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boss_skadi::boss_skadiAI Struct Reference

Public Member Functions

 boss_skadiAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustReachedHome () override
 
void EnterCombat (Unit *) override
 
void JustSummoned (Creature *summoned) override
 
void SummonedCreatureDespawn (Creature *summoned) override
 
void SpellHit (Unit *, const SpellInfo *spell) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void SpawnMobs ()
 
void SpawnTrigger ()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
SummonList Summons
 
ObjectGuid m_uiGraufGUID
 
uint32 m_uiCrushTimer
 
uint32 m_uiPoisonedSpearTimer
 
uint32 m_uiWhirlwindTimer
 
uint32 m_uiWaypointId
 
uint32 m_uiMovementTimer
 
uint32 m_uiMountTimer
 
uint32 m_uiSummonTimer
 
uint8 m_uiSpellHitCount
 
bool m_bSaidEmote
 
CombatPhase Phase
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_skadi::boss_skadiAI::boss_skadiAI ( Creature *  creature)
inline
170  : ScriptedAI(creature), Summons(me)
171  {
172  Initialize();
173  instance = creature->GetInstanceScript();
174  m_uiMovementTimer = 0;
175  m_uiSummonTimer = 0;
176  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
SummonList Summons
Definition: boss_skadi.cpp:192
uint32 m_uiMovementTimer
Definition: boss_skadi.cpp:199
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
Creature *const me
Definition: CreatureAI.h:71
InstanceScript * instance
Definition: boss_skadi.cpp:191
void Initialize()
Definition: boss_skadi.cpp:178
uint32 m_uiSummonTimer
Definition: boss_skadi.cpp:201

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Member Function Documentation

void boss_skadi::boss_skadiAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

229  {
230  Talk(SAY_AGGRO);
231 
233 
234  Phase = FLYING;
235 
236  m_uiMovementTimer = 1000;
237  m_uiSummonTimer = 10000;
241  me->GetMotionMaster()->MoveJump(Location[0], 5.0f, 10.0f);
242  me->SetWalk(false);
243  m_uiMountTimer = 1000;
244  Summons.DespawnEntry(NPC_GRAUF);
245  }
Definition: Unit.h:674
uint32 m_uiMovementTimer
Definition: boss_skadi.cpp:199
Definition: boss_skadi.cpp:148
uint32 m_uiMountTimer
Definition: boss_skadi.cpp:200
Definition: utgarde_pinnacle.h:31
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: DBCEnums.h:183
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: boss_skadi.cpp:155
Creature *const me
Definition: CreatureAI.h:71
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:518
InstanceScript * instance
Definition: boss_skadi.cpp:191
Definition: boss_skadi.cpp:128
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=EVENT_JUMP, bool hasOrientation=false, uint32 arrivalSpellId=0, ObjectGuid const &arrivalSpellTargetGuid=ObjectGuid::Empty)
Definition: MotionMaster.h:184
Definition: InstanceScript.h:59
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
static Position Location[]
Definition: boss_skadi.cpp:46
Definition: UpdateFields.h:109
Definition: boss_skadi.cpp:36
bool SetWalk(bool enable)
Definition: Unit.cpp:15800
void SetInCombatWithZone()
Definition: Creature.cpp:2299
uint32 m_uiSummonTimer
Definition: boss_skadi.cpp:201
Phase
Definition: boss_kiljaeden.cpp:153
Definition: Unit.h:698
Definition: boss_urom.cpp:72

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void boss_skadi::boss_skadiAI::Initialize ( void  )
inline
179  {
180  m_uiCrushTimer = 8000;
181  m_uiPoisonedSpearTimer = 10000;
182  m_uiWhirlwindTimer = 20000;
183  m_uiMountTimer = 3000;
184  m_uiWaypointId = 0;
185  m_bSaidEmote = false;
186  m_uiSpellHitCount = 0;
187 
188  Phase = SKADI;
189  }
uint8 m_uiSpellHitCount
Definition: boss_skadi.cpp:202
uint32 m_uiPoisonedSpearTimer
Definition: boss_skadi.cpp:196
uint32 m_uiMountTimer
Definition: boss_skadi.cpp:200
uint32 m_uiWhirlwindTimer
Definition: boss_skadi.cpp:197
Definition: boss_skadi.cpp:129
uint32 m_uiWaypointId
Definition: boss_skadi.cpp:198
bool m_bSaidEmote
Definition: boss_skadi.cpp:203
Phase
Definition: boss_kiljaeden.cpp:153
uint32 m_uiCrushTimer
Definition: boss_skadi.cpp:195

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void boss_skadi::boss_skadiAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

409  {
410  Talk(SAY_DEATH);
411  Summons.DespawnAll();
413  }
Definition: utgarde_pinnacle.h:31
Definition: inflate.h:49
InstanceScript * instance
Definition: boss_skadi.cpp:191
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: boss_skadi.cpp:39
Definition: boss_urom.cpp:72

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void boss_skadi::boss_skadiAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

220  {
221  me->SetCanFly(false);
222  me->Dismount();
225  me->SummonCreature(NPC_GRAUF, Location[0].GetPositionX(), Location[0].GetPositionY(), Location[0].GetPositionZ(), 3.0f);
226  }
Definition: Unit.h:674
Definition: boss_skadi.cpp:148
void Dismount()
Definition: Unit.cpp:9734
Creature *const me
Definition: CreatureAI.h:71
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
static Position Location[]
Definition: boss_skadi.cpp:46
Definition: UpdateFields.h:109
ObjectGuid m_uiGraufGUID
Definition: boss_skadi.cpp:193
Definition: Unit.h:698
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void boss_skadi::boss_skadiAI::JustSummoned ( Creature *  summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

248  {
249  switch (summoned->GetEntry())
250  {
251  case NPC_GRAUF:
252  m_uiGraufGUID = summoned->GetGUID();
253  break;
254  case NPC_YMIRJAR_WARRIOR:
257  summoned->setActive(true);
258  summoned->SetInCombatWithZone();
259  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
260  summoned->AI()->AttackStart(target);
261  break;
262  case NPC_TRIGGER:
263  summoned->CastSpell((Unit*)NULL, SPELL_FREEZING_CLOUD, true);
264  summoned->DespawnOrUnsummon(10*IN_MILLISECONDS);
265  break;
266  }
267  Summons.Summon(summoned);
268  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: boss_skadi.cpp:149
Definition: boss_skadi.cpp:145
Definition: boss_skadi.cpp:148
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: boss_skadi.cpp:147
Definition: boss_skadi.cpp:146
Definition: UnitAI.h:35
CreatureAI * AI() const
Definition: Creature.h:525
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: Common.h:103
void SetInCombatWithZone()
Definition: Creature.cpp:2299
ObjectGuid m_uiGraufGUID
Definition: boss_skadi.cpp:193
uint32 GetEntry() const
Definition: Object.h:107
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
Definition: boss_skadi.cpp:140
Definition: boss_urom.cpp:72

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void boss_skadi::boss_skadiAI::KilledUnit ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

416  {
417  if (who->GetTypeId() == TYPEID_PLAYER)
418  Talk(SAY_KILL);
419  }
Definition: boss_skadi.cpp:37
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_skadi::boss_skadiAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

208  {
209  Initialize();
210 
211  Summons.DespawnAll();
212  me->SetSpeed(MOVE_FLIGHT, 3.0f);
217  }
Definition: Unit.h:605
Definition: boss_skadi.cpp:148
Definition: utgarde_pinnacle.h:31
void DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:529
Definition: DBCEnums.h:183
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: boss_skadi.cpp:155
Creature *const me
Definition: CreatureAI.h:71
InstanceScript * instance
Definition: boss_skadi.cpp:191
float GetPositionY() const
Definition: Position.h:105
Definition: InstanceScript.h:58
void Initialize()
Definition: boss_skadi.cpp:178
float GetPositionZ() const
Definition: Position.h:106
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
static Position Location[]
Definition: boss_skadi.cpp:46
bool IsMounted() const
Definition: Unit.h:1496
ObjectGuid m_uiGraufGUID
Definition: boss_skadi.cpp:193
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531
float GetPositionX() const
Definition: Position.h:104
Definition: boss_urom.cpp:72
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void boss_skadi::boss_skadiAI::SpawnMobs ( )
inline
422  {
423  for (uint8 i = 0; i < DUNGEON_MODE(5, 6); ++i)
424  {
425  switch (urand(0, 2))
426  {
427  case 0:
429  break;
430 
431  case 1:
433  break;
434 
435  case 2:
437  break;
438  }
439  }
440  }
Definition: boss_skadi.cpp:145
static Position SpawnLoc
Definition: boss_skadi.cpp:45
Definition: boss_skadi.cpp:147
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_skadi.cpp:146
float GetPositionY() const
Definition: Position.h:105
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
float GetPositionZ() const
Definition: Position.h:106
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:277
uint32 rand32()
Definition: Random.cpp:64
uint8_t uint8
Definition: Define.h:152
float GetPositionX() const
Definition: Position.h:104
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void boss_skadi::boss_skadiAI::SpawnTrigger ( )
inline
443  {
444  uint8 iStart = 0, iEnd = 0;
445  switch (urand(0, 1))
446  {
447  case 0:
448  iStart = 8;
449  iEnd = 37;
450  break;
451  case 1:
452  iStart = 38;
453  iEnd = 68;
454  break;
455  default:
456  break;
457  }
458  for (uint32 i = iStart; i < iEnd; ++i)
460  }
Definition: boss_skadi.cpp:149
Creature *const me
Definition: CreatureAI.h:71
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32_t uint32
Definition: Define.h:150
static Position Location[]
Definition: boss_skadi.cpp:46
uint8_t uint8
Definition: Define.h:152
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void boss_skadi::boss_skadiAI::SpellHit ( Unit *  ,
const SpellInfo *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

278  {
279  if (spell->Id == SPELL_HARPOON_DAMAGE)
280  {
282  if (m_uiSpellHitCount >= 3)
283  {
284  Phase = SKADI;
285  me->SetCanFly(false);
286  me->Dismount();
288  {
289  pGrauf->GetMotionMaster()->MoveFall();
290  pGrauf->HandleEmoteCommand(EMOTE_ONESHOT_FLYDEATH);
291  }
292  me->GetMotionMaster()->MoveJump(Location[4], 5.0f, 10.0f);
295  m_uiCrushTimer = 8000;
296  m_uiPoisonedSpearTimer = 10000;
297  m_uiWhirlwindTimer = 20000;
299  }
300  }
301  }
uint32 Id
Definition: SpellInfo.h:329
uint8 m_uiSpellHitCount
Definition: boss_skadi.cpp:202
Definition: Unit.h:674
Definition: boss_skadi.cpp:148
uint32 m_uiPoisonedSpearTimer
Definition: boss_skadi.cpp:196
void Dismount()
Definition: Unit.cpp:9734
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: Creature.h:467
uint32 m_uiWhirlwindTimer
Definition: boss_skadi.cpp:197
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=EVENT_JUMP, bool hasOrientation=false, uint32 arrivalSpellId=0, ObjectGuid const &arrivalSpellTargetGuid=ObjectGuid::Empty)
Definition: MotionMaster.h:184
Definition: boss_skadi.cpp:129
float GetPositionY() const
Definition: Position.h:105
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
float GetPositionZ() const
Definition: Position.h:106
Definition: boss_skadi.cpp:40
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
static Position Location[]
Definition: boss_skadi.cpp:46
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: UpdateFields.h:109
Definition: Common.h:103
Definition: Object.h:59
float GetPositionX() const
Definition: Position.h:104
Phase
Definition: boss_kiljaeden.cpp:153
Definition: SharedDefines.h:2557
Definition: Unit.h:698
Definition: boss_skadi.cpp:139
uint32 m_uiCrushTimer
Definition: boss_skadi.cpp:195
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void boss_skadi::boss_skadiAI::SummonedCreatureDespawn ( Creature *  summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

271  {
272  if (summoned->GetEntry() == NPC_GRAUF)
274  Summons.Despawn(summoned);
275  }
Definition: boss_skadi.cpp:148
void Clear()
Definition: ObjectGuid.h:215
ObjectGuid m_uiGraufGUID
Definition: boss_skadi.cpp:193
uint32 GetEntry() const
Definition: Object.h:107
Definition: boss_urom.cpp:72

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void boss_skadi::boss_skadiAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

304  {
305  switch (Phase)
306  {
307  case FLYING:
308  if (!UpdateVictim())
309  return;
310 
311  if (me->GetPositionX() >= 519)
312  {
314  if (!m_bSaidEmote)
315  {
316  Talk(EMOTE_RANGE);
317  m_bSaidEmote = true;
318  }
319  }
320  else
321  {
323  m_bSaidEmote = false;
324  }
325 
326  if (m_uiMountTimer && m_uiMountTimer <= diff)
327  {
328  me->Mount(DATA_MOUNT);
329  me->SetCanFly(true);
330  m_uiMountTimer = 0;
331  } else m_uiMountTimer -= diff;
332 
333  if (m_uiSummonTimer <= diff)
334  {
335  SpawnMobs();
336  m_uiSummonTimer = 25000;
337  } else m_uiSummonTimer -= diff;
338 
339  if (m_uiMovementTimer <= diff)
340  {
341  switch (m_uiWaypointId)
342  {
343  case 0:
344  me->GetMotionMaster()->MovePoint(0, Location[1].GetPositionX(), Location[1].GetPositionY(), Location[1].GetPositionZ());
345  m_uiMovementTimer = 5000;
346  break;
347  case 1:
348  me->GetMotionMaster()->MovePoint(0, Location[2].GetPositionX(), Location[2].GetPositionY(), Location[2].GetPositionZ());
349  m_uiMovementTimer = 2000;
350  break;
351  case 2:
352  me->GetMotionMaster()->MovePoint(0, Location[3].GetPositionX(), Location[3].GetPositionY(), Location[3].GetPositionZ());
353  m_uiMovementTimer = 15000;
354  break;
355  case 3:
356  me->GetMotionMaster()->MovePoint(0, Location[69].GetPositionX(), Location[69].GetPositionY(), Location[69].GetPositionZ());
359  m_uiMovementTimer = 2500;
360  break;
361  case 4:
362  me->GetMotionMaster()->MovePoint(0, Location[70].GetPositionX(), Location[70].GetPositionY(), Location[70].GetPositionZ());
363  m_uiMovementTimer = 2000;
364  SpawnTrigger();
365  break;
366  case 5:
367  me->GetMotionMaster()->MovePoint(0, Location[71].GetPositionX(), Location[71].GetPositionY(), Location[71].GetPositionZ());
368  m_uiMovementTimer = 3000;
369  break;
370  case 6:
371  me->GetMotionMaster()->MovePoint(0, Location[3].GetPositionX(), Location[3].GetPositionY(), Location[3].GetPositionZ());
372  m_uiWaypointId = 2;
373  m_uiMovementTimer = 15000;
374  break;
375  }
376  m_uiWaypointId++;
377  } else m_uiMovementTimer -= diff;
378  break;
379  case SKADI:
380  //Return since we have no target
381  if (!UpdateVictim())
382  return;
383 
384  if (m_uiCrushTimer <= diff)
385  {
387  m_uiCrushTimer = 8000;
388  } else m_uiCrushTimer -= diff;
389 
390  if (m_uiPoisonedSpearTimer <= diff)
391  {
392  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
393  DoCast(target, SPELL_POISONED_SPEAR);
394  m_uiPoisonedSpearTimer = 10000;
395  } else m_uiPoisonedSpearTimer -= diff;
396 
397  if (m_uiWhirlwindTimer <= diff)
398  {
400  m_uiWhirlwindTimer = 20000;
401  } else m_uiWhirlwindTimer -= diff;
402 
404  break;
405  }
406  }
void SpawnMobs()
Definition: boss_skadi.cpp:421
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: Unit.h:674
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 m_uiMovementTimer
Definition: boss_skadi.cpp:199
uint32 m_uiPoisonedSpearTimer
Definition: boss_skadi.cpp:196
Definition: boss_skadi.cpp:150
uint32 m_uiMountTimer
Definition: boss_skadi.cpp:200
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_skadi.cpp:135
uint32 m_uiWhirlwindTimer
Definition: boss_skadi.cpp:197
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
void Mount(uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0)
Definition: Unit.cpp:9695
Definition: boss_skadi.cpp:41
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: boss_skadi.cpp:42
Definition: boss_skadi.cpp:128
Definition: boss_skadi.cpp:136
Definition: UnitAI.h:35
Definition: boss_skadi.cpp:129
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
void SpawnTrigger()
Definition: boss_skadi.cpp:442
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_skadi.cpp:38
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
static Position Location[]
Definition: boss_skadi.cpp:46
Definition: UpdateFields.h:109
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint32 m_uiWaypointId
Definition: boss_skadi.cpp:198
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
bool m_bSaidEmote
Definition: boss_skadi.cpp:203
float GetPositionX() const
Definition: Position.h:104
uint32 m_uiSummonTimer
Definition: boss_skadi.cpp:201
Definition: Unit.h:1305
Phase
Definition: boss_kiljaeden.cpp:153
Definition: Unit.h:698
Definition: boss_skadi.cpp:137
uint32 m_uiCrushTimer
Definition: boss_skadi.cpp:195

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Member Data Documentation

InstanceScript* boss_skadi::boss_skadiAI::instance
bool boss_skadi::boss_skadiAI::m_bSaidEmote
uint32 boss_skadi::boss_skadiAI::m_uiCrushTimer
ObjectGuid boss_skadi::boss_skadiAI::m_uiGraufGUID
uint32 boss_skadi::boss_skadiAI::m_uiMountTimer
uint32 boss_skadi::boss_skadiAI::m_uiMovementTimer
uint32 boss_skadi::boss_skadiAI::m_uiPoisonedSpearTimer
uint8 boss_skadi::boss_skadiAI::m_uiSpellHitCount
uint32 boss_skadi::boss_skadiAI::m_uiSummonTimer
uint32 boss_skadi::boss_skadiAI::m_uiWaypointId
uint32 boss_skadi::boss_skadiAI::m_uiWhirlwindTimer
CombatPhase boss_skadi::boss_skadiAI::Phase
SummonList boss_skadi::boss_skadiAI::Summons

The documentation for this struct was generated from the following file: