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npc_hidden_cultist::npc_hidden_cultistAI Struct Reference

Public Member Functions

 npc_hidden_cultistAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void DoAction (int32) override
 
void SetGUID (ObjectGuid uiGuid, int32) override
 
void AttackPlayer ()
 
void UpdateAI (uint32 uiDiff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 uiEmoteState
 
uint32 uiNpcFlags
 
uint32 uiEventTimer
 
uint8 uiEventPhase
 
ObjectGuid uiPlayerGUID
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_hidden_cultist::npc_hidden_cultistAI::npc_hidden_cultistAI ( Creature creature)
inline
2233  : ScriptedAI(creature)
2234  {
2235  Initialize();
2238  }
Definition: UpdateFields.h:136
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
uint32 GetUInt32Value(uint16 index) const
Definition: Object.cpp:300
uint32 uiEmoteState
Definition: zone_borean_tundra.cpp:2248
Definition: UpdateFields.h:135
void Initialize()
Definition: zone_borean_tundra.cpp:2240
uint32 uiNpcFlags
Definition: zone_borean_tundra.cpp:2249

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Member Function Documentation

void npc_hidden_cultist::npc_hidden_cultistAI::AttackPlayer ( )
inline
2287  {
2288  me->setFaction(14);
2290  AttackStart(player);
2291  }
ObjectGuid uiPlayerGUID
Definition: zone_borean_tundra.cpp:2254
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117

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void npc_hidden_cultist::npc_hidden_cultistAI::DoAction ( int32  )
inlineoverridevirtual

Reimplemented from UnitAI.

2272  {
2273  me->StopMoving();
2276  me->SetFacingToObject(player);
2277  uiEventTimer = 3000;
2278  uiEventPhase = 1;
2279  }
ObjectGuid uiPlayerGUID
Definition: zone_borean_tundra.cpp:2254
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:996
Creature *const me
Definition: CreatureAI.h:71
uint8 uiEventPhase
Definition: zone_borean_tundra.cpp:2252
void SetFacingToObject(WorldObject const *object)
Definition: Unit.cpp:15787
uint32 uiEventTimer
Definition: zone_borean_tundra.cpp:2251
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
Definition: UpdateFields.h:135
void StopMoving()
-------—End of Pet responses methods-------—
Definition: Unit.cpp:12743

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void npc_hidden_cultist::npc_hidden_cultistAI::Initialize ( void  )
inline
2241  {
2242  uiEventTimer = 0;
2243  uiEventPhase = 0;
2244 
2245  uiPlayerGUID.Clear();
2246  }
ObjectGuid uiPlayerGUID
Definition: zone_borean_tundra.cpp:2254
uint8 uiEventPhase
Definition: zone_borean_tundra.cpp:2252
uint32 uiEventTimer
Definition: zone_borean_tundra.cpp:2251
void Clear()
Definition: ObjectGuid.h:215

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void npc_hidden_cultist::npc_hidden_cultistAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

2257  {
2258  if (uiEmoteState)
2260 
2261  if (uiNpcFlags)
2263 
2264  Initialize();
2265 
2267 
2268  me->RestoreFaction();
2269  }
Definition: UpdateFields.h:136
uint32 uiEmoteState
Definition: zone_borean_tundra.cpp:2248
Definition: zone_borean_tundra.cpp:2203
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:996
Creature *const me
Definition: CreatureAI.h:71
void RestoreFaction()
Definition: Unit.cpp:14277
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: UpdateFields.h:135
void Initialize()
Definition: zone_borean_tundra.cpp:2240
uint32 uiNpcFlags
Definition: zone_borean_tundra.cpp:2249

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void npc_hidden_cultist::npc_hidden_cultistAI::SetGUID ( ObjectGuid  uiGuid,
int32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

2282  {
2283  uiPlayerGUID = uiGuid;
2284  }
ObjectGuid uiPlayerGUID
Definition: zone_borean_tundra.cpp:2254
void npc_hidden_cultist::npc_hidden_cultistAI::UpdateAI ( uint32  uiDiff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

2294  {
2295  if (uiEventTimer && uiEventTimer <= uiDiff)
2296  {
2297  switch (uiEventPhase)
2298  {
2299  case 1:
2300  switch (me->GetEntry())
2301  {
2302  case NPC_SALTY_JOHN_THORPE:
2305  uiEventTimer = 5000;
2306  uiEventPhase = 2;
2307  break;
2308  case NPC_GUARD_MITCHELLS:
2310  uiEventTimer = 5000;
2311  uiEventPhase = 2;
2312  break;
2313  case NPC_TOM_HEGGER:
2315  uiEventTimer = 5000;
2316  uiEventPhase = 2;
2317  break;
2318  }
2319  break;
2320  case 2:
2321  switch (me->GetEntry())
2322  {
2323  case NPC_SALTY_JOHN_THORPE:
2326  me->SetFacingToObject(player);
2327  uiEventTimer = 3000;
2328  uiEventPhase = 3;
2329  break;
2330  case NPC_GUARD_MITCHELLS:
2331  case NPC_TOM_HEGGER:
2332  AttackPlayer();
2333  uiEventPhase = 0;
2334  break;
2335  }
2336  break;
2337  case 3:
2338  if (me->GetEntry() == NPC_SALTY_JOHN_THORPE)
2339  {
2340  AttackPlayer();
2341  uiEventPhase = 0;
2342  }
2343  break;
2344  }
2345  }else uiEventTimer -= uiDiff;
2346 
2347  if (!UpdateVictim())
2348  return;
2349 
2351  }
Definition: UpdateFields.h:136
bool UpdateVictim()
Definition: CreatureAI.cpp:233
void AttackPlayer()
Definition: zone_borean_tundra.cpp:2286
Definition: zone_borean_tundra.cpp:2219
Definition: zone_borean_tundra.cpp:2217
ObjectGuid uiPlayerGUID
Definition: zone_borean_tundra.cpp:2254
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:996
Definition: zone_borean_tundra.cpp:2213
Definition: zone_borean_tundra.cpp:2212
Creature *const me
Definition: CreatureAI.h:71
uint8 uiEventPhase
Definition: zone_borean_tundra.cpp:2252
void SetFacingToObject(WorldObject const *object)
Definition: Unit.cpp:15787
Definition: zone_borean_tundra.cpp:2214
uint32 uiEventTimer
Definition: zone_borean_tundra.cpp:2251
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: zone_borean_tundra.cpp:2216
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: zone_borean_tundra.cpp:2218
uint32 GetEntry() const
Definition: Object.h:107

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Member Data Documentation

uint32 npc_hidden_cultist::npc_hidden_cultistAI::uiEmoteState
uint8 npc_hidden_cultist::npc_hidden_cultistAI::uiEventPhase
uint32 npc_hidden_cultist::npc_hidden_cultistAI::uiEventTimer
uint32 npc_hidden_cultist::npc_hidden_cultistAI::uiNpcFlags
ObjectGuid npc_hidden_cultist::npc_hidden_cultistAI::uiPlayerGUID

The documentation for this struct was generated from the following file: