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boss_lich_king_toc::boss_lich_king_tocAI Struct Reference

Public Member Functions

 boss_lich_king_tocAI (Creature *creature)
 
void Reset () override
 
void MovementInform (uint32 uiType, uint32 uiId) override
 
void UpdateAI (uint32 uiDiff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

InstanceScript_instance
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_lich_king_toc::boss_lich_king_tocAI::boss_lich_king_tocAI ( Creature creature)
inline
225  : ScriptedAI(creature)
226  {
227  _instance = creature->GetInstanceScript();
228  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * _instance
Definition: trial_of_the_crusader.cpp:338

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Member Function Documentation

void boss_lich_king_toc::boss_lich_king_tocAI::MovementInform ( uint32  uiType,
uint32  uiId 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

244  {
245  if (uiType != POINT_MOTION_TYPE || !_instance)
246  return;
247 
248  switch (uiId)
249  {
250  case 0:
251  _instance->SetData(TYPE_EVENT, 5030);
252  break;
253  case 1:
254  _instance->SetData(TYPE_EVENT, 5050);
255  break;
256  default:
257  break;
258  }
259  }
InstanceScript * _instance
Definition: trial_of_the_crusader.cpp:338
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: gnomeregan.h:40
Definition: MotionMaster.h:46

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void boss_lich_king_toc::boss_lich_king_tocAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

231  {
234  {
235  summoned->CastSpell(summoned, 51807, false);
236  summoned->SetDisplayId(summoned->GetCreatureTemplate()->Modelid2);
237  }
238 
240  me->SetWalk(true);
241  }
Definition: Unit.h:1129
Definition: Creature.h:467
InstanceScript * _instance
Definition: trial_of_the_crusader.cpp:338
Definition: Common.h:97
Creature *const me
Definition: CreatureAI.h:71
Definition: InstanceScript.h:59
float GetPositionY() const
Definition: Position.h:105
Definition: Object.h:56
const Position ToCCommonLoc[]
Definition: trial_of_the_crusader.h:54
float GetPositionZ() const
Definition: Position.h:106
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: Common.h:103
bool SetWalk(bool enable)
Definition: Unit.cpp:15800
Definition: trial_of_the_crusader.h:16
float GetPositionX() const
Definition: Position.h:104
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: onyxias_lair.h:55
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void boss_lich_king_toc::boss_lich_king_tocAI::UpdateAI ( uint32  uiDiff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

262  {
263  if (!_instance)
264  return;
265 
267  return;
268 
269  uint32 _updateTimer = _instance->GetData(TYPE_EVENT_TIMER);
270  if (_updateTimer <= uiDiff)
271  {
272  switch (_instance->GetData(TYPE_EVENT))
273  {
274  case 5010:
276  _updateTimer = 3*IN_MILLISECONDS;
278  _instance->SetData(TYPE_EVENT, 5020);
279  break;
280  case 5030:
283  _updateTimer = 10*IN_MILLISECONDS;
284  _instance->SetData(TYPE_EVENT, 5040);
285  break;
286  case 5040:
289  _updateTimer = 1*IN_MILLISECONDS;
291  break;
292  case 5050:
294  _updateTimer = 3*IN_MILLISECONDS;
295  _instance->SetData(TYPE_EVENT, 5060);
296  break;
297  case 5060:
300  _updateTimer = 2.5*IN_MILLISECONDS;
301  _instance->SetData(TYPE_EVENT, 5070);
302  break;
303  case 5070:
304  me->CastSpell(me, 68198, false);
305  _updateTimer = 1.5*IN_MILLISECONDS;
306  _instance->SetData(TYPE_EVENT, 5080);
307  break;
308  case 5080:
309  {
311  go->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED);
312 
315 
317 
320 
322 
324  _updateTimer = 20*IN_MILLISECONDS;
325  break;
326  }
327  default:
328  break;
329  }
330  }
331  else
332  _updateTimer -= uiDiff;
333 
334  _instance->SetData(TYPE_EVENT_TIMER, _updateTimer);
335  }
Definition: SharedDefines.h:2491
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: trial_of_the_crusader.h:23
Definition: SharedDefines.h:2426
Definition: SharedDefines.h:2417
Definition: UpdateFields.h:136
const Position LichKingLoc[]
Definition: trial_of_the_crusader.h:125
Definition: trial_of_the_crusader.h:38
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: inflate.h:49
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:996
Definition: azjol_nerub.h:43
Definition: trial_of_the_crusader.cpp:77
Definition: trial_of_the_crusader.h:24
InstanceScript * _instance
Definition: trial_of_the_crusader.cpp:338
Definition: SharedDefines.h:2145
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: trial_of_the_crusader.h:186
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: trial_of_the_crusader.h:44
Definition: trial_of_the_crusader.h:260
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: gnomeregan.h:40
uint32_t uint32
Definition: Define.h:150
Definition: GameObject.h:880
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: trial_of_the_crusader.cpp:75
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
const Position AnubarakLoc[]
Definition: trial_of_the_crusader.h:131
Definition: Common.h:103
Definition: Object.h:59
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
void HandleEmoteCommand(uint32 anim_id)
Definition: Unit.cpp:1444
Definition: trial_of_the_crusader.h:16
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: SharedDefines.h:2412
Definition: trial_of_the_crusader.cpp:76
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
Definition: trial_of_the_crusader.h:39

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Member Data Documentation

InstanceScript* boss_lich_king_toc::boss_lich_king_tocAI::_instance
private

The documentation for this struct was generated from the following file: