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boss_shattered_executioner::boss_shattered_executionerAI Struct Reference

Public Member Functions

 boss_shattered_executionerAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustSummoned (Creature *) override
 
void JustDied (Unit *) override
 
void SetData (uint32 type, uint32 data) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void EnterCombat (Unit *) override
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint32 cleaveTimer
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_shattered_executioner::boss_shattered_executionerAI::boss_shattered_executionerAI ( Creature *  creature)
inline
73  {
74  Initialize();
75  };
void Initialize()
Definition: shattered_halls.cpp:77
Definition: shattered_halls.h:33
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_shattered_executioner::boss_shattered_executionerAI::Initialize ( void  )
inline
78  {
79  cleaveTimer = 500;
80  }
uint32 cleaveTimer
Definition: shattered_halls.cpp:169

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void boss_shattered_executioner::boss_shattered_executionerAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

106  {
107  _JustDied();
108 
110  return;
111 
112  Map::PlayerList const &players = instance->instance->GetPlayers();
113  for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
114  {
115  Player* pl = itr->GetSource();
116  uint32 qId = pl->GetTeam() == ALLIANCE ? QUEST_IMPRISONED_A : QUEST_IMPRISONED_H;
117  if (pl->GetQuestStatus(qId) == QUEST_STATUS_INCOMPLETE)
118  pl->CompleteQuest(qId);
119  }
120  }
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
void _JustDied()
Definition: ScriptedCreature.cpp:471
iterator begin()
Definition: MapRefManager.h:37
Definition: SharedDefines.h:1000
Definition: shattered_halls.h:74
uint32_t uint32
Definition: Define.h:150
Map * instance
Definition: InstanceScript.h:148
Definition: LinkedList.h:141
PlayerList const & GetPlayers() const
Definition: Map.h:433
Definition: MapRefManager.h:26
Definition: shattered_halls.h:73
Definition: QuestDef.h:113
Definition: shattered_halls.h:34
iterator end()
Definition: MapRefManager.h:38
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_shattered_executioner::boss_shattered_executionerAI::JustSummoned ( Creature *  )
inlineoverridevirtual

Reimplemented from BossAI.

103 { } // avoid despawn of prisoners on death/reset
void boss_shattered_executioner::boss_shattered_executionerAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

83  {
84  _Reset();
85 
86  // _Reset() resets the loot mode, so we add them again, if any
87  uint32 prisonersExecuted = instance->GetData(DATA_PRISONERS_EXECUTED);
88  if (prisonersExecuted == 0)
90  if (prisonersExecuted <= 1)
92  if (prisonersExecuted <= 2)
94 
97  else
99 
100  Initialize();
101  }
void Initialize()
Definition: shattered_halls.cpp:77
void AddLootMode(uint16 lootMode)
Definition: Creature.h:595
Definition: shattered_halls.h:31
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: inflate.h:49
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: Unit.h:681
Definition: SharedDefines.h:70
Creature *const me
Definition: CreatureAI.h:71
void _Reset()
Definition: ScriptedCreature.cpp:457
Definition: SharedDefines.h:72
uint32_t uint32
Definition: Define.h:150
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
Definition: shattered_halls.h:34
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: SharedDefines.h:71

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void boss_shattered_executioner::boss_shattered_executionerAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

123  {
124  if (type == DATA_PRISONERS_EXECUTED && data <= 3)
125  {
127  me->Kill(victim);
128 
129  if (data == 1)
130  {
131  Map::PlayerList const &players = instance->instance->GetPlayers();
132  for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
133  {
134  Player* pl = itr->GetSource();
135  uint32 qId = pl->GetTeam() == ALLIANCE ? QUEST_IMPRISONED_A : QUEST_IMPRISONED_H;
136  if (pl->GetQuestStatus(qId) == QUEST_STATUS_INCOMPLETE)
137  pl->FailQuest(qId);
138  }
139  }
140 
141  switch (data)
142  {
143  case 3:
145  case 2:
147  case 1:
149  }
150  }
151  }
void Kill(Unit *victim, bool durabilityLoss=true)
Definition: Unit.cpp:13513
Definition: Creature.h:467
iterator begin()
Definition: MapRefManager.h:37
Definition: SharedDefines.h:70
Definition: SharedDefines.h:1000
void RemoveLootMode(uint16 lootMode)
Definition: Creature.h:596
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: shattered_halls.h:74
Definition: SharedDefines.h:72
uint32_t uint32
Definition: Define.h:150
Map * instance
Definition: InstanceScript.h:148
Definition: LinkedList.h:141
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
PlayerList const & GetPlayers() const
Definition: Map.h:433
Definition: shattered_halls.h:38
Definition: MapRefManager.h:26
Definition: shattered_halls.h:73
Definition: QuestDef.h:113
Definition: shattered_halls.h:34
iterator end()
Definition: MapRefManager.h:38
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: SharedDefines.h:71

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void boss_shattered_executioner::boss_shattered_executionerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

154  {
155  if (!UpdateVictim())
156  return;
157 
158  if (cleaveTimer <= diff)
159  {
161  cleaveTimer = urand(5000, 7000);
162  }
163  else
164  cleaveTimer -= diff;
165 
167  }
Definition: shattered_halls.cpp:62
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint32 cleaveTimer
Definition: shattered_halls.cpp:169

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Member Data Documentation

uint32 boss_shattered_executioner::boss_shattered_executionerAI::cleaveTimer
private

The documentation for this struct was generated from the following file: