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npc_massive_jormungar::npc_massive_jormungarAI Struct Reference

Public Member Functions

 npc_massive_jormungarAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
void AttackStart (Unit *who) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 uiAcidSpitTimer
 
uint32 uiAcidSplatterTimer
 
uint32 uiPoisonBreathTimer
 
InstanceScriptinstance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_massive_jormungar::npc_massive_jormungarAI::npc_massive_jormungarAI ( Creature creature)
inline
620  : ScriptedAI(creature)
621  {
622  Initialize();
623  instance = creature->GetInstanceScript();
624  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * instance
Definition: boss_palehoof.cpp:637
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: boss_palehoof.cpp:626

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Member Function Documentation

void npc_massive_jormungar::npc_massive_jormungarAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

683  {
684  if (!who)
685  return;
686 
688  return;
689 
690  if (me->Attack(who, true))
691  {
692  me->AddThreat(who, 0.0f);
693  me->SetInCombatWith(who);
694  who->SetInCombatWith(me);
695  DoStartMovement(who);
696  }
697  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:7222
Definition: Unit.h:674
Creature *const me
Definition: CreatureAI.h:71
Definition: UpdateFields.h:109
void DoStartMovement(Unit *target, float distance=0.0f, float angle=0.0f)
Definition: ScriptedCreature.cpp:134
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239
void SetInCombatWith(Unit *enemy)
Definition: Unit.cpp:9840

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void npc_massive_jormungar::npc_massive_jormungarAI::Initialize ( void  )
inline
627  {
628  uiAcidSpitTimer = 3000;
629  uiAcidSplatterTimer = 12000;
630  uiPoisonBreathTimer = 10000;
631  }
uint32 uiAcidSpitTimer
Definition: boss_palehoof.cpp:633
uint32 uiAcidSplatterTimer
Definition: boss_palehoof.cpp:634
uint32 uiPoisonBreathTimer
Definition: boss_palehoof.cpp:635

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void npc_massive_jormungar::npc_massive_jormungarAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

700  {
702  palehoof->AI()->DoAction(ACTION_NEXT_PHASE);
703  }
InstanceScript * instance
Definition: boss_palehoof.cpp:637
Definition: utgarde_pinnacle.h:30
Definition: boss_palehoof.cpp:83
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174

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void npc_massive_jormungar::npc_massive_jormungarAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

706  {
710  }
Definition: Unit.h:207
Definition: Unit.h:674
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_palehoof.cpp:38
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: UpdateFields.h:109
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
Definition: Unit.h:680
Definition: Unit.h:698

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void npc_massive_jormungar::npc_massive_jormungarAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

640  {
641  Initialize();
642 
644 
646  {
648  if (palehoof && palehoof->IsAlive())
649  palehoof->AI()->Reset();
650  }
651  }
InstanceScript * instance
Definition: boss_palehoof.cpp:637
Definition: utgarde_pinnacle.h:30
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void MoveTargetedHome()
Definition: MotionMaster.cpp:201
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: InstanceScript.h:59
bool IsAlive() const
Definition: Unit.h:1692
CreatureAI * AI() const
Definition: Creature.h:525
void Initialize()
Definition: boss_palehoof.cpp:626
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
virtual void Reset()
Definition: UnitAI.h:132

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void npc_massive_jormungar::npc_massive_jormungarAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

654  {
655  //Return since we have no target
656  if (!UpdateVictim())
657  return;
658 
659  if (uiAcidSpitTimer <= diff)
660  {
661  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
662  DoCast(target, SPELL_ACID_SPIT);
663  uiAcidSpitTimer = 2000 + rand32() % 2000;
664  } else uiAcidSpitTimer -= diff;
665 
666  if (uiAcidSplatterTimer <= diff)
667  {
669  uiAcidSplatterTimer = 10000 + rand32() % 4000;
670  } else uiAcidSplatterTimer -= diff;
671 
672  if (uiPoisonBreathTimer <= diff)
673  {
674  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
675  DoCast(target, SPELL_POISON_BREATH);
676  uiPoisonBreathTimer = 8000 + rand32() % 4000;
677  } else uiPoisonBreathTimer -= diff;
678 
680  }
uint32 uiAcidSpitTimer
Definition: boss_palehoof.cpp:633
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_palehoof.cpp:599
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_palehoof.cpp:596
uint32 uiAcidSplatterTimer
Definition: boss_palehoof.cpp:634
uint32 uiPoisonBreathTimer
Definition: boss_palehoof.cpp:635
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: Unit.h:1305

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Member Data Documentation

InstanceScript* npc_massive_jormungar::npc_massive_jormungarAI::instance
uint32 npc_massive_jormungar::npc_massive_jormungarAI::uiAcidSpitTimer
uint32 npc_massive_jormungar::npc_massive_jormungarAI::uiAcidSplatterTimer
uint32 npc_massive_jormungar::npc_massive_jormungarAI::uiPoisonBreathTimer

The documentation for this struct was generated from the following file: