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npc_shadowy_construct::npc_shadowy_constructAI Struct Reference

Public Member Functions

 npc_shadowy_constructAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void MoveInLineOfSight (Unit *who) override
 
void CheckPlayers ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

ObjectGuid GhostGUID
 
ObjectGuid TeronGUID
 
uint32 CheckPlayerTimer
 
uint32 CheckTeronTimer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_shadowy_construct::npc_shadowy_constructAI::npc_shadowy_constructAI ( Creature creature)
inline
143  : ScriptedAI(creature)
144  {
145  Initialize();
146  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_teron_gorefiend.cpp:148

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Member Function Documentation

void npc_shadowy_construct::npc_shadowy_constructAI::CheckPlayers ( )
inline
188  {
190  if (threatlist.empty())
191  return; // No threat list. Don't continue.
192  ThreatContainer::StorageType::const_iterator itr = threatlist.begin();
193  std::list<Unit*> targets;
194  for (; itr != threatlist.end(); ++itr)
195  {
196  Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
197  if (unit && unit->IsAlive())
198  targets.push_back(unit);
199  }
200  targets.sort(Trinity::ObjectDistanceOrderPred(me));
201  Unit* target = targets.front();
202  if (target && me->IsWithinDistInMap(target, me->GetAttackDistance(target)))
203  {
204  DoCast(target, SPELL_ATROPHY);
205  AttackStart(target);
206  }
207  }
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
Definition: Object.h:668
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
Creature *const me
Definition: CreatureAI.h:71
float GetAttackDistance(Unit const *player) const
Definition: Creature.cpp:1586
bool IsAlive() const
Definition: Unit.h:1692
Definition: boss_teron_gorefiend.cpp:48
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
std::list< HostileReference * > StorageType
Definition: ThreatManager.h:149
ThreatManager & getThreatManager()
Definition: Unit.h:1998
Definition: Unit.h:1305

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void npc_shadowy_construct::npc_shadowy_constructAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

168 { }
void npc_shadowy_construct::npc_shadowy_constructAI::Initialize ( void  )
inline
149  {
150  GhostGUID.Clear();
151  TeronGUID.Clear();
152 
153  CheckPlayerTimer = 2000;
154  CheckTeronTimer = 5000;
155  }
uint32 CheckPlayerTimer
Definition: boss_teron_gorefiend.cpp:160
ObjectGuid GhostGUID
Definition: boss_teron_gorefiend.cpp:157
ObjectGuid TeronGUID
Definition: boss_teron_gorefiend.cpp:158
void Clear()
Definition: ObjectGuid.h:215
uint32 CheckTeronTimer
Definition: boss_teron_gorefiend.cpp:161

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void npc_shadowy_construct::npc_shadowy_constructAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

172  {
173  if (!who || (!who->IsAlive()) || (who->GetGUID() == GhostGUID))
174  return;
175 
177  }
ObjectGuid GhostGUID
Definition: boss_teron_gorefiend.cpp:157
bool IsAlive() const
Definition: Unit.h:1692
ObjectGuid const & GetGUID() const
Definition: Object.h:105
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:128

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void npc_shadowy_construct::npc_shadowy_constructAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

164  {
165  Initialize();
166  }
void Initialize()
Definition: boss_teron_gorefiend.cpp:148

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void npc_shadowy_construct::npc_shadowy_constructAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

210  {
211  if (CheckPlayerTimer <= diff)
212  {
213  CheckPlayers();
214  CheckPlayerTimer = 3000;
215  } else CheckPlayerTimer -= diff;
216 
217  if (CheckTeronTimer <= diff)
218  {
220  if (!Teron || !Teron->IsAlive() || Teron->IsInEvadeMode())
222 
223  CheckTeronTimer = 5000;
224  } else CheckTeronTimer -= diff;
225  }
uint32 CheckPlayerTimer
Definition: boss_teron_gorefiend.cpp:160
arena_t NULL
Definition: jemalloc_internal.h:624
bool IsInEvadeMode() const
Definition: Creature.h:520
void CheckPlayers()
Definition: boss_teron_gorefiend.cpp:187
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
ObjectGuid TeronGUID
Definition: boss_teron_gorefiend.cpp:158
Definition: SharedDefines.h:288
bool IsAlive() const
Definition: Unit.h:1692
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
uint32 CheckTeronTimer
Definition: boss_teron_gorefiend.cpp:161
Definition: Unit.h:662
uint32 GetHealth() const
Definition: Unit.h:1426
uint32 DealDamage(Unit *victim, uint32 damage, CleanDamage const *cleanDamage=NULL, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=NULL, bool durabilityLoss=true)
Definition: Unit.cpp:613

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Member Data Documentation

uint32 npc_shadowy_construct::npc_shadowy_constructAI::CheckPlayerTimer
uint32 npc_shadowy_construct::npc_shadowy_constructAI::CheckTeronTimer
ObjectGuid npc_shadowy_construct::npc_shadowy_constructAI::GhostGUID
ObjectGuid npc_shadowy_construct::npc_shadowy_constructAI::TeronGUID

The documentation for this struct was generated from the following file: