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boss_rouge_toc5::boss_rouge_toc5AI Struct Reference

Public Member Functions

 boss_rouge_toc5AI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustReachedHome () override
 
void UpdateAI (uint32 uiDiff) override
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint8 uiPhase
 
uint32 uiPhaseTimer
 
uint32 uiEviscerateTimer
 
uint32 uiFanKivesTimer
 
uint32 uiPosionBottleTimer
 
bool bDone
 
bool bHome
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_rouge_toc5::boss_rouge_toc5AI::boss_rouge_toc5AI ( Creature creature)
inline
909  : ScriptedAI(creature)
910  {
911  Initialize();
912  instance = creature->GetInstanceScript();
913 
914  bDone = false;
915  bHome = false;
916 
917  uiPhase = 0;
918  uiPhaseTimer = 0;
919 
921  // THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED
923  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
Definition: Unit.h:674
Definition: Unit.h:1129
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
bool bHome
Definition: boss_grand_champions.cpp:941
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: Unit.h:681
void Initialize()
Definition: boss_grand_champions.cpp:925
Creature *const me
Definition: CreatureAI.h:71
uint8 uiPhase
Definition: boss_grand_champions.cpp:934
bool bDone
Definition: boss_grand_champions.cpp:940
uint32 uiPhaseTimer
Definition: boss_grand_champions.cpp:935
Definition: UpdateFields.h:109
InstanceScript * instance
Definition: boss_grand_champions.cpp:932
void SetReactState(ReactStates st)
Definition: Creature.h:502

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Member Function Documentation

void boss_rouge_toc5::boss_rouge_toc5AI::Initialize ( void  )
inline
926  {
927  uiEviscerateTimer = 8000;
928  uiFanKivesTimer = 14000;
929  uiPosionBottleTimer = 19000;
930  }
uint32 uiEviscerateTimer
Definition: boss_grand_champions.cpp:936
uint32 uiFanKivesTimer
Definition: boss_grand_champions.cpp:937
uint32 uiPosionBottleTimer
Definition: boss_grand_champions.cpp:938

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void boss_rouge_toc5::boss_rouge_toc5AI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1015  {
1017  }
Definition: inflate.h:49
Definition: trial_of_the_champion.h:26
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
InstanceScript * instance
Definition: boss_grand_champions.cpp:932

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void boss_rouge_toc5::boss_rouge_toc5AI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

949  {
951 
952  if (!bHome)
953  return;
954 
955  uiPhaseTimer = 15000;
956  uiPhase = 1;
957 
958  bHome = false;
959  }
bool bHome
Definition: boss_grand_champions.cpp:941
uint8 uiPhase
Definition: boss_grand_champions.cpp:934
uint32 uiPhaseTimer
Definition: boss_grand_champions.cpp:935
virtual void JustReachedHome()
Definition: CreatureAI.h:148

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void boss_rouge_toc5::boss_rouge_toc5AI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

944  {
945  Initialize();
946  }
void Initialize()
Definition: boss_grand_champions.cpp:925

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void boss_rouge_toc5::boss_rouge_toc5AI::UpdateAI ( uint32  uiDiff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

962  {
964  {
965  bDone = true;
966 
968  me->SetHomePosition(739.678f, 662.541f, 412.393f, 4.49f);
970  me->SetHomePosition(746.71f, 661.02f, 411.69f, 4.6f);
972  me->SetHomePosition(754.34f, 660.70f, 412.39f, 4.79f);
973 
975 
976  EnterEvadeMode();
977  bHome = true;
978  }
979 
980  if (uiPhaseTimer <= uiDiff)
981  {
982  if (uiPhase == 1)
983  {
985  uiPhase = 0;
986  }
987  } else uiPhaseTimer -= uiDiff;
988 
990  return;
991 
992  if (uiEviscerateTimer <= uiDiff)
993  {
995  uiEviscerateTimer = 8000;
996  } else uiEviscerateTimer -= uiDiff;
997 
998  if (uiFanKivesTimer <= uiDiff)
999  {
1001  uiFanKivesTimer = 14000;
1002  } else uiFanKivesTimer -= uiDiff;
1003 
1004  if (uiPosionBottleTimer <= uiDiff)
1005  {
1006  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
1007  DoCast(target, SPELL_POISON_BOTTLE);
1008  uiPosionBottleTimer = 19000;
1009  } else uiPosionBottleTimer -= uiDiff;
1010 
1012  }
bool GrandChampionsOutVehicle(Creature *me)
Definition: boss_grand_champions.cpp:122
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: trial_of_the_champion.h:46
void AggroAllPlayers(Creature *temp)
Definition: boss_grand_champions.cpp:96
MovementInfo m_movementInfo
Definition: Object.h:612
Definition: boss_grand_champions.cpp:74
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
Definition: boss_grand_champions.cpp:75
bool bHome
Definition: boss_grand_champions.cpp:941
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:670
Definition: trial_of_the_champion.h:48
struct MovementInfo::TransportInfo transport
uint32 uiEviscerateTimer
Definition: boss_grand_champions.cpp:936
Definition: trial_of_the_champion.h:47
Definition: trial_of_the_champion.h:26
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_grand_champions.cpp:72
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
uint32 uiFanKivesTimer
Definition: boss_grand_champions.cpp:937
Definition: UnitAI.h:35
Definition: InstanceScript.h:59
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint8 uiPhase
Definition: boss_grand_champions.cpp:934
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 uiPosionBottleTimer
Definition: boss_grand_champions.cpp:938
bool bDone
Definition: boss_grand_champions.cpp:940
uint32 uiPhaseTimer
Definition: boss_grand_champions.cpp:935
ObjectGuid const & GetGUID() const
Definition: Object.h:105
InstanceScript * instance
Definition: boss_grand_champions.cpp:932
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
ObjectGuid guid
Definition: Object.h:289
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305
bool IsEmpty() const
Definition: ObjectGuid.h:242

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Member Data Documentation

bool boss_rouge_toc5::boss_rouge_toc5AI::bDone
bool boss_rouge_toc5::boss_rouge_toc5AI::bHome
InstanceScript* boss_rouge_toc5::boss_rouge_toc5AI::instance
uint32 boss_rouge_toc5::boss_rouge_toc5AI::uiEviscerateTimer
uint32 boss_rouge_toc5::boss_rouge_toc5AI::uiFanKivesTimer
uint8 boss_rouge_toc5::boss_rouge_toc5AI::uiPhase
uint32 boss_rouge_toc5::boss_rouge_toc5AI::uiPhaseTimer
uint32 boss_rouge_toc5::boss_rouge_toc5AI::uiPosionBottleTimer

The documentation for this struct was generated from the following file: