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boss_garaxxas::boss_garaxxasAI Struct Reference

Public Member Functions

 boss_garaxxasAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustSummoned (Creature *summoned) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from boss_priestess_lackey_commonAI
 boss_priestess_lackey_commonAI (Creature *creature)
 
void Initialize ()
 
void EnterCombat (Unit *who) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void AcquireGUIDs ()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

ObjectGuid m_uiPetGUID
 
uint32 Aimed_Shot_Timer
 
uint32 Shoot_Timer
 
uint32 Concussive_Shot_Timer
 
uint32 Multi_Shot_Timer
 
uint32 Wing_Clip_Timer
 
uint32 Freezing_Trap_Timer
 
- Public Attributes inherited from boss_priestess_lackey_commonAI
InstanceScript * instance
 
ObjectGuid m_auiLackeyGUIDs [MAX_ACTIVE_LACKEY]
 
uint32 ResetThreatTimer
 
bool UsedPotion
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_garaxxas::boss_garaxxasAI::boss_garaxxasAI ( Creature *  creature)
inline
1052  : boss_priestess_lackey_commonAI(creature)
1053  {
1054  Initialize();
1055  }
boss_priestess_lackey_commonAI(Creature *creature)
Definition: boss_priestess_delrissa.cpp:359
void Initialize()
Definition: boss_priestess_delrissa.cpp:1057

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Member Function Documentation

void boss_garaxxas::boss_garaxxasAI::Initialize ( void  )
inline
1058  {
1059  Aimed_Shot_Timer = 6000;
1060  Shoot_Timer = 2500;
1061  Concussive_Shot_Timer = 8000;
1062  Multi_Shot_Timer = 10000;
1063  Wing_Clip_Timer = 4000;
1064  Freezing_Trap_Timer = 15000;
1065  }
uint32 Wing_Clip_Timer
Definition: boss_priestess_delrissa.cpp:1073
uint32 Multi_Shot_Timer
Definition: boss_priestess_delrissa.cpp:1072
uint32 Shoot_Timer
Definition: boss_priestess_delrissa.cpp:1070
uint32 Freezing_Trap_Timer
Definition: boss_priestess_delrissa.cpp:1074
uint32 Concussive_Shot_Timer
Definition: boss_priestess_delrissa.cpp:1071
uint32 Aimed_Shot_Timer
Definition: boss_priestess_delrissa.cpp:1069

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void boss_garaxxas::boss_garaxxasAI::JustSummoned ( Creature *  summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1088  {
1089  m_uiPetGUID = summoned->GetGUID();
1090  }
ObjectGuid m_uiPetGUID
Definition: boss_priestess_delrissa.cpp:1067
ObjectGuid const & GetGUID() const
Definition: Object.h:105

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void boss_garaxxas::boss_garaxxasAI::Reset ( )
inlineoverridevirtual

Reimplemented from boss_priestess_lackey_commonAI.

1077  {
1078  Initialize();
1079 
1081  if (!pPet)
1082  me->SummonCreature(NPC_SLIVER, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
1083 
1085  }
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
ObjectGuid m_uiPetGUID
Definition: boss_priestess_delrissa.cpp:1067
Definition: Object.h:58
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_priestess_delrissa.cpp:1036
void Initialize()
Definition: boss_priestess_delrissa.cpp:1057
Definition: Unit.h:1305
void Reset() override
Definition: boss_priestess_delrissa.cpp:384
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void boss_garaxxas::boss_garaxxasAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from boss_priestess_lackey_commonAI.

1093  {
1094  if (!UpdateVictim())
1095  return;
1096 
1098 
1100  {
1101  if (Wing_Clip_Timer <= diff)
1102  {
1104  Wing_Clip_Timer = 4000;
1105  } else Wing_Clip_Timer -= diff;
1106 
1107  if (Freezing_Trap_Timer <= diff)
1108  {
1109  //attempt find go summoned from spell (cast by me)
1111 
1112  //if we have a go, we need to wait (only one trap at a time)
1113  if (go)
1114  Freezing_Trap_Timer = 2500;
1115  else
1116  {
1117  //if go does not exist, then we can cast
1119  Freezing_Trap_Timer = 15000;
1120  }
1121  } else Freezing_Trap_Timer -= diff;
1122 
1124  }
1125  else
1126  {
1127  if (Concussive_Shot_Timer <= diff)
1128  {
1130  Concussive_Shot_Timer = 8000;
1131  } else Concussive_Shot_Timer -= diff;
1132 
1133  if (Multi_Shot_Timer <= diff)
1134  {
1136  Multi_Shot_Timer = 10000;
1137  } else Multi_Shot_Timer -= diff;
1138 
1139  if (Aimed_Shot_Timer <= diff)
1140  {
1142  Aimed_Shot_Timer = 6000;
1143  } else Aimed_Shot_Timer -= diff;
1144 
1145  if (Shoot_Timer <= diff)
1146  {
1148  Shoot_Timer = 2500;
1149  } else Shoot_Timer -= diff;
1150  }
1151  }
Definition: boss_priestess_delrissa.cpp:1030
#define ATTACK_DISTANCE
Definition: Object.h:35
uint32 Wing_Clip_Timer
Definition: boss_priestess_delrissa.cpp:1073
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 Multi_Shot_Timer
Definition: boss_priestess_delrissa.cpp:1072
Definition: boss_priestess_delrissa.cpp:1031
Definition: boss_priestess_delrissa.cpp:1033
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
Creature *const me
Definition: CreatureAI.h:71
uint32 Shoot_Timer
Definition: boss_priestess_delrissa.cpp:1070
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 Freezing_Trap_Timer
Definition: boss_priestess_delrissa.cpp:1074
Definition: GameObject.h:880
Definition: boss_priestess_delrissa.cpp:1029
Definition: boss_priestess_delrissa.cpp:1032
uint32 Concussive_Shot_Timer
Definition: boss_priestess_delrissa.cpp:1071
GameObject * GetGameObject(uint32 spellId) const
Definition: Unit.cpp:4738
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void UpdateAI(uint32 diff) override
Definition: boss_priestess_delrissa.cpp:467
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 Aimed_Shot_Timer
Definition: boss_priestess_delrissa.cpp:1069
Definition: boss_priestess_delrissa.cpp:1034

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Member Data Documentation

uint32 boss_garaxxas::boss_garaxxasAI::Aimed_Shot_Timer
uint32 boss_garaxxas::boss_garaxxasAI::Concussive_Shot_Timer
uint32 boss_garaxxas::boss_garaxxasAI::Freezing_Trap_Timer
ObjectGuid boss_garaxxas::boss_garaxxasAI::m_uiPetGUID
uint32 boss_garaxxas::boss_garaxxasAI::Multi_Shot_Timer
uint32 boss_garaxxas::boss_garaxxasAI::Shoot_Timer
uint32 boss_garaxxas::boss_garaxxasAI::Wing_Clip_Timer

The documentation for this struct was generated from the following file: