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boss_ignis::boss_ignis_AI Struct Reference

Public Member Functions

 boss_ignis_AI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
uint32 GetData (uint32 type) const override
 
void KilledUnit (Unit *who) override
 
void JustSummoned (Creature *summon) override
 
void DoAction (int32 action) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

ObjectGuid _slagPotGUID
 
time_t _firstConstructKill
 
bool _shattered
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_ignis::boss_ignis_AI::boss_ignis_AI ( Creature *  creature)
inline
120  : BossAI(creature, BOSS_IGNIS)
121  {
122  Initialize();
123  }
Definition: ulduar.h:33
void Initialize()
Definition: boss_ignis.cpp:125
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_ignis::boss_ignis_AI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

190  {
191  if (action != ACTION_REMOVE_BUFF)
192  return;
193 
195  // Shattered Achievement
196  time_t secondKill = sWorld->GetGameTime();
197  if ((secondKill - _firstConstructKill) < 5)
198  _shattered = true;
199  _firstConstructKill = secondKill;
200  }
bool _shattered
Definition: boss_ignis.cpp:285
Definition: boss_ignis.cpp:72
void RemoveAuraFromStack(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3602
#define sWorld
Definition: World.h:887
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_ignis.cpp:45
time_t _firstConstructKill
Definition: boss_ignis.cpp:284

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void boss_ignis::boss_ignis_AI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

142  {
143  _EnterCombat();
144  Talk(SAY_AGGRO);
151  Initialize();
153  }
Definition: boss_ignis.cpp:65
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: DBCEnums.h:183
Definition: boss_ignis.cpp:66
void Initialize()
Definition: boss_ignis.cpp:125
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:518
Definition: boss_ignis.cpp:62
Definition: boss_ignis.cpp:67
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_ignis.cpp:84
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_ignis.cpp:61
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_ignis.cpp:60
Definition: boss_ignis.cpp:27
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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uint32 boss_ignis::boss_ignis_AI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

162  {
163  if (type == DATA_SHATTERED)
164  return _shattered ? 1 : 0;
165 
166  return 0;
167  }
bool _shattered
Definition: boss_ignis.cpp:285
Definition: boss_ignis.cpp:83
void boss_ignis::boss_ignis_AI::Initialize ( void  )
inline
126  {
128  _shattered = false;
130  }
bool _shattered
Definition: boss_ignis.cpp:285
ObjectGuid _slagPotGUID
Definition: boss_ignis.cpp:283
void Clear()
Definition: ObjectGuid.h:215
time_t _firstConstructKill
Definition: boss_ignis.cpp:284

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void boss_ignis::boss_ignis_AI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

156  {
157  _JustDied();
158  Talk(SAY_DEATH);
159  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: boss_ignis.cpp:33
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_ignis::boss_ignis_AI::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from BossAI.

176  {
177  if (summon->GetEntry() == NPC_IRON_CONSTRUCT)
178  {
179  summon->setFaction(16);
182  }
183 
184  summon->AI()->AttackStart(me->GetVictim());
185  summon->AI()->DoZoneInCombat();
186  summons.Summon(summon);
187  }
Definition: boss_ignis.cpp:77
Definition: Unit.h:674
Definition: Unit.h:1131
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
Definition: Unit.h:675
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
Definition: Unit.h:690
Unit * GetVictim() const
Definition: Unit.h:1379
CreatureAI * AI() const
Definition: Creature.h:525
SummonList summons
Definition: ScriptedCreature.h:372
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
Definition: Unit.h:691
uint32 GetEntry() const
Definition: Object.h:107
void SetReactState(ReactStates st)
Definition: Creature.h:502
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
Definition: Unit.h:698

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void boss_ignis::boss_ignis_AI::KilledUnit ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

170  {
171  if (who->GetTypeId() == TYPEID_PLAYER)
172  Talk(SAY_SLAY);
173  }
Definition: boss_ignis.cpp:31
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_ignis::boss_ignis_AI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

133  {
134  _Reset();
135  if (Vehicle* _vehicle = me->GetVehicleKit())
136  _vehicle->RemoveAllPassengers();
137 
139  }
Definition: Vehicle.h:32
void DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:529
Definition: DBCEnums.h:183
Creature *const me
Definition: CreatureAI.h:71
void _Reset()
Definition: ScriptedCreature.cpp:457
Definition: boss_ignis.cpp:84
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Vehicle * GetVehicleKit() const
Definition: Unit.h:2165

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void boss_ignis::boss_ignis_AI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

203  {
204  if (!UpdateVictim())
205  return;
206 
207  events.Update(diff);
208 
210  return;
211 
212  while (uint32 eventId = events.ExecuteEvent())
213  {
214  switch (eventId)
215  {
216  case EVENT_JET:
217  Talk(EMOTE_JETS);
219  events.ScheduleEvent(EVENT_JET, urand(35000, 40000));
220  break;
221  case EVENT_SLAG_POT:
222  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
223  {
225  _slagPotGUID = target->GetGUID();
226  DoCast(target, SPELL_GRAB);
227  events.DelayEvents(3000);
229  }
231  break;
232  case EVENT_GRAB_POT:
233  if (Unit* slagPotTarget = ObjectAccessor::GetUnit(*me, _slagPotGUID))
234  {
235  slagPotTarget->EnterVehicle(me, 0);
238  }
239  break;
240  case EVENT_CHANGE_POT:
241  if (Unit* slagPotTarget = ObjectAccessor::GetUnit(*me, _slagPotGUID))
242  {
243  DoCast(slagPotTarget, SPELL_SLAG_POT, true);
244  slagPotTarget->EnterVehicle(me, 1);
247  }
248  break;
249  case EVENT_END_POT:
250  if (Unit* slagPotTarget = ObjectAccessor::GetUnit(*me, _slagPotGUID))
251  {
252  slagPotTarget->ExitVehicle();
253  slagPotTarget = NULL;
256  }
257  break;
258  case EVENT_SCORCH:
259  Talk(SAY_SCORCH);
260  if (Unit* target = me->GetVictim())
261  me->SummonCreature(NPC_GROUND_SCORCH, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 45000);
264  break;
265  case EVENT_CONSTRUCT:
266  Talk(SAY_SUMMON);
271  break;
272  case EVENT_BERSERK:
273  DoCast(me, SPELL_BERSERK, true);
274  Talk(SAY_BERSERK);
275  break;
276  }
277  }
278 
280  }
Definition: boss_ignis.cpp:65
Definition: boss_ignis.cpp:77
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_ignis.cpp:32
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: Unit.h:565
#define CONSTRUCT_SPAWN_POINTS
Definition: boss_ignis.cpp:87
Definition: boss_ignis.cpp:66
arena_t NULL
Definition: jemalloc_internal.h:624
void CancelEvent(uint32 eventId)
Definition: EventMap.cpp:89
Position const ConstructSpawnPosition[CONSTRUCT_SPAWN_POINTS]
Definition: boss_ignis.cpp:89
Definition: boss_ignis.cpp:46
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_ignis.cpp:63
Definition: boss_ignis.cpp:62
Definition: UnitAI.h:35
Definition: boss_ignis.cpp:39
Definition: boss_ignis.cpp:45
Unit * GetVictim() const
Definition: Unit.h:1379
Definition: boss_ignis.cpp:67
Definition: Object.h:56
Creature * DoSummon(uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Definition: CreatureAI.cpp:377
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
Definition: boss_ignis.cpp:40
Definition: boss_ignis.cpp:44
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
ObjectGuid _slagPotGUID
Definition: boss_ignis.cpp:283
Definition: boss_ignis.cpp:41
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_ignis.cpp:34
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:293
void Clear()
Definition: ObjectGuid.h:215
Definition: boss_ignis.cpp:28
Definition: boss_ignis.cpp:61
Definition: boss_ignis.cpp:29
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_ignis.cpp:78
Definition: boss_ignis.cpp:64
Definition: boss_ignis.cpp:60
Definition: boss_ignis.cpp:30
Definition: boss_ignis.cpp:47
Definition: Unit.h:1305
void DelayEvents(Milliseconds const &delay)
Definition: EventMap.h:219
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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Member Data Documentation

time_t boss_ignis::boss_ignis_AI::_firstConstructKill
private
bool boss_ignis::boss_ignis_AI::_shattered
private
ObjectGuid boss_ignis::boss_ignis_AI::_slagPotGUID
private

The documentation for this struct was generated from the following file: