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npc_koltira_deathweaver::npc_koltira_deathweaverAI Struct Reference

Public Member Functions

 npc_koltira_deathweaverAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void WaypointReached (uint32 waypointId) override
 
void JustSummoned (Creature *summoned) override
 
void SummonAcolyte (uint32 uiAmount)
 
void UpdateAI (uint32 uiDiff) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI ()
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true, bool resetWaypointsOnFail=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
virtual bool IsEscorted () const override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance () const
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack () const
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID () const
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint8 wave
 
uint32 waveTimer
 
ObjectGuid valrothGUID
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_koltira_deathweaver::npc_koltira_deathweaverAI::npc_koltira_deathweaverAI ( Creature creature)
inline
216  : npc_escortAI(creature)
217  {
218  Initialize();
220  }
npc_escortAI(Creature *creature)
Definition: ScriptedEscortAI.cpp:37
Definition: Unit.h:1130
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: chapter2.cpp:222
void SetReactState(ReactStates st)
Definition: Creature.h:502

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Member Function Documentation

void npc_koltira_deathweaver::npc_koltira_deathweaverAI::Initialize ( void  )
inline
223  {
224  wave = 0;
225  waveTimer = 3000;
226  valrothGUID.Clear();
227  }
uint8 wave
Definition: chapter2.cpp:358
uint32 waveTimer
Definition: chapter2.cpp:359
void Clear()
Definition: ObjectGuid.h:215
ObjectGuid valrothGUID
Definition: chapter2.cpp:360

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void npc_koltira_deathweaver::npc_koltira_deathweaverAI::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

276  {
277  if (Player* player = GetPlayerForEscort())
278  summoned->AI()->AttackStart(player);
279 
280  if (summoned->GetEntry() == NPC_HIGH_INQUISITOR_VALROTH)
281  valrothGUID = summoned->GetGUID();
282 
284  }
Player * GetPlayerForEscort()
Definition: ScriptedEscortAI.h:109
Definition: Unit.h:681
Definition: chapter2.cpp:190
CreatureAI * AI() const
Definition: Creature.h:525
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: UpdateFields.h:109
uint32 GetEntry() const
Definition: Object.h:107
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
ObjectGuid valrothGUID
Definition: chapter2.cpp:360

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void npc_koltira_deathweaver::npc_koltira_deathweaverAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

230  {
232  {
233  Initialize();
234  me->LoadEquipment(0, true);
238  }
239  }
Definition: Unit.h:674
Definition: ScriptedEscortAI.h:47
Creature *const me
Definition: CreatureAI.h:71
void LoadEquipment(int8 id=1, bool force=false)
Definition: Creature.cpp:1429
Definition: chapter2.cpp:185
Definition: chapter2.cpp:184
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: UpdateFields.h:109
void Initialize()
Definition: chapter2.cpp:222
bool HasEscortState(uint32 escortState)
Definition: ScriptedEscortAI.h:96

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void npc_koltira_deathweaver::npc_koltira_deathweaverAI::SummonAcolyte ( uint32  uiAmount)
inline
287  {
288  for (uint32 i = 0; i < uiAmount; ++i)
289  me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1642.329f, -6045.818f, 127.583f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
290  }
Creature *const me
Definition: CreatureAI.h:71
uint32_t uint32
Definition: Define.h:150
Definition: chapter2.cpp:189
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void npc_koltira_deathweaver::npc_koltira_deathweaverAI::UpdateAI ( uint32  uiDiff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

293  {
294  npc_escortAI::UpdateAI(uiDiff);
295 
297  {
298  if (waveTimer <= uiDiff)
299  {
300  switch (wave)
301  {
302  case 0:
304  SummonAcolyte(3);
305  waveTimer = 20000;
306  break;
307  case 1:
309  SummonAcolyte(3);
310  waveTimer = 20000;
311  break;
312  case 2:
314  SummonAcolyte(4);
315  waveTimer = 20000;
316  break;
317  case 3:
319  me->SummonCreature(NPC_HIGH_INQUISITOR_VALROTH, 1642.329f, -6045.818f, 127.583f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
320  waveTimer = 1000;
321  break;
322  case 4:
323  {
325 
326  if (!temp || !temp->IsAlive())
327  {
329  waveTimer = 5000;
330  }
331  else
332  {
333  waveTimer = 2500;
334  return;
335  }
336  break;
337  }
338  case 5:
342  waveTimer = 2500;
343  break;
344  case 6:
346  SetEscortPaused(false);
347  break;
348  }
349 
350  ++wave;
351  }
352  else
353  waveTimer -= uiDiff;
354  }
355  }
Definition: Unit.h:674
Definition: chapter2.cpp:181
Definition: chapter2.cpp:178
Definition: chapter2.cpp:177
Definition: Creature.h:467
uint8 wave
Definition: chapter2.cpp:358
uint32 waveTimer
Definition: chapter2.cpp:359
Definition: chapter2.cpp:180
Definition: chapter2.cpp:190
Creature *const me
Definition: CreatureAI.h:71
Definition: chapter2.cpp:176
bool IsAlive() const
Definition: Unit.h:1692
void UpdateAI(uint32 diff) override
Definition: ScriptedEscortAI.cpp:227
Definition: chapter2.cpp:185
Definition: chapter2.cpp:175
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: chapter2.cpp:182
void SetEscortPaused(bool on)
Definition: ScriptedEscortAI.cpp:507
Definition: UpdateFields.h:109
Definition: ScriptedEscortAI.h:49
void SummonAcolyte(uint32 uiAmount)
Definition: chapter2.cpp:286
bool HasEscortState(uint32 escortState)
Definition: ScriptedEscortAI.h:96
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
ObjectGuid valrothGUID
Definition: chapter2.cpp:360

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void npc_koltira_deathweaver::npc_koltira_deathweaverAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

242  {
243  switch (waypointId)
244  {
245  case 0:
247  break;
248  case 1:
250  break;
251  case 2:
254  me->LoadEquipment();
255  break;
256  case 3:
257  SetEscortPaused(true);
262  break;
263  case 4:
264  SetRun(true);
265  break;
266  case 9:
268  break;
269  case 10:
270  me->Dismount();
271  break;
272  }
273  }
Definition: Unit.h:207
Definition: Unit.h:215
Definition: Unit.h:674
void Dismount()
Definition: Unit.cpp:9734
Definition: chapter2.cpp:194
Definition: chapter2.cpp:173
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
void Mount(uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0)
Definition: Unit.cpp:9695
Creature *const me
Definition: CreatureAI.h:71
void LoadEquipment(int8 id=1, bool force=false)
Definition: Creature.cpp:1429
Definition: chapter2.cpp:185
Definition: chapter2.cpp:184
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: chapter2.cpp:174
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void SetRun(bool on=true)
Definition: ScriptedEscortAI.cpp:417
void SetEscortPaused(bool on)
Definition: ScriptedEscortAI.cpp:507
Definition: UpdateFields.h:109
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772

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Member Data Documentation

ObjectGuid npc_koltira_deathweaver::npc_koltira_deathweaverAI::valrothGUID
private
uint8 npc_koltira_deathweaver::npc_koltira_deathweaverAI::wave
private
uint32 npc_koltira_deathweaver::npc_koltira_deathweaverAI::waveTimer
private

The documentation for this struct was generated from the following file: