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npc_brann_bronzebeard_keystone::npc_brann_bronzebeard_keystoneAI Struct Reference

Public Member Functions

 npc_brann_bronzebeard_keystoneAI (Creature *creature)
 
void Reset () override
 
void sGossipSelect (Player *player, uint32, uint32) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap events
 
ObjectGuid playerGUID
 
ObjectGuid objectGUID [5]
 
ObjectGuid voiceGUID
 
uint8 objectCounter
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_brann_bronzebeard_keystone::npc_brann_bronzebeard_keystoneAI::npc_brann_bronzebeard_keystoneAI ( Creature creature)
inline
463  : ScriptedAI(creature)
464  {
465  objectCounter = 0;
466  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
uint8 objectCounter
Definition: zone_storm_peaks.cpp:596

Member Function Documentation

void npc_brann_bronzebeard_keystone::npc_brann_bronzebeard_keystoneAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

469  {
470  for (ObjectGuid& guid : objectGUID)
471  guid.Clear();
472 
473  playerGUID.Clear();
474  voiceGUID.Clear();
475  objectCounter = 0;
476  }
uint8 objectCounter
Definition: zone_storm_peaks.cpp:596
ObjectGuid playerGUID
Definition: zone_storm_peaks.cpp:593
void Clear()
Definition: ObjectGuid.h:215
Definition: ObjectGuid.h:189
ObjectGuid voiceGUID
Definition: zone_storm_peaks.cpp:595
ObjectGuid objectGUID[5]
Definition: zone_storm_peaks.cpp:594

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void npc_brann_bronzebeard_keystone::npc_brann_bronzebeard_keystoneAI::sGossipSelect ( Player player,
uint32  ,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

479  {
480  player->CLOSE_GOSSIP_MENU();
481  playerGUID = player->GetGUID();
483  }
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
ObjectGuid playerGUID
Definition: zone_storm_peaks.cpp:593
Definition: zone_storm_peaks.cpp:441
EventMap events
Definition: zone_storm_peaks.cpp:592

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void npc_brann_bronzebeard_keystone::npc_brann_bronzebeard_keystoneAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

486  {
487  events.Update(diff);
488 
489  while (uint32 eventId = events.ExecuteEvent())
490  {
491  switch (eventId)
492  {
493  case EVENT_SCRIPT_1:
495  Talk(SAY_BRANN_1, player);
497  if (Creature* voice = me->SummonCreature(NPC_A_DISTANT_VOICE, 7863.43f, -1396.585f, 1538.076f, 2.949606f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 49000))
498  voiceGUID = voice->GetGUID();
500  break;
501  case EVENT_SCRIPT_2:
502  me->SetWalk(true);
503  me->GetMotionMaster()->MovePoint(0, 7861.488f, -1396.376f, 1534.059f, false);
505  break;
506  case EVENT_SCRIPT_3:
509  break;
510  case EVENT_SCRIPT_4:
513  {
514  voice->CastSpell(voice, SPELL_RESURRECTION);
516  voice->AI()->Talk(SAY_VOICE_1, player);
517  }
518  if (GameObject* go = me->SummonGameObject(OBJECT_TOL_SIGNAL_1, 7860.273f, -1383.622f, 1538.302f, -1.658062f, 0, 0, -0.737277f, 0.6755905f, 0))
519  objectGUID[objectCounter++] = go->GetGUID();
521  break;
522  case EVENT_SCRIPT_5:
525  voice->AI()->Talk(SAY_VOICE_2, player);
526  if (GameObject* go = me->SummonGameObject(OBJECT_TOL_SIGNAL_2, 7875.67f, -1387.266f, 1538.323f, -2.373644f, 0, 0, -0.9271832f, 0.3746083f, 0))
527  objectGUID[objectCounter++] = go->GetGUID();
529  break;
530  case EVENT_SCRIPT_6:
533  voice->AI()->Talk(SAY_VOICE_3, player);
534  if (GameObject* go = me->SummonGameObject(OBJECT_TOL_SIGNAL_3, 7879.212f, -1401.175f, 1538.279f, 2.967041f, 0, 0, 0.9961939f, 0.08716504f, 0))
535  objectGUID[objectCounter++] = go->GetGUID();
537  break;
538  case EVENT_SCRIPT_7:
541  voice->AI()->Talk(SAY_VOICE_4, player);
542  if (GameObject* go = me->SummonGameObject(OBJECT_TOL_SIGNAL_4, 7868.944f, -1411.18f, 1538.213f, 2.111848f, 0, 0, 0.8703556f, 0.4924237f, 0))
543  objectGUID[objectCounter++] = go->GetGUID();
545  break;
546  case EVENT_SCRIPT_8:
549  voice->AI()->Talk(SAY_VOICE_5, player);
550  if (GameObject* go = me->SummonGameObject(OBJECT_TOL_SIGNAL_5, 7855.11f, -1406.839f, 1538.42f, 1.151916f, 0, 0, 0.5446386f, 0.8386708f, 0))
551  objectGUID[objectCounter] = go->GetGUID();
553  break;
554  case EVENT_SCRIPT_9:
556  voice->CastSpell(voice, SPELL_RESURRECTION);
558  break;
559  case EVENT_SCRIPT_10:
561  {
562  Talk(SAY_BRANN_2, player);
563  player->KilledMonsterCredit(me->GetEntry());
564  }
566  break;
567  case EVENT_SCRIPT_11:
568  me->SetFacingTo(2.932153f);
570  Talk(SAY_BRANN_3, player);
571 
572  for (uint8 i = 0; i < 5; ++i)
574  go->Delete();
575 
577  break;
578  case EVENT_SCRIPT_12:
579  me->GetMotionMaster()->Clear();
580  me->SetWalk(false);
581  me->GetMotionMaster()->MovePoint(0, 7799.908f, -1413.561f, 1534.829f, false);
583  break;
584  case EVENT_SCRIPT_13:
585  me->DisappearAndDie();
586  break;
587  }
588  }
589  }
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime)
Definition: Object.cpp:2372
Definition: Unit.h:735
Definition: UpdateFields.h:136
Definition: zone_storm_peaks.cpp:437
void Clear(bool reset=true)
Definition: MotionMaster.h:138
Definition: zone_storm_peaks.cpp:426
Definition: zone_storm_peaks.cpp:448
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: zone_storm_peaks.cpp:453
Definition: zone_storm_peaks.cpp:443
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:996
Definition: zone_storm_peaks.cpp:438
Definition: zone_storm_peaks.cpp:428
Definition: Creature.h:467
Definition: zone_storm_peaks.cpp:444
Definition: SharedDefines.h:2475
uint8 objectCounter
Definition: zone_storm_peaks.cpp:596
Definition: zone_storm_peaks.cpp:427
Definition: zone_storm_peaks.cpp:431
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: zone_storm_peaks.cpp:450
Definition: zone_storm_peaks.cpp:445
Definition: zone_storm_peaks.cpp:429
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
Definition: Unit.h:736
uint32_t uint32
Definition: Define.h:150
Definition: GameObject.h:880
void SetFacingTo(float ori)
Definition: Unit.cpp:15777
Definition: zone_storm_peaks.cpp:430
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: zone_storm_peaks.cpp:432
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
ObjectGuid playerGUID
Definition: zone_storm_peaks.cpp:593
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Update(uint32 time)
Definition: EventMap.h:54
Definition: zone_storm_peaks.cpp:425
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: zone_storm_peaks.cpp:436
Definition: zone_storm_peaks.cpp:452
Definition: zone_storm_peaks.cpp:451
Definition: zone_storm_peaks.cpp:441
Definition: zone_storm_peaks.cpp:442
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
bool SetWalk(bool enable)
Definition: Unit.cpp:15800
uint8_t uint8
Definition: Define.h:152
Definition: UpdateFields.h:135
uint32 GetEntry() const
Definition: Object.h:107
Definition: zone_storm_peaks.cpp:449
Definition: zone_storm_peaks.cpp:435
Definition: zone_storm_peaks.cpp:433
Definition: zone_storm_peaks.cpp:439
void DisappearAndDie()
Definition: Creature.cpp:256
Definition: SharedDefines.h:2412
Definition: zone_storm_peaks.cpp:446
ObjectGuid voiceGUID
Definition: zone_storm_peaks.cpp:595
EventMap events
Definition: zone_storm_peaks.cpp:592
ObjectGuid objectGUID[5]
Definition: zone_storm_peaks.cpp:594
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
Definition: zone_storm_peaks.cpp:447
Definition: zone_storm_peaks.cpp:434
Definition: Object.h:54

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Member Data Documentation

EventMap npc_brann_bronzebeard_keystone::npc_brann_bronzebeard_keystoneAI::events
private
uint8 npc_brann_bronzebeard_keystone::npc_brann_bronzebeard_keystoneAI::objectCounter
private
ObjectGuid npc_brann_bronzebeard_keystone::npc_brann_bronzebeard_keystoneAI::objectGUID[5]
private
ObjectGuid npc_brann_bronzebeard_keystone::npc_brann_bronzebeard_keystoneAI::playerGUID
private
ObjectGuid npc_brann_bronzebeard_keystone::npc_brann_bronzebeard_keystoneAI::voiceGUID
private

The documentation for this struct was generated from the following file: