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npc_fizzlebang_toc::npc_fizzlebang_tocAI Struct Reference

Public Member Functions

 npc_fizzlebang_tocAI (Creature *creature)
 
void JustDied (Unit *killer) override
 
void Reset () override
 
void MovementInform (uint32 uiType, uint32 uiId) override
 
void JustSummoned (Creature *summoned) override
 
void UpdateAI (uint32 uiDiff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

InstanceScript_instance
 
SummonList _summons
 
ObjectGuid _portalGUID
 
ObjectGuid _triggerGUID
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_fizzlebang_toc::npc_fizzlebang_tocAI::npc_fizzlebang_tocAI ( Creature creature)
inline
354  : ScriptedAI(creature), _summons(me)
355  {
357  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
Creature *const me
Definition: CreatureAI.h:71
SummonList _summons
Definition: trial_of_the_crusader.cpp:506
InstanceScript * _instance
Definition: trial_of_the_crusader.cpp:505

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Member Function Documentation

void npc_fizzlebang_toc::npc_fizzlebang_tocAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from ScriptedAI.

360  {
361  Talk(SAY_STAGE_1_06, killer);
362  _instance->SetData(TYPE_EVENT, 1180);
364  {
365  temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
366  temp->SetReactState(REACT_AGGRESSIVE);
367  temp->SetInCombatWithZone();
368  }
369  }
Definition: Unit.h:674
Definition: Unit.h:1131
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: gnomeregan.h:40
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: UpdateFields.h:109
Definition: trial_of_the_crusader.h:198
InstanceScript * _instance
Definition: trial_of_the_crusader.cpp:505
Definition: trial_of_the_crusader.cpp:69

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void npc_fizzlebang_toc::npc_fizzlebang_tocAI::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

397  {
398  _summons.Summon(summoned);
399  }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
SummonList _summons
Definition: trial_of_the_crusader.cpp:506

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void npc_fizzlebang_toc::npc_fizzlebang_tocAI::MovementInform ( uint32  uiType,
uint32  uiId 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

379  {
380  if (uiType != POINT_MOTION_TYPE)
381  return;
382 
383  switch (uiId)
384  {
385  case 1:
386  me->SetWalk(false);
388  _instance->SetData(TYPE_EVENT, 1120);
390  break;
391  default:
392  break;
393  }
394  }
Definition: trial_of_the_crusader.h:23
Definition: trial_of_the_crusader.h:261
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
Definition: InstanceScript.cpp:407
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: gnomeregan.h:40
Definition: Common.h:103
InstanceScript * _instance
Definition: trial_of_the_crusader.cpp:505
bool SetWalk(bool enable)
Definition: Unit.cpp:15800
Definition: MotionMaster.h:46

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void npc_fizzlebang_toc::npc_fizzlebang_tocAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

372  {
373  _portalGUID.Clear();
374  me->SetWalk(true);
375  me->GetMotionMaster()->MovePoint(1, ToCCommonLoc[10].GetPositionX(), ToCCommonLoc[10].GetPositionY()-60, ToCCommonLoc[10].GetPositionZ());
376  }
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
ObjectGuid _portalGUID
Definition: trial_of_the_crusader.cpp:507
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
const Position ToCCommonLoc[]
Definition: trial_of_the_crusader.h:54
void Clear()
Definition: ObjectGuid.h:215
bool SetWalk(bool enable)
Definition: Unit.cpp:15800

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void npc_fizzlebang_toc::npc_fizzlebang_tocAI::UpdateAI ( uint32  uiDiff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

402  {
403  if (!_instance)
404  return;
405 
407  return;
408 
409  uint32 _updateTimer = _instance->GetData(TYPE_EVENT_TIMER);
410  if (_updateTimer <= uiDiff)
411  {
412  switch (_instance->GetData(TYPE_EVENT))
413  {
414  case 1110:
415  _instance->SetData(TYPE_EVENT, 1120);
416  _updateTimer = 4*IN_MILLISECONDS;
417  break;
418  case 1120:
420  _instance->SetData(TYPE_EVENT, 1130);
421  _updateTimer = 12*IN_MILLISECONDS;
422  break;
423  case 1130:
428  {
429  _triggerGUID = pTrigger->GetGUID();
430  pTrigger->SetObjectScale(2.0f);
431  pTrigger->SetDisplayId(pTrigger->ToCreature()->GetCreatureTemplate()->Modelid1);
432  pTrigger->CastSpell(pTrigger, SPELL_WILFRED_PORTAL, false);
433  }
434  _instance->SetData(TYPE_EVENT, 1132);
435  _updateTimer = 4*IN_MILLISECONDS;
436  break;
437  case 1132:
439  _instance->SetData(TYPE_EVENT, 1134);
440  _updateTimer = 4*IN_MILLISECONDS;
441  break;
442  case 1134:
445  {
446  pPortal->SetReactState(REACT_PASSIVE);
447  pPortal->SetObjectScale(2.0f);
448  pPortal->CastSpell(pPortal, SPELL_WILFRED_PORTAL, false);
449  _portalGUID = pPortal->GetGUID();
450  }
451  _updateTimer = 4*IN_MILLISECONDS;
452  _instance->SetData(TYPE_EVENT, 1135);
453  break;
454  case 1135:
455  _instance->SetData(TYPE_EVENT, 1140);
456  _updateTimer = 3*IN_MILLISECONDS;
457  break;
458  case 1140:
461  {
463  temp->SetReactState(REACT_PASSIVE);
464  temp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY()-10, ToCCommonLoc[1].GetPositionZ());
465  }
466  _instance->SetData(TYPE_EVENT, 1142);
467  _updateTimer = 5*IN_MILLISECONDS;
468  break;
469  case 1142:
471  temp->SetTarget(me->GetGUID());
473  pTrigger->DespawnOrUnsummon();
475  pPortal->DespawnOrUnsummon();
476  _instance->SetData(TYPE_EVENT, 1144);
477  _updateTimer = 10*IN_MILLISECONDS;
478  break;
479  case 1144:
481  temp->AI()->Talk(SAY_STAGE_1_05);
482  _instance->SetData(TYPE_EVENT, 1150);
483  _updateTimer = 5*IN_MILLISECONDS;
484  break;
485  case 1150:
487  {
488  //1-shot Fizzlebang
489  temp->CastSpell(me, 67888, false);
490  me->SetInCombatWith(temp);
491  temp->AddThreat(me, 1000.0f);
492  temp->AI()->AttackStart(me);
493  }
494  _instance->SetData(TYPE_EVENT, 1160);
495  _updateTimer = 3*IN_MILLISECONDS;
496  break;
497  }
498  }
499  else
500  _updateTimer -= uiDiff;
501  _instance->SetData(TYPE_EVENT_TIMER, _updateTimer);
502  }
Definition: trial_of_the_crusader.h:23
Definition: trial_of_the_crusader.cpp:67
Definition: Object.h:61
Definition: Unit.h:674
Definition: trial_of_the_crusader.h:190
Definition: Unit.h:1129
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
ObjectGuid _portalGUID
Definition: trial_of_the_crusader.cpp:507
Definition: Creature.h:467
Definition: trial_of_the_crusader.cpp:72
Definition: trial_of_the_crusader.h:24
Definition: SharedDefines.h:2575
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: trial_of_the_crusader.h:44
float GetPositionY() const
Definition: Position.h:105
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
const Position ToCCommonLoc[]
Definition: trial_of_the_crusader.h:54
Definition: gnomeregan.h:40
float GetPositionZ() const
Definition: Position.h:106
uint32_t uint32
Definition: Define.h:150
Definition: trial_of_the_crusader.h:36
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: trial_of_the_crusader.h:183
Definition: trial_of_the_crusader.cpp:66
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: trial_of_the_crusader.cpp:68
Definition: UpdateFields.h:109
Definition: Common.h:103
Definition: Object.h:59
Definition: trial_of_the_crusader.h:198
InstanceScript * _instance
Definition: trial_of_the_crusader.cpp:505
void HandleEmoteCommand(uint32 anim_id)
Definition: Unit.cpp:1444
float GetPositionX() const
Definition: Position.h:104
void MovementExpired(bool reset=true)
Definition: MotionMaster.h:151
Definition: Unit.h:1305
Definition: onyxias_lair.h:55
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
void SetInCombatWith(Unit *enemy)
Definition: Unit.cpp:9840
ObjectGuid _triggerGUID
Definition: trial_of_the_crusader.cpp:508

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Member Data Documentation

InstanceScript* npc_fizzlebang_toc::npc_fizzlebang_tocAI::_instance
private
ObjectGuid npc_fizzlebang_toc::npc_fizzlebang_tocAI::_portalGUID
private
SummonList npc_fizzlebang_toc::npc_fizzlebang_tocAI::_summons
private
ObjectGuid npc_fizzlebang_toc::npc_fizzlebang_tocAI::_triggerGUID
private

The documentation for this struct was generated from the following file: