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boss_brain_of_yogg_saron::boss_brain_of_yogg_saronAI Struct Reference

Public Member Functions

 boss_brain_of_yogg_saronAI (Creature *creature)
 
void Reset () override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void UpdateAI (uint32) override
 
void DoAction (int32 action) override
 
void JustSummoned (Creature *summon) override
 
- Public Member Functions inherited from PassiveAI
 PassiveAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void EnterCombat (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

InstanceScript_instance
 
SummonList _summons
 
uint8 _tentaclesKilled
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from PassiveAI
static int Permissible (const Creature *)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_brain_of_yogg_saron::boss_brain_of_yogg_saronAI::boss_brain_of_yogg_saronAI ( Creature creature)
inline
1025  : PassiveAI(creature), _instance(creature->GetInstanceScript()), _summons(creature)
1026  {
1027  _tentaclesKilled = 0;
1028  }
InstanceScript * _instance
Definition: boss_yogg_saron.cpp:1106
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
SummonList _summons
Definition: boss_yogg_saron.cpp:1107
PassiveAI(Creature *c)
Definition: PassiveAI.cpp:22
uint8 _tentaclesKilled
Definition: boss_yogg_saron.cpp:1108

Member Function Documentation

void boss_brain_of_yogg_saron::boss_brain_of_yogg_saronAI::DamageTaken ( Unit ,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1038  {
1040  {
1041  me->RemoveAllAuras();
1042  me->InterruptNonMeleeSpells(true);
1044  DoCast(me, SPELL_MATCH_HEALTH_2, true); // it doesn't seem to hit Yogg-Saron here
1047 
1049  voice->AI()->DoAction(ACTION_PHASE_THREE);
1051  sara->AI()->DoAction(ACTION_PHASE_THREE);
1053  yogg->AI()->DoAction(ACTION_PHASE_THREE);
1054 
1055  for (uint8 i = DATA_THORIM_YS; i <= DATA_MIMIRON_YS; ++i)
1057  keeper->AI()->DoAction(ACTION_PHASE_THREE);
1058  }
1059  }
Definition: ulduar.h:386
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
void RemoveAllAuras()
Definition: Unit.cpp:3920
Definition: ulduar.h:382
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: boss_yogg_saron.cpp:160
InstanceScript * _instance
Definition: boss_yogg_saron.cpp:1106
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1431
Definition: Creature.h:467
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: boss_yogg_saron.cpp:357
Definition: Unit.h:681
Definition: ulduar.h:387
Definition: boss_yogg_saron.cpp:158
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_yogg_saron.cpp:156
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ulduar.h:381
Definition: UpdateFields.h:109
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
Definition: ulduar.h:44
uint8_t uint8
Definition: Define.h:152
Definition: Unit.h:698

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void boss_brain_of_yogg_saron::boss_brain_of_yogg_saronAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1064  {
1065  switch (action)
1066  {
1067  case ACTION_INDUCE_MADNESS:
1068  {
1069  _tentaclesKilled = 0;
1070 
1072 
1073  // make sure doors won't be opened
1074  for (uint32 i = GO_BRAIN_ROOM_DOOR_1; i <= GO_BRAIN_ROOM_DOOR_3; ++i)
1076 
1078  break;
1079  }
1081  {
1082  uint8 illusion = _instance->GetData(DATA_ILLUSION);
1083  if (++_tentaclesKilled >= (illusion == ICECROWN_ILLUSION ? 9 : 8))
1084  {
1086  _summons.DespawnAll();
1089 
1091  voice->AI()->DoAction(ACTION_TOGGLE_SHATTERED_ILLUSION);
1092  }
1093  break;
1094  }
1095  default:
1096  break;
1097  }
1098  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: boss_yogg_saron.cpp:363
InstanceScript * _instance
Definition: boss_yogg_saron.cpp:1106
void DespawnAll()
Definition: ScriptedCreature.cpp:66
SummonList _summons
Definition: boss_yogg_saron.cpp:1107
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: Creature.h:467
Definition: boss_yogg_saron.cpp:157
Definition: boss_yogg_saron.cpp:361
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: ulduar.h:437
Definition: CreatureTextMgr.h:32
Definition: boss_yogg_saron.cpp:159
Definition: ulduar.h:257
Definition: ulduar.h:259
#define sCreatureTextMgr
Definition: CreatureTextMgr.h:113
uint32_t uint32
Definition: Define.h:150
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:397
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ulduar.h:388
uint8 _tentaclesKilled
Definition: boss_yogg_saron.cpp:1108
Definition: ulduar.h:381
void SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=NULL)
Definition: Object.cpp:2429
Definition: SharedDefines.h:4230
uint8_t uint8
Definition: Define.h:152
Definition: boss_yogg_saron.cpp:59
Definition: boss_yogg_saron.cpp:358
Definition: SharedDefines.h:985

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void boss_brain_of_yogg_saron::boss_brain_of_yogg_saronAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

1101  {
1102  _summons.Summon(summon);
1103  }
SummonList _summons
Definition: boss_yogg_saron.cpp:1107
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92

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void boss_brain_of_yogg_saron::boss_brain_of_yogg_saronAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1031  {
1034  _summons.DespawnAll();
1035  }
void DespawnAll()
Definition: ScriptedCreature.cpp:66
SummonList _summons
Definition: boss_yogg_saron.cpp:1107
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
Definition: boss_yogg_saron.cpp:155
Definition: Unit.h:698

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void boss_brain_of_yogg_saron::boss_brain_of_yogg_saronAI::UpdateAI ( uint32  )
inlineoverridevirtual

Reimplemented from PassiveAI.

1061 { }

Member Data Documentation

InstanceScript* boss_brain_of_yogg_saron::boss_brain_of_yogg_saronAI::_instance
private
SummonList boss_brain_of_yogg_saron::boss_brain_of_yogg_saronAI::_summons
private
uint8 boss_brain_of_yogg_saron::boss_brain_of_yogg_saronAI::_tentaclesKilled
private

The documentation for this struct was generated from the following file: