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boss_mal_ganis::boss_mal_ganisAI Struct Reference

Public Member Functions

 boss_mal_ganisAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void DamageTaken (Unit *done_by, uint32 &damage) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 uiCarrionSwarmTimer
 
uint32 uiMindBlastTimer
 
uint32 uiVampiricTouchTimer
 
uint32 uiSleepTimer
 
uint8 uiOutroStep
 
uint32 uiOutroTimer
 
bool bYelled
 
bool bYelled2
 
CombatPhases Phase
 
InstanceScript * instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_mal_ganis::boss_mal_ganisAI::boss_mal_ganisAI ( Creature *  creature)
inline
72  : ScriptedAI(creature)
73  {
74  Initialize();
75  instance = creature->GetInstanceScript();
76  uiOutroStep = 0;
77  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
uint8 uiOutroStep
Definition: boss_mal_ganis.cpp:96
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: boss_mal_ganis.cpp:104
void Initialize()
Definition: boss_mal_ganis.cpp:79

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Member Function Documentation

void boss_mal_ganis::boss_mal_ganisAI::DamageTaken ( Unit *  done_by,
uint32 &  damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

119  {
120  if (damage >= me->GetHealth() && done_by != me)
121  damage = me->GetHealth()-1;
122  }
Creature *const me
Definition: CreatureAI.h:71
uint32 GetHealth() const
Definition: Unit.h:1426

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void boss_mal_ganis::boss_mal_ganisAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

113  {
114  Talk(SAY_AGGRO);
116  }
Definition: culling_of_stratholme.h:31
InstanceScript * instance
Definition: boss_mal_ganis.cpp:104
Definition: InstanceScript.h:59
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: boss_mal_ganis.cpp:43

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void boss_mal_ganis::boss_mal_ganisAI::Initialize ( void  )
inline
80  {
81  bYelled = false;
82  bYelled2 = false;
83  Phase = COMBAT;
84  uiCarrionSwarmTimer = 6000;
85  uiMindBlastTimer = 11000;
86  uiVampiricTouchTimer = urand(10000, 15000);
87  uiSleepTimer = urand(15000, 20000);
88  uiOutroTimer = 1000;
89  }
uint32 uiCarrionSwarmTimer
Definition: boss_mal_ganis.cpp:91
uint32 uiMindBlastTimer
Definition: boss_mal_ganis.cpp:92
uint32 uiOutroTimer
Definition: boss_mal_ganis.cpp:97
bool bYelled2
Definition: boss_mal_ganis.cpp:100
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 uiSleepTimer
Definition: boss_mal_ganis.cpp:94
Definition: boss_mal_ganis.cpp:56
bool bYelled
Definition: boss_mal_ganis.cpp:99
Phase
Definition: boss_kiljaeden.cpp:153
uint32 uiVampiricTouchTimer
Definition: boss_mal_ganis.cpp:93

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void boss_mal_ganis::boss_mal_ganisAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

231  {
234  // give achievement credit and LFG rewards to players. criteria use spell 58630 which doesn't exist, but it was created in spell_dbc
236  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: culling_of_stratholme.h:31
InstanceScript * instance
Definition: boss_mal_ganis.cpp:104
Definition: inflate.h:49
Definition: boss_mal_ganis.cpp:37
Definition: boss_mal_ganis.cpp:38
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273

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void boss_mal_ganis::boss_mal_ganisAI::KilledUnit ( Unit *  victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

239  {
240  if (victim->GetTypeId() != TYPEID_PLAYER)
241  return;
242 
243  Talk(SAY_SLAY);
244  }
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33
Definition: boss_mal_ganis.cpp:45

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void boss_mal_ganis::boss_mal_ganisAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

107  {
108  Initialize();
110  }
Definition: culling_of_stratholme.h:31
InstanceScript * instance
Definition: boss_mal_ganis.cpp:104
void Initialize()
Definition: boss_mal_ganis.cpp:79
Definition: InstanceScript.h:58
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273

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void boss_mal_ganis::boss_mal_ganisAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

125  {
126  switch (Phase)
127  {
128  case COMBAT:
129  //Return since we have no target
130  if (!UpdateVictim())
131  return;
132 
133  if (!bYelled && HealthBelowPct(30))
134  {
136  bYelled = true;
137  }
138 
139  if (!bYelled2 && HealthBelowPct(15))
140  {
142  bYelled2 = true;
143  }
144 
145  if (HealthBelowPct(1))
146  {
147  //Handle Escape Event: Don't forget to add Player::RewardPlayerAndGroupAtEvent
149  uiOutroStep = 1;
150  Phase = OUTRO;
151  return;
152  }
153 
155  if (pArthas->isDead())
156  {
157  EnterEvadeMode();
158  me->DisappearAndDie();
160  }
161 
162  if (uiCarrionSwarmTimer < diff)
163  {
165  uiCarrionSwarmTimer = 7000;
166  } else uiCarrionSwarmTimer -= diff;
167 
168  if (uiMindBlastTimer < diff)
169  {
170  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
171  DoCast(target, SPELL_MIND_BLAST);
172  uiMindBlastTimer = 6000;
173  } else uiMindBlastTimer -= diff;
174 
175  if (uiVampiricTouchTimer < diff)
176  {
178  uiVampiricTouchTimer = 32000;
179  } else uiVampiricTouchTimer -= diff;
180 
181  if (uiSleepTimer < diff)
182  {
183  Talk(SAY_SLEEP);
184  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
185  DoCast(target, SPELL_SLEEP);
186  uiSleepTimer = urand(15000, 20000);
187  } else uiSleepTimer -= diff;
188 
190  break;
191  case OUTRO:
192  if (uiOutroTimer < diff)
193  {
194  switch (uiOutroStep)
195  {
196  case 1:
197  Talk(SAY_OUTRO);
199  ++uiOutroStep;
200  uiOutroTimer = 8000;
201  break;
202  case 2:
204  me->HandleEmoteCommand(29);
206  ++uiOutroStep;
207  uiOutroTimer = 9000;
208  break;
209  case 3:
210  Talk(SAY_OUTRO);
211  ++uiOutroStep;
212  //uiOutroTimer = 16000;
213  break;
214  case 4:
215  me->HandleEmoteCommand(33);
216  ++uiOutroStep;
217  uiOutroTimer = 500;
218  break;
219  case 5:
220  me->SetVisible(false);
221  me->KillSelf();
222  break;
223 
224  }
225  } else uiOutroTimer -= diff;
226  break;
227  }
228  }
Definition: boss_mal_ganis.cpp:47
Definition: culling_of_stratholme.h:31
void KillSelf(bool durabilityLoss=true)
Definition: Unit.h:1515
Definition: Unit.h:674
bool UpdateVictim()
Definition: CreatureAI.cpp:233
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
uint8 uiOutroStep
Definition: boss_mal_ganis.cpp:96
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
uint32 uiCarrionSwarmTimer
Definition: boss_mal_ganis.cpp:91
Definition: boss_mal_ganis.cpp:34
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
uint32 uiMindBlastTimer
Definition: boss_mal_ganis.cpp:92
InstanceScript * instance
Definition: boss_mal_ganis.cpp:104
void MoveTargetedHome()
Definition: MotionMaster.cpp:201
uint32 uiOutroTimer
Definition: boss_mal_ganis.cpp:97
Definition: Creature.h:467
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: InstanceScript.h:60
Creature *const me
Definition: CreatureAI.h:71
bool bYelled2
Definition: boss_mal_ganis.cpp:100
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_mal_ganis.cpp:48
Definition: culling_of_stratholme.h:27
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void SetVisible(bool x)
Definition: Unit.cpp:10368
Definition: boss_mal_ganis.cpp:50
uint32 uiSleepTimer
Definition: boss_mal_ganis.cpp:94
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_mal_ganis.cpp:56
Definition: boss_mal_ganis.cpp:46
Definition: UpdateFields.h:109
Definition: boss_mal_ganis.cpp:51
Definition: boss_mal_ganis.cpp:35
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void HandleEmoteCommand(uint32 anim_id)
Definition: Unit.cpp:1444
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_mal_ganis.cpp:36
bool bYelled
Definition: boss_mal_ganis.cpp:99
Definition: boss_mal_ganis.cpp:33
Definition: Unit.h:1305
void DisappearAndDie()
Definition: Creature.cpp:256
Phase
Definition: boss_kiljaeden.cpp:153
Definition: boss_mal_ganis.cpp:57
Definition: Unit.h:698
void SetTarget(ObjectGuid const &guid) override
Definition: Creature.cpp:2675
uint32 uiVampiricTouchTimer
Definition: boss_mal_ganis.cpp:93

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Member Data Documentation

bool boss_mal_ganis::boss_mal_ganisAI::bYelled
bool boss_mal_ganis::boss_mal_ganisAI::bYelled2
InstanceScript* boss_mal_ganis::boss_mal_ganisAI::instance
CombatPhases boss_mal_ganis::boss_mal_ganisAI::Phase
uint32 boss_mal_ganis::boss_mal_ganisAI::uiCarrionSwarmTimer
uint32 boss_mal_ganis::boss_mal_ganisAI::uiMindBlastTimer
uint8 boss_mal_ganis::boss_mal_ganisAI::uiOutroStep
uint32 boss_mal_ganis::boss_mal_ganisAI::uiOutroTimer
uint32 boss_mal_ganis::boss_mal_ganisAI::uiSleepTimer
uint32 boss_mal_ganis::boss_mal_ganisAI::uiVampiricTouchTimer

The documentation for this struct was generated from the following file: