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boss_ignis::boss_ignis_AI Struct Reference

Public Member Functions

 boss_ignis_AI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
uint32 GetData (uint32 type) const override
 
void KilledUnit (Unit *who) override
 
void JustSummoned (Creature *summon) override
 
void DoAction (int32 action) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

ObjectGuid _slagPotGUID
 
time_t _firstConstructKill
 
bool _shattered
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_ignis::boss_ignis_AI::boss_ignis_AI ( Creature creature)
inline
120  : BossAI(creature, BOSS_IGNIS)
121  {
122  Initialize();
123  }
Definition: ulduar.h:33
void Initialize()
Definition: boss_ignis.cpp:125
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_ignis::boss_ignis_AI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

190  {
191  if (action != ACTION_REMOVE_BUFF)
192  return;
193 
195  // Shattered Achievement
196  time_t secondKill = sWorld->GetGameTime();
197  if ((secondKill - _firstConstructKill) < 5)
198  _shattered = true;
199  _firstConstructKill = secondKill;
200  }
bool _shattered
Definition: boss_ignis.cpp:285
Definition: boss_ignis.cpp:72
void RemoveAuraFromStack(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3602
#define sWorld
Definition: World.h:887
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_ignis.cpp:45
time_t _firstConstructKill
Definition: boss_ignis.cpp:284

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void boss_ignis::boss_ignis_AI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

142  {
143  _EnterCombat();
144  Talk(SAY_AGGRO);
151  Initialize();
153  }
Definition: boss_ignis.cpp:65
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: DBCEnums.h:183
Definition: boss_ignis.cpp:66
void Initialize()
Definition: boss_ignis.cpp:125
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:518
Definition: boss_ignis.cpp:62
Definition: boss_ignis.cpp:67
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_ignis.cpp:84
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_ignis.cpp:61
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_ignis.cpp:60
Definition: boss_ignis.cpp:27
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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uint32 boss_ignis::boss_ignis_AI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

162  {
163  if (type == DATA_SHATTERED)
164  return _shattered ? 1 : 0;
165 
166  return 0;
167  }
bool _shattered
Definition: boss_ignis.cpp:285
Definition: boss_ignis.cpp:83
void boss_ignis::boss_ignis_AI::Initialize ( void  )
inline
126  {
128  _shattered = false;
130  }
bool _shattered
Definition: boss_ignis.cpp:285
ObjectGuid _slagPotGUID
Definition: boss_ignis.cpp:283
void Clear()
Definition: ObjectGuid.h:215
time_t _firstConstructKill
Definition: boss_ignis.cpp:284

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void boss_ignis::boss_ignis_AI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

156  {
157  _JustDied();
158  Talk(SAY_DEATH);
159  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: boss_ignis.cpp:33
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_ignis::boss_ignis_AI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

176  {
177  if (summon->GetEntry() == NPC_IRON_CONSTRUCT)
178  {
179  summon->setFaction(16);
182  }
183 
184  summon->AI()->AttackStart(me->GetVictim());
185  summon->AI()->DoZoneInCombat();
186  summons.Summon(summon);
187  }
Definition: boss_ignis.cpp:77
Definition: Unit.h:674
Definition: Unit.h:1131
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
Definition: Unit.h:675
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
Definition: Unit.h:690
Unit * GetVictim() const
Definition: Unit.h:1379
CreatureAI * AI() const
Definition: Creature.h:525
SummonList summons
Definition: ScriptedCreature.h:372
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
Definition: Unit.h:691
uint32 GetEntry() const
Definition: Object.h:107
void SetReactState(ReactStates st)
Definition: Creature.h:502
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
Definition: Unit.h:698

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void boss_ignis::boss_ignis_AI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

170  {
171  if (who->GetTypeId() == TYPEID_PLAYER)
172  Talk(SAY_SLAY);
173  }
Definition: boss_ignis.cpp:31
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_ignis::boss_ignis_AI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

133  {
134  _Reset();
135  if (Vehicle* _vehicle = me->GetVehicleKit())
136  _vehicle->RemoveAllPassengers();
137 
139  }
Definition: Vehicle.h:32
void DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:529
Definition: DBCEnums.h:183
Creature *const me
Definition: CreatureAI.h:71
void _Reset()
Definition: ScriptedCreature.cpp:457
Definition: boss_ignis.cpp:84
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Vehicle * GetVehicleKit() const
Definition: Unit.h:2165

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void boss_ignis::boss_ignis_AI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

203  {
204  if (!UpdateVictim())
205  return;
206 
207  events.Update(diff);
208 
210  return;
211 
212  while (uint32 eventId = events.ExecuteEvent())
213  {
214  switch (eventId)
215  {
216  case EVENT_JET:
217  Talk(EMOTE_JETS);
219  events.ScheduleEvent(EVENT_JET, urand(35000, 40000));
220  break;
221  case EVENT_SLAG_POT:
222  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
223  {
225  _slagPotGUID = target->GetGUID();
226  DoCast(target, SPELL_GRAB);
227  events.DelayEvents(3000);
229  }
231  break;
232  case EVENT_GRAB_POT:
233  if (Unit* slagPotTarget = ObjectAccessor::GetUnit(*me, _slagPotGUID))
234  {
235  slagPotTarget->EnterVehicle(me, 0);
238  }
239  break;
240  case EVENT_CHANGE_POT:
241  if (Unit* slagPotTarget = ObjectAccessor::GetUnit(*me, _slagPotGUID))
242  {
243  DoCast(slagPotTarget, SPELL_SLAG_POT, true);
244  slagPotTarget->EnterVehicle(me, 1);
247  }
248  break;
249  case EVENT_END_POT:
250  if (Unit* slagPotTarget = ObjectAccessor::GetUnit(*me, _slagPotGUID))
251  {
252  slagPotTarget->ExitVehicle();
253  slagPotTarget = NULL;
256  }
257  break;
258  case EVENT_SCORCH:
259  Talk(SAY_SCORCH);
260  if (Unit* target = me->GetVictim())
261  me->SummonCreature(NPC_GROUND_SCORCH, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 45000);
264  break;
265  case EVENT_CONSTRUCT:
266  Talk(SAY_SUMMON);
271  break;
272  case EVENT_BERSERK:
273  DoCast(me, SPELL_BERSERK, true);
274  Talk(SAY_BERSERK);
275  break;
276  }
277  }
278 
280  }
Definition: boss_ignis.cpp:65
Definition: boss_ignis.cpp:77
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_ignis.cpp:32
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: Unit.h:565
#define CONSTRUCT_SPAWN_POINTS
Definition: boss_ignis.cpp:87
Definition: boss_ignis.cpp:66
arena_t NULL
Definition: jemalloc_internal.h:624
void CancelEvent(uint32 eventId)
Definition: EventMap.cpp:89
Position const ConstructSpawnPosition[CONSTRUCT_SPAWN_POINTS]
Definition: boss_ignis.cpp:89
Definition: boss_ignis.cpp:46
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_ignis.cpp:63
Definition: boss_ignis.cpp:62
Definition: UnitAI.h:35
Definition: boss_ignis.cpp:39
Definition: boss_ignis.cpp:45
Unit * GetVictim() const
Definition: Unit.h:1379
Definition: boss_ignis.cpp:67
Definition: Object.h:56
Creature * DoSummon(uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Definition: CreatureAI.cpp:377
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
Definition: boss_ignis.cpp:40
Definition: boss_ignis.cpp:44
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
ObjectGuid _slagPotGUID
Definition: boss_ignis.cpp:283
Definition: boss_ignis.cpp:41
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_ignis.cpp:34
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:293
void Clear()
Definition: ObjectGuid.h:215
Definition: boss_ignis.cpp:28
Definition: boss_ignis.cpp:61
Definition: boss_ignis.cpp:29
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_ignis.cpp:78
Definition: boss_ignis.cpp:64
Definition: boss_ignis.cpp:60
Definition: boss_ignis.cpp:30
Definition: boss_ignis.cpp:47
Definition: Unit.h:1305
void DelayEvents(Milliseconds const &delay)
Definition: EventMap.h:219
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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Member Data Documentation

time_t boss_ignis::boss_ignis_AI::_firstConstructKill
private
bool boss_ignis::boss_ignis_AI::_shattered
private
ObjectGuid boss_ignis::boss_ignis_AI::_slagPotGUID
private

The documentation for this struct was generated from the following file: