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boss_vaelastrasz::boss_vaelAI Struct Reference

Public Member Functions

 boss_vaelAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void BeginSpeech (Unit *target)
 
void KilledUnit (Unit *victim) override
 
void UpdateAI (uint32 diff) override
 
void sGossipSelect (Player *player, uint32 menuId, uint32 gossipListId) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

ObjectGuid PlayerGUID
 
bool HasYelled
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_vaelastrasz::boss_vaelAI::boss_vaelAI ( Creature creature)
inline
72  {
73  Initialize();
75  creature->setFaction(35);
77  }
Definition: Unit.h:735
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
void setFaction(uint32 faction)
Definition: Unit.h:1467
Definition: blackwing_lair.h:30
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
Definition: UpdateFields.h:135
void Initialize()
Definition: boss_vaelastrasz.cpp:79
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444
Definition: Unit.h:698

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Member Function Documentation

void boss_vaelastrasz::boss_vaelAI::BeginSpeech ( Unit target)
inline
111  {
112  PlayerGUID = target->GetGUID();
115  }
Definition: Unit.h:735
ObjectGuid PlayerGUID
Definition: boss_vaelastrasz.cpp:234
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_vaelastrasz.cpp:51
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
ObjectGuid const & GetGUID() const
Definition: Object.h:105
EventMap events
Definition: ScriptedCreature.h:371
Definition: UpdateFields.h:135

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void boss_vaelastrasz::boss_vaelAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

94  {
95  _EnterCombat();
96 
99  // now drop damage requirement to be able to take loot
101 
108  }
void ResetPlayerDamageReq()
Definition: Creature.h:696
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_vaelastrasz.cpp:58
Definition: boss_vaelastrasz.cpp:61
Definition: boss_vaelastrasz.cpp:57
Definition: boss_vaelastrasz.cpp:41
Definition: boss_vaelastrasz.cpp:59
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_vaelastrasz.cpp:60
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_vaelastrasz.cpp:56
EventMap events
Definition: ScriptedCreature.h:371
void SetHealth(uint32 val)
Definition: Unit.cpp:11537
uint32 CountPctFromMaxHealth(int32 pct) const
Definition: Unit.h:1435

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void boss_vaelastrasz::boss_vaelAI::Initialize ( void  )
inline
80  {
81  PlayerGUID.Clear();
82  HasYelled = false;
83  }
ObjectGuid PlayerGUID
Definition: boss_vaelastrasz.cpp:234
void Clear()
Definition: ObjectGuid.h:215
bool HasYelled
Definition: boss_vaelastrasz.cpp:235

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void boss_vaelastrasz::boss_vaelAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

118  {
119  if (rand32() % 5)
120  return;
121 
122  Talk(SAY_KILLTARGET, victim);
123  }
Definition: boss_vaelastrasz.cpp:31
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 rand32()
Definition: Random.cpp:64

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void boss_vaelastrasz::boss_vaelAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

86  {
87  _Reset();
88 
90  Initialize();
91  }
Definition: Unit.h:214
Creature *const me
Definition: CreatureAI.h:71
void _Reset()
Definition: ScriptedCreature.cpp:457
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
void Initialize()
Definition: boss_vaelastrasz.cpp:79

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void boss_vaelastrasz::boss_vaelAI::sGossipSelect ( Player player,
uint32  menuId,
uint32  gossipListId 
)
inlineoverridevirtual

Reimplemented from UnitAI.

225  {
226  if (menuId == GOSSIP_ID && gossipListId == 0)
227  {
228  player->CLOSE_GOSSIP_MENU();
229  BeginSpeech(player);
230  }
231  }
void BeginSpeech(Unit *target)
Definition: boss_vaelastrasz.cpp:110
Definition: boss_vaelastrasz.cpp:36

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void boss_vaelastrasz::boss_vaelAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

126  {
127  events.Update(diff);
128 
129  // Speech
130  if (!UpdateVictim())
131  {
132  while (uint32 eventId = events.ExecuteEvent())
133  {
134  switch (eventId)
135  {
136  case EVENT_SPEECH_1:
137  Talk(SAY_LINE1);
141  break;
142  case EVENT_SPEECH_2:
143  Talk(SAY_LINE2);
146  break;
147  case EVENT_SPEECH_3:
148  Talk(SAY_LINE3);
151  break;
152  case EVENT_SPEECH_4:
153  me->setFaction(103);
155  AttackStart(player);
156  break;
157  }
158  }
159  return;
160  }
161 
163  return;
164 
165  while (uint32 eventId = events.ExecuteEvent())
166  {
167  switch (eventId)
168  {
169  case EVENT_CLEAVE:
172  break;
173  case EVENT_FLAMEBREATH:
176  break;
177  case EVENT_FIRENOVA:
180  break;
181  case EVENT_TAILSWIPE:
182  //Only cast if we are behind
183  /*if (!me->HasInArc(M_PI, me->GetVictim()))
184  {
185  DoCast(me->GetVictim(), SPELL_TAILSWIPE);
186  }*/
188  break;
190  {
191  Unit* target = NULL;
192 
193  uint8 i = 0;
194  while (i < 3) // max 3 tries to get a random target with power_mana
195  {
196  ++i;
197  target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); // not aggro leader
198  if (target && target->getPowerType() == POWER_MANA)
199  i = 3;
200  }
201  if (target) // cast on self (see below)
202  target->CastSpell(target, SPELL_BURNINGADRENALINE, true);
203  }
205  break;
207  // have the victim cast the spell on himself otherwise the third effect aura will be applied to Vael instead of the player
210  break;
211  }
212  }
213 
214  // Yell if hp lower than 15%
215  if (HealthBelowPct(15) && !HasYelled)
216  {
218  HasYelled = true;
219  }
220 
222  }
Definition: boss_vaelastrasz.cpp:45
Definition: Unit.h:207
Unit * EnsureVictim() const
Definition: Unit.h:1381
Definition: boss_vaelastrasz.cpp:46
Definition: boss_vaelastrasz.cpp:27
Definition: boss_vaelastrasz.cpp:58
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
Definition: boss_vaelastrasz.cpp:61
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Definition: boss_vaelastrasz.cpp:53
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: SharedDefines.h:2413
Definition: boss_vaelastrasz.cpp:57
Definition: boss_vaelastrasz.cpp:42
ObjectGuid PlayerGUID
Definition: boss_vaelastrasz.cpp:234
Definition: boss_vaelastrasz.cpp:59
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
Powers getPowerType() const
Definition: Unit.h:1444
Definition: boss_vaelastrasz.cpp:54
Definition: UnitAI.h:35
Definition: boss_vaelastrasz.cpp:60
Unit * GetVictim() const
Definition: Unit.h:1379
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_vaelastrasz.cpp:28
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
Definition: boss_vaelastrasz.cpp:51
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_vaelastrasz.cpp:43
Definition: boss_vaelastrasz.cpp:56
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
uint8_t uint8
Definition: Define.h:152
EventMap events
Definition: ScriptedCreature.h:371
void HandleEmoteCommand(uint32 anim_id)
Definition: Unit.cpp:1444
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_vaelastrasz.cpp:30
Definition: boss_vaelastrasz.cpp:52
Definition: boss_vaelastrasz.cpp:29
bool HasYelled
Definition: boss_vaelastrasz.cpp:235
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: SharedDefines.h:248

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Member Data Documentation

bool boss_vaelastrasz::boss_vaelAI::HasYelled
private
ObjectGuid boss_vaelastrasz::boss_vaelAI::PlayerGUID
private

The documentation for this struct was generated from the following file: