181 archimonde->SetVisible(
true);
237 TC_LOG_DEBUG(
"scripts",
"Instance Hyjal: Instance data updated for event %u (Data=%u)", type, data);
243 std::ostringstream saveStream;
void DoRespawnGameObject(ObjectGuid guid, uint32 timeToDespawn=MINUTE)
Definition: InstanceScript.cpp:447
bool ArchiYell
Definition: instance_hyjal.cpp:314
uint32 allianceRetreat
Definition: instance_hyjal.cpp:312
void LoadGrid(float x, float y)
Definition: Map.cpp:508
ObjectGuid Archimonde
Definition: instance_hyjal.cpp:304
#define OUT_SAVE_INST_DATA
Definition: InstanceScript.h:29
Definition: instance_hyjal.cpp:41
#define TC_LOG_DEBUG(filterType__,...)
Definition: Log.h:198
Definition: Creature.h:467
uint32 m_auiEncounter[EncounterCount]
Definition: instance_hyjal.cpp:297
uint32 RaidDamage
Definition: instance_hyjal.cpp:313
uint32 Trash
Definition: instance_hyjal.cpp:310
uint32 hordeRetreat
Definition: instance_hyjal.cpp:311
ObjectGuid ElfGate
Definition: instance_hyjal.cpp:309
std::string str_data
Definition: instance_hyjal.cpp:298
void SaveToDB()
Definition: InstanceScript.cpp:39
ObjectGuid HordeGate
Definition: instance_hyjal.cpp:308
Map * instance
Definition: InstanceScript.h:148
Definition: InstanceScript.h:62
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:397
void DoUpdateWorldState(uint32 worldstateId, uint32 worldstateValue)
Definition: InstanceScript.cpp:473
Creature * GetCreature(ObjectGuid const &guid)
Definition: Map.cpp:3535
GuidList m_uiAncientGemGUID
Definition: instance_hyjal.cpp:299
#define OUT_SAVE_INST_DATA_COMPLETE
Definition: InstanceScript.h:30
#define MINRAIDDAMAGE
Definition: hyjal.h:94