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boss_hodir::boss_hodirAI Struct Reference

Public Member Functions

 boss_hodirAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *who) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void UpdateAI (uint32 diff) override
 
void DoAction (int32 action) override
 
void FlashFreeze ()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 gettingColdInHereTimer
 
bool gettingColdInHere
 
bool cheeseTheFreeze
 
bool iHaveTheCoolestFriends
 
bool iCouldSayThatThisCacheWasRare
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_hodir::boss_hodirAI::boss_hodirAI ( Creature *  creature)
inline
318  : BossAI(creature, BOSS_HODIR)
319  {
320  Initialize();
322  }
Definition: Unit.h:1129
Definition: ulduar.h:39
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: boss_hodir.cpp:324
void SetReactState(ReactStates st)
Definition: Creature.h:502
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_hodir::boss_hodirAI::DamageTaken ( Unit *  ,
uint32 &  damage 
)
inlineoverridevirtual

need to be cast before changing boss faction spell will target enemies only

Reimplemented from ScriptedAI.

379  {
380  if (damage >= me->GetHealth())
381  {
382  damage = 0;
383  Talk(SAY_DEATH);
386 
387  me->RemoveAllAuras();
389  me->AttackStop();
393  me->StopMoving();
394  me->GetMotionMaster()->Clear();
397  me->CombatStop(true);
398 
400  me->setFaction(35);
402  me->DespawnOrUnsummon(10000);
403 
404  _JustDied();
405  }
406  }
bool AttackStop()
Definition: Unit.cpp:7337
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
void RemoveAllAuras()
Definition: Unit.cpp:3920
void RemoveAllAttackers()
Definition: Unit.cpp:7409
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
void MoveIdle()
Definition: MotionMaster.cpp:185
Definition: Unit.h:674
void Clear(bool reset=true)
Definition: MotionMaster.h:138
Definition: Unit.h:1129
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: Unit.h:675
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
void SetControlled(bool apply, UnitState state)
Definition: Unit.cpp:13808
Definition: Unit.h:553
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_hodir.cpp:39
Definition: UpdateFields.h:109
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
Definition: ulduar.h:368
Definition: boss_hodir.cpp:70
uint32 GetHealth() const
Definition: Unit.h:1426
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:7371
void StopMoving()
-------—End of Pet responses methods-------—
Definition: Unit.cpp:12743
void SetReactState(ReactStates st)
Definition: Creature.h:502
bool iCouldSayThatThisCacheWasRare
Definition: boss_hodir.cpp:338
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_hodir::boss_hodirAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

488  {
489  switch (action)
490  {
492  iHaveTheCoolestFriends = false;
493  break;
495  cheeseTheFreeze = false;
496  break;
497  default:
498  break;
499  }
500  }
Definition: boss_hodir.cpp:136
bool iHaveTheCoolestFriends
Definition: boss_hodir.cpp:337
bool cheeseTheFreeze
Definition: boss_hodir.cpp:336
Definition: boss_hodir.cpp:137
void boss_hodir::boss_hodirAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

353  {
354  _EnterCombat();
355  Talk(SAY_AGGRO);
356  DoCast(me, SPELL_BITING_COLD, true);
357 
358  gettingColdInHereTimer = 1000;
359  gettingColdInHere = true;
360  cheeseTheFreeze = true;
361  iHaveTheCoolestFriends = true;
363 
366  events.ScheduleEvent(EVENT_BLOWS, urand(60000, 65000));
370  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_hodir.cpp:116
Definition: boss_hodir.cpp:112
Definition: boss_hodir.cpp:35
Definition: boss_hodir.cpp:117
Definition: boss_hodir.cpp:115
Creature *const me
Definition: CreatureAI.h:71
bool iHaveTheCoolestFriends
Definition: boss_hodir.cpp:337
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_hodir.cpp:52
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_hodir.cpp:111
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
uint32 gettingColdInHereTimer
Definition: boss_hodir.cpp:333
Definition: boss_hodir.cpp:114
bool cheeseTheFreeze
Definition: boss_hodir.cpp:336
bool gettingColdInHere
Definition: boss_hodir.cpp:335
EventMap events
Definition: ScriptedCreature.h:371
bool iCouldSayThatThisCacheWasRare
Definition: boss_hodir.cpp:338

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void boss_hodir::boss_hodirAI::FlashFreeze ( )
inline
503  {
504  std::list<Unit*> TargetList;
507  me->VisitNearbyObject(100.0f, searcher);
508  for (std::list<Unit*>::iterator itr = TargetList.begin(); itr != TargetList.end(); ++itr)
509  {
510  Unit* target = *itr;
511  if (!target || !target->IsAlive() || GetClosestCreatureWithEntry(target, NPC_SNOWPACKED_ICICLE, 5.0f))
512  continue;
513 
515  {
516  me->CastSpell(target, SPELL_FLASH_FREEZE_KILL, true);
517  continue;
518  }
519 
520  target->CastSpell(target, SPELL_SUMMON_BLOCK_OF_ICE, true);
521  }
522  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: boss_hodir.cpp:61
TC_GAME_API Creature * GetClosestCreatureWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool alive)
Definition: ScriptedCreature.cpp:611
Definition: boss_hodir.cpp:62
Definition: boss_hodir.cpp:58
Definition: boss_hodir.cpp:60
void VisitNearbyObject(float const &radius, NOTIFIER &notifier) const
Definition: Object.h:587
Definition: GridNotifiers.h:410
Creature *const me
Definition: CreatureAI.h:71
bool IsAlive() const
Definition: Unit.h:1692
Definition: GridNotifiers.h:797
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: boss_hodir.cpp:96

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void boss_hodir::boss_hodirAI::Initialize ( void  )
inline
325  {
327  gettingColdInHere = false;
328  cheeseTheFreeze = false;
329  iHaveTheCoolestFriends = false;
331  }
bool iHaveTheCoolestFriends
Definition: boss_hodir.cpp:337
uint32 gettingColdInHereTimer
Definition: boss_hodir.cpp:333
bool cheeseTheFreeze
Definition: boss_hodir.cpp:336
bool gettingColdInHere
Definition: boss_hodir.cpp:335
bool iCouldSayThatThisCacheWasRare
Definition: boss_hodir.cpp:338

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void boss_hodir::boss_hodirAI::KilledUnit ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

373  {
374  if (who->GetTypeId() == TYPEID_PLAYER)
375  Talk(SAY_SLAY);
376  }
Definition: boss_hodir.cpp:36
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_hodir::boss_hodirAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

341  {
342  Initialize();
343 
344  _Reset();
346 
347  for (uint8 n = 0; n < FRIENDS_COUNT; ++n)
349  FrozenHelper->CastSpell(FrozenHelper, SPELL_SUMMON_FLASH_FREEZE_HELPER, true);
350  }
#define FRIENDS_COUNT
Definition: boss_hodir.cpp:144
Definition: Object.h:61
Definition: Unit.h:1129
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
Position const SummonPositions[8]
Definition: boss_hodir.cpp:151
Entry
Definition: boss_headless_horseman.cpp:50
Definition: boss_hodir.cpp:59
void _Reset()
Definition: ScriptedCreature.cpp:457
void Initialize()
Definition: boss_hodir.cpp:324
uint8_t uint8
Definition: Define.h:152
void SetReactState(ReactStates st)
Definition: Creature.h:502
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void boss_hodir::boss_hodirAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

409  {
410  if (!UpdateVictim())
411  return;
412 
413  events.Update(diff);
414 
416  return;
417 
418  while (uint32 eventId = events.ExecuteEvent())
419  {
420  switch (eventId)
421  {
422  case EVENT_FREEZE:
424  events.ScheduleEvent(EVENT_FREEZE, urand(30000, 45000));
425  break;
426  case EVENT_ICICLE:
427  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
428  DoCast(target, SPELL_ICICLE);
430  break;
431  case EVENT_FLASH_FREEZE:
434  for (uint8 n = 0; n < RAID_MODE(2, 3); ++n)
435  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
436  target->CastSpell(target, SPELL_ICICLE_SNOWDRIFT, true);
439  break;
441  {
442  std::list<Creature*> IcicleSnowdriftList;
443  GetCreatureListWithEntryInGrid(IcicleSnowdriftList, me, NPC_SNOWPACKED_ICICLE, 100.0f);
444  for (std::list<Creature*>::iterator itr = IcicleSnowdriftList.begin(); itr != IcicleSnowdriftList.end(); ++itr)
445  (*itr)->CastSpell(me, SPELL_FLASH_FREEZE_VISUAL, true);
446  FlashFreeze();
449  break;
450  }
451  case EVENT_BLOWS:
453  Talk(EMOTE_BLOWS);
455  events.ScheduleEvent(EVENT_BLOWS, urand(60000, 65000));
456  break;
457  case EVENT_RARE_CACHE:
462  break;
463  case EVENT_BERSERK:
464  Talk(SAY_BERSERK);
465  DoCast(me, SPELL_BERSERK, true);
467  break;
468  }
469  }
470 
472  {
473  std::list<HostileReference*> ThreatList = me->getThreatManager().getThreatList();
474  for (std::list<HostileReference*>::const_iterator itr = ThreatList.begin(); itr != ThreatList.end(); ++itr)
475  if (Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
476  if (Aura* BitingColdAura = target->GetAura(SPELL_BITING_COLD_TRIGGERED))
477  if ((target->GetTypeId() == TYPEID_PLAYER) && (BitingColdAura->GetStackAmount() > 2))
479  gettingColdInHereTimer = 1000;
480  }
481  else
482  gettingColdInHereTimer -= diff;
483 
485  }
virtual void SetData(uint32, uint32)
Definition: UnitAI.h:140
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: boss_hodir.cpp:49
Definition: boss_hodir.cpp:42
Definition: boss_hodir.cpp:53
Definition: boss_hodir.cpp:116
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: Unit.h:565
Definition: boss_hodir.cpp:112
Definition: boss_hodir.cpp:50
Definition: boss_hodir.cpp:117
Definition: boss_hodir.cpp:43
TC_GAME_API void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:621
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
Definition: boss_hodir.cpp:115
void CancelEvent(uint32 eventId)
Definition: EventMap.cpp:89
Definition: boss_hodir.cpp:56
Definition: boss_hodir.cpp:41
Definition: boss_hodir.cpp:57
Definition: boss_hodir.cpp:148
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_hodir.cpp:40
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_hodir.cpp:111
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_hodir.cpp:38
void Update(uint32 time)
Definition: EventMap.h:54
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:293
uint32 gettingColdInHereTimer
Definition: boss_hodir.cpp:333
Definition: boss_hodir.cpp:114
Definition: ObjectGuid.h:33
Definition: boss_hodir.cpp:66
Definition: boss_hodir.cpp:51
void FlashFreeze()
Definition: boss_hodir.cpp:502
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: boss_hodir.cpp:55
ThreatManager & getThreatManager()
Definition: Unit.h:1998
bool gettingColdInHere
Definition: boss_hodir.cpp:335
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
uint8_t uint8
Definition: Define.h:152
EventMap events
Definition: ScriptedCreature.h:371
Definition: ulduar.h:368
Definition: boss_hodir.cpp:37
Definition: SpellAuras.h:116
Definition: Unit.h:1305
bool iCouldSayThatThisCacheWasRare
Definition: boss_hodir.cpp:338
Definition: boss_hodir.cpp:96
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: boss_hodir.cpp:113

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Member Data Documentation

bool boss_hodir::boss_hodirAI::cheeseTheFreeze
bool boss_hodir::boss_hodirAI::gettingColdInHere
uint32 boss_hodir::boss_hodirAI::gettingColdInHereTimer
bool boss_hodir::boss_hodirAI::iCouldSayThatThisCacheWasRare
bool boss_hodir::boss_hodirAI::iHaveTheCoolestFriends

The documentation for this struct was generated from the following file: