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boss_kalecgos::boss_kalecgosAI Struct Reference

Public Member Functions

 boss_kalecgosAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterEvadeMode (EvadeReason why) override
 
void DoAction (int32 param) override
 
void UpdateAI (uint32 diff) override
 
void MoveInLineOfSight (Unit *who) override
 
void DamageTaken (Unit *done_by, uint32 &damage) override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *) override
 
void MovementInform (uint32 type, uint32) override
 
void GoodEnding ()
 
void BadEnding ()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustDied (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
uint32 ArcaneBuffetTimer
 
uint32 FrostBreathTimer
 
uint32 WildMagicTimer
 
uint32 SpectralBlastTimer
 
uint32 TailLashTimer
 
uint32 CheckTimer
 
uint32 TalkTimer
 
uint32 TalkSequence
 
uint32 ResetTimer
 
bool isFriendly
 
bool isEnraged
 
bool isBanished
 
bool bJustReset
 
ObjectGuid SathGUID
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_kalecgos::boss_kalecgosAI::boss_kalecgosAI ( Creature *  creature)
inline
108  : ScriptedAI(creature)
109  {
110  Initialize();
111  instance = creature->GetInstanceScript();
112  bJustReset = false;
113  me->setActive(true);
114  }
InstanceScript * instance
Definition: boss_kalecgos.cpp:134
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
bool bJustReset
Definition: boss_kalecgos.cpp:149
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: boss_kalecgos.cpp:116

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Member Function Documentation

void boss_kalecgos::boss_kalecgosAI::BadEnding ( )
inline
413  {
414  switch (TalkSequence)
415  {
416  case 1:
418  TalkTimer = 3000;
419  break;
420  case 2:
421  me->SetDisableGravity(true);
423  TalkTimer = 15000;
424  break;
425  case 3:
427  break;
428  default:
429  break;
430  }
431  }
#define FLY_Y
Definition: boss_kalecgos.cpp:87
Definition: boss_kalecgos.cpp:43
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
#define FLY_X
Definition: boss_kalecgos.cpp:86
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
#define FLY_Z
Definition: boss_kalecgos.cpp:88
void EnterEvadeMode(EvadeReason why) override
Definition: boss_kalecgos.cpp:172
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: CreatureAI.h:90
uint32 TalkTimer
Definition: boss_kalecgos.cpp:142
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 TalkSequence
Definition: boss_kalecgos.cpp:143

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void boss_kalecgos::boss_kalecgosAI::DamageTaken ( Unit *  done_by,
uint32 &  damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

344  {
345  if (damage >= me->GetHealth() && done_by != me)
346  damage = 0;
347  }
Creature *const me
Definition: CreatureAI.h:71
uint32 GetHealth() const
Definition: Unit.h:1426

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void boss_kalecgos::boss_kalecgosAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

181  {
182  switch (param)
183  {
184  case DO_ENRAGE:
185  isEnraged = true;
186  me->CastSpell(me, SPELL_ENRAGE, true);
187  break;
188  case DO_BANISH:
189  isBanished = true;
190  me->CastSpell(me, SPELL_BANISH, true);
191  break;
192  }
193  }
Definition: boss_kalecgos.cpp:66
Definition: boss_kalecgos.cpp:78
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_kalecgos.cpp:64
bool isEnraged
Definition: boss_kalecgos.cpp:147
bool isBanished
Definition: boss_kalecgos.cpp:148
Definition: boss_kalecgos.cpp:79
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

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void boss_kalecgos::boss_kalecgosAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

350  {
353  DoZoneInCombat();
354 
356  }
Definition: Unit.h:207
InstanceScript * instance
Definition: boss_kalecgos.cpp:134
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Creature *const me
Definition: CreatureAI.h:71
Definition: InstanceScript.h:59
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: sunwell_plateau.h:29
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
Definition: boss_kalecgos.cpp:40

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void boss_kalecgos::boss_kalecgosAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

173  {
174  bJustReset = true;
175  me->SetVisible(false);
178  }
bool bJustReset
Definition: boss_kalecgos.cpp:149
Definition: Unit.h:674
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
void SetVisible(bool x)
Definition: Unit.cpp:10368
Definition: UpdateFields.h:109
Definition: Unit.h:698

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void boss_kalecgos::boss_kalecgosAI::GoodEnding ( )
inline
391  {
392  switch (TalkSequence)
393  {
394  case 1:
395  me->setFaction(35);
396  TalkTimer = 1000;
397  break;
398  case 2:
400  TalkTimer = 10000;
401  break;
402  case 3:
403  me->SetDisableGravity(true);
405  TalkTimer = 600000;
406  break;
407  default:
408  break;
409  }
410  }
#define FLY_Y
Definition: boss_kalecgos.cpp:87
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
#define FLY_X
Definition: boss_kalecgos.cpp:86
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
#define FLY_Z
Definition: boss_kalecgos.cpp:88
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: boss_kalecgos.cpp:42
uint32 TalkTimer
Definition: boss_kalecgos.cpp:142
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 TalkSequence
Definition: boss_kalecgos.cpp:143

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void boss_kalecgos::boss_kalecgosAI::Initialize ( void  )
inline
117  {
118  SathGUID.Clear();
119  ArcaneBuffetTimer = 8000;
120  FrostBreathTimer = 15000;
121  WildMagicTimer = 10000;
122  TailLashTimer = 25000;
123  SpectralBlastTimer = urand(20000, 25000);
124  CheckTimer = 1000;
125  ResetTimer = 30000;
126 
127  TalkTimer = 0;
128  TalkSequence = 0;
129  isFriendly = false;
130  isEnraged = false;
131  isBanished = false;
132  }
ObjectGuid SathGUID
Definition: boss_kalecgos.cpp:151
uint32 TailLashTimer
Definition: boss_kalecgos.cpp:140
uint32 ResetTimer
Definition: boss_kalecgos.cpp:144
bool isFriendly
Definition: boss_kalecgos.cpp:146
bool isEnraged
Definition: boss_kalecgos.cpp:147
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 TalkTimer
Definition: boss_kalecgos.cpp:142
uint32 TalkSequence
Definition: boss_kalecgos.cpp:143
void Clear()
Definition: ObjectGuid.h:215
uint32 FrostBreathTimer
Definition: boss_kalecgos.cpp:137
uint32 SpectralBlastTimer
Definition: boss_kalecgos.cpp:139
bool isBanished
Definition: boss_kalecgos.cpp:148
uint32 ArcaneBuffetTimer
Definition: boss_kalecgos.cpp:136
uint32 CheckTimer
Definition: boss_kalecgos.cpp:141
uint32 WildMagicTimer
Definition: boss_kalecgos.cpp:138

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void boss_kalecgos::boss_kalecgosAI::KilledUnit ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

359  {
361  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_kalecgos.cpp:41

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void boss_kalecgos::boss_kalecgosAI::MoveInLineOfSight ( Unit *  who)
inlineoverridevirtual

Reimplemented from CreatureAI.

331  {
332  if (bJustReset)//boss is invisible, don't attack
333  return;
334 
335  if (!me->GetVictim() && me->IsValidAttackTarget(who))
336  {
337  float attackRadius = me->GetAttackDistance(who);
338  if (me->IsWithinDistInMap(who, attackRadius))
339  AttackStart(who);
340  }
341  }
bool bJustReset
Definition: boss_kalecgos.cpp:149
bool IsValidAttackTarget(Unit const *target) const
Definition: Unit.cpp:10002
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
Creature *const me
Definition: CreatureAI.h:71
float GetAttackDistance(Unit const *player) const
Definition: Creature.cpp:1586
Unit * GetVictim() const
Definition: Unit.h:1379
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117

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void boss_kalecgos::boss_kalecgosAI::MovementInform ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from CreatureAI.

364  {
365  if (type != POINT_MOTION_TYPE)
366  return;
367  me->SetVisible(false);
368  if (isFriendly)
369  {
371 
372  Map::PlayerList const& players = me->GetMap()->GetPlayers();
373  if (!players.isEmpty())
374  {
375  for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
376  {
377  Player* player = itr->GetSource();
378  if (player)
379  me->GetMap()->ToInstanceMap()->PermBindAllPlayers(player);
380  }
381  }
382  }
383  else
384  {
386  TalkTimer = 1000;
387  }
388  }
Map * GetMap() const
Definition: Object.h:543
Definition: Unit.h:542
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void MoveTargetedHome()
Definition: MotionMaster.cpp:201
iterator begin()
Definition: MapRefManager.h:37
Creature *const me
Definition: CreatureAI.h:71
void setDeathState(DeathState s) override
Definition: Creature.cpp:1624
bool isFriendly
Definition: boss_kalecgos.cpp:146
void SetVisible(bool x)
Definition: Unit.cpp:10368
InstanceMap * ToInstanceMap()
Definition: Map.h:495
Definition: LinkedList.h:141
void PermBindAllPlayers(Player *source)
Definition: Map.cpp:3333
uint32 TalkTimer
Definition: boss_kalecgos.cpp:142
bool isEmpty() const
Definition: LinkedList.h:102
PlayerList const & GetPlayers() const
Definition: Map.h:433
Definition: MapRefManager.h:26
Definition: MotionMaster.h:46
iterator end()
Definition: MapRefManager.h:38

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void boss_kalecgos::boss_kalecgosAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

154  {
157 
159  Sath->AI()->EnterEvadeMode();
160 
161  me->setFaction(14);
162  if (!bJustReset) //first reset at create
163  {
165  me->SetDisableGravity(false);
166  me->SetVisible(true);
168  }
169  me->SetFullHealth(); //dunno why it does not resets health at evade..
170  }
InstanceScript * instance
Definition: boss_kalecgos.cpp:134
bool bJustReset
Definition: boss_kalecgos.cpp:149
Definition: Unit.h:674
ObjectGuid SathGUID
Definition: boss_kalecgos.cpp:151
Definition: Creature.h:467
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
Definition: sunwell_plateau.h:38
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: InstanceScript.h:58
void SetVisible(bool x)
Definition: Unit.cpp:10368
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: Unit.h:210
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: sunwell_plateau.h:29
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
void SetFullHealth()
Definition: Unit.h:1440
Definition: Unit.h:698

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void boss_kalecgos::boss_kalecgosAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

196  {
197  if (TalkTimer)
198  {
199  if (!TalkSequence)
200  {
203  me->RemoveAllAuras();
204  me->DeleteThreatList();
205  me->CombatStop();
206  ++TalkSequence;
207  }
208  if (TalkTimer <= diff)
209  {
210  if (isFriendly)
211  GoodEnding();
212  else
213  BadEnding();
214  ++TalkSequence;
215  } else TalkTimer -= diff;
216  }
217  else
218  {
219  if (bJustReset)
220  {
221  if (ResetTimer <= diff)
222  {
224  me->SetDisableGravity(false);
225  me->SetVisible(true);
227  ResetTimer = 10000;
228  bJustReset = false;
229  } else ResetTimer -= diff;
230  return;
231  }
232 
233  if (!UpdateVictim())
234  return;
235 
236  if (CheckTimer <= diff)
237  {
239  {
241  return;
242  }
243  if (HealthBelowPct(10) && !isEnraged)
244  {
246  Sath->AI()->DoAction(DO_ENRAGE);
248  }
249  if (!isBanished && HealthBelowPct(1))
250  {
252  {
253  if (Sath->HasAura(SPELL_BANISH))
254  {
255  Sath->DealDamage(Sath, Sath->GetHealth());
256  return;
257  }
258  else
260  }
261  else
262  {
263  TC_LOG_ERROR("scripts", "Didn't find Shathrowar. Kalecgos event reseted.");
265  return;
266  }
267  }
268  CheckTimer = 1000;
269  } else CheckTimer -= diff;
270 
271  if (ArcaneBuffetTimer <= diff)
272  {
274  ArcaneBuffetTimer = 8000;
275  } else ArcaneBuffetTimer -= diff;
276 
277  if (FrostBreathTimer <= diff)
278  {
280  FrostBreathTimer = 15000;
281  } else FrostBreathTimer -= diff;
282 
283  if (TailLashTimer <= diff)
284  {
286  TailLashTimer = 15000;
287  } else TailLashTimer -= diff;
288 
289  if (WildMagicTimer <= diff)
290  {
291  DoCastAOE(WildMagic[rand32() % 6]);
292  WildMagicTimer = 20000;
293  } else WildMagicTimer -= diff;
294 
295  if (SpectralBlastTimer <= diff)
296  {
298  std::list<Unit*> targetList;
299  for (ThreatContainer::StorageType::const_iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr)
300  {
301  Unit* target = (*itr)->getTarget();
302  if (target
303  && target->GetTypeId() == TYPEID_PLAYER
304  && (!target->GetVictim() || target->GetGUID() != me->EnsureVictim()->GetGUID())
305  && target->GetPositionZ() > me->GetPositionZ() - 5
306  && !target->HasAura(AURA_SPECTRAL_EXHAUSTION))
307  {
308  targetList.push_back(target);
309  }
310  }
311  if (targetList.empty())
312  {
313  SpectralBlastTimer = 1000;
314  return;
315  }
316 
317  std::list<Unit*>::const_iterator i = targetList.begin();
318  advance(i, rand32() % targetList.size());
319  if ((*i))
320  {
321  (*i)->CastSpell((*i), SPELL_SPECTRAL_BLAST, true);
322  SpectralBlastTimer = 20000 + rand32() % 5000;
323  } else SpectralBlastTimer = 1000;
324  } else SpectralBlastTimer -= diff;
325 
327  }
328  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
void RemoveAllAuras()
Definition: Unit.cpp:3920
Unit * EnsureVictim() const
Definition: Unit.h:1381
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
bool bJustReset
Definition: boss_kalecgos.cpp:149
Definition: Unit.h:674
bool UpdateVictim()
Definition: CreatureAI.cpp:233
ObjectGuid SathGUID
Definition: boss_kalecgos.cpp:151
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
void GoodEnding()
Definition: boss_kalecgos.cpp:390
void BadEnding()
Definition: boss_kalecgos.cpp:412
Definition: boss_kalecgos.cpp:78
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
uint32 TailLashTimer
Definition: boss_kalecgos.cpp:140
#define CENTER_X
Definition: boss_kalecgos.cpp:90
Definition: Creature.h:467
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
void advance(octet_iterator &it, distance_type n, octet_iterator end)
Definition: checked.h:190
void EnterEvadeMode(EvadeReason why) override
Definition: boss_kalecgos.cpp:172
Definition: boss_kalecgos.cpp:62
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
uint32 ResetTimer
Definition: boss_kalecgos.cpp:144
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1594
bool isFriendly
Definition: boss_kalecgos.cpp:146
Definition: CreatureAI.h:88
Definition: boss_kalecgos.cpp:61
Definition: CreatureAI.h:90
Definition: boss_kalecgos.cpp:64
Unit * GetVictim() const
Definition: Unit.h:1379
bool isEnraged
Definition: boss_kalecgos.cpp:147
Definition: boss_kalecgos.cpp:60
void SetVisible(bool x)
Definition: Unit.cpp:10368
#define CENTER_Y
Definition: boss_kalecgos.cpp:91
float GetPositionZ() const
Definition: Position.h:106
Definition: boss_kalecgos.cpp:58
uint32 TalkTimer
Definition: boss_kalecgos.cpp:142
uint32 TalkSequence
Definition: boss_kalecgos.cpp:143
void DoAction(int32 param) override
Definition: boss_kalecgos.cpp:180
Definition: Unit.h:210
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
uint32 FrostBreathTimer
Definition: boss_kalecgos.cpp:137
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: ObjectGuid.h:33
uint32 SpectralBlastTimer
Definition: boss_kalecgos.cpp:139
void DeleteThreatList()
Definition: Unit.cpp:10700
std::list< HostileReference * > StorageType
Definition: ThreatManager.h:149
Definition: UpdateFields.h:109
Definition: boss_kalecgos.cpp:53
bool isBanished
Definition: boss_kalecgos.cpp:148
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
ThreatManager & getThreatManager()
Definition: Unit.h:1998
Definition: boss_kalecgos.cpp:79
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
#define TC_LOG_ERROR(filterType__,...)
Definition: Log.h:207
uint32 WildMagic[]
Definition: boss_kalecgos.cpp:99
#define DRAGON_REALM_Z
Definition: boss_kalecgos.cpp:94
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:7371
Definition: Unit.h:1305
uint32 ArcaneBuffetTimer
Definition: boss_kalecgos.cpp:136
Definition: Unit.h:698
uint32 CheckTimer
Definition: boss_kalecgos.cpp:141
uint32 WildMagicTimer
Definition: boss_kalecgos.cpp:138

+ Here is the call graph for this function:

Member Data Documentation

uint32 boss_kalecgos::boss_kalecgosAI::ArcaneBuffetTimer
bool boss_kalecgos::boss_kalecgosAI::bJustReset
uint32 boss_kalecgos::boss_kalecgosAI::CheckTimer
uint32 boss_kalecgos::boss_kalecgosAI::FrostBreathTimer
InstanceScript* boss_kalecgos::boss_kalecgosAI::instance
bool boss_kalecgos::boss_kalecgosAI::isBanished
bool boss_kalecgos::boss_kalecgosAI::isEnraged
bool boss_kalecgos::boss_kalecgosAI::isFriendly
uint32 boss_kalecgos::boss_kalecgosAI::ResetTimer
ObjectGuid boss_kalecgos::boss_kalecgosAI::SathGUID
uint32 boss_kalecgos::boss_kalecgosAI::SpectralBlastTimer
uint32 boss_kalecgos::boss_kalecgosAI::TailLashTimer
uint32 boss_kalecgos::boss_kalecgosAI::TalkSequence
uint32 boss_kalecgos::boss_kalecgosAI::TalkTimer
uint32 boss_kalecgos::boss_kalecgosAI::WildMagicTimer

The documentation for this struct was generated from the following file: