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npc_toc_rogue::npc_toc_rogueAI Struct Reference

Public Member Functions

 npc_toc_rogueAI (Creature *creature)
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from boss_faction_championsAI
 boss_faction_championsAI (Creature *creature, uint32 aitype)
 
void JustReachedHome () override
 
float CalculateThreat (float distance, float armor, uint32 health)
 
void UpdateThreat ()
 
void UpdatePower ()
 
void RemoveCC ()
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *who) override
 
CreatureSelectRandomFriendlyMissingBuff (uint32 spell)
 
UnitSelectEnemyCaster (bool)
 
uint32 EnemiesInRange (float distance)
 
void AttackStart (Unit *who) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_toc_rogue::npc_toc_rogueAI::npc_toc_rogueAI ( Creature creature)
inline
1808 : boss_faction_championsAI(creature, AI_MELEE) { }
Definition: boss_faction_champions.cpp:34
boss_faction_championsAI(Creature *creature, uint32 aitype)
Definition: boss_faction_champions.cpp:554

Member Function Documentation

void npc_toc_rogue::npc_toc_rogueAI::Reset ( )
inlineoverridevirtual

Reimplemented from boss_faction_championsAI.

1811  {
1821  SetEquipmentSlots(false, 47422, 49982, EQUIP_NO_CHANGE);
1823  me->SetMaxPower(POWER_ENERGY, 100);
1824  }
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:364
Definition: boss_faction_champions.cpp:313
void Reset() override
Definition: boss_faction_champions.cpp:559
Definition: boss_faction_champions.cpp:314
Definition: boss_faction_champions.cpp:316
void setPowerType(Powers power)
Definition: Unit.cpp:6977
Definition: CreatureAI.h:63
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_faction_champions.cpp:312
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_faction_champions.cpp:317
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_faction_champions.cpp:310
Definition: boss_faction_champions.cpp:315
Definition: SharedDefines.h:251
Definition: Common.h:103
void SetMaxPower(Powers power, int32 val)
Definition: Unit.cpp:11641
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_faction_champions.cpp:311

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void npc_toc_rogue::npc_toc_rogueAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from boss_faction_championsAI.

1827  {
1828  if (!UpdateVictim())
1829  return;
1830 
1831  events.Update(diff);
1833 
1835  return;
1836 
1837  while (uint32 eventId = events.ExecuteEvent())
1838  {
1839  switch (eventId)
1840  {
1841  case EVENT_FAN_OF_KNIVES:
1842  if (EnemiesInRange(10.0f) >= 2)
1845  return;
1846  case EVENT_BLIND:
1848  DoCast(target, SPELL_BLIND);
1850  return;
1851  case EVENT_CLOAK:
1852  if (HealthBelowPct(50))
1853  {
1856  }
1857  else
1859  return;
1860  case EVENT_BLADE_FLURRY:
1861  if (EnemiesInRange(10.0f) >= 2)
1862  {
1865  }
1866  else
1868  return;
1869  case EVENT_SHADOWSTEP:
1870  if (Unit* target = me->GetVictim())
1871  {
1872  if (me->IsInRange(target, 10.0f, 40.0f, false))
1873  {
1874  DoCast(target, SPELL_SHADOWSTEP);
1876  return;
1877  }
1878  }
1880  return;
1881  case EVENT_HEMORRHAGE:
1884  return;
1885  case EVENT_EVISCERATE:
1888  return;
1889  case EVENT_WOUND_POISON:
1892  return;
1893  default:
1894  return;
1895  }
1896  }
1897  }
Definition: UnitAI.h:107
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
void UpdateAI(uint32 diff) override
Definition: boss_faction_champions.cpp:709
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Definition: boss_faction_champions.cpp:313
Definition: boss_faction_champions.cpp:314
Definition: boss_faction_champions.cpp:316
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Definition: boss_faction_champions.cpp:171
Unit * GetVictim() const
Definition: Unit.h:1379
Definition: boss_faction_champions.cpp:312
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_faction_champions.cpp:166
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_faction_champions.cpp:167
uint32 EnemiesInRange(float distance)
Definition: boss_faction_champions.cpp:676
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_faction_champions.cpp:170
Definition: boss_faction_champions.cpp:317
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_faction_champions.cpp:169
void Update(uint32 time)
Definition: EventMap.h:54
void RescheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:146
Definition: boss_faction_champions.cpp:310
bool IsInRange(WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const
Definition: Object.cpp:1703
Definition: boss_faction_champions.cpp:315
Definition: Common.h:103
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305
Definition: boss_faction_champions.cpp:311
Definition: boss_faction_champions.cpp:165
Definition: boss_faction_champions.cpp:168
Definition: boss_faction_champions.cpp:172

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The documentation for this struct was generated from the following file: