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boss_rimefang::boss_rimefangAI Struct Reference

Public Member Functions

 boss_rimefangAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustReachedHome () override
 
void DoAction (int32 actionId) override
 
void SetGUID (ObjectGuid guid, int32 type) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

ObjectGuid _hoarfrostTargetGUID
 
EventMap _events
 
uint8 _currentWaypoint
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_rimefang::boss_rimefangAI::boss_rimefangAI ( Creature *  creature)
inline
293  : ScriptedAI(creature)
294  {
295  Initialize();
296  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_scourgelord_tyrannus.cpp:298

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Member Function Documentation

void boss_rimefang::boss_rimefangAI::DoAction ( int32  actionId)
inlineoverridevirtual

Reimplemented from UnitAI.

321  {
322  if (actionId == ACTION_START_RIMEFANG)
323  {
325  DoZoneInCombat();
328  }
329  else if (actionId == ACTION_END_COMBAT)
330  _EnterEvadeMode();
331  }
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Definition: boss_scourgelord_tyrannus.cpp:82
Definition: boss_scourgelord_tyrannus.cpp:84
bool _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:255
Definition: boss_scourgelord_tyrannus.cpp:96
EventMap _events
Definition: boss_scourgelord_tyrannus.cpp:380
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_scourgelord_tyrannus.cpp:105
Definition: boss_scourgelord_tyrannus.cpp:103

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void boss_rimefang::boss_rimefangAI::Initialize ( void  )
inline
299  {
300  _currentWaypoint = 0;
302  }
void Clear()
Definition: ObjectGuid.h:215
ObjectGuid _hoarfrostTargetGUID
Definition: boss_scourgelord_tyrannus.cpp:379
uint8 _currentWaypoint
Definition: boss_scourgelord_tyrannus.cpp:381

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void boss_rimefang::boss_rimefangAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

315  {
316  if (Vehicle* _vehicle = me->GetVehicleKit())
317  _vehicle->InstallAllAccessories(false);
318  }
Definition: Vehicle.h:32
Creature *const me
Definition: CreatureAI.h:71
Vehicle * GetVehicleKit() const
Definition: Unit.h:2165

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void boss_rimefang::boss_rimefangAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

305  {
306  _events.Reset();
308  Initialize();
309  me->SetCanFly(true);
312  }
Definition: Unit.h:674
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void Reset()
Definition: EventMap.cpp:20
Definition: Unit.h:1129
void Initialize()
Definition: boss_scourgelord_tyrannus.cpp:298
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_scourgelord_tyrannus.cpp:94
EventMap _events
Definition: boss_scourgelord_tyrannus.cpp:380
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
Definition: UpdateFields.h:109
void SetReactState(ReactStates st)
Definition: Creature.h:502

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void boss_rimefang::boss_rimefangAI::SetGUID ( ObjectGuid  guid,
int32  type 
)
inlineoverridevirtual

Reimplemented from UnitAI.

334  {
335  if (type == GUID_HOARFROST)
336  {
337  _hoarfrostTargetGUID = guid;
339  }
340  }
EventMap _events
Definition: boss_scourgelord_tyrannus.cpp:380
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_scourgelord_tyrannus.cpp:83
#define GUID_HOARFROST
Definition: boss_scourgelord_tyrannus.cpp:108
ObjectGuid _hoarfrostTargetGUID
Definition: boss_scourgelord_tyrannus.cpp:379

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void boss_rimefang::boss_rimefangAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

343  {
345  return;
346 
347  _events.Update(diff);
348 
349  while (uint32 eventId = _events.ExecuteEvent())
350  {
351  switch (eventId)
352  {
353  case EVENT_MOVE_NEXT:
354  if (_currentWaypoint >= 10 || _currentWaypoint == 0)
355  _currentWaypoint = 1;
359  break;
360  case EVENT_ICY_BLAST:
361  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
362  DoCast(target, SPELL_ICY_BLAST);
364  break;
365  case EVENT_HOARFROST:
367  {
368  DoCast(target, SPELL_HOARFROST);
370  }
371  break;
372  default:
373  break;
374  }
375  }
376  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: boss_scourgelord_tyrannus.cpp:65
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_scourgelord_tyrannus.cpp:82
Definition: boss_scourgelord_tyrannus.cpp:84
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_scourgelord_tyrannus.cpp:96
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: boss_scourgelord_tyrannus.cpp:67
EventMap _events
Definition: boss_scourgelord_tyrannus.cpp:380
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
void Clear()
Definition: ObjectGuid.h:215
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
static const Position rimefangPos[10]
Definition: boss_scourgelord_tyrannus.cpp:110
Definition: boss_scourgelord_tyrannus.cpp:83
Definition: Unit.h:1305
ObjectGuid _hoarfrostTargetGUID
Definition: boss_scourgelord_tyrannus.cpp:379
uint8 _currentWaypoint
Definition: boss_scourgelord_tyrannus.cpp:381

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Member Data Documentation

uint8 boss_rimefang::boss_rimefangAI::_currentWaypoint
private
EventMap boss_rimefang::boss_rimefangAI::_events
private
ObjectGuid boss_rimefang::boss_rimefangAI::_hoarfrostTargetGUID
private

The documentation for this struct was generated from the following file: