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boss_magus_telestra::boss_magus_telestraAI Struct Reference

Public Member Functions

 boss_magus_telestraAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void DoAction (int32 action) override
 
uint32 GetData (uint32 type) const override
 
ObjectGuid SplitPersonality (uint32 entry)
 
void SummonedCreatureDespawn (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
ObjectGuid uiFireMagusGUID
 
ObjectGuid uiFrostMagusGUID
 
ObjectGuid uiArcaneMagusGUID
 
bool bFireMagusDead
 
bool bFrostMagusDead
 
bool bArcaneMagusDead
 
bool bIsWaitingToAppear
 
uint32 uiIsWaitingToAppearTimer
 
uint32 uiIceNovaTimer
 
uint32 uiFireBombTimer
 
uint32 uiGravityWellTimer
 
uint32 uiCooldown
 
uint8 Phase
 
uint8 splitPersonality
 
time_t time [3]
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_magus_telestra::boss_magus_telestraAI::boss_magus_telestraAI ( Creature *  creature)
inline
78  : ScriptedAI(creature)
79  {
80  Initialize();
81  instance = creature->GetInstanceScript();
82  bFireMagusDead = false;
83  bFrostMagusDead = false;
84  bArcaneMagusDead = false;
86  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * instance
Definition: boss_magus_telestra.cpp:108
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
bool bFireMagusDead
Definition: boss_magus_telestra.cpp:114
uint32 uiIsWaitingToAppearTimer
Definition: boss_magus_telestra.cpp:119
void Initialize()
Definition: boss_magus_telestra.cpp:88
bool bArcaneMagusDead
Definition: boss_magus_telestra.cpp:116
bool bFrostMagusDead
Definition: boss_magus_telestra.cpp:115

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Member Function Documentation

void boss_magus_telestra::boss_magus_telestraAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

163  {
164  if (action == ACTION_MAGUS_DEAD)
165  {
166  uint8 i = 0;
167  while (time[i] != 0)
168  ++i;
169 
170  time[i] = sWorld->GetGameTime();
171  if (i == 2 && (time[2] - time[1] < 5) && (time[1] - time[0] < 5))
173  }
174  }
#define sWorld
Definition: World.h:887
Definition: boss_magus_telestra.cpp:58
uint8_t uint8
Definition: Define.h:152
uint8 splitPersonality
Definition: boss_magus_telestra.cpp:126
time_t time[3]
Definition: boss_magus_telestra.cpp:127

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void boss_magus_telestra::boss_magus_telestraAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

143  {
144  Talk(SAY_AGGRO);
145 
147  }
InstanceScript * instance
Definition: boss_magus_telestra.cpp:108
Definition: boss_magus_telestra.cpp:49
Definition: InstanceScript.h:59
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: nexus.h:29

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uint32 boss_magus_telestra::boss_magus_telestraAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

177  {
178  if (type == DATA_SPLIT_PERSONALITY)
179  return splitPersonality;
180 
181  return 0;
182  }
Definition: boss_magus_telestra.cpp:59
uint8 splitPersonality
Definition: boss_magus_telestra.cpp:126
void boss_magus_telestra::boss_magus_telestraAI::Initialize ( void  )
inline
89  {
90  Phase = 0;
91  //These times are probably wrong
93  uiFireBombTimer = 0;
95  uiCooldown = 0;
96 
100 
101  for (uint8 n = 0; n < 3; ++n)
102  time[n] = 0;
103 
104  splitPersonality = 0;
105  bIsWaitingToAppear = false;
106  }
uint32 uiGravityWellTimer
Definition: boss_magus_telestra.cpp:122
ObjectGuid uiFrostMagusGUID
Definition: boss_magus_telestra.cpp:111
uint32 uiFireBombTimer
Definition: boss_magus_telestra.cpp:121
uint32 uiIceNovaTimer
Definition: boss_magus_telestra.cpp:120
ObjectGuid uiFireMagusGUID
Definition: boss_magus_telestra.cpp:110
void Clear()
Definition: ObjectGuid.h:215
bool bIsWaitingToAppear
Definition: boss_magus_telestra.cpp:117
uint32 uiCooldown
Definition: boss_magus_telestra.cpp:123
Definition: Common.h:103
uint8_t uint8
Definition: Define.h:152
uint8 splitPersonality
Definition: boss_magus_telestra.cpp:126
Phase
Definition: boss_kiljaeden.cpp:153
time_t time[3]
Definition: boss_magus_telestra.cpp:127
ObjectGuid uiArcaneMagusGUID
Definition: boss_magus_telestra.cpp:112

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void boss_magus_telestra::boss_magus_telestraAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

150  {
151  Talk(SAY_DEATH);
152 
154  }
InstanceScript * instance
Definition: boss_magus_telestra.cpp:108
Definition: inflate.h:49
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: boss_magus_telestra.cpp:51
Definition: nexus.h:29

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void boss_magus_telestra::boss_magus_telestraAI::KilledUnit ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

157  {
158  if (who->GetTypeId() == TYPEID_PLAYER)
159  Talk(SAY_KILL);
160  }
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_magus_telestra.cpp:50
Definition: ObjectGuid.h:33

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void boss_magus_telestra::boss_magus_telestraAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

130  {
131  Initialize();
132 
134  me->SetVisible(true);
135 
137 
140  }
Definition: boss_magus_telestra.cpp:61
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
InstanceScript * instance
Definition: boss_magus_telestra.cpp:108
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:14463
Definition: boss_magus_telestra.cpp:37
bool IsHeroic() const
Definition: ScriptedCreature.h:268
Creature *const me
Definition: CreatureAI.h:71
Definition: InstanceScript.h:58
void SetVisible(bool x)
Definition: Unit.cpp:10368
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
void Initialize()
Definition: boss_magus_telestra.cpp:88
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
#define sGameEventMgr
Definition: GameEventMgr.h:184
Definition: UpdateFields.h:109
Definition: Unit.h:698
Definition: nexus.h:29

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ObjectGuid boss_magus_telestra::boss_magus_telestraAI::SplitPersonality ( uint32  entry)
inline
185  {
187  {
188  switch (entry)
189  {
190  case NPC_FIRE_MAGUS:
191  {
192  Summoned->CastSpell(Summoned, SPELL_FIRE_MAGUS_VISUAL, false);
193  break;
194  }
195  case NPC_FROST_MAGUS:
196  {
197  Summoned->CastSpell(Summoned, SPELL_FROST_MAGUS_VISUAL, false);
198  break;
199  }
200  case NPC_ARCANE_MAGUS:
201  {
202  Summoned->CastSpell(Summoned, SPELL_ARCANE_MAGUS_VISUAL, false);
203  break;
204  }
205  }
206  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
207  Summoned->AI()->AttackStart(target);
208  return Summoned->GetGUID();
209  }
210  return ObjectGuid::Empty;
211  }
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
Definition: boss_magus_telestra.cpp:44
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
float GetOrientation() const
Definition: Position.h:107
Definition: UnitAI.h:35
Definition: boss_magus_telestra.cpp:43
float GetPositionY() const
Definition: Position.h:105
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
float GetPositionZ() const
Definition: Position.h:106
Definition: boss_magus_telestra.cpp:35
Definition: boss_magus_telestra.cpp:33
Definition: boss_magus_telestra.cpp:34
Definition: Common.h:103
Definition: boss_magus_telestra.cpp:42
float GetPositionX() const
Definition: Position.h:104
Definition: Unit.h:1305
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void boss_magus_telestra::boss_magus_telestraAI::SummonedCreatureDespawn ( Creature *  summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

214  {
215  if (summon->IsAlive())
216  return;
217 
218  if (summon->GetGUID() == uiFireMagusGUID)
219  {
221  bFireMagusDead = true;
222  }
223  else if (summon->GetGUID() == uiFrostMagusGUID)
224  {
226  bFrostMagusDead = true;
227  }
228  else if (summon->GetGUID() == uiArcaneMagusGUID)
229  {
231  bArcaneMagusDead = true;
232  }
233  }
ObjectGuid uiFrostMagusGUID
Definition: boss_magus_telestra.cpp:111
void DoAction(int32 action) override
Definition: boss_magus_telestra.cpp:162
bool bFireMagusDead
Definition: boss_magus_telestra.cpp:114
ObjectGuid uiFireMagusGUID
Definition: boss_magus_telestra.cpp:110
bool IsAlive() const
Definition: Unit.h:1692
Definition: boss_magus_telestra.cpp:58
ObjectGuid const & GetGUID() const
Definition: Object.h:105
bool bArcaneMagusDead
Definition: boss_magus_telestra.cpp:116
bool bFrostMagusDead
Definition: boss_magus_telestra.cpp:115
ObjectGuid uiArcaneMagusGUID
Definition: boss_magus_telestra.cpp:112

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void boss_magus_telestra::boss_magus_telestraAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

236  {
237  //Return since we have no target
238  if (!UpdateVictim())
239  return;
240 
241  if (bIsWaitingToAppear)
242  {
243  me->StopMoving();
244  me->AttackStop();
245  if (uiIsWaitingToAppearTimer <= diff)
246  {
248  bIsWaitingToAppear = false;
249  } else uiIsWaitingToAppearTimer -= diff;
250  return;
251  }
252 
253  if ((Phase == 1) ||(Phase == 3))
254  {
256  {
257  for (uint8 n = 0; n < 3; ++n)
258  time[n] = 0;
259  me->GetMotionMaster()->Clear();
262  me->SetVisible(true);
263  if (Phase == 1)
264  Phase = 2;
265  if (Phase == 3)
266  Phase = 4;
270  bIsWaitingToAppear = true;
272  Talk(SAY_MERGE);
273  }
274  else
275  return;
276  }
277 
278  if ((Phase == 0) && HealthBelowPct(50))
279  {
280  Phase = 1;
281  me->CastStop();
282  me->RemoveAllAuras();
283  me->SetVisible(false);
288  bFireMagusDead = false;
289  bFrostMagusDead = false;
290  bArcaneMagusDead = false;
291  Talk(SAY_SPLIT);
292  return;
293  }
294 
295  if (IsHeroic() && (Phase == 2) && HealthBelowPct(10))
296  {
297  Phase = 3;
298  me->CastStop();
299  me->RemoveAllAuras();
300  me->SetVisible(false);
305  bFireMagusDead = false;
306  bFrostMagusDead = false;
307  bArcaneMagusDead = false;
308  Talk(SAY_SPLIT);
309  return;
310  }
311 
312  if (uiCooldown)
313  {
314  if (uiCooldown <= diff)
315  uiCooldown = 0;
316  else
317  {
318  uiCooldown -= diff;
319  return;
320  }
321  }
322 
323  if (uiIceNovaTimer <= diff)
324  {
325  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
326  {
327  DoCast(target, SPELL_ICE_NOVA, false);
328  uiCooldown = 1500;
329  }
331  } else uiIceNovaTimer -= diff;
332 
333  if (uiGravityWellTimer <= diff)
334  {
335  if (Unit* target = me->GetVictim())
336  {
337  DoCast(target, SPELL_GRAVITY_WELL);
339  }
341  } else uiGravityWellTimer -= diff;
342 
343  if (uiFireBombTimer <= diff)
344  {
345  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
346  {
347  DoCast(target, SPELL_FIREBOMB, false);
349  }
351  } else uiFireBombTimer -=diff;
352 
354  }
bool AttackStop()
Definition: Unit.cpp:7337
void RemoveAllAuras()
Definition: Unit.cpp:3920
uint32 uiGravityWellTimer
Definition: boss_magus_telestra.cpp:122
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_magus_telestra.cpp:44
void Clear(bool reset=true)
Definition: MotionMaster.h:138
ObjectGuid SplitPersonality(uint32 entry)
Definition: boss_magus_telestra.cpp:184
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Definition: boss_magus_telestra.cpp:53
ObjectGuid uiFrostMagusGUID
Definition: boss_magus_telestra.cpp:111
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
bool IsHeroic() const
Definition: ScriptedCreature.h:268
uint32 uiFireBombTimer
Definition: boss_magus_telestra.cpp:121
void CastStop(uint32 except_spellid=0)
Definition: Unit.cpp:862
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:2537
uint32 uiIceNovaTimer
Definition: boss_magus_telestra.cpp:120
bool bFireMagusDead
Definition: boss_magus_telestra.cpp:114
Definition: boss_magus_telestra.cpp:26
Creature *const me
Definition: CreatureAI.h:71
ObjectGuid uiFireMagusGUID
Definition: boss_magus_telestra.cpp:110
float GetOrientation() const
Definition: Position.h:107
Definition: boss_magus_telestra.cpp:28
Definition: UnitAI.h:35
Definition: boss_magus_telestra.cpp:52
Unit * GetVictim() const
Definition: Unit.h:1379
Definition: boss_magus_telestra.cpp:43
float GetPositionY() const
Definition: Position.h:105
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void SetVisible(bool x)
Definition: Unit.cpp:10368
float GetPositionZ() const
Definition: Position.h:106
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 uiIsWaitingToAppearTimer
Definition: boss_magus_telestra.cpp:119
Definition: boss_magus_telestra.cpp:31
const Position CenterOfRoom
Definition: boss_magus_telestra.cpp:64
void Clear()
Definition: ObjectGuid.h:215
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
bool bIsWaitingToAppear
Definition: boss_magus_telestra.cpp:117
uint32 uiCooldown
Definition: boss_magus_telestra.cpp:123
Definition: UpdateFields.h:109
Definition: Common.h:103
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint8_t uint8
Definition: Define.h:152
Definition: boss_magus_telestra.cpp:42
bool bArcaneMagusDead
Definition: boss_magus_telestra.cpp:116
bool bFrostMagusDead
Definition: boss_magus_telestra.cpp:115
float GetPositionX() const
Definition: Position.h:104
Definition: Unit.h:1305
void StopMoving()
-------—End of Pet responses methods-------—
Definition: Unit.cpp:12743
Phase
Definition: boss_kiljaeden.cpp:153
Definition: Unit.h:698
time_t time[3]
Definition: boss_magus_telestra.cpp:127
ObjectGuid uiArcaneMagusGUID
Definition: boss_magus_telestra.cpp:112
Definition: boss_magus_telestra.cpp:30

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Member Data Documentation

bool boss_magus_telestra::boss_magus_telestraAI::bArcaneMagusDead
bool boss_magus_telestra::boss_magus_telestraAI::bFireMagusDead
bool boss_magus_telestra::boss_magus_telestraAI::bFrostMagusDead
bool boss_magus_telestra::boss_magus_telestraAI::bIsWaitingToAppear
InstanceScript* boss_magus_telestra::boss_magus_telestraAI::instance
uint8 boss_magus_telestra::boss_magus_telestraAI::Phase
uint8 boss_magus_telestra::boss_magus_telestraAI::splitPersonality
time_t boss_magus_telestra::boss_magus_telestraAI::time[3]
ObjectGuid boss_magus_telestra::boss_magus_telestraAI::uiArcaneMagusGUID
uint32 boss_magus_telestra::boss_magus_telestraAI::uiCooldown
uint32 boss_magus_telestra::boss_magus_telestraAI::uiFireBombTimer
ObjectGuid boss_magus_telestra::boss_magus_telestraAI::uiFireMagusGUID
ObjectGuid boss_magus_telestra::boss_magus_telestraAI::uiFrostMagusGUID
uint32 boss_magus_telestra::boss_magus_telestraAI::uiGravityWellTimer
uint32 boss_magus_telestra::boss_magus_telestraAI::uiIceNovaTimer
uint32 boss_magus_telestra::boss_magus_telestraAI::uiIsWaitingToAppearTimer

The documentation for this struct was generated from the following file: