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npc_terenas_menethil::npc_terenas_menethilAI Struct Reference

Public Member Functions

 npc_terenas_menethilAI (Creature *creature)
 
bool CanAIAttack (Unit const *target) const override
 
void DoAction (int32 action) override
 
void EnterEvadeMode (EvadeReason) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void IsSummonedBy (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 
InstanceScript * _instance
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_terenas_menethil::npc_terenas_menethilAI::npc_terenas_menethilAI ( Creature *  creature)
inline
1669  : ScriptedAI(creature),
1670  _instance(creature->GetInstanceScript())
1671  {
1672  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * _instance
Definition: boss_the_lich_king.cpp:1806
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540

Member Function Documentation

bool npc_terenas_menethil::npc_terenas_menethilAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

1675  {
1676  return target->GetEntry() != NPC_THE_LICH_KING;
1677  }
Definition: chapter5.cpp:155

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void npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken ( Unit *  ,
uint32 &  damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1717  {
1718  if (damage >= me->GetHealth())
1719  {
1720  damage = me->GetHealth() - 1;
1722  {
1726  if (Creature* warden = me->FindNearestCreature(NPC_SPIRIT_WARDEN, 20.0f))
1727  {
1728  warden->CastSpell((Unit*)NULL, SPELL_DESTROY_SOUL, TRIGGERED_NONE);
1729  warden->DespawnOrUnsummon(2000);
1730  }
1731 
1732  me->DespawnOrUnsummon(2000);
1733  }
1734  }
1735  }
Definition: icecrown_citadel.h:305
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: boss_the_lich_king.cpp:149
arena_t NULL
Definition: jemalloc_internal.h:624
bool IsHeroic() const
Definition: ScriptedCreature.h:268
Definition: Creature.h:467
Definition: boss_the_lich_king.cpp:232
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
EventMap _events
Definition: boss_the_lich_king.cpp:1805
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_the_lich_king.cpp:152
Definition: UpdateFields.h:109
uint32 GetHealth() const
Definition: Unit.h:1426
Definition: Unit.h:1305
Definition: Unit.h:698
Definition: Unit.h:460

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void npc_terenas_menethil::npc_terenas_menethilAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1680  {
1681  switch (action)
1682  {
1684  me->setActive(true);
1685  if (!IsHeroic())
1686  me->SetHealth(me->GetMaxHealth() / 2);
1688  _events.Reset();
1691  if (!IsHeroic())
1692  {
1695  }
1696  break;
1697  case ACTION_TELEPORT_BACK:
1699  me->DespawnOrUnsummon(3000);
1700  break;
1701  default:
1702  break;
1703  }
1704  }
Definition: icecrown_citadel.h:495
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: boss_the_lich_king.cpp:228
uint32 GetMaxHealth() const
Definition: Unit.h:1427
Definition: boss_the_lich_king.cpp:330
void Reset()
Definition: EventMap.cpp:20
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
arena_t NULL
Definition: jemalloc_internal.h:624
bool IsHeroic() const
Definition: ScriptedCreature.h:268
Definition: boss_the_lich_king.cpp:229
EventMap _events
Definition: boss_the_lich_king.cpp:1805
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_the_lich_king.cpp:231
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_the_lich_king.cpp:145
Definition: boss_the_lich_king.cpp:230
Definition: boss_the_lich_king.cpp:281
Definition: boss_the_lich_king.cpp:144
void SetHealth(uint32 val)
Definition: Unit.cpp:11537
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: Unit.h:460

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void npc_terenas_menethil::npc_terenas_menethilAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

1707  {
1708  // no running back home
1709  if (!me->IsAlive())
1710  return;
1711 
1712  me->DeleteThreatList();
1713  me->CombatStop(false);
1714  }
Creature *const me
Definition: CreatureAI.h:71
bool IsAlive() const
Definition: Unit.h:1692
void DeleteThreatList()
Definition: Unit.cpp:10700
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:7371

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void npc_terenas_menethil::npc_terenas_menethilAI::IsSummonedBy ( Unit *  )
inlineoverridevirtual

Reimplemented from CreatureAI.

1738  {
1739  _events.Reset();
1742  me->SetFacingToObject(lichKing);
1743 
1746  }
Definition: boss_the_lich_king.cpp:251
InstanceScript * _instance
Definition: boss_the_lich_king.cpp:1806
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void Reset()
Definition: EventMap.cpp:20
Definition: boss_the_lich_king.cpp:250
Definition: icecrown_citadel.h:87
Definition: Creature.h:467
EventMap _events
Definition: boss_the_lich_king.cpp:1805
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_the_lich_king.cpp:282
void SetFacingToObject(WorldObject const *object)
Definition: Unit.cpp:15787
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174

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void npc_terenas_menethil::npc_terenas_menethilAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1749  {
1750  UpdateVictim();
1751 
1752  _events.Update(diff);
1753 
1754  while (uint32 eventId = _events.ExecuteEvent())
1755  {
1756  switch (eventId)
1757  {
1760  if (IsHeroic())
1762  break;
1765  break;
1768  break;
1771  break;
1776  {
1777  lichKing->AI()->DoAction(ACTION_FINISH_OUTRO);
1778  lichKing->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
1780  tirion->AI()->AttackStart(lichKing);
1781  }
1782  break;
1783  case EVENT_DESTROY_SOUL:
1785  if (Creature* warden = me->FindNearestCreature(NPC_SPIRIT_WARDEN, 20.0f))
1786  warden->CastSpell((Unit*)NULL, SPELL_DESTROY_SOUL, TRIGGERED_NONE);
1789  break;
1790  case EVENT_TELEPORT_BACK:
1792  lichKing->AI()->DoAction(ACTION_TELEPORT_BACK);
1793  break;
1794  default:
1795  break;
1796  }
1797  }
1798 
1799  // fighting Spirit Warden
1800  if (me->IsInCombat())
1802  }
Definition: icecrown_citadel.h:305
Definition: boss_the_lich_king.cpp:174
Definition: boss_the_lich_king.cpp:228
Definition: boss_the_lich_king.cpp:251
Definition: icecrown_citadel.h:114
Definition: boss_the_lich_king.cpp:149
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
bool UpdateVictim()
Definition: CreatureAI.cpp:233
InstanceScript * _instance
Definition: boss_the_lich_king.cpp:1806
Definition: boss_the_lich_king.cpp:330
Definition: boss_the_lich_king.cpp:250
bool IsInCombat() const
Definition: Unit.h:1584
Definition: boss_the_lich_king.cpp:68
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: icecrown_citadel.h:87
bool IsHeroic() const
Definition: ScriptedCreature.h:268
Definition: Creature.h:467
Definition: boss_the_lich_king.cpp:232
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: boss_the_lich_king.cpp:229
EventMap _events
Definition: boss_the_lich_king.cpp:1805
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_the_lich_king.cpp:329
uint32_t uint32
Definition: Define.h:150
Definition: boss_the_lich_king.cpp:70
Definition: boss_the_lich_king.cpp:64
Definition: boss_the_lich_king.cpp:231
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_the_lich_king.cpp:146
Definition: Unit.h:682
Definition: boss_the_lich_king.cpp:152
Definition: UpdateFields.h:109
Definition: boss_the_lich_king.cpp:230
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_the_lich_king.cpp:65
Definition: Unit.h:1305
Definition: Unit.h:698
Definition: Unit.h:460
Definition: boss_the_lich_king.cpp:69

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Member Data Documentation

EventMap npc_terenas_menethil::npc_terenas_menethilAI::_events
private
InstanceScript* npc_terenas_menethil::npc_terenas_menethilAI::_instance
private

The documentation for this struct was generated from the following file: