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npc_inner_demon::npc_inner_demonAI Struct Reference

Public Member Functions

 npc_inner_demonAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void SetGUID (ObjectGuid guid, int32 id) override
 
ObjectGuid GetGUID (int32 id) const override
 
void JustDied (Unit *) override
 
void DamageTaken (Unit *done_by, uint32 &damage) override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 ShadowBolt_Timer
 
uint32 Link_Timer
 
ObjectGuid victimGUID
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_inner_demon::npc_inner_demonAI::npc_inner_demonAI ( Creature creature)
inline
84  : ScriptedAI(creature)
85  {
86  Initialize();
87  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_leotheras_the_blind.cpp:89

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Member Function Documentation

void npc_inner_demon::npc_inner_demonAI::DamageTaken ( Unit done_by,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

126  {
127  if (done_by->GetGUID() != victimGUID && done_by->GetGUID() != me->GetGUID())
128  {
129  damage = 0;
130  DoModifyThreatPercent(done_by, -100);
131  }
132  }
ObjectGuid victimGUID
Definition: boss_leotheras_the_blind.cpp:98
Creature *const me
Definition: CreatureAI.h:71
void DoModifyThreatPercent(Unit *unit, int32 pct)
Definition: ScriptedCreature.cpp:273
ObjectGuid const & GetGUID() const
Definition: Object.h:105

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void npc_inner_demon::npc_inner_demonAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

135  {
136  if (!victimGUID)
137  return;
138  }
ObjectGuid victimGUID
Definition: boss_leotheras_the_blind.cpp:98
ObjectGuid npc_inner_demon::npc_inner_demonAI::GetGUID ( int32  id) const
inlineoverridevirtual

Reimplemented from UnitAI.

112  {
113  if (id == INNER_DEMON_VICTIM)
114  return victimGUID;
115  return ObjectGuid::Empty;
116  }
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
ObjectGuid victimGUID
Definition: boss_leotheras_the_blind.cpp:98
Definition: boss_leotheras_the_blind.cpp:60
void npc_inner_demon::npc_inner_demonAI::Initialize ( void  )
inline
90  {
91  ShadowBolt_Timer = 10000;
92  Link_Timer = 1000;
93  }
uint32 ShadowBolt_Timer
Definition: boss_leotheras_the_blind.cpp:95
uint32 Link_Timer
Definition: boss_leotheras_the_blind.cpp:97

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void npc_inner_demon::npc_inner_demonAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

119  {
121  if (unit && unit->HasAura(SPELL_INSIDIOUS_WHISPER))
123  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: boss_leotheras_the_blind.cpp:37
ObjectGuid victimGUID
Definition: boss_leotheras_the_blind.cpp:98
Creature *const me
Definition: CreatureAI.h:71
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: Unit.h:1305

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void npc_inner_demon::npc_inner_demonAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

101  {
102  Initialize();
103  }
void Initialize()
Definition: boss_leotheras_the_blind.cpp:89

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void npc_inner_demon::npc_inner_demonAI::SetGUID ( ObjectGuid  guid,
int32  id 
)
inlineoverridevirtual

Reimplemented from UnitAI.

106  {
107  if (id == INNER_DEMON_VICTIM)
108  victimGUID = guid;
109  }
ObjectGuid victimGUID
Definition: boss_leotheras_the_blind.cpp:98
Definition: boss_leotheras_the_blind.cpp:60
void npc_inner_demon::npc_inner_demonAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

141  {
142  //Return since we have no target
143  if (!UpdateVictim() || !me->GetVictim())
144  return;
145 
146  if (me->EnsureVictim()->GetGUID() != victimGUID)
147  {
150  if (owner && owner->IsAlive())
151  {
152  me->AddThreat(owner, 999999);
153  AttackStart(owner);
154  } else if (owner && owner->isDead())
155  {
157  return;
158  }
159  }
160 
161  if (Link_Timer <= diff)
162  {
164  Link_Timer = 1000;
165  } else Link_Timer -= diff;
166 
169 
170  if (ShadowBolt_Timer <= diff)
171  {
173  ShadowBolt_Timer = 10000;
174  } else ShadowBolt_Timer -= diff;
175 
177  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Unit * EnsureVictim() const
Definition: Unit.h:1381
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
Definition: boss_leotheras_the_blind.cpp:50
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
arena_t NULL
Definition: jemalloc_internal.h:624
ObjectGuid victimGUID
Definition: boss_leotheras_the_blind.cpp:98
uint32 ShadowBolt_Timer
Definition: boss_leotheras_the_blind.cpp:95
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:288
void DoModifyThreatPercent(Unit *unit, int32 pct)
Definition: ScriptedCreature.cpp:273
Unit * GetVictim() const
Definition: Unit.h:1379
Definition: boss_leotheras_the_blind.cpp:51
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 Link_Timer
Definition: boss_leotheras_the_blind.cpp:97
ObjectGuid const & GetGUID() const
Definition: Object.h:105
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: Unit.h:662
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_leotheras_the_blind.cpp:52
uint32 GetHealth() const
Definition: Unit.h:1426
Definition: Unit.h:1305
uint32 DealDamage(Unit *victim, uint32 damage, CleanDamage const *cleanDamage=NULL, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=NULL, bool durabilityLoss=true)
Definition: Unit.cpp:613

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Member Data Documentation

uint32 npc_inner_demon::npc_inner_demonAI::Link_Timer
uint32 npc_inner_demon::npc_inner_demonAI::ShadowBolt_Timer
ObjectGuid npc_inner_demon::npc_inner_demonAI::victimGUID

The documentation for this struct was generated from the following file: