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boss_aerial_command_unit::boss_aerial_command_unitAI Struct Reference

Public Member Functions

 boss_aerial_command_unitAI (Creature *creature)
 
void DamageTaken (Unit *who, uint32 &damage) override
 
void DoAction (int32 action) override
 
void EnterEvadeMode (EvadeReason) override
 
void JustSummoned (Creature *summon) override
 
void KilledUnit (Unit *victim) override
 
void MovementInform (uint32 type, uint32 point) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool fireFigther
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_aerial_command_unit::boss_aerial_command_unitAI::boss_aerial_command_unitAI ( Creature creature)
inline
1102  : BossAI(creature, BOSS_MIMIRON)
1103  {
1105  fireFigther = false;
1106  }
Definition: Unit.h:1129
bool fireFigther
Definition: boss_mimiron.cpp:1245
Creature *const me
Definition: CreatureAI.h:71
Definition: ulduar.h:42
void SetReactState(ReactStates st)
Definition: Creature.h:502
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_aerial_command_unit::boss_aerial_command_unitAI::DamageTaken ( Unit who,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1109  {
1110  if (damage >= me->GetHealth())
1111  {
1112  damage = me->GetHealth() - 1; // Let creature fall to 1 hp, but do not let it die or damage itself with SetHealth().
1114  me->AttackStop();
1118 
1120  {
1121  me->GetMotionMaster()->Clear(true);
1123  }
1124  else if (events.IsInPhase(PHASE_VOL7RON))
1125  {
1127 
1128  if (IsEncounterFinished(who))
1129  return;
1130 
1131  me->CastStop();
1133  }
1134  events.Reset();
1135  }
1136  }
bool AttackStop()
Definition: Unit.cpp:7337
Definition: boss_mimiron.cpp:168
Definition: Unit.h:214
Definition: Unit.h:674
void Clear(bool reset=true)
Definition: MotionMaster.h:138
void RemoveAllAurasExceptType(AuraType type)
Definition: Unit.cpp:3997
void Reset()
Definition: EventMap.cpp:20
Definition: Unit.h:1129
Definition: boss_mimiron.cpp:320
Definition: boss_mimiron.cpp:308
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void CastStop(uint32 except_spellid=0)
Definition: Unit.cpp:862
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: SpellAuraDefines.h:193
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: SpellAuraDefines.h:296
Definition: boss_mimiron.cpp:171
Definition: boss_mimiron.cpp:309
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: UpdateFields.h:109
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
Position const VehicleRelocation[]
Definition: boss_mimiron.cpp:337
EventMap events
Definition: ScriptedCreature.h:371
static bool IsEncounterFinished(Unit *who)
Definition: boss_mimiron.cpp:352
uint32 GetHealth() const
Definition: Unit.h:1426
void SetReactState(ReactStates st)
Definition: Creature.h:502

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void boss_aerial_command_unit::boss_aerial_command_unitAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1139  {
1140  switch (action)
1141  {
1142  case DO_HARDMODE_AERIAL:
1143  fireFigther = true;
1146  // Missing break intended.
1147  case DO_START_AERIAL:
1150 
1155  break;
1156  case DO_DISABLE_AERIAL:
1157  me->CastStop();
1158  me->AttackStop();
1160  me->GetMotionMaster()->MoveFall();
1161  events.DelayEvents(23000);
1162  break;
1163  case DO_ENABLE_AERIAL:
1165  break;
1166  case DO_ASSEMBLED_COMBAT:
1171  break;
1172  default:
1173  break;
1174  }
1175  }
bool AttackStop()
Definition: Unit.cpp:7337
Definition: Unit.h:207
Definition: boss_mimiron.cpp:289
Definition: Unit.h:674
Definition: Unit.h:1131
Definition: boss_mimiron.cpp:287
Definition: boss_mimiron.cpp:290
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: Unit.h:1129
Definition: boss_mimiron.cpp:213
Definition: boss_mimiron.cpp:308
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_mimiron.cpp:214
void CastStop(uint32 except_spellid=0)
Definition: Unit.cpp:862
Definition: boss_mimiron.cpp:215
bool fireFigther
Definition: boss_mimiron.cpp:1245
void MoveFall(uint32 id=0)
Definition: MotionMaster.cpp:440
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_mimiron.cpp:309
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
Definition: boss_mimiron.cpp:288
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_mimiron.cpp:169
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: Unit.h:698
Definition: boss_mimiron.cpp:294
void DelayEvents(Milliseconds const &delay)
Definition: EventMap.h:219
Definition: boss_mimiron.cpp:216

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void boss_aerial_command_unit::boss_aerial_command_unitAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

1178  {
1179  summons.DespawnAll();
1180  }
void DespawnAll()
Definition: ScriptedCreature.cpp:66
SummonList summons
Definition: ScriptedCreature.h:372

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void boss_aerial_command_unit::boss_aerial_command_unitAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

1183  {
1184  if (fireFigther && (summon->GetEntry() == NPC_ASSAULT_BOT || summon->GetEntry() == NPC_JUNK_BOT))
1185  summon->CastSpell(summon, SPELL_EMERGENCY_MODE);
1186  BossAI::JustSummoned(summon);
1187  }
Definition: ulduar.h:106
Definition: ulduar.h:104
bool fireFigther
Definition: boss_mimiron.cpp:1245
uint32 GetEntry() const
Definition: Object.h:107
Definition: boss_mimiron.cpp:169
void JustSummoned(Creature *summon) override
Definition: ScriptedCreature.cpp:511
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

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void boss_aerial_command_unit::boss_aerial_command_unitAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1190  {
1191  if (victim->GetTypeId() == TYPEID_PLAYER)
1194  }
Definition: boss_mimiron.cpp:308
Definition: Creature.h:467
Definition: boss_mimiron.cpp:43
Definition: boss_mimiron.cpp:40
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ObjectGuid.h:33
EventMap events
Definition: ScriptedCreature.h:371
Definition: ulduar.h:42
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_aerial_command_unit::boss_aerial_command_unitAI::MovementInform ( uint32  type,
uint32  point 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1197  {
1198  if (type == POINT_MOTION_TYPE && point == WP_AERIAL_P4_POS)
1199  {
1201 
1203  mimiron->AI()->DoAction(DO_ACTIVATE_V0L7R0N_1);
1204  }
1205  }
Definition: boss_mimiron.cpp:292
Definition: boss_mimiron.cpp:320
Definition: Creature.h:467
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: UpdateFields.h:109
Definition: ulduar.h:42
Definition: MotionMaster.h:46
Definition: Unit.h:698
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_aerial_command_unit::boss_aerial_command_unitAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

1208  {
1209  if (!UpdateVictim())
1210  return;
1211 
1212  events.Update(diff);
1213 
1215  return;
1216 
1217  while (uint32 eventId = events.ExecuteEvent())
1218  {
1219  switch (eventId)
1220  {
1224  break;
1225  case EVENT_SUMMON_JUNK_BOT:
1228  break;
1232  break;
1233  case EVENT_SUMMON_BOMB_BOT:
1236  break;
1237  default:
1238  break;
1239  }
1240  }
1242  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:163
Definition: Unit.h:565
Definition: boss_mimiron.cpp:101
bool DoSpellAttackIfReady(uint32 spellId)
Definition: UnitAI.cpp:73
Definition: boss_mimiron.cpp:213
Definition: boss_mimiron.cpp:308
Definition: boss_mimiron.cpp:145
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: boss_mimiron.cpp:214
Definition: boss_mimiron.cpp:215
Definition: boss_mimiron.cpp:152
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_mimiron.cpp:160
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32_t uint32
Definition: Define.h:150
Definition: boss_mimiron.cpp:100
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Update(uint32 time)
Definition: EventMap.h:54
void RescheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:146
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_mimiron.cpp:155
void CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:920
Definition: boss_mimiron.cpp:216

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Member Data Documentation

bool boss_aerial_command_unit::boss_aerial_command_unitAI::fireFigther
private

The documentation for this struct was generated from the following file: