TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
npc_toc_rogue::npc_toc_rogueAI Struct Reference

Public Member Functions

 npc_toc_rogueAI (Creature *creature)
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from boss_faction_championsAI
 boss_faction_championsAI (Creature *creature, uint32 aitype)
 
void JustReachedHome () override
 
float CalculateThreat (float distance, float armor, uint32 health)
 
void UpdateThreat ()
 
void UpdatePower ()
 
void RemoveCC ()
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *who) override
 
Creature * SelectRandomFriendlyMissingBuff (uint32 spell)
 
Unit * SelectEnemyCaster (bool)
 
uint32 EnemiesInRange (float distance)
 
void AttackStart (Unit *who) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_toc_rogue::npc_toc_rogueAI::npc_toc_rogueAI ( Creature *  creature)
inline
1808 : boss_faction_championsAI(creature, AI_MELEE) { }
Definition: boss_faction_champions.cpp:34
boss_faction_championsAI(Creature *creature, uint32 aitype)
Definition: boss_faction_champions.cpp:554

Member Function Documentation

void npc_toc_rogue::npc_toc_rogueAI::Reset ( )
inlineoverridevirtual

Reimplemented from boss_faction_championsAI.

1811  {
1821  SetEquipmentSlots(false, 47422, 49982, EQUIP_NO_CHANGE);
1823  me->SetMaxPower(POWER_ENERGY, 100);
1824  }
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:364
Definition: boss_faction_champions.cpp:313
void Reset() override
Definition: boss_faction_champions.cpp:559
Definition: boss_faction_champions.cpp:314
Definition: boss_faction_champions.cpp:316
void setPowerType(Powers power)
Definition: Unit.cpp:6977
Definition: CreatureAI.h:63
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_faction_champions.cpp:312
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_faction_champions.cpp:317
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_faction_champions.cpp:310
Definition: boss_faction_champions.cpp:315
Definition: SharedDefines.h:251
Definition: Common.h:103
void SetMaxPower(Powers power, int32 val)
Definition: Unit.cpp:11641
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_faction_champions.cpp:311

+ Here is the call graph for this function:

void npc_toc_rogue::npc_toc_rogueAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from boss_faction_championsAI.

1827  {
1828  if (!UpdateVictim())
1829  return;
1830 
1831  events.Update(diff);
1833 
1835  return;
1836 
1837  while (uint32 eventId = events.ExecuteEvent())
1838  {
1839  switch (eventId)
1840  {
1841  case EVENT_FAN_OF_KNIVES:
1842  if (EnemiesInRange(10.0f) >= 2)
1845  return;
1846  case EVENT_BLIND:
1848  DoCast(target, SPELL_BLIND);
1850  return;
1851  case EVENT_CLOAK:
1852  if (HealthBelowPct(50))
1853  {
1856  }
1857  else
1859  return;
1860  case EVENT_BLADE_FLURRY:
1861  if (EnemiesInRange(10.0f) >= 2)
1862  {
1865  }
1866  else
1868  return;
1869  case EVENT_SHADOWSTEP:
1870  if (Unit* target = me->GetVictim())
1871  {
1872  if (me->IsInRange(target, 10.0f, 40.0f, false))
1873  {
1874  DoCast(target, SPELL_SHADOWSTEP);
1876  return;
1877  }
1878  }
1880  return;
1881  case EVENT_HEMORRHAGE:
1884  return;
1885  case EVENT_EVISCERATE:
1888  return;
1889  case EVENT_WOUND_POISON:
1892  return;
1893  default:
1894  return;
1895  }
1896  }
1897  }
Definition: UnitAI.h:107
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
void UpdateAI(uint32 diff) override
Definition: boss_faction_champions.cpp:709
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Definition: boss_faction_champions.cpp:313
Definition: boss_faction_champions.cpp:314
Definition: boss_faction_champions.cpp:316
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Definition: boss_faction_champions.cpp:171
Unit * GetVictim() const
Definition: Unit.h:1379
Definition: boss_faction_champions.cpp:312
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_faction_champions.cpp:166
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_faction_champions.cpp:167
uint32 EnemiesInRange(float distance)
Definition: boss_faction_champions.cpp:676
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_faction_champions.cpp:170
Definition: boss_faction_champions.cpp:317
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_faction_champions.cpp:169
void Update(uint32 time)
Definition: EventMap.h:54
void RescheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:146
Definition: boss_faction_champions.cpp:310
bool IsInRange(WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const
Definition: Object.cpp:1703
Definition: boss_faction_champions.cpp:315
Definition: Common.h:103
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305
Definition: boss_faction_champions.cpp:311
Definition: boss_faction_champions.cpp:165
Definition: boss_faction_champions.cpp:168
Definition: boss_faction_champions.cpp:172

+ Here is the call graph for this function:


The documentation for this struct was generated from the following file: