#include <BattlegroundBFG.h>
BattlegroundBFGScore::BattlegroundBFGScore |
( |
ObjectGuid |
playerGuid, |
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uint32 |
team |
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) |
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inlineprotected |
BattlegroundScore(ObjectGuid playerGuid, uint32 team)
Definition: BattlegroundScore.h:60
uint32 BasesAssaulted
Definition: BattlegroundBFG.h:54
uint32 BasesDefended
Definition: BattlegroundBFG.h:55
void BattlegroundBFGScore::BuildObjectivesBlock |
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std::vector< int32 > & |
stats | ) |
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inlineoverrideprotectedvirtual |
Implements BattlegroundScore.
uint32 BasesAssaulted
Definition: BattlegroundBFG.h:54
uint32 BasesDefended
Definition: BattlegroundBFG.h:55
uint32 BattlegroundBFGScore::GetAttr1 |
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| ) |
const |
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inlinefinaloverrideprotectedvirtual |
Reimplemented from BattlegroundScore.
uint32 BasesAssaulted
Definition: BattlegroundBFG.h:54
uint32 BattlegroundBFGScore::GetAttr2 |
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const |
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inlinefinaloverrideprotectedvirtual |
Reimplemented from BattlegroundScore.
uint32 BasesDefended
Definition: BattlegroundBFG.h:55
void BattlegroundBFGScore::UpdateScore |
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uint32 |
type, |
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uint32 |
value |
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) |
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inlineoverrideprotectedvirtual |
Reimplemented from BattlegroundScore.
virtual void UpdateScore(uint32 type, uint32 value)
Definition: BattlegroundScore.h:65
Definition: BattlegroundScore.h:39
uint32 BasesAssaulted
Definition: BattlegroundBFG.h:54
uint32 BasesDefended
Definition: BattlegroundBFG.h:55
const FieldDescriptor value
Definition: descriptor.h:1522
Definition: BattlegroundScore.h:40
uint32 BattlegroundBFGScore::BasesAssaulted |
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protected |
uint32 BattlegroundBFGScore::BasesDefended |
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protected |
The documentation for this class was generated from the following file: