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boss_mandokir::boss_mandokirAI Struct Reference

Public Member Functions

 boss_mandokirAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void DoAction (int32 action) override
 
uint32 GetData (uint32 type) const override
 
void SetGUID (ObjectGuid guid, int32) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool _ohganotSoFast
 
bool _reanimateOhganCooldown
 
ObjectGuid _reviveGUID
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_mandokir::boss_mandokirAI::boss_mandokirAI ( Creature creature)
inline
110  : BossAI(creature, DATA_MANDOKIR)
111  {
112  Initialize();
113  }
void Initialize()
Definition: boss_mandokir.cpp:115
Definition: zulgurub.h:30
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_mandokir::boss_mandokirAI::DamageTaken ( Unit ,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

174  {
175  if (me->HealthBelowPctDamaged(20, damage) && !me->HasAura(SPELL_FRENZY))
176  {
177  DoCast(me, SPELL_FRENZY, true);
178  Talk(SAY_FRENZY);
180  }
181  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: boss_mandokir.cpp:49
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1431
Definition: boss_mandokir.cpp:35
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_mandokir.cpp:34

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void boss_mandokir::boss_mandokirAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

184  {
185  switch (action)
186  {
189  _ohganotSoFast = false;
190  break;
191  case ACTION_START_REVIVE:
192  {
193  std::list<Creature*> creatures;
195  creatures.remove_if(Trinity::AnyDeadUnitCheck());
196  creatures.remove_if(Trinity::UnitAuraCheck(true, SPELL_OHGAN_ORDERS_TRIGGER));
198  if (creatures.empty())
199  return;
200 
201  for (std::list<Creature*>::iterator itr = creatures.begin(); itr != creatures.end(); ++itr)
202  {
203  if (Creature* chainedSpirit = ObjectAccessor::GetCreature(*me, (*itr)->GetGUID()))
204  {
205  chainedSpirit->AI()->SetGUID(_reviveGUID);
206  chainedSpirit->AI()->DoAction(ACTION_REVIVE);
207  _reviveGUID.Clear();
208  }
209  }
210  break;
211  }
212  default:
213  break;
214 
215  }
216  }
Definition: boss_mandokir.cpp:64
void RandomResizeList(std::list< T > &list, uint32 size)
Definition: Containers.h:34
Definition: GridNotifiers.h:1376
bool _ohganotSoFast
Definition: boss_mandokir.cpp:289
Definition: boss_mandokir.cpp:82
TC_GAME_API void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:621
Definition: Creature.h:467
Definition: boss_mandokir.cpp:85
Creature *const me
Definition: CreatureAI.h:71
Definition: GridNotifiers.h:991
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
ObjectGuid _reviveGUID
Definition: boss_mandokir.cpp:291
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_mandokir.cpp:81
void Clear()
Definition: ObjectGuid.h:215
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: boss_mandokir.cpp:73
EventMap events
Definition: ScriptedCreature.h:371
Definition: zulgurub.h:60

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void boss_mandokir::boss_mandokirAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

133  {
134  _EnterCombat();
135  Talk(SAY_AGGRO);
136 
138 
139  if (!summons.empty())
140  {
141  for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
142  {
143  if (Creature* chainedSpirit = ObjectAccessor::GetCreature(*me, *itr))
144  if (chainedSpirit->GetEntry() == NPC_CHAINED_SPIRIT && chainedSpirit->AI())
145  chainedSpirit->setFaction(FACTION_NONE);
146  }
147  }
148 
153  }
Definition: boss_mandokir.cpp:71
Definition: boss_mandokir.cpp:94
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_mandokir.cpp:70
iterator begin()
Definition: ScriptedCreature.h:57
Definition: boss_mandokir.cpp:29
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_mandokir.cpp:72
SummonList summons
Definition: ScriptedCreature.h:372
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_mandokir.cpp:42
Definition: boss_mandokir.cpp:75
StorageType::const_iterator const_iterator
Definition: ScriptedCreature.h:46
EventMap events
Definition: ScriptedCreature.h:371
Definition: zulgurub.h:60
bool empty() const
Definition: ScriptedCreature.h:82
iterator end()
Definition: ScriptedCreature.h:67

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uint32 boss_mandokir::boss_mandokirAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

219  {
220  if (type == DATA_OHGANOT_SO_FAST)
221  return _ohganotSoFast;
222 
223  return 0;
224  }
bool _ohganotSoFast
Definition: boss_mandokir.cpp:289
Definition: boss_mandokir.cpp:92
void boss_mandokir::boss_mandokirAI::Initialize ( void  )
inline
116  {
117  _ohganotSoFast = true;
118  _reanimateOhganCooldown = false;
119  }
bool _ohganotSoFast
Definition: boss_mandokir.cpp:289
bool _reanimateOhganCooldown
Definition: boss_mandokir.cpp:290

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void boss_mandokir::boss_mandokirAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

156  {
158  _JustDied();
159  Talk(SAY_DEATH);
160  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: boss_mandokir.cpp:54
Definition: boss_mandokir.cpp:36
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_mandokir::boss_mandokirAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

163  {
164  if (victim->GetTypeId() == TYPEID_PLAYER)
165  {
168  _reviveGUID = victim->GetGUID();
170  }
171  }
Definition: boss_mandokir.cpp:30
Definition: boss_mandokir.cpp:82
Definition: boss_mandokir.cpp:50
TypeID GetTypeId() const
Definition: Object.h:113
void DoAction(int32 action) override
Definition: boss_mandokir.cpp:183
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
ObjectGuid _reviveGUID
Definition: boss_mandokir.cpp:291
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: ObjectGuid.h:33

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void boss_mandokir::boss_mandokirAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

122  {
124 
125  _Reset();
126 
128  Initialize();
129  _reviveGUID.Clear();
130  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: boss_mandokir.cpp:54
Creature *const me
Definition: CreatureAI.h:71
void _Reset()
Definition: ScriptedCreature.cpp:457
Definition: boss_mandokir.cpp:99
ObjectGuid _reviveGUID
Definition: boss_mandokir.cpp:291
void Clear()
Definition: ObjectGuid.h:215
void SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=NULL)
Definition: Object.cpp:2429
void Initialize()
Definition: boss_mandokir.cpp:115

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void boss_mandokir::boss_mandokirAI::SetGUID ( ObjectGuid  guid,
int32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

227  {
228  _reviveGUID = guid;
229  }
ObjectGuid _reviveGUID
Definition: boss_mandokir.cpp:291
void boss_mandokir::boss_mandokirAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

232  {
233  if (!UpdateVictim())
234  return;
235 
236  events.Update(diff);
237 
239  return;
240 
241  while (uint32 eventId = events.ExecuteEvent())
242  {
243  switch (eventId)
244  {
245  case EVENT_SUMMON_OHGAN:
247  DoCast(me, SPELL_SUMMON_OHGAN, true);
248  break;
249  case EVENT_DECAPITATE:
252  break;
253  case EVENT_BLOODLETTING:
254  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true))
255  {
256  DoCast(target, SPELL_BLOODLETTING, true);
258  }
260  break;
264  else
265  {
268  // Cooldown
271  }
272  break;
274  _reanimateOhganCooldown = false;
275  break;
279  break;
280  default:
281  break;
282  }
283  }
284 
286  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: boss_mandokir.cpp:71
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: boss_mandokir.cpp:49
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_mandokir.cpp:70
Definition: Unit.h:565
Definition: boss_mandokir.cpp:74
Definition: boss_mandokir.cpp:44
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:996
void ClearUnitState(uint32 f)
Definition: Unit.h:1396
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_mandokir.cpp:43
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
bool _reanimateOhganCooldown
Definition: boss_mandokir.cpp:290
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_mandokir.cpp:72
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_mandokir.cpp:73
Definition: boss_mandokir.cpp:75
Definition: boss_mandokir.cpp:52
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_mandokir.cpp:46
Definition: boss_mandokir.cpp:45
Definition: UpdateFields.h:119
Definition: Unit.h:1305
Definition: boss_mandokir.cpp:33

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Member Data Documentation

bool boss_mandokir::boss_mandokirAI::_ohganotSoFast
private
bool boss_mandokir::boss_mandokirAI::_reanimateOhganCooldown
private
ObjectGuid boss_mandokir::boss_mandokirAI::_reviveGUID
private

The documentation for this struct was generated from the following file: