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npc_shadowy_construct::npc_shadowy_constructAI Struct Reference

Public Member Functions

 npc_shadowy_constructAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void MoveInLineOfSight (Unit *who) override
 
void CheckPlayers ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

ObjectGuid GhostGUID
 
ObjectGuid TeronGUID
 
uint32 CheckPlayerTimer
 
uint32 CheckTeronTimer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_shadowy_construct::npc_shadowy_constructAI::npc_shadowy_constructAI ( Creature *  creature)
inline
143  : ScriptedAI(creature)
144  {
145  Initialize();
146  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_teron_gorefiend.cpp:148

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Member Function Documentation

void npc_shadowy_construct::npc_shadowy_constructAI::CheckPlayers ( )
inline
188  {
190  if (threatlist.empty())
191  return; // No threat list. Don't continue.
192  ThreatContainer::StorageType::const_iterator itr = threatlist.begin();
193  std::list<Unit*> targets;
194  for (; itr != threatlist.end(); ++itr)
195  {
196  Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
197  if (unit && unit->IsAlive())
198  targets.push_back(unit);
199  }
200  targets.sort(Trinity::ObjectDistanceOrderPred(me));
201  Unit* target = targets.front();
202  if (target && me->IsWithinDistInMap(target, me->GetAttackDistance(target)))
203  {
204  DoCast(target, SPELL_ATROPHY);
205  AttackStart(target);
206  }
207  }
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
Definition: Object.h:668
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
Creature *const me
Definition: CreatureAI.h:71
float GetAttackDistance(Unit const *player) const
Definition: Creature.cpp:1586
bool IsAlive() const
Definition: Unit.h:1692
Definition: boss_teron_gorefiend.cpp:48
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
std::list< HostileReference * > StorageType
Definition: ThreatManager.h:149
ThreatManager & getThreatManager()
Definition: Unit.h:1998
Definition: Unit.h:1305

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void npc_shadowy_construct::npc_shadowy_constructAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

168 { }
void npc_shadowy_construct::npc_shadowy_constructAI::Initialize ( void  )
inline
149  {
150  GhostGUID.Clear();
151  TeronGUID.Clear();
152 
153  CheckPlayerTimer = 2000;
154  CheckTeronTimer = 5000;
155  }
uint32 CheckPlayerTimer
Definition: boss_teron_gorefiend.cpp:160
ObjectGuid GhostGUID
Definition: boss_teron_gorefiend.cpp:157
ObjectGuid TeronGUID
Definition: boss_teron_gorefiend.cpp:158
void Clear()
Definition: ObjectGuid.h:215
uint32 CheckTeronTimer
Definition: boss_teron_gorefiend.cpp:161

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void npc_shadowy_construct::npc_shadowy_constructAI::MoveInLineOfSight ( Unit *  who)
inlineoverridevirtual

Reimplemented from CreatureAI.

172  {
173  if (!who || (!who->IsAlive()) || (who->GetGUID() == GhostGUID))
174  return;
175 
177  }
ObjectGuid GhostGUID
Definition: boss_teron_gorefiend.cpp:157
bool IsAlive() const
Definition: Unit.h:1692
ObjectGuid const & GetGUID() const
Definition: Object.h:105
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:128

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void npc_shadowy_construct::npc_shadowy_constructAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

164  {
165  Initialize();
166  }
void Initialize()
Definition: boss_teron_gorefiend.cpp:148

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void npc_shadowy_construct::npc_shadowy_constructAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

210  {
211  if (CheckPlayerTimer <= diff)
212  {
213  CheckPlayers();
214  CheckPlayerTimer = 3000;
215  } else CheckPlayerTimer -= diff;
216 
217  if (CheckTeronTimer <= diff)
218  {
220  if (!Teron || !Teron->IsAlive() || Teron->IsInEvadeMode())
222 
223  CheckTeronTimer = 5000;
224  } else CheckTeronTimer -= diff;
225  }
uint32 CheckPlayerTimer
Definition: boss_teron_gorefiend.cpp:160
arena_t NULL
Definition: jemalloc_internal.h:624
bool IsInEvadeMode() const
Definition: Creature.h:520
void CheckPlayers()
Definition: boss_teron_gorefiend.cpp:187
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
ObjectGuid TeronGUID
Definition: boss_teron_gorefiend.cpp:158
Definition: SharedDefines.h:288
bool IsAlive() const
Definition: Unit.h:1692
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
uint32 CheckTeronTimer
Definition: boss_teron_gorefiend.cpp:161
Definition: Unit.h:662
uint32 GetHealth() const
Definition: Unit.h:1426
uint32 DealDamage(Unit *victim, uint32 damage, CleanDamage const *cleanDamage=NULL, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=NULL, bool durabilityLoss=true)
Definition: Unit.cpp:613

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Member Data Documentation

uint32 npc_shadowy_construct::npc_shadowy_constructAI::CheckPlayerTimer
uint32 npc_shadowy_construct::npc_shadowy_constructAI::CheckTeronTimer
ObjectGuid npc_shadowy_construct::npc_shadowy_constructAI::GhostGUID
ObjectGuid npc_shadowy_construct::npc_shadowy_constructAI::TeronGUID

The documentation for this struct was generated from the following file: