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boss_garaxxas::boss_garaxxasAI Struct Reference

Public Member Functions

 boss_garaxxasAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustSummoned (Creature *summoned) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from boss_priestess_lackey_commonAI
 boss_priestess_lackey_commonAI (Creature *creature)
 
void Initialize ()
 
void EnterCombat (Unit *who) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void AcquireGUIDs ()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

ObjectGuid m_uiPetGUID
 
uint32 Aimed_Shot_Timer
 
uint32 Shoot_Timer
 
uint32 Concussive_Shot_Timer
 
uint32 Multi_Shot_Timer
 
uint32 Wing_Clip_Timer
 
uint32 Freezing_Trap_Timer
 
- Public Attributes inherited from boss_priestess_lackey_commonAI
InstanceScriptinstance
 
ObjectGuid m_auiLackeyGUIDs [MAX_ACTIVE_LACKEY]
 
uint32 ResetThreatTimer
 
bool UsedPotion
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_garaxxas::boss_garaxxasAI::boss_garaxxasAI ( Creature creature)
inline
1052  : boss_priestess_lackey_commonAI(creature)
1053  {
1054  Initialize();
1055  }
boss_priestess_lackey_commonAI(Creature *creature)
Definition: boss_priestess_delrissa.cpp:359
void Initialize()
Definition: boss_priestess_delrissa.cpp:1057

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Member Function Documentation

void boss_garaxxas::boss_garaxxasAI::Initialize ( void  )
inline
1058  {
1059  Aimed_Shot_Timer = 6000;
1060  Shoot_Timer = 2500;
1061  Concussive_Shot_Timer = 8000;
1062  Multi_Shot_Timer = 10000;
1063  Wing_Clip_Timer = 4000;
1064  Freezing_Trap_Timer = 15000;
1065  }
uint32 Wing_Clip_Timer
Definition: boss_priestess_delrissa.cpp:1073
uint32 Multi_Shot_Timer
Definition: boss_priestess_delrissa.cpp:1072
uint32 Shoot_Timer
Definition: boss_priestess_delrissa.cpp:1070
uint32 Freezing_Trap_Timer
Definition: boss_priestess_delrissa.cpp:1074
uint32 Concussive_Shot_Timer
Definition: boss_priestess_delrissa.cpp:1071
uint32 Aimed_Shot_Timer
Definition: boss_priestess_delrissa.cpp:1069

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void boss_garaxxas::boss_garaxxasAI::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1088  {
1089  m_uiPetGUID = summoned->GetGUID();
1090  }
ObjectGuid m_uiPetGUID
Definition: boss_priestess_delrissa.cpp:1067
ObjectGuid const & GetGUID() const
Definition: Object.h:105

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void boss_garaxxas::boss_garaxxasAI::Reset ( )
inlineoverridevirtual

Reimplemented from boss_priestess_lackey_commonAI.

1077  {
1078  Initialize();
1079 
1081  if (!pPet)
1082  me->SummonCreature(NPC_SLIVER, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
1083 
1085  }
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
ObjectGuid m_uiPetGUID
Definition: boss_priestess_delrissa.cpp:1067
Definition: Object.h:58
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_priestess_delrissa.cpp:1036
void Initialize()
Definition: boss_priestess_delrissa.cpp:1057
Definition: Unit.h:1305
void Reset() override
Definition: boss_priestess_delrissa.cpp:384
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void boss_garaxxas::boss_garaxxasAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from boss_priestess_lackey_commonAI.

1093  {
1094  if (!UpdateVictim())
1095  return;
1096 
1098 
1100  {
1101  if (Wing_Clip_Timer <= diff)
1102  {
1104  Wing_Clip_Timer = 4000;
1105  } else Wing_Clip_Timer -= diff;
1106 
1107  if (Freezing_Trap_Timer <= diff)
1108  {
1109  //attempt find go summoned from spell (cast by me)
1111 
1112  //if we have a go, we need to wait (only one trap at a time)
1113  if (go)
1114  Freezing_Trap_Timer = 2500;
1115  else
1116  {
1117  //if go does not exist, then we can cast
1119  Freezing_Trap_Timer = 15000;
1120  }
1121  } else Freezing_Trap_Timer -= diff;
1122 
1124  }
1125  else
1126  {
1127  if (Concussive_Shot_Timer <= diff)
1128  {
1130  Concussive_Shot_Timer = 8000;
1131  } else Concussive_Shot_Timer -= diff;
1132 
1133  if (Multi_Shot_Timer <= diff)
1134  {
1136  Multi_Shot_Timer = 10000;
1137  } else Multi_Shot_Timer -= diff;
1138 
1139  if (Aimed_Shot_Timer <= diff)
1140  {
1142  Aimed_Shot_Timer = 6000;
1143  } else Aimed_Shot_Timer -= diff;
1144 
1145  if (Shoot_Timer <= diff)
1146  {
1148  Shoot_Timer = 2500;
1149  } else Shoot_Timer -= diff;
1150  }
1151  }
Definition: boss_priestess_delrissa.cpp:1030
#define ATTACK_DISTANCE
Definition: Object.h:35
uint32 Wing_Clip_Timer
Definition: boss_priestess_delrissa.cpp:1073
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 Multi_Shot_Timer
Definition: boss_priestess_delrissa.cpp:1072
Definition: boss_priestess_delrissa.cpp:1031
Definition: boss_priestess_delrissa.cpp:1033
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
Creature *const me
Definition: CreatureAI.h:71
uint32 Shoot_Timer
Definition: boss_priestess_delrissa.cpp:1070
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 Freezing_Trap_Timer
Definition: boss_priestess_delrissa.cpp:1074
Definition: GameObject.h:880
Definition: boss_priestess_delrissa.cpp:1029
Definition: boss_priestess_delrissa.cpp:1032
uint32 Concussive_Shot_Timer
Definition: boss_priestess_delrissa.cpp:1071
GameObject * GetGameObject(uint32 spellId) const
Definition: Unit.cpp:4738
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void UpdateAI(uint32 diff) override
Definition: boss_priestess_delrissa.cpp:467
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 Aimed_Shot_Timer
Definition: boss_priestess_delrissa.cpp:1069
Definition: boss_priestess_delrissa.cpp:1034

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Member Data Documentation

uint32 boss_garaxxas::boss_garaxxasAI::Aimed_Shot_Timer
uint32 boss_garaxxas::boss_garaxxasAI::Concussive_Shot_Timer
uint32 boss_garaxxas::boss_garaxxasAI::Freezing_Trap_Timer
ObjectGuid boss_garaxxas::boss_garaxxasAI::m_uiPetGUID
uint32 boss_garaxxas::boss_garaxxasAI::Multi_Shot_Timer
uint32 boss_garaxxas::boss_garaxxasAI::Shoot_Timer
uint32 boss_garaxxas::boss_garaxxasAI::Wing_Clip_Timer

The documentation for this struct was generated from the following file: