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boss_mandokir::boss_mandokirAI Struct Reference

Public Member Functions

 boss_mandokirAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void DoAction (int32 action) override
 
uint32 GetData (uint32 type) const override
 
void SetGUID (ObjectGuid guid, int32) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool _ohganotSoFast
 
bool _reanimateOhganCooldown
 
ObjectGuid _reviveGUID
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_mandokir::boss_mandokirAI::boss_mandokirAI ( Creature *  creature)
inline
110  : BossAI(creature, DATA_MANDOKIR)
111  {
112  Initialize();
113  }
void Initialize()
Definition: boss_mandokir.cpp:115
Definition: zulgurub.h:30
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_mandokir::boss_mandokirAI::DamageTaken ( Unit *  ,
uint32 &  damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

174  {
175  if (me->HealthBelowPctDamaged(20, damage) && !me->HasAura(SPELL_FRENZY))
176  {
177  DoCast(me, SPELL_FRENZY, true);
178  Talk(SAY_FRENZY);
180  }
181  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: boss_mandokir.cpp:49
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1431
Definition: boss_mandokir.cpp:35
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_mandokir.cpp:34

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void boss_mandokir::boss_mandokirAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

184  {
185  switch (action)
186  {
189  _ohganotSoFast = false;
190  break;
191  case ACTION_START_REVIVE:
192  {
193  std::list<Creature*> creatures;
195  creatures.remove_if(Trinity::AnyDeadUnitCheck());
196  creatures.remove_if(Trinity::UnitAuraCheck(true, SPELL_OHGAN_ORDERS_TRIGGER));
198  if (creatures.empty())
199  return;
200 
201  for (std::list<Creature*>::iterator itr = creatures.begin(); itr != creatures.end(); ++itr)
202  {
203  if (Creature* chainedSpirit = ObjectAccessor::GetCreature(*me, (*itr)->GetGUID()))
204  {
205  chainedSpirit->AI()->SetGUID(_reviveGUID);
206  chainedSpirit->AI()->DoAction(ACTION_REVIVE);
207  _reviveGUID.Clear();
208  }
209  }
210  break;
211  }
212  default:
213  break;
214 
215  }
216  }
Definition: boss_mandokir.cpp:64
void RandomResizeList(std::list< T > &list, uint32 size)
Definition: Containers.h:34
Definition: GridNotifiers.h:1376
bool _ohganotSoFast
Definition: boss_mandokir.cpp:289
Definition: boss_mandokir.cpp:82
TC_GAME_API void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:621
Definition: Creature.h:467
Definition: boss_mandokir.cpp:85
Creature *const me
Definition: CreatureAI.h:71
Definition: GridNotifiers.h:991
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
ObjectGuid _reviveGUID
Definition: boss_mandokir.cpp:291
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_mandokir.cpp:81
void Clear()
Definition: ObjectGuid.h:215
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: boss_mandokir.cpp:73
EventMap events
Definition: ScriptedCreature.h:371
Definition: zulgurub.h:60

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void boss_mandokir::boss_mandokirAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

133  {
134  _EnterCombat();
135  Talk(SAY_AGGRO);
136 
138 
139  if (!summons.empty())
140  {
141  for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
142  {
143  if (Creature* chainedSpirit = ObjectAccessor::GetCreature(*me, *itr))
144  if (chainedSpirit->GetEntry() == NPC_CHAINED_SPIRIT && chainedSpirit->AI())
145  chainedSpirit->setFaction(FACTION_NONE);
146  }
147  }
148 
153  }
Definition: boss_mandokir.cpp:71
Definition: boss_mandokir.cpp:94
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_mandokir.cpp:70
iterator begin()
Definition: ScriptedCreature.h:57
Definition: boss_mandokir.cpp:29
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_mandokir.cpp:72
SummonList summons
Definition: ScriptedCreature.h:372
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_mandokir.cpp:42
Definition: boss_mandokir.cpp:75
StorageType::const_iterator const_iterator
Definition: ScriptedCreature.h:46
EventMap events
Definition: ScriptedCreature.h:371
Definition: zulgurub.h:60
bool empty() const
Definition: ScriptedCreature.h:82
iterator end()
Definition: ScriptedCreature.h:67

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uint32 boss_mandokir::boss_mandokirAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

219  {
220  if (type == DATA_OHGANOT_SO_FAST)
221  return _ohganotSoFast;
222 
223  return 0;
224  }
bool _ohganotSoFast
Definition: boss_mandokir.cpp:289
Definition: boss_mandokir.cpp:92
void boss_mandokir::boss_mandokirAI::Initialize ( void  )
inline
116  {
117  _ohganotSoFast = true;
118  _reanimateOhganCooldown = false;
119  }
bool _ohganotSoFast
Definition: boss_mandokir.cpp:289
bool _reanimateOhganCooldown
Definition: boss_mandokir.cpp:290

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void boss_mandokir::boss_mandokirAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

156  {
158  _JustDied();
159  Talk(SAY_DEATH);
160  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: boss_mandokir.cpp:54
Definition: boss_mandokir.cpp:36
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_mandokir::boss_mandokirAI::KilledUnit ( Unit *  victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

163  {
164  if (victim->GetTypeId() == TYPEID_PLAYER)
165  {
168  _reviveGUID = victim->GetGUID();
170  }
171  }
Definition: boss_mandokir.cpp:30
Definition: boss_mandokir.cpp:82
Definition: boss_mandokir.cpp:50
TypeID GetTypeId() const
Definition: Object.h:113
void DoAction(int32 action) override
Definition: boss_mandokir.cpp:183
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
ObjectGuid _reviveGUID
Definition: boss_mandokir.cpp:291
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: ObjectGuid.h:33

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void boss_mandokir::boss_mandokirAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

122  {
124 
125  _Reset();
126 
128  Initialize();
129  _reviveGUID.Clear();
130  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: boss_mandokir.cpp:54
Creature *const me
Definition: CreatureAI.h:71
void _Reset()
Definition: ScriptedCreature.cpp:457
Definition: boss_mandokir.cpp:99
ObjectGuid _reviveGUID
Definition: boss_mandokir.cpp:291
void Clear()
Definition: ObjectGuid.h:215
void SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=NULL)
Definition: Object.cpp:2429
void Initialize()
Definition: boss_mandokir.cpp:115

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void boss_mandokir::boss_mandokirAI::SetGUID ( ObjectGuid  guid,
int32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

227  {
228  _reviveGUID = guid;
229  }
ObjectGuid _reviveGUID
Definition: boss_mandokir.cpp:291
void boss_mandokir::boss_mandokirAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

232  {
233  if (!UpdateVictim())
234  return;
235 
236  events.Update(diff);
237 
239  return;
240 
241  while (uint32 eventId = events.ExecuteEvent())
242  {
243  switch (eventId)
244  {
245  case EVENT_SUMMON_OHGAN:
247  DoCast(me, SPELL_SUMMON_OHGAN, true);
248  break;
249  case EVENT_DECAPITATE:
252  break;
253  case EVENT_BLOODLETTING:
254  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true))
255  {
256  DoCast(target, SPELL_BLOODLETTING, true);
258  }
260  break;
264  else
265  {
268  // Cooldown
271  }
272  break;
274  _reanimateOhganCooldown = false;
275  break;
279  break;
280  default:
281  break;
282  }
283  }
284 
286  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: boss_mandokir.cpp:71
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: boss_mandokir.cpp:49
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_mandokir.cpp:70
Definition: Unit.h:565
Definition: boss_mandokir.cpp:74
Definition: boss_mandokir.cpp:44
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:996
void ClearUnitState(uint32 f)
Definition: Unit.h:1396
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_mandokir.cpp:43
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
bool _reanimateOhganCooldown
Definition: boss_mandokir.cpp:290
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_mandokir.cpp:72
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_mandokir.cpp:73
Definition: boss_mandokir.cpp:75
Definition: boss_mandokir.cpp:52
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_mandokir.cpp:46
Definition: boss_mandokir.cpp:45
Definition: UpdateFields.h:119
Definition: Unit.h:1305
Definition: boss_mandokir.cpp:33

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Member Data Documentation

bool boss_mandokir::boss_mandokirAI::_ohganotSoFast
private
bool boss_mandokir::boss_mandokirAI::_reanimateOhganCooldown
private
ObjectGuid boss_mandokir::boss_mandokirAI::_reviveGUID
private

The documentation for this struct was generated from the following file: