TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
boss_rimefang::boss_rimefangAI Struct Reference

Public Member Functions

 boss_rimefangAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustReachedHome () override
 
void DoAction (int32 actionId) override
 
void SetGUID (ObjectGuid guid, int32 type) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

ObjectGuid _hoarfrostTargetGUID
 
EventMap _events
 
uint8 _currentWaypoint
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_rimefang::boss_rimefangAI::boss_rimefangAI ( Creature creature)
inline
293  : ScriptedAI(creature)
294  {
295  Initialize();
296  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_scourgelord_tyrannus.cpp:298

+ Here is the call graph for this function:

Member Function Documentation

void boss_rimefang::boss_rimefangAI::DoAction ( int32  actionId)
inlineoverridevirtual

Reimplemented from UnitAI.

321  {
322  if (actionId == ACTION_START_RIMEFANG)
323  {
325  DoZoneInCombat();
328  }
329  else if (actionId == ACTION_END_COMBAT)
330  _EnterEvadeMode();
331  }
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Definition: boss_scourgelord_tyrannus.cpp:82
Definition: boss_scourgelord_tyrannus.cpp:84
bool _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:255
Definition: boss_scourgelord_tyrannus.cpp:96
EventMap _events
Definition: boss_scourgelord_tyrannus.cpp:380
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_scourgelord_tyrannus.cpp:105
Definition: boss_scourgelord_tyrannus.cpp:103

+ Here is the call graph for this function:

void boss_rimefang::boss_rimefangAI::Initialize ( void  )
inline
299  {
300  _currentWaypoint = 0;
302  }
void Clear()
Definition: ObjectGuid.h:215
ObjectGuid _hoarfrostTargetGUID
Definition: boss_scourgelord_tyrannus.cpp:379
uint8 _currentWaypoint
Definition: boss_scourgelord_tyrannus.cpp:381

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void boss_rimefang::boss_rimefangAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

315  {
316  if (Vehicle* _vehicle = me->GetVehicleKit())
317  _vehicle->InstallAllAccessories(false);
318  }
Definition: Vehicle.h:32
Creature *const me
Definition: CreatureAI.h:71
Vehicle * GetVehicleKit() const
Definition: Unit.h:2165

+ Here is the call graph for this function:

void boss_rimefang::boss_rimefangAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

305  {
306  _events.Reset();
308  Initialize();
309  me->SetCanFly(true);
312  }
Definition: Unit.h:674
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void Reset()
Definition: EventMap.cpp:20
Definition: Unit.h:1129
void Initialize()
Definition: boss_scourgelord_tyrannus.cpp:298
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_scourgelord_tyrannus.cpp:94
EventMap _events
Definition: boss_scourgelord_tyrannus.cpp:380
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
Definition: UpdateFields.h:109
void SetReactState(ReactStates st)
Definition: Creature.h:502

+ Here is the call graph for this function:

void boss_rimefang::boss_rimefangAI::SetGUID ( ObjectGuid  guid,
int32  type 
)
inlineoverridevirtual

Reimplemented from UnitAI.

334  {
335  if (type == GUID_HOARFROST)
336  {
337  _hoarfrostTargetGUID = guid;
339  }
340  }
EventMap _events
Definition: boss_scourgelord_tyrannus.cpp:380
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_scourgelord_tyrannus.cpp:83
#define GUID_HOARFROST
Definition: boss_scourgelord_tyrannus.cpp:108
ObjectGuid _hoarfrostTargetGUID
Definition: boss_scourgelord_tyrannus.cpp:379

+ Here is the call graph for this function:

void boss_rimefang::boss_rimefangAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

343  {
345  return;
346 
347  _events.Update(diff);
348 
349  while (uint32 eventId = _events.ExecuteEvent())
350  {
351  switch (eventId)
352  {
353  case EVENT_MOVE_NEXT:
354  if (_currentWaypoint >= 10 || _currentWaypoint == 0)
355  _currentWaypoint = 1;
359  break;
360  case EVENT_ICY_BLAST:
361  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
362  DoCast(target, SPELL_ICY_BLAST);
364  break;
365  case EVENT_HOARFROST:
367  {
368  DoCast(target, SPELL_HOARFROST);
370  }
371  break;
372  default:
373  break;
374  }
375  }
376  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: boss_scourgelord_tyrannus.cpp:65
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_scourgelord_tyrannus.cpp:82
Definition: boss_scourgelord_tyrannus.cpp:84
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_scourgelord_tyrannus.cpp:96
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: boss_scourgelord_tyrannus.cpp:67
EventMap _events
Definition: boss_scourgelord_tyrannus.cpp:380
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
void Clear()
Definition: ObjectGuid.h:215
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
static const Position rimefangPos[10]
Definition: boss_scourgelord_tyrannus.cpp:110
Definition: boss_scourgelord_tyrannus.cpp:83
Definition: Unit.h:1305
ObjectGuid _hoarfrostTargetGUID
Definition: boss_scourgelord_tyrannus.cpp:379
uint8 _currentWaypoint
Definition: boss_scourgelord_tyrannus.cpp:381

+ Here is the call graph for this function:

Member Data Documentation

uint8 boss_rimefang::boss_rimefangAI::_currentWaypoint
private
EventMap boss_rimefang::boss_rimefangAI::_events
private
ObjectGuid boss_rimefang::boss_rimefangAI::_hoarfrostTargetGUID
private

The documentation for this struct was generated from the following file: