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npc_archaedas_minions::npc_archaedas_minionsAI Struct Reference

Public Member Functions

 npc_archaedas_minionsAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void SpellHit (Unit *, const SpellInfo *spell) override
 
void MoveInLineOfSight (Unit *who) override
 
void UpdateAI (uint32 uiDiff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 uiArcing_Timer
 
int32 iAwakenTimer
 
bool bWakingUp
 
bool bAmIAwake
 
InstanceScript * instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_archaedas_minions::npc_archaedas_minionsAI::npc_archaedas_minionsAI ( Creature *  creature)
inline
236  : ScriptedAI(creature)
237  {
238  Initialize();
240  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: boss_archaedas.cpp:242
Creature *const me
Definition: CreatureAI.h:71
InstanceScript * instance
Definition: boss_archaedas.cpp:256

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Member Function Documentation

void npc_archaedas_minions::npc_archaedas_minionsAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

270  {
271  me->setFaction (14);
272  me->RemoveAllAuras();
275  bAmIAwake = true;
276  }
void RemoveAllAuras()
Definition: Unit.cpp:3920
Definition: Unit.h:675
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
bool bAmIAwake
Definition: boss_archaedas.cpp:255
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
Definition: Unit.h:698

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void npc_archaedas_minions::npc_archaedas_minionsAI::Initialize ( void  )
inline
243  {
244  uiArcing_Timer = 3000;
245  iAwakenTimer = 0;
246 
247  bWakingUp = false;
248  bAmIAwake = false;
249  }
bool bWakingUp
Definition: boss_archaedas.cpp:253
bool bAmIAwake
Definition: boss_archaedas.cpp:255
int32 iAwakenTimer
Definition: boss_archaedas.cpp:252
uint32 uiArcing_Timer
Definition: boss_archaedas.cpp:251

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void npc_archaedas_minions::npc_archaedas_minionsAI::MoveInLineOfSight ( Unit *  who)
inlineoverridevirtual

Reimplemented from CreatureAI.

290  {
291  if (bAmIAwake)
293  }
bool bAmIAwake
Definition: boss_archaedas.cpp:255
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:128

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void npc_archaedas_minions::npc_archaedas_minionsAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

259  {
260  Initialize();
261 
262  me->setFaction(35);
265  me->RemoveAllAuras();
267  }
void RemoveAllAuras()
Definition: Unit.cpp:3920
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:14463
Definition: Unit.h:675
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
void Initialize()
Definition: boss_archaedas.cpp:242
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_archaedas.cpp:53
Definition: UpdateFields.h:109
Definition: Unit.h:698

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void npc_archaedas_minions::npc_archaedas_minionsAI::SpellHit ( Unit *  ,
const SpellInfo *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

279  {
280  // time to wake up, start animation
281  if (spell == sSpellMgr->GetSpellInfo(SPELL_ARCHAEDAS_AWAKEN))
282  {
283  iAwakenTimer = 5000;
284  bWakingUp = true;
285  }
286  }
bool bWakingUp
Definition: boss_archaedas.cpp:253
Definition: boss_archaedas.cpp:45
#define sSpellMgr
Definition: SpellMgr.h:756
int32 iAwakenTimer
Definition: boss_archaedas.cpp:252
void npc_archaedas_minions::npc_archaedas_minionsAI::UpdateAI ( uint32  uiDiff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

296  {
297  // we're still in the awaken animation
298  if (bWakingUp && iAwakenTimer >= 0)
299  {
300  iAwakenTimer -= uiDiff;
301  return; // dont do anything until we are done
302  } else if (bWakingUp && iAwakenTimer <= 0)
303  {
304  bWakingUp = false;
305  bAmIAwake = true;
306  AttackStart(ObjectAccessor::GetUnit(*me, instance->GetGuidData(0))); // whoWokeArchaedasGUID
307  return; // dont want to continue until we finish the AttackStart method
308  }
309 
310  //Return since we have no target
311  if (!UpdateVictim())
312  return;
313 
315  }
bool bWakingUp
Definition: boss_archaedas.cpp:253
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
bool bAmIAwake
Definition: boss_archaedas.cpp:255
InstanceScript * instance
Definition: boss_archaedas.cpp:256
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
int32 iAwakenTimer
Definition: boss_archaedas.cpp:252

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Member Data Documentation

bool npc_archaedas_minions::npc_archaedas_minionsAI::bAmIAwake
bool npc_archaedas_minions::npc_archaedas_minionsAI::bWakingUp
int32 npc_archaedas_minions::npc_archaedas_minionsAI::iAwakenTimer
InstanceScript* npc_archaedas_minions::npc_archaedas_minionsAI::instance
uint32 npc_archaedas_minions::npc_archaedas_minionsAI::uiArcing_Timer

The documentation for this struct was generated from the following file: