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npc_terenas_menethil::npc_terenas_menethilAI Struct Reference

Public Member Functions

 npc_terenas_menethilAI (Creature *creature)
 
bool CanAIAttack (Unit const *target) const override
 
void DoAction (int32 action) override
 
void EnterEvadeMode (EvadeReason) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void IsSummonedBy (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_terenas_menethil::npc_terenas_menethilAI::npc_terenas_menethilAI ( Creature creature)
inline
1669  : ScriptedAI(creature),
1670  _instance(creature->GetInstanceScript())
1671  {
1672  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * _instance
Definition: boss_the_lich_king.cpp:1806
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540

Member Function Documentation

bool npc_terenas_menethil::npc_terenas_menethilAI::CanAIAttack ( Unit const target) const
inlineoverridevirtual

Reimplemented from UnitAI.

1675  {
1676  return target->GetEntry() != NPC_THE_LICH_KING;
1677  }
Definition: chapter5.cpp:155

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void npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken ( Unit ,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1717  {
1718  if (damage >= me->GetHealth())
1719  {
1720  damage = me->GetHealth() - 1;
1722  {
1726  if (Creature* warden = me->FindNearestCreature(NPC_SPIRIT_WARDEN, 20.0f))
1727  {
1728  warden->CastSpell((Unit*)NULL, SPELL_DESTROY_SOUL, TRIGGERED_NONE);
1729  warden->DespawnOrUnsummon(2000);
1730  }
1731 
1732  me->DespawnOrUnsummon(2000);
1733  }
1734  }
1735  }
Definition: icecrown_citadel.h:305
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: boss_the_lich_king.cpp:149
arena_t NULL
Definition: jemalloc_internal.h:624
bool IsHeroic() const
Definition: ScriptedCreature.h:268
Definition: Creature.h:467
Definition: boss_the_lich_king.cpp:232
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
EventMap _events
Definition: boss_the_lich_king.cpp:1805
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_the_lich_king.cpp:152
Definition: UpdateFields.h:109
uint32 GetHealth() const
Definition: Unit.h:1426
Definition: Unit.h:1305
Definition: Unit.h:698
Definition: Unit.h:460

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void npc_terenas_menethil::npc_terenas_menethilAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1680  {
1681  switch (action)
1682  {
1684  me->setActive(true);
1685  if (!IsHeroic())
1686  me->SetHealth(me->GetMaxHealth() / 2);
1688  _events.Reset();
1691  if (!IsHeroic())
1692  {
1695  }
1696  break;
1697  case ACTION_TELEPORT_BACK:
1699  me->DespawnOrUnsummon(3000);
1700  break;
1701  default:
1702  break;
1703  }
1704  }
Definition: icecrown_citadel.h:495
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: boss_the_lich_king.cpp:228
uint32 GetMaxHealth() const
Definition: Unit.h:1427
Definition: boss_the_lich_king.cpp:330
void Reset()
Definition: EventMap.cpp:20
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
arena_t NULL
Definition: jemalloc_internal.h:624
bool IsHeroic() const
Definition: ScriptedCreature.h:268
Definition: boss_the_lich_king.cpp:229
EventMap _events
Definition: boss_the_lich_king.cpp:1805
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_the_lich_king.cpp:231
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_the_lich_king.cpp:145
Definition: boss_the_lich_king.cpp:230
Definition: boss_the_lich_king.cpp:281
Definition: boss_the_lich_king.cpp:144
void SetHealth(uint32 val)
Definition: Unit.cpp:11537
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: Unit.h:460

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void npc_terenas_menethil::npc_terenas_menethilAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

1707  {
1708  // no running back home
1709  if (!me->IsAlive())
1710  return;
1711 
1712  me->DeleteThreatList();
1713  me->CombatStop(false);
1714  }
Creature *const me
Definition: CreatureAI.h:71
bool IsAlive() const
Definition: Unit.h:1692
void DeleteThreatList()
Definition: Unit.cpp:10700
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:7371

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void npc_terenas_menethil::npc_terenas_menethilAI::IsSummonedBy ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1738  {
1739  _events.Reset();
1742  me->SetFacingToObject(lichKing);
1743 
1746  }
Definition: boss_the_lich_king.cpp:251
InstanceScript * _instance
Definition: boss_the_lich_king.cpp:1806
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void Reset()
Definition: EventMap.cpp:20
Definition: boss_the_lich_king.cpp:250
Definition: icecrown_citadel.h:87
Definition: Creature.h:467
EventMap _events
Definition: boss_the_lich_king.cpp:1805
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_the_lich_king.cpp:282
void SetFacingToObject(WorldObject const *object)
Definition: Unit.cpp:15787
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174

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void npc_terenas_menethil::npc_terenas_menethilAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1749  {
1750  UpdateVictim();
1751 
1752  _events.Update(diff);
1753 
1754  while (uint32 eventId = _events.ExecuteEvent())
1755  {
1756  switch (eventId)
1757  {
1760  if (IsHeroic())
1762  break;
1765  break;
1768  break;
1771  break;
1776  {
1777  lichKing->AI()->DoAction(ACTION_FINISH_OUTRO);
1778  lichKing->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
1780  tirion->AI()->AttackStart(lichKing);
1781  }
1782  break;
1783  case EVENT_DESTROY_SOUL:
1785  if (Creature* warden = me->FindNearestCreature(NPC_SPIRIT_WARDEN, 20.0f))
1786  warden->CastSpell((Unit*)NULL, SPELL_DESTROY_SOUL, TRIGGERED_NONE);
1789  break;
1790  case EVENT_TELEPORT_BACK:
1792  lichKing->AI()->DoAction(ACTION_TELEPORT_BACK);
1793  break;
1794  default:
1795  break;
1796  }
1797  }
1798 
1799  // fighting Spirit Warden
1800  if (me->IsInCombat())
1802  }
Definition: icecrown_citadel.h:305
Definition: boss_the_lich_king.cpp:174
Definition: boss_the_lich_king.cpp:228
Definition: boss_the_lich_king.cpp:251
Definition: icecrown_citadel.h:114
Definition: boss_the_lich_king.cpp:149
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
bool UpdateVictim()
Definition: CreatureAI.cpp:233
InstanceScript * _instance
Definition: boss_the_lich_king.cpp:1806
Definition: boss_the_lich_king.cpp:330
Definition: boss_the_lich_king.cpp:250
bool IsInCombat() const
Definition: Unit.h:1584
Definition: boss_the_lich_king.cpp:68
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: icecrown_citadel.h:87
bool IsHeroic() const
Definition: ScriptedCreature.h:268
Definition: Creature.h:467
Definition: boss_the_lich_king.cpp:232
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: boss_the_lich_king.cpp:229
EventMap _events
Definition: boss_the_lich_king.cpp:1805
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_the_lich_king.cpp:329
uint32_t uint32
Definition: Define.h:150
Definition: boss_the_lich_king.cpp:70
Definition: boss_the_lich_king.cpp:64
Definition: boss_the_lich_king.cpp:231
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_the_lich_king.cpp:146
Definition: Unit.h:682
Definition: boss_the_lich_king.cpp:152
Definition: UpdateFields.h:109
Definition: boss_the_lich_king.cpp:230
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_the_lich_king.cpp:65
Definition: Unit.h:1305
Definition: Unit.h:698
Definition: Unit.h:460
Definition: boss_the_lich_king.cpp:69

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Member Data Documentation

EventMap npc_terenas_menethil::npc_terenas_menethilAI::_events
private
InstanceScript* npc_terenas_menethil::npc_terenas_menethilAI::_instance
private

The documentation for this struct was generated from the following file: