TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
boss_fathomguard_tidalvess::boss_fathomguard_tidalvessAI Struct Reference

Public Member Functions

 boss_fathomguard_tidalvessAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
uint32 FrostShock_Timer
 
uint32 Spitfire_Timer
 
uint32 PoisonCleansing_Timer
 
uint32 Earthbind_Timer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_fathomguard_tidalvess::boss_fathomguard_tidalvessAI::boss_fathomguard_tidalvessAI ( Creature *  creature)
inline
460  : ScriptedAI(creature)
461  {
462  Initialize();
463  instance = creature->GetInstanceScript();
464  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: boss_fathomlord_karathress.cpp:466
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:474

+ Here is the call graph for this function:

Member Function Documentation

void boss_fathomguard_tidalvess::boss_fathomguard_tidalvessAI::EnterCombat ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

495  {
499  }
Definition: serpent_shrine.h:38
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:474
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:45
Creature *const me
Definition: CreatureAI.h:71
Definition: InstanceScript.h:59
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: serpent_shrine.h:37
Definition: boss_fathomlord_karathress.cpp:65

+ Here is the call graph for this function:

void boss_fathomguard_tidalvess::boss_fathomguard_tidalvessAI::Initialize ( void  )
inline
467  {
468  FrostShock_Timer = 25000;
469  Spitfire_Timer = 60000;
470  PoisonCleansing_Timer = 30000;
471  Earthbind_Timer = 45000;
472  }
uint32 PoisonCleansing_Timer
Definition: boss_fathomlord_karathress.cpp:478
uint32 FrostShock_Timer
Definition: boss_fathomlord_karathress.cpp:476
uint32 Spitfire_Timer
Definition: boss_fathomlord_karathress.cpp:477
uint32 Earthbind_Timer
Definition: boss_fathomlord_karathress.cpp:479

+ Here is the caller graph for this function:

void boss_fathomguard_tidalvess::boss_fathomguard_tidalvessAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

489  {
491  ENSURE_AI(boss_fathomlord_karathress::boss_fathomlord_karathressAI, Karathress->AI())->EventTidalvessDeath();
492  }
Definition: serpent_shrine.h:36
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:474
Definition: Creature.h:467
Definition: boss_fathomlord_karathress.cpp:110
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174

+ Here is the call graph for this function:

void boss_fathomguard_tidalvess::boss_fathomguard_tidalvessAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

482  {
483  Initialize();
484 
486  }
void Initialize()
Definition: boss_fathomlord_karathress.cpp:466
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:474
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: InstanceScript.h:58
Definition: serpent_shrine.h:37

+ Here is the call graph for this function:

void boss_fathomguard_tidalvess::boss_fathomguard_tidalvessAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

502  {
503  //Only if not incombat check if the event is started
505  {
507  AttackStart(target);
508  }
509 
510  //Return since we have no target
511  if (!UpdateVictim())
512  return;
513 
514  //someone evaded!
516  {
517  EnterEvadeMode();
518  return;
519  }
520 
522  {
524  }
525 
526  //FrostShock_Timer
527  if (FrostShock_Timer <= diff)
528  {
530  FrostShock_Timer = 25000 + rand32() % 5000;
531  } else FrostShock_Timer -= diff;
532 
533  //Spitfire_Timer
534  if (Spitfire_Timer <= diff)
535  {
537  if (Unit* SpitfireTotem = me->FindNearestCreature(CREATURE_SPITFIRE_TOTEM, 100.0f))
538  SpitfireTotem->ToCreature()->AI()->AttackStart(me->GetVictim());
539 
540  Spitfire_Timer = 60000;
541  }
542  else
543  Spitfire_Timer -= diff;
544 
545  //PoisonCleansing_Timer
546  if (PoisonCleansing_Timer <= diff)
547  {
549  PoisonCleansing_Timer = 30000;
550  }
551  else
552  PoisonCleansing_Timer -= diff;
553 
554  //Earthbind_Timer
555  if (Earthbind_Timer <= diff)
556  {
558  Earthbind_Timer = 45000;
559  }
560  else
561  Earthbind_Timer -= diff;
562 
564  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: boss_fathomlord_karathress.cpp:59
Definition: serpent_shrine.h:38
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
bool IsInCombat() const
Definition: Unit.h:1584
uint32 PoisonCleansing_Timer
Definition: boss_fathomlord_karathress.cpp:478
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:474
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
uint32 FrostShock_Timer
Definition: boss_fathomlord_karathress.cpp:476
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_fathomlord_karathress.cpp:63
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 Spitfire_Timer
Definition: boss_fathomlord_karathress.cpp:477
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_fathomlord_karathress.cpp:61
uint32 Earthbind_Timer
Definition: boss_fathomlord_karathress.cpp:479
Definition: boss_fathomlord_karathress.cpp:60
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: serpent_shrine.h:37
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_fathomlord_karathress.cpp:65
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_fathomlord_karathress.cpp:83
Definition: Unit.h:1305

+ Here is the call graph for this function:

Member Data Documentation

uint32 boss_fathomguard_tidalvess::boss_fathomguard_tidalvessAI::Earthbind_Timer
uint32 boss_fathomguard_tidalvess::boss_fathomguard_tidalvessAI::FrostShock_Timer
InstanceScript* boss_fathomguard_tidalvess::boss_fathomguard_tidalvessAI::instance
uint32 boss_fathomguard_tidalvess::boss_fathomguard_tidalvessAI::PoisonCleansing_Timer
uint32 boss_fathomguard_tidalvess::boss_fathomguard_tidalvessAI::Spitfire_Timer

The documentation for this struct was generated from the following file: