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boss_fathomguard_tidalvess::boss_fathomguard_tidalvessAI Struct Reference

Public Member Functions

 boss_fathomguard_tidalvessAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 FrostShock_Timer
 
uint32 Spitfire_Timer
 
uint32 PoisonCleansing_Timer
 
uint32 Earthbind_Timer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_fathomguard_tidalvess::boss_fathomguard_tidalvessAI::boss_fathomguard_tidalvessAI ( Creature creature)
inline
460  : ScriptedAI(creature)
461  {
462  Initialize();
463  instance = creature->GetInstanceScript();
464  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: boss_fathomlord_karathress.cpp:466
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:474

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Member Function Documentation

void boss_fathomguard_tidalvess::boss_fathomguard_tidalvessAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

495  {
499  }
Definition: serpent_shrine.h:38
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:474
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:45
Creature *const me
Definition: CreatureAI.h:71
Definition: InstanceScript.h:59
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: serpent_shrine.h:37
Definition: boss_fathomlord_karathress.cpp:65

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void boss_fathomguard_tidalvess::boss_fathomguard_tidalvessAI::Initialize ( void  )
inline
467  {
468  FrostShock_Timer = 25000;
469  Spitfire_Timer = 60000;
470  PoisonCleansing_Timer = 30000;
471  Earthbind_Timer = 45000;
472  }
uint32 PoisonCleansing_Timer
Definition: boss_fathomlord_karathress.cpp:478
uint32 FrostShock_Timer
Definition: boss_fathomlord_karathress.cpp:476
uint32 Spitfire_Timer
Definition: boss_fathomlord_karathress.cpp:477
uint32 Earthbind_Timer
Definition: boss_fathomlord_karathress.cpp:479

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void boss_fathomguard_tidalvess::boss_fathomguard_tidalvessAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

489  {
491  ENSURE_AI(boss_fathomlord_karathress::boss_fathomlord_karathressAI, Karathress->AI())->EventTidalvessDeath();
492  }
Definition: serpent_shrine.h:36
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:474
Definition: Creature.h:467
Definition: boss_fathomlord_karathress.cpp:110
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174

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void boss_fathomguard_tidalvess::boss_fathomguard_tidalvessAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

482  {
483  Initialize();
484 
486  }
void Initialize()
Definition: boss_fathomlord_karathress.cpp:466
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:474
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: InstanceScript.h:58
Definition: serpent_shrine.h:37

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void boss_fathomguard_tidalvess::boss_fathomguard_tidalvessAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

502  {
503  //Only if not incombat check if the event is started
505  {
507  AttackStart(target);
508  }
509 
510  //Return since we have no target
511  if (!UpdateVictim())
512  return;
513 
514  //someone evaded!
516  {
517  EnterEvadeMode();
518  return;
519  }
520 
522  {
524  }
525 
526  //FrostShock_Timer
527  if (FrostShock_Timer <= diff)
528  {
530  FrostShock_Timer = 25000 + rand32() % 5000;
531  } else FrostShock_Timer -= diff;
532 
533  //Spitfire_Timer
534  if (Spitfire_Timer <= diff)
535  {
537  if (Unit* SpitfireTotem = me->FindNearestCreature(CREATURE_SPITFIRE_TOTEM, 100.0f))
538  SpitfireTotem->ToCreature()->AI()->AttackStart(me->GetVictim());
539 
540  Spitfire_Timer = 60000;
541  }
542  else
543  Spitfire_Timer -= diff;
544 
545  //PoisonCleansing_Timer
546  if (PoisonCleansing_Timer <= diff)
547  {
549  PoisonCleansing_Timer = 30000;
550  }
551  else
552  PoisonCleansing_Timer -= diff;
553 
554  //Earthbind_Timer
555  if (Earthbind_Timer <= diff)
556  {
558  Earthbind_Timer = 45000;
559  }
560  else
561  Earthbind_Timer -= diff;
562 
564  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: boss_fathomlord_karathress.cpp:59
Definition: serpent_shrine.h:38
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
bool IsInCombat() const
Definition: Unit.h:1584
uint32 PoisonCleansing_Timer
Definition: boss_fathomlord_karathress.cpp:478
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:474
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
uint32 FrostShock_Timer
Definition: boss_fathomlord_karathress.cpp:476
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_fathomlord_karathress.cpp:63
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 Spitfire_Timer
Definition: boss_fathomlord_karathress.cpp:477
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_fathomlord_karathress.cpp:61
uint32 Earthbind_Timer
Definition: boss_fathomlord_karathress.cpp:479
Definition: boss_fathomlord_karathress.cpp:60
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: serpent_shrine.h:37
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_fathomlord_karathress.cpp:65
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_fathomlord_karathress.cpp:83
Definition: Unit.h:1305

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Member Data Documentation

uint32 boss_fathomguard_tidalvess::boss_fathomguard_tidalvessAI::Earthbind_Timer
uint32 boss_fathomguard_tidalvess::boss_fathomguard_tidalvessAI::FrostShock_Timer
InstanceScript* boss_fathomguard_tidalvess::boss_fathomguard_tidalvessAI::instance
uint32 boss_fathomguard_tidalvess::boss_fathomguard_tidalvessAI::PoisonCleansing_Timer
uint32 boss_fathomguard_tidalvess::boss_fathomguard_tidalvessAI::Spitfire_Timer

The documentation for this struct was generated from the following file: