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boss_sathrovarr::boss_sathrovarrAI Struct Reference

Public Member Functions

 boss_sathrovarrAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void DamageTaken (Unit *done_by, uint32 &damage) override
 
void KilledUnit (Unit *target) override
 
void JustDied (Unit *) override
 
void TeleportAllPlayersBack ()
 
void DoAction (int32 param) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
uint32 CorruptionStrikeTimer
 
uint32 AgonyCurseTimer
 
uint32 ShadowBoltTimer
 
uint32 CheckTimer
 
uint32 ResetThreat
 
ObjectGuid KalecGUID
 
ObjectGuid KalecgosGUID
 
bool isEnraged
 
bool isBanished
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_sathrovarr::boss_sathrovarrAI::boss_sathrovarrAI ( Creature *  creature)
inline
589  : ScriptedAI(creature)
590  {
591  Initialize();
592  instance = creature->GetInstanceScript();
593  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_kalecgos.cpp:595
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: boss_kalecgos.cpp:606

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Member Function Documentation

void boss_sathrovarr::boss_sathrovarrAI::DamageTaken ( Unit *  done_by,
uint32 &  damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

652  {
653  if (damage >= me->GetHealth() && done_by != me)
654  damage = 0;
655  }
Creature *const me
Definition: CreatureAI.h:71
uint32 GetHealth() const
Definition: Unit.h:1426

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void boss_sathrovarr::boss_sathrovarrAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

704  {
705  switch (param)
706  {
707  case DO_ENRAGE:
708  isEnraged = true;
709  me->CastSpell(me, SPELL_ENRAGE, true);
710  break;
711  case DO_BANISH:
712  isBanished = true;
713  me->CastSpell(me, SPELL_BANISH, true);
714  break;
715  }
716  }
Definition: boss_kalecgos.cpp:66
Definition: boss_kalecgos.cpp:78
Creature *const me
Definition: CreatureAI.h:71
bool isBanished
Definition: boss_kalecgos.cpp:618
Definition: boss_kalecgos.cpp:64
bool isEnraged
Definition: boss_kalecgos.cpp:617
Definition: boss_kalecgos.cpp:79
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

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void boss_sathrovarr::boss_sathrovarrAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

640  {
642  {
643  KalecGUID = Kalec->GetGUID();
644  me->CombatStart(Kalec);
645  me->AddThreat(Kalec, 100.0f);
646  Kalec->setActive(true);
647  }
649  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
Definition: boss_kalecgos.cpp:34
Definition: Creature.h:467
Definition: sunwell_plateau.h:61
Creature *const me
Definition: CreatureAI.h:71
ObjectGuid KalecGUID
Definition: boss_kalecgos.cpp:614
float GetPositionY() const
Definition: Position.h:105
float GetPositionZ() const
Definition: Position.h:106
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void CombatStart(Unit *target, bool initialAggro=true)
Definition: Unit.cpp:9862
float GetPositionX() const
Definition: Position.h:104
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void boss_sathrovarr::boss_sathrovarrAI::Initialize ( void  )
inline
596  {
597  ShadowBoltTimer = urand(7, 10) * 1000;
598  AgonyCurseTimer = 20000;
599  CorruptionStrikeTimer = 13000;
600  CheckTimer = 1000;
601  ResetThreat = 1000;
602  isEnraged = false;
603  isBanished = false;
604  }
uint32 CorruptionStrikeTimer
Definition: boss_kalecgos.cpp:608
uint32 AgonyCurseTimer
Definition: boss_kalecgos.cpp:609
bool isBanished
Definition: boss_kalecgos.cpp:618
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 CheckTimer
Definition: boss_kalecgos.cpp:611
bool isEnraged
Definition: boss_kalecgos.cpp:617
uint32 ResetThreat
Definition: boss_kalecgos.cpp:612
uint32 ShadowBoltTimer
Definition: boss_kalecgos.cpp:610

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void boss_sathrovarr::boss_sathrovarrAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

674  {
679  {
680  ENSURE_AI(boss_kalecgos::boss_kalecgosAI, Kalecgos->AI())->TalkTimer = 1;
681  ENSURE_AI(boss_kalecgos::boss_kalecgosAI, Kalecgos->AI())->isFriendly = true;
682  }
683 
685  }
Definition: boss_kalecgos.cpp:106
Definition: boss_kalecgos.cpp:36
Definition: inflate.h:49
Definition: Creature.h:467
ObjectGuid KalecgosGUID
Definition: boss_kalecgos.cpp:615
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:2537
void TeleportAllPlayersBack()
Definition: boss_kalecgos.cpp:687
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
float GetOrientation() const
Definition: Position.h:107
InstanceScript * instance
Definition: boss_kalecgos.cpp:606
float GetPositionY() const
Definition: Position.h:105
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: sunwell_plateau.h:29
float GetPositionX() const
Definition: Position.h:104
#define DRAGON_REALM_Z
Definition: boss_kalecgos.cpp:94

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void boss_sathrovarr::boss_sathrovarrAI::KilledUnit ( Unit *  target)
inlineoverridevirtual

Reimplemented from ScriptedAI.

658  {
659  if (target->GetGUID() == KalecGUID)
660  {
663  {
664  ENSURE_AI(boss_kalecgos::boss_kalecgosAI, Kalecgos->AI())->TalkTimer = 1;
665  ENSURE_AI(boss_kalecgos::boss_kalecgosAI, Kalecgos->AI())->isFriendly = false;
666  }
667  EnterEvadeMode();
668  return;
669  }
671  }
Definition: boss_kalecgos.cpp:106
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
Definition: Creature.h:467
ObjectGuid KalecgosGUID
Definition: boss_kalecgos.cpp:615
void TeleportAllPlayersBack()
Definition: boss_kalecgos.cpp:687
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
ObjectGuid KalecGUID
Definition: boss_kalecgos.cpp:614
Definition: boss_kalecgos.cpp:35
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
ObjectGuid const & GetGUID() const
Definition: Object.h:105

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void boss_sathrovarr::boss_sathrovarrAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

621  {
622  me->SetFullHealth();//dunno why it does not resets health at evade..
623  me->setActive(true);
626  if (!KalecGUID.IsEmpty())
627  {
629  Kalec->setDeathState(JUST_DIED);
630  KalecGUID.Clear();
631  }
632 
633  Initialize();
634 
637  }
void Initialize()
Definition: boss_kalecgos.cpp:595
Definition: boss_kalecgos.cpp:56
Definition: Unit.h:542
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
Definition: Creature.h:467
ObjectGuid KalecgosGUID
Definition: boss_kalecgos.cpp:615
Definition: sunwell_plateau.h:36
void TeleportAllPlayersBack()
Definition: boss_kalecgos.cpp:687
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
InstanceScript * instance
Definition: boss_kalecgos.cpp:606
ObjectGuid KalecGUID
Definition: boss_kalecgos.cpp:614
Definition: InstanceScript.h:58
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: sunwell_plateau.h:29
void Clear()
Definition: ObjectGuid.h:215
void SetFullHealth()
Definition: Unit.h:1440
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
bool IsEmpty() const
Definition: ObjectGuid.h:242

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void boss_sathrovarr::boss_sathrovarrAI::TeleportAllPlayersBack ( )
inline
688  {
689  Map::PlayerList const &playerList = me->GetMap()->GetPlayers();
690  Position const& homePos = me->GetHomePosition();
691  for (Map::PlayerList::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr)
692  {
693  Player* player = itr->GetSource();
694  if (player->IsInDist(&homePos, 50.0f) && player->GetPositionZ() <= DEMON_REALM_Z + 10.f)
695  {
696  player->RemoveAura(AURA_SPECTRAL_REALM);
697  player->TeleportTo(me->GetMap()->GetId(), player->GetPositionX(),
698  player->GetPositionY(), DRAGON_REALM_Z + 5, player->GetOrientation());
699  }
700  }
701  }
Map * GetMap() const
Definition: Object.h:543
iterator begin()
Definition: MapRefManager.h:37
uint32 GetId(void) const
Definition: Map.h:325
Creature *const me
Definition: CreatureAI.h:71
Definition: LinkedList.h:141
#define DEMON_REALM_Z
Definition: boss_kalecgos.cpp:95
PlayerList const & GetPlayers() const
Definition: Map.h:433
Definition: MapRefManager.h:26
Definition: Position.h:27
Definition: boss_kalecgos.cpp:54
#define DRAGON_REALM_Z
Definition: boss_kalecgos.cpp:94
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:672
iterator end()
Definition: MapRefManager.h:38

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void boss_sathrovarr::boss_sathrovarrAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

719  {
722 
723  if (!UpdateVictim())
724  return;
725 
726  if (CheckTimer <= diff)
727  {
729  if (!Kalec || !Kalec->IsAlive())
730  {
732  Kalecgos->AI()->EnterEvadeMode();
733  return;
734  }
735 
736  if (HealthBelowPct(10) && !isEnraged)
737  {
739  Kalecgos->AI()->DoAction(DO_ENRAGE);
741  }
742 
744  if (Kalecgos && !Kalecgos->IsInCombat())
745  {
746  EnterEvadeMode();
747  return;
748  }
749 
750  if (!isBanished && HealthBelowPct(1))
751  {
752  if (Kalecgos)
753  {
754  if (Kalecgos->HasAura(SPELL_BANISH))
755  {
756  me->DealDamage(me, me->GetHealth());
757  return;
758  }
760  }
761  else
762  {
764  EnterEvadeMode();
765  return;
766  }
767  }
768  CheckTimer = 1000;
769  } else CheckTimer -= diff;
770 
771  if (ResetThreat <= diff)
772  {
774  for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
775  {
776  if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
777  if (unit->GetPositionZ() > me->GetPositionZ() + 5)
778  me->getThreatManager().modifyThreatPercent(unit, -100);
779  }
780  ResetThreat = 1000;
781  } else ResetThreat -= diff;
782 
783  if (ShadowBoltTimer <= diff)
784  {
785  if (!(rand32() % 5))
788  ShadowBoltTimer = 7000 + (rand32() % 3000);
789  } else ShadowBoltTimer -= diff;
790 
791  if (AgonyCurseTimer <= diff)
792  {
793  Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
794  if (!target)
795  target = me->GetVictim();
796  DoCast(target, SPELL_AGONY_CURSE);
797  AgonyCurseTimer = 20000;
798  } else AgonyCurseTimer -= diff;
799 
800  if (CorruptionStrikeTimer <= diff)
801  {
802  if (!(rand32() % 5))Talk(SAY_SATH_SPELL2);
804  CorruptionStrikeTimer = 13000;
805  } else CorruptionStrikeTimer -= diff;
806 
808  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
void DoAction(int32 param) override
Definition: boss_kalecgos.cpp:703
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 CorruptionStrikeTimer
Definition: boss_kalecgos.cpp:608
void modifyThreatPercent(Unit *victim, int32 percent)
Definition: ThreatManager.cpp:452
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
virtual void TextEmote(std::string const &text, WorldObject const *target=nullptr, bool isBossEmote=false)
Definition: Unit.cpp:16403
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
bool IsInCombat() const
Definition: Unit.h:1584
Definition: boss_kalecgos.cpp:78
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
Definition: Creature.h:467
ObjectGuid KalecgosGUID
Definition: boss_kalecgos.cpp:615
Definition: boss_kalecgos.cpp:70
Definition: boss_kalecgos.cpp:68
uint32 AgonyCurseTimer
Definition: boss_kalecgos.cpp:609
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_kalecgos.cpp:69
bool isBanished
Definition: boss_kalecgos.cpp:618
Definition: boss_kalecgos.cpp:55
Definition: UnitAI.h:35
ObjectGuid KalecGUID
Definition: boss_kalecgos.cpp:614
Definition: boss_kalecgos.cpp:64
bool IsAlive() const
Definition: Unit.h:1692
Unit * GetVictim() const
Definition: Unit.h:1379
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32 CheckTimer
Definition: boss_kalecgos.cpp:611
float GetPositionZ() const
Definition: Position.h:106
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_kalecgos.cpp:38
bool isEnraged
Definition: boss_kalecgos.cpp:617
std::list< HostileReference * > StorageType
Definition: ThreatManager.h:149
ThreatManager & getThreatManager()
Definition: Unit.h:1998
uint32 ResetThreat
Definition: boss_kalecgos.cpp:612
Definition: boss_kalecgos.cpp:79
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_kalecgos.cpp:37
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 GetHealth() const
Definition: Unit.h:1426
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
uint32 DealDamage(Unit *victim, uint32 damage, CleanDamage const *cleanDamage=NULL, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=NULL, bool durabilityLoss=true)
Definition: Unit.cpp:613
uint32 ShadowBoltTimer
Definition: boss_kalecgos.cpp:610
#define EMOTE_UNABLE_TO_FIND
Definition: boss_kalecgos.cpp:84

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Member Data Documentation

uint32 boss_sathrovarr::boss_sathrovarrAI::AgonyCurseTimer
uint32 boss_sathrovarr::boss_sathrovarrAI::CheckTimer
uint32 boss_sathrovarr::boss_sathrovarrAI::CorruptionStrikeTimer
InstanceScript* boss_sathrovarr::boss_sathrovarrAI::instance
bool boss_sathrovarr::boss_sathrovarrAI::isBanished
bool boss_sathrovarr::boss_sathrovarrAI::isEnraged
ObjectGuid boss_sathrovarr::boss_sathrovarrAI::KalecgosGUID
ObjectGuid boss_sathrovarr::boss_sathrovarrAI::KalecGUID
uint32 boss_sathrovarr::boss_sathrovarrAI::ResetThreat
uint32 boss_sathrovarr::boss_sathrovarrAI::ShadowBoltTimer

The documentation for this struct was generated from the following file: