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boss_rouge_toc5::boss_rouge_toc5AI Struct Reference

Public Member Functions

 boss_rouge_toc5AI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustReachedHome () override
 
void UpdateAI (uint32 uiDiff) override
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
uint8 uiPhase
 
uint32 uiPhaseTimer
 
uint32 uiEviscerateTimer
 
uint32 uiFanKivesTimer
 
uint32 uiPosionBottleTimer
 
bool bDone
 
bool bHome
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_rouge_toc5::boss_rouge_toc5AI::boss_rouge_toc5AI ( Creature *  creature)
inline
909  : ScriptedAI(creature)
910  {
911  Initialize();
912  instance = creature->GetInstanceScript();
913 
914  bDone = false;
915  bHome = false;
916 
917  uiPhase = 0;
918  uiPhaseTimer = 0;
919 
921  // THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED
923  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
Definition: Unit.h:674
Definition: Unit.h:1129
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
bool bHome
Definition: boss_grand_champions.cpp:941
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: Unit.h:681
void Initialize()
Definition: boss_grand_champions.cpp:925
Creature *const me
Definition: CreatureAI.h:71
uint8 uiPhase
Definition: boss_grand_champions.cpp:934
bool bDone
Definition: boss_grand_champions.cpp:940
uint32 uiPhaseTimer
Definition: boss_grand_champions.cpp:935
Definition: UpdateFields.h:109
InstanceScript * instance
Definition: boss_grand_champions.cpp:932
void SetReactState(ReactStates st)
Definition: Creature.h:502

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Member Function Documentation

void boss_rouge_toc5::boss_rouge_toc5AI::Initialize ( void  )
inline
926  {
927  uiEviscerateTimer = 8000;
928  uiFanKivesTimer = 14000;
929  uiPosionBottleTimer = 19000;
930  }
uint32 uiEviscerateTimer
Definition: boss_grand_champions.cpp:936
uint32 uiFanKivesTimer
Definition: boss_grand_champions.cpp:937
uint32 uiPosionBottleTimer
Definition: boss_grand_champions.cpp:938

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void boss_rouge_toc5::boss_rouge_toc5AI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1015  {
1017  }
Definition: inflate.h:49
Definition: trial_of_the_champion.h:26
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
InstanceScript * instance
Definition: boss_grand_champions.cpp:932

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void boss_rouge_toc5::boss_rouge_toc5AI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

949  {
951 
952  if (!bHome)
953  return;
954 
955  uiPhaseTimer = 15000;
956  uiPhase = 1;
957 
958  bHome = false;
959  }
bool bHome
Definition: boss_grand_champions.cpp:941
uint8 uiPhase
Definition: boss_grand_champions.cpp:934
uint32 uiPhaseTimer
Definition: boss_grand_champions.cpp:935
virtual void JustReachedHome()
Definition: CreatureAI.h:148

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void boss_rouge_toc5::boss_rouge_toc5AI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

944  {
945  Initialize();
946  }
void Initialize()
Definition: boss_grand_champions.cpp:925

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void boss_rouge_toc5::boss_rouge_toc5AI::UpdateAI ( uint32  uiDiff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

962  {
964  {
965  bDone = true;
966 
968  me->SetHomePosition(739.678f, 662.541f, 412.393f, 4.49f);
970  me->SetHomePosition(746.71f, 661.02f, 411.69f, 4.6f);
972  me->SetHomePosition(754.34f, 660.70f, 412.39f, 4.79f);
973 
975 
976  EnterEvadeMode();
977  bHome = true;
978  }
979 
980  if (uiPhaseTimer <= uiDiff)
981  {
982  if (uiPhase == 1)
983  {
985  uiPhase = 0;
986  }
987  } else uiPhaseTimer -= uiDiff;
988 
990  return;
991 
992  if (uiEviscerateTimer <= uiDiff)
993  {
995  uiEviscerateTimer = 8000;
996  } else uiEviscerateTimer -= uiDiff;
997 
998  if (uiFanKivesTimer <= uiDiff)
999  {
1001  uiFanKivesTimer = 14000;
1002  } else uiFanKivesTimer -= uiDiff;
1003 
1004  if (uiPosionBottleTimer <= uiDiff)
1005  {
1006  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
1007  DoCast(target, SPELL_POISON_BOTTLE);
1008  uiPosionBottleTimer = 19000;
1009  } else uiPosionBottleTimer -= uiDiff;
1010 
1012  }
bool GrandChampionsOutVehicle(Creature *me)
Definition: boss_grand_champions.cpp:122
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: trial_of_the_champion.h:46
void AggroAllPlayers(Creature *temp)
Definition: boss_grand_champions.cpp:96
MovementInfo m_movementInfo
Definition: Object.h:612
Definition: boss_grand_champions.cpp:74
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
Definition: boss_grand_champions.cpp:75
bool bHome
Definition: boss_grand_champions.cpp:941
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:670
Definition: trial_of_the_champion.h:48
struct MovementInfo::TransportInfo transport
uint32 uiEviscerateTimer
Definition: boss_grand_champions.cpp:936
Definition: trial_of_the_champion.h:47
Definition: trial_of_the_champion.h:26
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_grand_champions.cpp:72
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
uint32 uiFanKivesTimer
Definition: boss_grand_champions.cpp:937
Definition: UnitAI.h:35
Definition: InstanceScript.h:59
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint8 uiPhase
Definition: boss_grand_champions.cpp:934
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 uiPosionBottleTimer
Definition: boss_grand_champions.cpp:938
bool bDone
Definition: boss_grand_champions.cpp:940
uint32 uiPhaseTimer
Definition: boss_grand_champions.cpp:935
ObjectGuid const & GetGUID() const
Definition: Object.h:105
InstanceScript * instance
Definition: boss_grand_champions.cpp:932
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
ObjectGuid guid
Definition: Object.h:289
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305
bool IsEmpty() const
Definition: ObjectGuid.h:242

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Member Data Documentation

bool boss_rouge_toc5::boss_rouge_toc5AI::bDone
bool boss_rouge_toc5::boss_rouge_toc5AI::bHome
InstanceScript* boss_rouge_toc5::boss_rouge_toc5AI::instance
uint32 boss_rouge_toc5::boss_rouge_toc5AI::uiEviscerateTimer
uint32 boss_rouge_toc5::boss_rouge_toc5AI::uiFanKivesTimer
uint8 boss_rouge_toc5::boss_rouge_toc5AI::uiPhase
uint32 boss_rouge_toc5::boss_rouge_toc5AI::uiPhaseTimer
uint32 boss_rouge_toc5::boss_rouge_toc5AI::uiPosionBottleTimer

The documentation for this struct was generated from the following file: