boss_ymiron.cpp:32
Definition: boss_ymiron.cpp:35
uint8_t uint8
Definition: Define.h:152
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_ymiron.cpp:61
void SetReactState(ReactStates st)
Definition: Creature.h:502
uint8 ActivedNumber
Definition: boss_ymiron.cpp:299
Definition: boss_ymiron.cpp:28
Definition: boss_ymiron.cpp:57
Definition: boss_ymiron.cpp:65

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uint32 boss_ymiron::boss_ymironAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

155  {
156  if (type == DATA_KINGS_BANE)
157  return kingsBane ? 1 : 0;
158 
159  return 0;
160  }
bool kingsBane
Definition: boss_ymiron.cpp:297
Definition: boss_ymiron.cpp:96
void boss_ymiron::boss_ymironAI::Initialize ( void  )
inline
122  {
123  kingsBane = true;
124  ActivedNumber = 0;
129  }
uint32 HealthAmountModifier
Definition: boss_ymiron.cpp:300
uint32 HealthAmountMultipler
Definition: boss_ymiron.cpp:301
ObjectGuid ActiveAncestorGUID
Definition: boss_ymiron.cpp:302
bool kingsBane
Definition: boss_ymiron.cpp:297
void Clear()
Definition: ObjectGuid.h:215
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:277
uint8 ActivedNumber
Definition: boss_ymiron.cpp:299
ObjectGuid SpiritFountGUID
Definition: boss_ymiron.cpp:303

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void boss_ymiron::boss_ymironAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

275  {
276  _JustDied();
277  Talk(SAY_DEATH);
278  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_ymiron.cpp:48

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void boss_ymiron::boss_ymironAI::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from BossAI.

183  {
184  switch (summon->GetEntry())
185  {
186  case NPC_SPIRIT_FOUNT:
187  summon->CastSpell(summon, SPELL_SPIRIT_FOUNT, true);
188  summon->SetDisplayId(11686);
189  SpiritFountGUID = summon->GetGUID();
190  break;
191  case NPC_AVENGING_SPIRIT:
192  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
193  {
194  summon->AddThreat(target, 0.0f);
195  summon->AI()->AttackStart(target);
196  }
197  break;
198  default:
199  break;
200  }
201 
202  summons.Summon(summon);
203  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
Definition: utgarde_pinnacle.h:74
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
Definition: utgarde_pinnacle.h:73
Definition: UnitAI.h:35
CreatureAI * AI() const
Definition: Creature.h:525
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
SummonList summons
Definition: ScriptedCreature.h:372
ObjectGuid const & GetGUID() const
Definition: Object.h:105
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:2664
Definition: boss_ymiron.cpp:41
uint32 GetEntry() const
Definition: Object.h:107
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
ObjectGuid SpiritFountGUID
Definition: boss_ymiron.cpp:303

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void boss_ymiron::boss_ymironAI::KilledUnit ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

281  {
282  if (who->GetTypeId() == TYPEID_PLAYER)
283  Talk(SAY_SLAY);
284  }
Definition: boss_ymiron.cpp:47
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_ymiron::boss_ymironAI::MovementInform ( uint32  type,
uint32  pointId 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

163  {
164  if (type != POINT_MOTION_TYPE)
165  return;
166 
167  if (pointId == POINT_BOAT) // Check might not be needed.
168  {
171  {
173  ancestor->CastSpell(me, SPELL_CHANNEL_SPIRIT_TO_YMIRON, true);
175  ancestor->SetDisableGravity(true);
176  ActiveAncestorGUID = ancestor->GetGUID();
177  }
179  }
180  }
float SpawnZ
Definition: boss_ymiron.cpp:82
Definition: Unit.h:674
Definition: boss_ymiron.cpp:38
static ActiveBoatStruct ActiveBoat[4]
Definition: boss_ymiron.cpp:86
uint32 npc
Definition: boss_ymiron.cpp:80
Definition: boss_ymiron.cpp:75
Definition: Object.h:58
Definition: Creature.h:467
uint8 ActiveOrder[4]
Definition: boss_ymiron.cpp:298
float SpawnY
Definition: boss_ymiron.cpp:82
Creature *const me
Definition: CreatureAI.h:71
ObjectGuid ActiveAncestorGUID
Definition: boss_ymiron.cpp:302
float SpawnO
Definition: boss_ymiron.cpp:82
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_ymiron.cpp:39
Definition: UpdateFields.h:109
float SpawnX
Definition: boss_ymiron.cpp:82
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_ymiron.cpp:61
Definition: MotionMaster.h:46
uint8 ActivedNumber
Definition: boss_ymiron.cpp:299
Definition: Unit.h:698
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void boss_ymiron::boss_ymironAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

132  {
133  _Reset();
134  Initialize();
136  }
void Initialize()
Definition: boss_ymiron.cpp:121
Definition: Unit.h:1131
Creature *const me
Definition: CreatureAI.h:71
void _Reset()
Definition: ScriptedCreature.cpp:457
void SetReactState(ReactStates st)
Definition: Creature.h:502

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void boss_ymiron::boss_ymironAI::SpellHitTarget ( Unit *  who,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

149  {
150  if (who && who->GetTypeId() == TYPEID_PLAYER && spell->Id == SPELL_BANE_HIT)
151  kingsBane = false;
152  }
TypeID GetTypeId() const
Definition: Object.h:113
bool kingsBane
Definition: boss_ymiron.cpp:297
Definition: boss_ymiron.cpp:27
Definition: ObjectGuid.h:33

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Member Data Documentation

ObjectGuid boss_ymiron::boss_ymironAI::ActiveAncestorGUID
private
uint8 boss_ymiron::boss_ymironAI::ActivedNumber
private
uint8 boss_ymiron::boss_ymironAI::ActiveOrder[4]
private
uint32 boss_ymiron::boss_ymironAI::HealthAmountModifier
private
uint32 boss_ymiron::boss_ymironAI::HealthAmountMultipler
private
bool boss_ymiron::boss_ymironAI::kingsBane
private
ObjectGuid boss_ymiron::boss_ymironAI::SpiritFountGUID
private

The documentation for this struct was generated from the following file: