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boss_sister_svalna::boss_sister_svalnaAI Struct Reference

Public Member Functions

 boss_sister_svalnaAI (Creature *creature)
 
void InitializeAI () override
 
void Reset () override
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void JustReachedHome () override
 
void DoAction (int32 action) override
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
void MovementInform (uint32 type, uint32 id) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool _isEventInProgress
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_sister_svalna::boss_sister_svalnaAI::boss_sister_svalnaAI ( Creature creature)
inline
735  : BossAI(creature, DATA_SISTER_SVALNA),
736  _isEventInProgress(false)
737  {
738  }
Definition: icecrown_citadel.h:84
bool _isEventInProgress
Definition: icecrown_citadel.cpp:928
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

void boss_sister_svalna::boss_sister_svalnaAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

818  {
819  switch (action)
820  {
821  case ACTION_KILL_CAPTAIN:
823  break;
825  me->setActive(true);
826  _isEventInProgress = true;
829  break;
832  break;
833  case ACTION_CAPTAIN_DIES:
835  break;
836  case ACTION_RESET_EVENT:
837  me->setActive(false);
838  Reset();
839  break;
840  default:
841  break;
842  }
843  }
Definition: icecrown_citadel.cpp:228
Definition: Unit.h:163
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
Definition: icecrown_citadel.cpp:78
Definition: icecrown_citadel.cpp:269
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: icecrown_citadel.cpp:271
Definition: Unit.h:681
Definition: icecrown_citadel.cpp:268
bool _isEventInProgress
Definition: icecrown_citadel.cpp:928
Definition: icecrown_citadel.cpp:270
Creature *const me
Definition: CreatureAI.h:71
Definition: icecrown_citadel.cpp:126
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void Reset() override
Definition: icecrown_citadel.cpp:748
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: Unit.h:682
Definition: UpdateFields.h:109
EventMap events
Definition: ScriptedCreature.h:371
Definition: icecrown_citadel.cpp:272
Definition: icecrown_citadel.cpp:227
void CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:920

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void boss_sister_svalna::boss_sister_svalnaAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

775  {
776  _EnterCombat();
778  crok->AI()->Talk(SAY_CROK_COMBAT_SVALNA);
781  events.ScheduleEvent(EVENT_AETHER_SHIELD, urand(100000, 110000));
782  }
Definition: icecrown_citadel.cpp:91
Definition: icecrown_citadel.cpp:231
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: icecrown_citadel.h:107
Definition: Creature.h:467
Definition: icecrown_citadel.cpp:229
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: icecrown_citadel.cpp:230
EventMap events
Definition: ScriptedCreature.h:371
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_sister_svalna::boss_sister_svalnaAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

741  {
742  if (!me->isDead())
743  Reset();
744 
746  }
Definition: Unit.h:1129
Creature *const me
Definition: CreatureAI.h:71
void Reset() override
Definition: icecrown_citadel.cpp:748
bool isDead() const
Definition: Unit.h:1694
void SetReactState(ReactStates st)
Definition: Creature.h:502

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void boss_sister_svalna::boss_sister_svalnaAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

756  {
757  _JustDied();
759 
760  uint64 delay = 1;
761  for (uint32 i = 0; i < 4; ++i)
762  {
764  {
765  if (crusader->IsAlive() && crusader->GetEntry() == crusader->GetCreatureData()->id)
766  {
767  crusader->m_Events.AddEvent(new CaptainSurviveTalk(*crusader), crusader->m_Events.CalculateTime(delay));
768  delay += 6000;
769  }
770  }
771  }
772  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: Creature.h:467
Definition: icecrown_citadel.cpp:79
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: icecrown_citadel.h:108
uint32_t uint32
Definition: Define.h:150
uint64_t uint64
Definition: Define.h:149
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: icecrown_citadel.cpp:363
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_sister_svalna::boss_sister_svalnaAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

810  {
813  me->SetDisableGravity(false);
814  me->SetHover(false);
815  }
Definition: Unit.h:1129
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Creature *const me
Definition: CreatureAI.h:71
bool SetHover(bool enable, bool packetOnly=false)
Definition: Unit.cpp:16018
void _JustReachedHome()
Definition: ScriptedCreature.h:366
void SetReactState(ReactStates st)
Definition: Creature.h:502

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void boss_sister_svalna::boss_sister_svalnaAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

785  {
786  switch (victim->GetTypeId())
787  {
788  case TYPEID_PLAYER:
790  break;
791  case TYPEID_UNIT:
792  switch (victim->GetEntry())
793  {
794  case NPC_CAPTAIN_ARNATH:
795  case NPC_CAPTAIN_BRANDON:
796  case NPC_CAPTAIN_GRONDEL:
797  case NPC_CAPTAIN_RUPERT:
799  break;
800  default:
801  break;
802  }
803  break;
804  default:
805  break;
806  }
807  }
Definition: icecrown_citadel.cpp:77
Definition: icecrown_citadel.cpp:76
Definition: ObjectGuid.h:32
TypeID GetTypeId() const
Definition: Object.h:113
Definition: icecrown_citadel.h:260
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: icecrown_citadel.h:259
Definition: ObjectGuid.h:33
uint32 GetEntry() const
Definition: Object.h:107
Definition: icecrown_citadel.h:258
Definition: icecrown_citadel.h:261

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void boss_sister_svalna::boss_sister_svalnaAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

855  {
856  if (type != EFFECT_MOTION_TYPE || id != POINT_LAND)
857  return;
858 
859  _isEventInProgress = false;
860  me->setActive(false);
862  me->SetDisableGravity(false);
863  me->SetHover(false);
864  }
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Definition: Unit.h:681
Definition: icecrown_citadel.cpp:285
bool _isEventInProgress
Definition: icecrown_citadel.cpp:928
Creature *const me
Definition: CreatureAI.h:71
bool SetHover(bool enable, bool packetOnly=false)
Definition: Unit.cpp:16018
Definition: MotionMaster.h:54
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: Unit.h:682
Definition: UpdateFields.h:109

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void boss_sister_svalna::boss_sister_svalnaAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

749  {
750  _Reset();
752  _isEventInProgress = false;
753  }
Definition: Unit.h:1130
bool _isEventInProgress
Definition: icecrown_citadel.cpp:928
Creature *const me
Definition: CreatureAI.h:71
void _Reset()
Definition: ScriptedCreature.cpp:457
void SetReactState(ReactStates st)
Definition: Creature.h:502

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void boss_sister_svalna::boss_sister_svalnaAI::SpellHit ( Unit caster,
SpellInfo const spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

846  {
847  if (spell->Id == SPELL_HURL_SPEAR && me->HasAura(SPELL_AETHER_SHIELD))
848  {
851  }
852  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: icecrown_citadel.cpp:132
Creature *const me
Definition: CreatureAI.h:71
Definition: icecrown_citadel.cpp:131
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: icecrown_citadel.cpp:81

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void boss_sister_svalna::boss_sister_svalnaAI::SpellHitTarget ( Unit target,
SpellInfo const spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

867  {
868  switch (spell->Id)
869  {
871  me->Kill(target);
872  break;
874  if (TempSummon* summon = target->SummonCreature(NPC_IMPALING_SPEAR, *target))
875  {
876  Talk(EMOTE_SVALNA_IMPALE, target);
877  summon->CastCustomSpell(VEHICLE_SPELL_RIDE_HARDCODED, SPELLVALUE_BASE_POINT0, 1, target, false);
879  }
880  break;
881  default:
882  break;
883  }
884  }
void Kill(Unit *victim, bool durabilityLoss=true)
Definition: Unit.cpp:13513
Definition: TemporarySummon.h:40
Definition: Unit.h:712
Definition: icecrown_citadel.cpp:127
Definition: VehicleDefines.h:74
Definition: UpdateFields.h:110
Definition: Unit.h:724
Definition: icecrown_citadel.cpp:130
Creature *const me
Definition: CreatureAI.h:71
Definition: icecrown_citadel.h:272
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: icecrown_citadel.cpp:80
Definition: Unit.h:129
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void boss_sister_svalna::boss_sister_svalnaAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

887  {
888  if (!UpdateVictim() && !_isEventInProgress)
889  return;
890 
891  events.Update(diff);
892 
894  return;
895 
896  while (uint32 eventId = events.ExecuteEvent())
897  {
898  switch (eventId)
899  {
900  case EVENT_SVALNA_START:
902  break;
906  break;
907  case EVENT_SVALNA_COMBAT:
910  break;
912  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, -SPELL_IMPALING_SPEAR))
913  {
915  DoCast(target, SPELL_IMPALING_SPEAR);
916  }
918  break;
919  default:
920  break;
921  }
922  }
923 
925  }
Definition: icecrown_citadel.cpp:90
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: icecrown_citadel.cpp:228
Definition: Unit.h:565
Definition: Unit.h:1130
Definition: icecrown_citadel.cpp:130
Definition: icecrown_citadel.cpp:229
bool _isEventInProgress
Definition: icecrown_citadel.cpp:928
Creature *const me
Definition: CreatureAI.h:71
Definition: icecrown_citadel.cpp:131
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: icecrown_citadel.cpp:128
void Update(uint32 time)
Definition: EventMap.h:54
Definition: icecrown_citadel.cpp:230
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
Definition: icecrown_citadel.cpp:86
Definition: icecrown_citadel.cpp:227
Definition: icecrown_citadel.cpp:92
Definition: Unit.h:1305
void SetReactState(ReactStates st)
Definition: Creature.h:502
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

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Member Data Documentation

bool boss_sister_svalna::boss_sister_svalnaAI::_isEventInProgress
private

The documentation for this struct was generated from the following file: