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boss_shattered_executioner::boss_shattered_executionerAI Struct Reference

Public Member Functions

 boss_shattered_executionerAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustSummoned (Creature *) override
 
void JustDied (Unit *) override
 
void SetData (uint32 type, uint32 data) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void EnterCombat (Unit *) override
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint32 cleaveTimer
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_shattered_executioner::boss_shattered_executionerAI::boss_shattered_executionerAI ( Creature creature)
inline
73  {
74  Initialize();
75  };
void Initialize()
Definition: shattered_halls.cpp:77
Definition: shattered_halls.h:33
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_shattered_executioner::boss_shattered_executionerAI::Initialize ( void  )
inline
78  {
79  cleaveTimer = 500;
80  }
uint32 cleaveTimer
Definition: shattered_halls.cpp:169

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void boss_shattered_executioner::boss_shattered_executionerAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

106  {
107  _JustDied();
108 
110  return;
111 
112  Map::PlayerList const &players = instance->instance->GetPlayers();
113  for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
114  {
115  Player* pl = itr->GetSource();
116  uint32 qId = pl->GetTeam() == ALLIANCE ? QUEST_IMPRISONED_A : QUEST_IMPRISONED_H;
117  if (pl->GetQuestStatus(qId) == QUEST_STATUS_INCOMPLETE)
118  pl->CompleteQuest(qId);
119  }
120  }
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
void _JustDied()
Definition: ScriptedCreature.cpp:471
iterator begin()
Definition: MapRefManager.h:37
Definition: SharedDefines.h:1000
Definition: shattered_halls.h:74
uint32_t uint32
Definition: Define.h:150
Map * instance
Definition: InstanceScript.h:148
Definition: LinkedList.h:141
PlayerList const & GetPlayers() const
Definition: Map.h:433
Definition: MapRefManager.h:26
Definition: shattered_halls.h:73
Definition: QuestDef.h:113
Definition: shattered_halls.h:34
iterator end()
Definition: MapRefManager.h:38
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_shattered_executioner::boss_shattered_executionerAI::JustSummoned ( Creature )
inlineoverridevirtual

Reimplemented from BossAI.

103 { } // avoid despawn of prisoners on death/reset
void boss_shattered_executioner::boss_shattered_executionerAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

83  {
84  _Reset();
85 
86  // _Reset() resets the loot mode, so we add them again, if any
87  uint32 prisonersExecuted = instance->GetData(DATA_PRISONERS_EXECUTED);
88  if (prisonersExecuted == 0)
90  if (prisonersExecuted <= 1)
92  if (prisonersExecuted <= 2)
94 
97  else
99 
100  Initialize();
101  }
void Initialize()
Definition: shattered_halls.cpp:77
void AddLootMode(uint16 lootMode)
Definition: Creature.h:595
Definition: shattered_halls.h:31
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: inflate.h:49
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: Unit.h:681
Definition: SharedDefines.h:70
Creature *const me
Definition: CreatureAI.h:71
void _Reset()
Definition: ScriptedCreature.cpp:457
Definition: SharedDefines.h:72
uint32_t uint32
Definition: Define.h:150
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
Definition: shattered_halls.h:34
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: SharedDefines.h:71

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void boss_shattered_executioner::boss_shattered_executionerAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

123  {
124  if (type == DATA_PRISONERS_EXECUTED && data <= 3)
125  {
127  me->Kill(victim);
128 
129  if (data == 1)
130  {
131  Map::PlayerList const &players = instance->instance->GetPlayers();
132  for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
133  {
134  Player* pl = itr->GetSource();
135  uint32 qId = pl->GetTeam() == ALLIANCE ? QUEST_IMPRISONED_A : QUEST_IMPRISONED_H;
136  if (pl->GetQuestStatus(qId) == QUEST_STATUS_INCOMPLETE)
137  pl->FailQuest(qId);
138  }
139  }
140 
141  switch (data)
142  {
143  case 3:
145  case 2:
147  case 1:
149  }
150  }
151  }
void Kill(Unit *victim, bool durabilityLoss=true)
Definition: Unit.cpp:13513
Definition: Creature.h:467
iterator begin()
Definition: MapRefManager.h:37
Definition: SharedDefines.h:70
Definition: SharedDefines.h:1000
void RemoveLootMode(uint16 lootMode)
Definition: Creature.h:596
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: shattered_halls.h:74
Definition: SharedDefines.h:72
uint32_t uint32
Definition: Define.h:150
Map * instance
Definition: InstanceScript.h:148
Definition: LinkedList.h:141
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
PlayerList const & GetPlayers() const
Definition: Map.h:433
Definition: shattered_halls.h:38
Definition: MapRefManager.h:26
Definition: shattered_halls.h:73
Definition: QuestDef.h:113
Definition: shattered_halls.h:34
iterator end()
Definition: MapRefManager.h:38
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: SharedDefines.h:71

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void boss_shattered_executioner::boss_shattered_executionerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

154  {
155  if (!UpdateVictim())
156  return;
157 
158  if (cleaveTimer <= diff)
159  {
161  cleaveTimer = urand(5000, 7000);
162  }
163  else
164  cleaveTimer -= diff;
165 
167  }
Definition: shattered_halls.cpp:62
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint32 cleaveTimer
Definition: shattered_halls.cpp:169

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Member Data Documentation

uint32 boss_shattered_executioner::boss_shattered_executionerAI::cleaveTimer
private

The documentation for this struct was generated from the following file: