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npc_fizzlebang_toc::npc_fizzlebang_tocAI Struct Reference

Public Member Functions

 npc_fizzlebang_tocAI (Creature *creature)
 
void JustDied (Unit *killer) override
 
void Reset () override
 
void MovementInform (uint32 uiType, uint32 uiId) override
 
void JustSummoned (Creature *summoned) override
 
void UpdateAI (uint32 uiDiff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

InstanceScript * _instance
 
SummonList _summons
 
ObjectGuid _portalGUID
 
ObjectGuid _triggerGUID
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_fizzlebang_toc::npc_fizzlebang_tocAI::npc_fizzlebang_tocAI ( Creature *  creature)
inline
354  : ScriptedAI(creature), _summons(me)
355  {
357  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
Creature *const me
Definition: CreatureAI.h:71
SummonList _summons
Definition: trial_of_the_crusader.cpp:506
InstanceScript * _instance
Definition: trial_of_the_crusader.cpp:505

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Member Function Documentation

void npc_fizzlebang_toc::npc_fizzlebang_tocAI::JustDied ( Unit *  killer)
inlineoverridevirtual

Reimplemented from ScriptedAI.

360  {
361  Talk(SAY_STAGE_1_06, killer);
362  _instance->SetData(TYPE_EVENT, 1180);
364  {
365  temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
366  temp->SetReactState(REACT_AGGRESSIVE);
367  temp->SetInCombatWithZone();
368  }
369  }
Definition: Unit.h:674
Definition: Unit.h:1131
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: gnomeregan.h:40
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: UpdateFields.h:109
Definition: trial_of_the_crusader.h:198
InstanceScript * _instance
Definition: trial_of_the_crusader.cpp:505
Definition: trial_of_the_crusader.cpp:69

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void npc_fizzlebang_toc::npc_fizzlebang_tocAI::JustSummoned ( Creature *  summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

397  {
398  _summons.Summon(summoned);
399  }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
SummonList _summons
Definition: trial_of_the_crusader.cpp:506

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void npc_fizzlebang_toc::npc_fizzlebang_tocAI::MovementInform ( uint32  uiType,
uint32  uiId 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

379  {
380  if (uiType != POINT_MOTION_TYPE)
381  return;
382 
383  switch (uiId)
384  {
385  case 1:
386  me->SetWalk(false);
388  _instance->SetData(TYPE_EVENT, 1120);
390  break;
391  default:
392  break;
393  }
394  }
Definition: trial_of_the_crusader.h:23
Definition: trial_of_the_crusader.h:261
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
Definition: InstanceScript.cpp:407
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: gnomeregan.h:40
Definition: Common.h:103
InstanceScript * _instance
Definition: trial_of_the_crusader.cpp:505
bool SetWalk(bool enable)
Definition: Unit.cpp:15800
Definition: MotionMaster.h:46

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void npc_fizzlebang_toc::npc_fizzlebang_tocAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

372  {
373  _portalGUID.Clear();
374  me->SetWalk(true);
375  me->GetMotionMaster()->MovePoint(1, ToCCommonLoc[10].GetPositionX(), ToCCommonLoc[10].GetPositionY()-60, ToCCommonLoc[10].GetPositionZ());
376  }
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
ObjectGuid _portalGUID
Definition: trial_of_the_crusader.cpp:507
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
const Position ToCCommonLoc[]
Definition: trial_of_the_crusader.h:54
void Clear()
Definition: ObjectGuid.h:215
bool SetWalk(bool enable)
Definition: Unit.cpp:15800

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void npc_fizzlebang_toc::npc_fizzlebang_tocAI::UpdateAI ( uint32  uiDiff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

402  {
403  if (!_instance)
404  return;
405 
407  return;
408 
409  uint32 _updateTimer = _instance->GetData(TYPE_EVENT_TIMER);
410  if (_updateTimer <= uiDiff)
411  {
412  switch (_instance->GetData(TYPE_EVENT))
413  {
414  case 1110:
415  _instance->SetData(TYPE_EVENT, 1120);
416  _updateTimer = 4*IN_MILLISECONDS;
417  break;
418  case 1120:
420  _instance->SetData(TYPE_EVENT, 1130);
421  _updateTimer = 12*IN_MILLISECONDS;
422  break;
423  case 1130:
428  {
429  _triggerGUID = pTrigger->GetGUID();
430  pTrigger->SetObjectScale(2.0f);
431  pTrigger->SetDisplayId(pTrigger->ToCreature()->GetCreatureTemplate()->Modelid1);
432  pTrigger->CastSpell(pTrigger, SPELL_WILFRED_PORTAL, false);
433  }
434  _instance->SetData(TYPE_EVENT, 1132);
435  _updateTimer = 4*IN_MILLISECONDS;
436  break;
437  case 1132:
439  _instance->SetData(TYPE_EVENT, 1134);
440  _updateTimer = 4*IN_MILLISECONDS;
441  break;
442  case 1134:
445  {
446  pPortal->SetReactState(REACT_PASSIVE);
447  pPortal->SetObjectScale(2.0f);
448  pPortal->CastSpell(pPortal, SPELL_WILFRED_PORTAL, false);
449  _portalGUID = pPortal->GetGUID();
450  }
451  _updateTimer = 4*IN_MILLISECONDS;
452  _instance->SetData(TYPE_EVENT, 1135);
453  break;
454  case 1135:
455  _instance->SetData(TYPE_EVENT, 1140);
456  _updateTimer = 3*IN_MILLISECONDS;
457  break;
458  case 1140:
461  {
463  temp->SetReactState(REACT_PASSIVE);
464  temp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY()-10, ToCCommonLoc[1].GetPositionZ());
465  }
466  _instance->SetData(TYPE_EVENT, 1142);
467  _updateTimer = 5*IN_MILLISECONDS;
468  break;
469  case 1142:
471  temp->SetTarget(me->GetGUID());
473  pTrigger->DespawnOrUnsummon();
475  pPortal->DespawnOrUnsummon();
476  _instance->SetData(TYPE_EVENT, 1144);
477  _updateTimer = 10*IN_MILLISECONDS;
478  break;
479  case 1144:
481  temp->AI()->Talk(SAY_STAGE_1_05);
482  _instance->SetData(TYPE_EVENT, 1150);
483  _updateTimer = 5*IN_MILLISECONDS;
484  break;
485  case 1150:
487  {
488  //1-shot Fizzlebang
489  temp->CastSpell(me, 67888, false);
490  me->SetInCombatWith(temp);
491  temp->AddThreat(me, 1000.0f);
492  temp->AI()->AttackStart(me);
493  }
494  _instance->SetData(TYPE_EVENT, 1160);
495  _updateTimer = 3*IN_MILLISECONDS;
496  break;
497  }
498  }
499  else
500  _updateTimer -= uiDiff;
501  _instance->SetData(TYPE_EVENT_TIMER, _updateTimer);
502  }
Definition: trial_of_the_crusader.h:23
Definition: trial_of_the_crusader.cpp:67
Definition: Object.h:61
Definition: Unit.h:674
Definition: trial_of_the_crusader.h:190
Definition: Unit.h:1129
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
ObjectGuid _portalGUID
Definition: trial_of_the_crusader.cpp:507
Definition: Creature.h:467
Definition: trial_of_the_crusader.cpp:72
Definition: trial_of_the_crusader.h:24
Definition: SharedDefines.h:2575
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: trial_of_the_crusader.h:44
float GetPositionY() const
Definition: Position.h:105
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
const Position ToCCommonLoc[]
Definition: trial_of_the_crusader.h:54
Definition: gnomeregan.h:40
float GetPositionZ() const
Definition: Position.h:106
uint32_t uint32
Definition: Define.h:150
Definition: trial_of_the_crusader.h:36
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: trial_of_the_crusader.h:183
Definition: trial_of_the_crusader.cpp:66
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: trial_of_the_crusader.cpp:68
Definition: UpdateFields.h:109
Definition: Common.h:103
Definition: Object.h:59
Definition: trial_of_the_crusader.h:198
InstanceScript * _instance
Definition: trial_of_the_crusader.cpp:505
void HandleEmoteCommand(uint32 anim_id)
Definition: Unit.cpp:1444
float GetPositionX() const
Definition: Position.h:104
void MovementExpired(bool reset=true)
Definition: MotionMaster.h:151
Definition: Unit.h:1305
Definition: onyxias_lair.h:55
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
void SetInCombatWith(Unit *enemy)
Definition: Unit.cpp:9840
ObjectGuid _triggerGUID
Definition: trial_of_the_crusader.cpp:508

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Member Data Documentation

InstanceScript* npc_fizzlebang_toc::npc_fizzlebang_tocAI::_instance
private
ObjectGuid npc_fizzlebang_toc::npc_fizzlebang_tocAI::_portalGUID
private
SummonList npc_fizzlebang_toc::npc_fizzlebang_tocAI::_summons
private
ObjectGuid npc_fizzlebang_toc::npc_fizzlebang_tocAI::_triggerGUID
private

The documentation for this struct was generated from the following file: